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What is the best FW Faction out there

Author
Pitrolo Orti
Doomheim
#1 - 2013-05-21 17:38:50 UTC
I am thinking on getting into some FW. Have not previous knowledge but from what I read some factions are just full of farmers others do more PvP.

If you could start over again what faction would you join and why.

Price is what you pay. Value is what you get.

Sean Parisi
Blackrise Vanguard
#2 - 2013-05-21 17:47:59 UTC
Jovian
Andre Vauban
Federal Defense Union
Gallente Federation
#3 - 2013-05-21 18:09:25 UTC
All of them are equally fun. If you have a RP preference, pick that one. If you have a favorite faction's ship to fly, pick that one for cheap navy ships via LP store. Otherwise, pick the faction where you find the best player corp to join that suits your play style.

.

Zarnak Wulf
Task Force 641
Empyrean Edict
#4 - 2013-05-21 18:44:59 UTC
Sean Parisi wrote:
Jovian


Damn it. Beat me to it.
Fret Thiesant
The Scope
Gallente Federation
#5 - 2013-05-21 18:48:00 UTC
The farmers just follow the LP; they aren't really tied to one faction.


Shadow Adanza
Mercantile Federation
#6 - 2013-05-21 21:37:03 UTC
I've only been in Gallente, so I'm biased. Wouldn't have done it any other way, though.

Are you suggesting coconuts migrate?

Juan Rayo
Justified Chaos
#7 - 2013-05-21 22:23:48 UTC
Define "best"?

Even if you go for kb efficiency or something like that, I don´t think there´s one faction that´s better than the other. FW goes in cycles and while for example Gallente might be dominating today, we might find ourselves under the caldari boots soon. Take a look at minmatar and amarr for a recent example.

All militias have great pilots and corps. All militias are a better "fw experience" if you join a corp -preferably one that lives in fw lowsec- and basically ignore militia chat, it´s horrible. Read Andre´s post above, he nails it.
Liam Inkuras
Furnace
#8 - 2013-05-21 23:41:23 UTC
While I had fun during my first month of play in the Caldari Militia back in August 2012, I must say I enjoyed the feeling I got from Gallente militia a lot more, especially once the newbie sense of "ohhh cool look at the fleets in lowsec" wore off.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

IbanezLaney
The Church of Awesome
#9 - 2013-05-22 01:41:24 UTC
I'll give my 100% unbiased opinion as always.

Caldari are the best. We are not the best at pvp but our smack talk puts the rest to shame.


Here is the order:
Caldari = best smack talkers in eve. 100% fact. Anyone who disagrees is guilty of bad smack talk themselves.
Amarr = not bad at smack talk but it loses effect when every sentence ends in AMEN.
Gallente = Not too bad at times. Villore Accords have decent smack talk. Where JUSTK are just bad at it and come across mad.
Minmatar = the worst at smack talk. Best they can do is link my ship name in local while cloaked up. Where illiterate eve players go to be with their own kind.



Militia chat = entertainment plus when a few loonies start arguing.
Combatevolved
Caldari Provisions
Caldari State
#10 - 2013-05-22 01:52:06 UTC
Worst is Caldari.

BOOM
Kara Books
Deal with IT.
#11 - 2013-05-22 02:59:41 UTC
Worst is Jovian.

BAAAM

but seriously, it looks like Amarr/caldari, pends on your preference of ships you gonna train for.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#12 - 2013-05-22 03:43:51 UTC
They all the same... best is to find a good corp that is not uber serious and go and have some fun. If you in it for the isk/LP.. see who has the highest Tier and go there..
Dan Carter Murray
#13 - 2013-05-22 05:40:09 UTC
Sasha or gtfo

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Meditril
Hoplite Brigade
Ushra'Khan
#14 - 2013-05-22 14:27:55 UTC
If you want small scale, ad hoc PVP with a lot of fun then join TRIAD... best FW-faction of all.
X Gallentius
Black Eagle1
#15 - 2013-05-22 17:09:56 UTC
IbanezLaney wrote:

Gallente = Not too bad at times. Villore Accords have decent smack talk. Where JUSTK are just bad at it and come across mad.

Cry /me will try harder in the future.
Theroine
Pew Pew Pirates
#16 - 2013-05-23 05:24:46 UTC
On the topic of communication:
IbanezLaney wrote:
Where JUSTK are just bad at it and come across mad.

I'm probably going to get in trouble for mentioning this, but Certain Concerned Persons (CCP) approached JUSTK shortly before the Gallente Militia took full control of the warzone several months ago and broached the idea of us helping address some of the 'false self' issues members of the opposing militia had been showing at the time.

According to D.W. Winnicott (1), an influential pediatrician and psychoanalyst in the field of object relations theory, individuals that project a 'false self' have a deep seeded sense of being empty, dead, or even phoney. While not entirely mirroring Kohut's narcissistic disorder theory, Winnicott's 'false self' is more in line with Masterson's thesis of conflict between a person's two selves: his/her true self and a false self he/she constructs to cope with feelings of inadequacy, suffering, or trauma.

Even though we are engaged in conflict with opposing militia for the Federation, we aren’t without concern, compassion, and patience. An intervention plan with both a macro and micro element was decided upon to affect the aforementioned ‘self’ issues.

On the macro front, Federation Militia members would feint weariness and reduce their push for warzone control in order to prevent a worsening of the opposing militia’s self issues. Next, it was decided that communications in conflict systems between JUSTK pilots and opposing militia members would be worded and/or styled in a way to bolster confidence, promote courage, and work to peak our foes interest in fighting for something.

At this point, our humanitarian intervention has had mixed results. In battles for system control, we have seen a lessoning of ‘false self’ issues for example in the battle for Enaluri and Innia, where Caldari Militia fought with valor knowing that chances were slim. However, in recent engagements in Agoze and Loes, adversaries who we had initially thought were starting to show signs of a true self soon relapsed into a false self state. Finally, the comments from IbanezLaney show that often the best intentions and actions can be misinterpreted.

As to the OP’s question on which faction to join, stay true to yourself and don’t fall prey to the tyranny of denial.

(1) http://en.wikipedia.org/wiki/True_self_and_false_self#Kohut
Super Chair
Project Cerberus
Templis CALSF
#17 - 2013-05-23 05:37:58 UTC
I like turtles.
IbanezLaney
The Church of Awesome
#18 - 2013-05-23 05:50:45 UTC  |  Edited by: IbanezLaney
Theroine wrote:
On the topic of communication:
IbanezLaney wrote:
Where JUSTK are just bad at it and come across mad.

I'm probably going to get in trouble for mentioning this, but Certain Concerned Persons (CCP) approached JUSTK shortly before the Gallente Militia took full control of the warzone several months ago and broached the idea of us helping address some of the 'false self' issues members of the opposing militia had been showing at the time.

According to D.W. Winnicott (1), an influential pediatrician and psychoanalyst in the field of object relations theory, individuals that project a 'false self' have a deep seeded sense of being empty, dead, or even phoney. While not entirely mirroring Kohut's narcissistic disorder theory, Winnicott's 'false self' is more in line with Masterson's thesis of conflict between a person's two selves: his/her true self and a false self he/she constructs to cope with feelings of inadequacy, suffering, or trauma.

Even though we are engaged in conflict with opposing militia for the Federation, we aren’t without concern, compassion, and patience. An intervention plan with both a macro and micro element was decided upon to affect the aforementioned ‘self’ issues.

On the macro front, Federation Militia members would feint weariness and reduce their push for warzone control in order to prevent a worsening of the opposing militia’s self issues. Next, it was decided that communications in conflict systems between JUSTK pilots and opposing militia members would be worded and/or styled in a way to bolster confidence, promote courage, and work to peak our foes interest in fighting for something.

At this point, our humanitarian intervention has had mixed results. In battles for system control, we have seen a lessoning of ‘false self’ issues for example in the battle for Enaluri and Innia, where Caldari Militia fought with valor knowing that chances were slim. However, in recent engagements in Agoze and Loes, adversaries who we had initially thought were starting to show signs of a true self soon relapsed into a false self state. Finally, the comments from IbanezLaney show that often the best intentions and actions can be misinterpreted.

As to the OP’s question on which faction to join, stay true to yourself and don’t fall prey to the tyranny of denial.

(1) http://en.wikipedia.org/wiki/True_self_and_false_self#Kohut







You guys should know me better by now.
2 bites isn't bad.

ty Big smile


EDIT:
I actually like 99% of JUSTKs pilots and chat to many of them - But I was fishing with that comment as I had to bag the Gallente for RP reasons and your ticker is easy to remember.
IbanezLaney
The Church of Awesome
#19 - 2013-05-23 06:02:10 UTC
Super Chair wrote:
I like turtles.



Me too - so tasty.
Super Chair
Project Cerberus
Templis CALSF
#20 - 2013-05-23 06:18:22 UTC
IbanezLaney wrote:
Super Chair wrote:
I like turtles.



Me too - so tasty.


You're a bad person :(
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