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New nebulae on the test server. Please give us your feedback.

First post
Author
CCP Navigator
C C P
C C P Alliance
#1 - 2011-11-04 12:50:46 UTC  |  Edited by: CCP Gangleri
The latest Singularity build features some of the fixes, changes and features which you can expect to see in the Winter 2011 release. One of the most visually stunning changes are the new nebulae, which you can read about in CCP t0rfifrans blog, which will add ever evolving immersion to EVE Online. We would really like to get your feedback on this new feature with an emphasis on the following:

• Do the new nebulae show any adverse performance issues with your PC?
• How do you feel about the difference in high security, low security and null sec space?


If you currently do not have a Singularity client installed, please see this thread from CCP Spitfire on how to connect.

Edited on Tuesday, November 8:

As a result of these new vistas, we have adjusted every stargate on Tranquility to align correctly to their destinations allowing for players to experience a graceful transition while piloting. Players should be aware that due to the alignment of stargates that instawarp bookmarks, or bookmarks created close to an object at a stargate may now cause bumping into that object. This change has not been deployed to Singularity but we will announce it once it has been done.
Cedric deBouilard
The Scope
Gallente Federation
#2 - 2011-11-04 13:19:05 UTC  |  Edited by: Cedric deBouilard
I believe it's time you guys named the expansion Blink it's one of the coolest sh*t i saw this last 2 months.

how about Eve Online: Hibernus

cause you know, winter has come, and it seriously kicks arse and chews bubblegum, and oh it's all out of bubblegum.


now some serious sh*t and feedback:

  • for some reason sisi launcher did 3 passes, by that i mean it checked the sums, downloaded and applied the patch like it should but instead of returning to initial sisi launcher state it did that again and then for a 3rd time.
  • i haven't seen any slowdowns or distortions so far. it kicks arse, literally. kudos to art guys.
chaosjj
Doomheim
#3 - 2011-11-04 13:28:35 UTC
The auto patcher turned my sisi client in a TQ client......
Sarmatiko
#4 - 2011-11-04 13:30:57 UTC
I know about WIP but cubemap texture is still broken in Heorah Sad
Tsubutai
Perkone
Caldari State
#5 - 2011-11-04 13:46:44 UTC
The new nebulae are very pretty, but a bit too busy/distracting, I think.

Seconding the comment about the comet, new paintjob is terrible. Sad
Hosedna
FumbleFamily Corp
#6 - 2011-11-04 13:54:13 UTC  |  Edited by: Hosedna
There is a bug in Pakshi sky, we can see the seams of the cube in one of the nebulaes :D

Other than that, they are amazing !

Bug
who shat themselves
Hedion University
Amarr Empire
#7 - 2011-11-04 14:25:09 UTC
From the systems I've been in, it's really nice.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#8 - 2011-11-04 14:30:40 UTC
They are so bright and clear a feeling of depth is lost.What?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

subtle turtle
Doozer Mining Cartel
#9 - 2011-11-04 14:38:41 UTC
The new nebulae are very pretty, but I agree with the comment above that they lack a bit of depth. I think that they are so bright that they are almost overwhelming to the rest of space, which pushed them to the foreground. Maybe muting the colors a bit or giving them a bit of opacity would help? It's certainly not game-breaking, and the designers did a great job (they are really beautiful and make for a very rich environment), but a little tweak may be needed here and there.
Evenus Battuta
#10 - 2011-11-04 14:39:03 UTC
Beautiful, but it is making ships seems even darker and undistinguishable,have you ever considered light the ships up a little?
who shat themselves
Hedion University
Amarr Empire
#11 - 2011-11-04 14:42:45 UTC
Salpun wrote:
They are so bright and clear a feeling of depth is lost.What?


Maybe you should get out of high sec aha

Evenus Battuta wrote:
Beautiful, but it is making ships seems even darker and undistinguishable,have you ever considered light the ships up a little?


Space is dark oke
Raid'En
#12 - 2011-11-04 14:46:32 UTC  |  Edited by: Raid'En
oh my god Verge Vendor !!! Shocked
the artists deserve a raise. now. wait no, not now, they need it for yesterday, now it's already too late.
these nebulaes are wonderful. really.


i'm a bit lost on how it works however ; given the stargate are not well positioned, you can't know where to go just by trying to choose thre stargate which is close to the nebulae you want to go. but well i suppose it would be too much work.

also i don't really see a difference on high / low / null.
some dark regions are on high. well i suppose you choosed them cause they have a lot of low sec.
Forge is a problem however ; there is too much dark for something which have Jita, while Lonetrek is the region of all blue. (like a lot the blue however :P)
it's hard to see our ship on these region where dark is the main color.maybe add more stars ?

also there's a bug on Genesis ; the orange/yellow nebulae have a texture edge big mark.
edit : same bug also on everyshore

ah and i didn't really saw the difference between Heimatar and Molden Health, they are too close for me to see what's different.
(edit : same for Domain and Bleak lands)
for now i have saw +-10 regions.
i have the impression there's difference of quality between regions however ; some nebulaes seems to have gotten way less work than others. (Providence for example, seems to have less details)

looking at these make me want to read the lore about the regions.
a little lore, like when we show infos on a planet would be nice.


-> in short : very VERY good work from the artists, but a bit more work on the darkish one would be nice.

ps : in fact the real buff to gallente is NOT the hybrid review, it's their nebulaes, maybe i'll even go back to mission a bit on gallente space as an excuse to saw these more often

pps : the new map engine is extremly slow, (i even blackscreened while switching to solar system) and the new travel list where we don't see each system, and so the region is a pain to check these. it's more sexy, but i want an option to have a way to see the whole list of system like before.
also that we see the constellation / region while putting the mouse on a system would be way better.
JeanMichel Bizarre
Sebiestor Tribe
Minmatar Republic
#13 - 2011-11-04 14:51:33 UTC  |  Edited by: JeanMichel Bizarre
I found another bug with the texture of my Loki.

http://i.imgur.com/Zo4xP.jpg

Also trying to bring up the solar system map made my screen turn black. Underneath it the game was running fine, I could warp and jump gates. It's as if my camera drones went DEAD.

Dangerzone

Valeo Galaem
Deep Core Mining Inc.
Caldari State
#14 - 2011-11-04 14:59:51 UTC
The new cubemaps look amazing. The image quality is really good for the resolution they are at.


One thing though, distant cosmic features are removed from the cubemap render too soon. When you change areas into a new cubemap you should be able to recognize most of the features from the system you were in previously.

I've only briefly tested moving from Syndicate to Verge Vendor, but I was disappointed to see that Cloud Ring completely vanished into the abyss after being a very prominent feature with just one jump.

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

Shanlara
Weatherlight Industry
#15 - 2011-11-04 15:03:41 UTC  |  Edited by: Shanlara
I would like to say that I LOVE the new nebulea's.

However also have to say this, and that's the new caldari nebulea don't look much different from the old, it still look very wallpaper'ish and it looks somewhat blurry and don't have the sharp look of the others, making it look very unreal somehow.

Also the amarr nebulea when seen from gallente and range you can clearly see it's a big, the one corner is outlined through the nebulea itself. ( http://i.imgur.com/Q9mXY.jpg )

Also I might want to question your choice to put the gallente nebulea in the Verge vendor region, which is the smallest of the gallente regions.
GeeShizzle MacCloud
#16 - 2011-11-04 15:05:24 UTC
Loving the nebulas.... still think they need to be at the constellation level rather than region, and shifting/augmenting the cube maps when u move through a constellation/region would add soooooooooooooooo much more feel to moving through space.

granted what u guys have done with the feel of moving through space is awesome! i genuinely think people would adore custom levels of these, so the client build ships with a default amount of the new cube maps... but allow people to eventually download the higher res and higher number cubemaps when theyre available

Augmenting the direction of the gates should also be considered and tried to see if it screws with peoples "to 0" custom bookmarks, cause it'll add greatly too!

and i know some people have addressed opinions about the luminosity of the nebulae, but personally i do like the fact it creates darkened silhouettes and allows u to see smaller ships from afar moving against the background =)


OHh btw... ive always thought the level of glare and light reflection from bright objects isnt high enough to really portray space in a really visceral form.

remember space is danger and death wrapped in darkness and silence!
Cryten Jones
Advantage Inc
#17 - 2011-11-04 15:06:35 UTC
Looks awesome!

My only request would be that the MAP screen has the backgrounds shown in a dim image so that you can corrolate your location in space with what you can see in the map.

Would just add to the "ok! I am in the green area and headed towards the red area... oh look I can see it in the distance" feeling

-CJ

Raid'En
#18 - 2011-11-04 15:20:07 UTC  |  Edited by: Raid'En
Valeo Galaem wrote:

One thing though, distant cosmic features are removed from the cubemap render too soon. When you change areas into a new cubemap you should be able to recognize most of the features from the system you were in previously.

I've only briefly tested moving from Syndicate to Verge Vendor, but I was disappointed to see that Cloud Ring completely vanished into the abyss after being a very prominent feature with just one jump.

Heimatar / Sinq Liaison make no sense ;
i came from Siseide, Heimatar, totally red to Eggheldende, SL ; mostly dark, with the big VV green nebulae, and a very little red himatar thing faaaaar away.
but on heimatar there is NO dark at all. nor the green of vv. while i saw some little yellow/orange nebulae somewhere.


the liaisons between the regions need to be reviewed, more work are needed here.
Vincent Mayer
BOWA Heavy Industries
#19 - 2011-11-04 15:22:17 UTC
Have been waiting for this for a long time. And so far it looks just stunning. first issue i've noticed is the skybox seams as shown above, second is that it looks fine on a 1920x1080 monitor, but with eyefinity turned on the nebulae get rather blocky.

1858x1058


5760x1080
Fonac
Imperial Academy
Amarr Empire
#20 - 2011-11-04 15:40:27 UTC
My first impression was..... - Breathlessness.

This is perhaps the best change ever to come to EvE regarding depth and immersion.


Just for the fun of it, i've taken screenshots of the new and old nebular's, the camera for these shots are taken in the same direction. Let me be the first to say, that there is a BIG difference, space is indeed BIG.


http://eve-files.com/dl/249013 <- first shot taken.


http://eve-files.com/dl/249014 <- 2nd shot taken.



I just got new backgrounds Big smile





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