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What would you like to see if you could get the Dev's to build something for you?

Author
flakeys
Doomheim
#21 - 2013-05-22 14:15:17 UTC
Corey Fumimasa wrote:
You are suddenly at the head of an oddly shaped conference table, the harsh sunlight of a clear winter sky creates detailed shadows in every texture, and glares a bit off of all that is smooth. Opposite you is a man with reddish hair and a stance that says 'We can make this happen, the future is the pallet of what is possible.'

Others are around the table, they are ready with tablets and notebooks and all looking at you.

"So, what would you like us to create next?"

You think for a moment, and then remember the most awesome idea, you had this thought that would be so cool to see in Eve...



Then my answer would be simple : '' FIX MY DAMNED FRIKKING POS ALLREADY'' .... and after that they'd continue fixing what i need not fixed Blink




We are all born ignorant, but one must work hard to remain stupid.

Whim Aqayn
Ministry of War
Amarr Empire
#22 - 2013-05-22 14:20:08 UTC
A login screen.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#23 - 2013-05-22 14:24:39 UTC
Corey Fumimasa wrote:
You are suddenly at the head of an oddly shaped conference table, the harsh sunlight of a clear winter sky creates detailed shadows in every texture, and glares a bit off of all that is smooth. Opposite you is a man with reddish hair and a stance that says 'We can make this happen, the future is the pallet of what is possible.'

Others are around the table, they are ready with tablets and notebooks and all looking at you.

"So, what would you like us to create next?"

You think for a moment, and then remember the most awesome idea, you had this thought that would be so cool to see in Eve...



A massive Jita station.

Not a diplo. 

The above post was edited for spelling.

Aragoni
Black Talon Command
#24 - 2013-05-22 14:36:01 UTC
WIS as it was intended to be originally, with people owning bars, shops with clothes (player-made of course) and other stuff. No microtransactions.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#25 - 2013-05-22 14:42:02 UTC
EvE II - time to ditch the spaghetti code, make it 1000 years in the future or something

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Evei Shard
Shard Industries
#26 - 2013-05-22 15:36:52 UTC
1) Triple the number of null-sec systems
2) Fix sov

(in that order)

Profit favors the prepared

Corey Fumimasa
CFM Salvage
#27 - 2013-05-22 15:58:37 UTC
Infinity Ziona wrote:
EvE II - time to ditch the spaghetti code, make it 1000 years in the future or something


I would absolutely jump to a reset server, even though in 6 months I would be just as far behind as I am now =-P

I would actually move the timeline back before the Yulai convention and Concord. When each empire policed itself, I think that is one of the most interesting periods in Eve history.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#28 - 2013-05-22 16:08:15 UTC
Corey Fumimasa wrote:
Infinity Ziona wrote:
EvE II - time to ditch the spaghetti code, make it 1000 years in the future or something


I would absolutely jump to a reset server, even though in 6 months I would be just as far behind as I am now =-P

I would actually move the timeline back before the Yulai convention and Concord. When each empire policed itself, I think that is one of the most interesting periods in Eve history.

Yeah a prequel would be cool too.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Spurty
#29 - 2013-05-22 16:11:53 UTC  |  Edited by: Commander Spurty
Gelatine wrote:
Make faction warfare an obligation, not a choice for all players and player entities.

Make me a nice swivel chair and a popcorn maker.


Your nose, there's more to this game than the end of it.

My addition would be to rework 'Corporation Management'

- this skillset should be renamed to include Alliance and Mega-Blue-Listing / NAPs
- Expanded it as it is currently really very very light on specialization considering what an art form diplomacy is.
- Offer something akin to implants that boosts this skill - perhaps other characters that can 'advise' docked up with you to boost things.
- Have the effects radiate out from outposts (You have to have your alliance guy out there to control stuff)

Yes, I hate grind and love explosions (as long as they aren't stationary anchored off line towers lol)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Snaggletooth Slackjaw
Banana Moon Industries
#30 - 2013-05-22 18:00:58 UTC
I'd like changeable security status for solar systems.

The more NPC kills, the higher the sec status gets, the more player kills the lower the sec status gets.

allow outposts and stations to be destructible (not saying it should be easy, but possible).

Just make the whole game more dynamic, and less static than it is now.

CEO, Banana Moon Industries. Alliance Diplomat, Rim Worlds Protectorate

Shao Huang
University of Caille
Gallente Federation
#31 - 2013-05-22 18:14:38 UTC  |  Edited by: Shao Huang
If it's anything I might like the following:

1- WiS consistent with out of station mechanics, i.e. PvP, ltd to sidearms and 'edged' weapons. Make such PvP available to DUST/EVE.
2- quantum drive, instantaneous randomized location, maybe skill tree to limit randomization to a region
3- limits on ability to spam alts, since this is an artificial aspect of the economy
4- associated with #3 espionage and counter espionage skill trees for creating false identities
5- integrate bots into the game with AI skill trees (in a way that puts 3rd party parasites out of business, create CCP revenue stream). Should include localized singularity events, ability to hack other ppls bots, etc.
6- extend Barbie-ization to cosmetic appearance of ships
8- adverse cognitive effects associated with being podded to many times, clone sickness, clone delirium, etc.

That's all the insanity I got at the moment.

Private sig. Do not read.

MadMuppet
Critical Mass Inc
#32 - 2013-05-22 18:28:17 UTC
Change faction warfare systems so that anybody not in faction warfare on your side is a legitimate target.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

JamnOne
Viziam
Amarr Empire
#33 - 2013-05-22 18:48:46 UTC
Serious ideas:
Put FW agents in hi sec that will have us traveling through low sec. It is already known that FW pilots are targets everywhere but it could entice new players to join FW when they see what is going on. It will also introduce pilots to low sec and pvp style of fighting.

Concord needs agent missions all over the place - hi sec & lo sec. If you are flying for Concord you could carry a special badge, or color, or something that marks you as Concord. Pirates will see a better target to shoot at. "Criminal" factions (Bloods, Sanshas, and Brutor for examples) could have agents that send players to attack Concord mission runners. They are all flying missions but it actually brings criminals into having more fun.

Cosmetic Ideas:
Allow corps to put their logos on ships next to the ships faction logo. The storyline can be tied to Old Earth's History.

Fun ideas:
Popcorn Blasters!!! We have fireworks that work only for certain times of the year. We also have melted snowballs. What we need are popcorn blasters.
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