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Newbies always killed by old players ?

Author
Daniel Plain
Doomheim
#21 - 2013-05-21 19:46:54 UTC  |  Edited by: Daniel Plain
it's not old players killing new players. it's good players killing bad players.

if you are able and willing to invest some time and effort, you will soon learn how to survive in dangerous space and start killing other players (if you so desire).

I should buy an Ishtar.

Thomas Builder
Center for Advanced Studies
Gallente Federation
#22 - 2013-05-21 21:00:22 UTC
Astor Darius wrote:
I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot!

On my 2nd day playing, I bought a shuttle and roamed nullsec for 3 hours.
So it's entirely possible for a newbie to enter low and even nullsec.

If you get killed immediately every time you try to enter 0.4 then you are doing something wrong.

Do you try to enter 0.4 every time through the same gate? Try a different gate. Check the star map to see how many people are active in the system and how many ships/pods have been destroyed before jumping in. Avoid border systems with too many players in them. If you aren't sure, use a cheap alt to jump into the system and check whether there is a camp.

A bigger ship will most likely not help. It will just be slower and give the gatecampers even more time to lock and kill you. A Tornado can 1-shot most things smaller than a Battleship. OTOH, if you get close enough, a single frigate can probably kill it, as those 1-shot heroes usually give up all defences. Bring a couple of friends in frigates so that he doesn't have time to kill you all and you can kill that Tornado with ships worth a tenth of its price.

This isn't a question about old players vs new players. An old player that runs solo into a gate-camp is just as screwed as you. The only difference is that the older player is less likely to get into that situation in the first place, but that's not a question of having more skill points or a bigger ship, but knowing the game (and flying with friends).
Raiz Nhell
PeregrineXII
#23 - 2013-05-22 00:29:14 UTC
Bigger is not better...
More SP is not better...
Older does not mean better...

Jump into a good gate camp and it doesn't matter how many SP you have, more than likely you will blow up...
90% of players in your situation would of been alpha'd, the other 10% would of got lucky...

The knowledge to survive these camps is really only learned when your in a fresh medical clone wondering what just happened... And the best way to avoid being alpha'd is to not be there, be 4 jumps away going through a different lowsec entrance.

Knowing which celestials to warp to, knowing to hold gate cloak, perfecting the MWD/cloak trick, knowing rough lock times of various ships... Knowing how to get your pod out...
This is knowledge bought by catching antimatter and trying things out...


There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#24 - 2013-05-22 01:56:19 UTC
Astor Darius wrote:
Hi,

I am almost finishing my trial experience in EVE and I like it.
I would like to extend the play and pay for this game but I noted that
old players with big and better armed ships always kill me.
I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot!

I know that I can stay in 1.0 space to be safe, but my question is:
if I play this game for 3 monthes...I spend money to get a bigger ship...I will always be killed in <0.4 sectors ?
If it's so, newbie people are not encouraged to buy this game. Why old players kill small players ? Just for fun ?

I currenty think that I will not extend the game in these conditions Sad
Thank you.
Astor


You're not dying because of the quality of the ship but your skills as a player.

Stick with it and it gets better.

BYDI recruitment closed-ish

Sabriz Adoudel
Move along there is nothing here
#25 - 2013-05-22 02:16:46 UTC
Try going to the Solitude region in a cruiser. (If you can't afford to lose a cruiser and your currently socketed implants, wait until you can then go there).

It's a lowsec area that doesn't have any major trade routes going through it, so it doesn't usually have any large gatecamps around. You'll find some people running PVE sites, some people hunting down and killing people running PVE sites, and many systems with noone in them at all.

If you are near a gate and your security status is high enough not to be flashy red, anyone that attacks you will be attacked by the gate guns. These hurt large ships a bit but obliterate small ones. This is important - it stops fast, agile ships from preventing you fleeing battle (with webs and warp scrambling). Stations have twice as many guns as gates but fights there are rarer. (Nullsec does not have these sentry guns).

In a cruiser, you can usually survive any first volley, and you can usually escape anything large enough to survive gate gun aggro.


Definitely avoid any lowsec system that has had 5 or more player ships destroyed in the last hour (use your starmap to check). 5+ ship kills means an organised gatecamp, heavy pirate activity or a fight between two small gangs, all situations a solo player should avoid. 2-4 ship kills means mild pirate activity and should make you nervous but not prevent you entering the system.

Of course if you are found at an asteroid belt, in an anomoly or anywhere else that's not within 50km of sentry guns, you'd better already be in warp, or your ship is toast.

I support the New Order and CODE. alliance. www.minerbumping.com

Tau Cabalander
Retirement Retreat
Working Stiffs
#26 - 2013-05-23 00:09:10 UTC  |  Edited by: Tau Cabalander
Astor Darius wrote:
I can't try to enter in 0.4 that i am immediately terminated, without a reason or a word. 1 big shot!

You were destroyed (no kill-mail posted, so I assume you were in a rookie ship) and podded by an artillery Rupture.

The person that did the deed is in FWeddit (=a major faction war corp), and you were in his briar-patch of Egghelende.

You could probably be in the same ship pretty quick yourself. It isn't an advanced ship, just a cruiser.

One-shot is the hallmark of artillery. Artillery have the weakness though of having a hard time following anything at a high traversal speed, so frigates that can get in close and orbit fast can tear an arty Rupture apart.

Chances are he has a lot of FWeddit friends nearby though, as it is part of a big alliance.

Perhaps you should consider joining a corp/alliance like that. FWeddit recruits from Reddit forums, and there are other corps like Brave Newbies for example. They are both known to be very helpful to new players.
Zippy Aideron
The Scope
Gallente Federation
#27 - 2013-05-23 19:07:09 UTC
Im going to say what i have read about and what i have seen of my dad play, you can be 'safe' in anything 0.5 and up however people can still kill you but not without punishment, 0.4 down to -1.0 is low and null security space where anyone can prettymuch do anything for any reason, so unless you are specifically going out for pvp dont go there alone, also use the map and the (pilots in the last 24 hours, as well as ships destroyed in the last 24 hours) as this will give you an idea if it will be a deathtrap or not, also try to avoid systems where you have to go through it to get to somewhere else, or systems where a null sec is right next to a high sec (HED-GP) for example.
Hope this helped,

Zip
Trevor Dalech
Nobody in Local
Of Sound Mind
#28 - 2013-05-23 22:23:43 UTC  |  Edited by: Trevor Dalech
Couple months old player here... Ganking and camping are part of nearly every MMO, the thing I like about eve is that it gives a one day old player the tools to avoid it, if he so wishes. No skill points required, just some basic knowledge of game mechanics. I spend most of my time in low sec, and only get killed if I'm not paying attention.

1) check the star map, if you see ships or pods destroyed in the last hour, or a lot of ships in system, don't go there.

2) if you do go there, make a safe bookmark (that is, a BM in dead space, not near any celestial or other warp able spot) within 14 au of whatever places you wish to visit in system. It is in fact quite hard to find you if you sit in such a spot (practically impossible if you have a cloak)

3) sit in this bookmark and use d-scan to get a sense of what is around you. You should be able to detect gate and or station camps, as well as find out what types of ships are flying around.

4) do whatever you came to do, do constant 360 d-scans, both short and long range to see if anything is approaching you. If you see combat probes, stop what you are doing and leave system (check for gate camps before warping to gate) always assume that whomever you see is out to get you (yes, even that 3 day player in a venture out in the belts)

5) if any new player joins local, check their info. Sec status, standings and bio could give hints as to his intentions. If a lot of new players enter local, leave system (check for gate camps before warping to gate)

6) if you need to dock, check the "guests" list of the station and compare it to local. It is surprising how many low sec systems turn out to only consist of docked up players. Those are pretty safe.

7) when you undock and the station is camped, immediately dock again, go grab a cup of coffee and try again a few minutes later. You have a short invulnerability period right aft undocking, so you can safely dock again.

8) if the station is not camped, turn on AB or mwd and go straight ahead for at least 150km and make a bookmark there. In the future this BM will allow you to immediately enter warp (no align time) and go straight past any camps, as well as giving you a warp point from where you can observe any camps in relative safety.

9) when you want to leave the system, warp to 100km from gate, turn around and AB or mwd until you are more than 150km from gate. Bookmark this spot, this will give you a spot to warp to next time you jump where you can safely observe a gate (check for camps, wrecks, etc...) in relative safety. Since it is more than 150km away, you can still do a warp to gate whenever it is safe.

10) no matter how many precautions you take, eventually your attention will slack and you will get blown up. If you don't want to lose your ship, don't fly it.

TLDR: bookmarks, d-scan, and flush those anti paranoia pills down the toilet, your shrink plays a low sec pirate and is looking for an easy mark.
Cameron Zero
Sebiestor Tribe
#29 - 2013-05-23 22:27:05 UTC
Trevor Dalech wrote:
2) if you do go there, make a safe bookmark (that is, a BM in dead space, not near any celestial or other warp able spot) within 14 au of whatever places you wish to visit in system. It is in fact quite hard to find you if you sit in such a spot (practically impossible if you have a cloak)

3) sit in this bookmark and use d-scan to get a sense of what is around you. You should be able to detect gate and or station camps, as well as find out what types of ships are flying around.


Some good advice, but wanted to note two things:

1) If you're cloaked in a safe spot, you cannot be probed out. There's no "practically impossible" about it.
2) If you're sitting in safe spot more than 14AU from anything, you aren't likely to see much on dscan, either.

;)

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Trevor Dalech
Nobody in Local
Of Sound Mind
#30 - 2013-05-23 22:37:01 UTC
Cameron Zero wrote:
Trevor Dalech wrote:
2) if you do go there, make a safe bookmark (that is, a BM in dead space, not near any celestial or other warp able spot) within 14 au of whatever places you wish to visit in system. It is in fact quite hard to find you if you sit in such a spot (practically impossible if you have a cloak)

3) sit in this bookmark and use d-scan to get a sense of what is around you. You should be able to detect gate and or station camps, as well as find out what types of ships are flying around.


Some good advice, but wanted to note two things:

1) If you're cloaked in a safe spot, you cannot be probed out. There's no "practically impossible" about it.
2) If you're sitting in safe spot more than 14AU from anything, you aren't likely to see much on dscan, either.

;)


I said "within 14 au", exactl because you want to be able to scan.

In theory, someone could have probed you out much earlier and saved your bookmark. Essentially the safety of your safe spot has then been compromised. If then later you return to the system and use the same BM, a pirate might recognize you, gamble on you returning to the same spot, warp there and attempt to decloak you. In practice this pirate would need to be nearly psychic...
J'Poll
School of Applied Knowledge
Caldari State
#31 - 2013-05-24 14:11:22 UTC
Trevor Dalech wrote:
Cameron Zero wrote:
Trevor Dalech wrote:
2) if you do go there, make a safe bookmark (that is, a BM in dead space, not near any celestial or other warp able spot) within 14 au of whatever places you wish to visit in system. It is in fact quite hard to find you if you sit in such a spot (practically impossible if you have a cloak)

3) sit in this bookmark and use d-scan to get a sense of what is around you. You should be able to detect gate and or station camps, as well as find out what types of ships are flying around.


Some good advice, but wanted to note two things:

1) If you're cloaked in a safe spot, you cannot be probed out. There's no "practically impossible" about it.
2) If you're sitting in safe spot more than 14AU from anything, you aren't likely to see much on dscan, either.

;)


I said "within 14 au", exactl because you want to be able to scan.

In theory, someone could have probed you out much earlier and saved your bookmark. Essentially the safety of your safe spot has then been compromised. If then later you return to the system and use the same BM, a pirate might recognize you, gamble on you returning to the same spot, warp there and attempt to decloak you. In practice this pirate would need to be nearly psychic...


Hence why I never warp to 0 on my own safe spots. And after 2 or 3 times of warping to them.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#32 - 2013-05-24 14:41:00 UTC  |  Edited by: Vimsy Vortis
It confuses me as to why some newbies get the idea that "trying PVP" consists of jumping unscouted into a lowsec system by themselves with no particular intent or purpose.

I don't see what they are trying to achieve with that, or how they expect the outcome to be anything other than their poorly, equipped totally inexperienced ass getting handed to them by the locals.

What do they expect to happen?
Haulie Berry
#33 - 2013-05-24 15:02:59 UTC
Vimsy Vortis wrote:
It confuses me as to why some newbies get the idea that "trying PVP" consists of jumping unscouted into a lowsec system by themselves with no particular intent or purpose.

I don't see what they are trying to achieve with that, or how they expect the outcome to be anything other than their poorly, equipped totally inexperienced ass getting handed to them by the locals.

What do they expect to happen?


I mostly jump unscouted into lowsec systems by myself with very little particular intent or purpose (beyond a very general hankering to blow something up).

I do okay.
J'Poll
School of Applied Knowledge
Caldari State
#34 - 2013-05-24 15:44:41 UTC
Haulie Berry wrote:
Vimsy Vortis wrote:
It confuses me as to why some newbies get the idea that "trying PVP" consists of jumping unscouted into a lowsec system by themselves with no particular intent or purpose.

I don't see what they are trying to achieve with that, or how they expect the outcome to be anything other than their poorly, equipped totally inexperienced ass getting handed to them by the locals.

What do they expect to happen?


I mostly jump unscouted into lowsec systems by myself with very little particular intent or purpose (beyond a very general hankering to blow something up).

I do okay.


Confirming that even after 2 years...I still jump into low-sec blind and just prey to the almighty Veldspar God that I will be alright. If I then aren't killed on the gate, I look around very confused as I have no clue why I jumped that gate.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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