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Discussion of Emergent Gameplay for Carebears and the interdependence of PvPers and their Prey.

Author
Jonah Gravenstein
Machiavellian Space Bastards
#41 - 2013-05-20 20:29:59 UTC
baltec1 wrote:
Yokai Mitsuhide wrote:


90% of the time I see you "elite" pvpers are the ones on the forums with your constant complaining and demands of things being balanced to be in your favor.


So how does our calls for tech to be nerfed work into your logic?

It doesn't match his world view and is therefore considered irrelevant, some people make the rest of us carebears look bad, which is why I gank them occasionally, lols and profit are also in the equation of course.

In the beginning there was nothing, which exploded.

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Captain Tardbar
Deep Core Mining Inc.
Caldari State
#42 - 2013-05-20 20:30:30 UTC  |  Edited by: Captain Tardbar
People don't understand. Its not supposed to be "Risk versus Reward", its "Bored versus Reward"

Take FW LP whoring. All you do is risk a cheap frigate with warp stabs and a clone with no SP so if you're podded there is no isk loss involved.

You can makes hundreds of millions in a day, but it involved you watching 20 minute timers hours on end per day. I did it for a while, but found it more boring than mining.

Sure you say "But you risk a frigate!" but the rewards are quite more than you get if you were missioning with a battleship.

The real trade off is doing boring tasks for a reward.

Gate camping is an example of this as well. Boring as hell most of the time, but eventualy you get rewarded for doing a boring task.

Also, do you think people would really mine if it didn't pay anything? Its boring as hell.

[edit]

Also there is no risk in ganking. You go into knowing what you are going to lose and if you know the right targets, you know its 100% reward rate. Unless you fail horribly at ganking which I have seen people brag about using hurricanes to kill ventures.

Still there is no risk. Your loss is 100% guaranteed. There is no doubt on the loss of your ship. Thats not risk. That is just expenditures.

Also which also involved the teduium and boredom of hunting the right targets. Not everyone you scan will have a fail miner fit. It takes a while to find targets and there again is an example of boredom verus reward.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Gealbhan
School of Applied Knowledge
Caldari State
#43 - 2013-05-20 21:48:11 UTC
tl;dr carebears come out and fight I want easy targets. Arrow
Aemonchichi
Limited Access
#44 - 2013-05-20 22:23:44 UTC
Captain Tardbar wrote:

Also there is no risk in ganking. You go into knowing what you are going to lose and if you know the right targets, you know its 100% reward rate. Unless you fail horribly at ganking which I have seen people brag about using hurricanes to kill ventures.

Still there is no risk. Your loss is 100% guaranteed. There is no doubt on the loss of your ship. Thats not risk. That is just expenditures.



if only, after years, ccp would finally understand this What? maybe their 1000$ designer jeans were too tight in some spots
Skeln Thargensen
Doomheim
#45 - 2013-05-20 23:16:19 UTC
yeah the ISK/hr thing is just completely boring. it's what broke me as a carebear. don't want to do it, happy that other people do though. Twisted

I just don't get the high sec ganking thing. it just seems like more grim arithmetic.

forums.  serious business.

Mara Rinn
Cosmic Goo Convertor
#46 - 2013-05-20 23:25:10 UTC
Susurrus Synaesthesia wrote:
EVE is a game based on 'risk vs. reward'


Nope.

EVE is a sci fi virtual world with its own economy. There is no game rule that states that those who take the most risk get the biggest rewards. Neither is there any game rule that states that those who expend the most effort get the biggest rewards.

Where is the risk in scamming people using margin trading, station trading of "faction" ships, or "I'll double your ISK"?

The only risk in suicide ganking the 30B ISK officer-fit marauder in a hisec mission hub is that the loot fairy will look upon you unkindly.

Where is the reward in mining Jaspet in low sec while flying a Covetor?

Your assumption is easily falsified.
Alavaria Fera
GoonWaffe
#47 - 2013-05-20 23:40:59 UTC
Skeln Thargensen wrote:
yeah the ISK/hr thing is just completely boring. it's what broke me as a carebear. don't want to do it, happy that other people do though. Twisted

I just don't get the high sec ganking thing. it just seems like more grim arithmetic.

ISK/gank thing. Completely boring. It's what broke people as a ganker.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sidrat Flush
KarmaFleet
#48 - 2013-05-21 00:13:35 UTC
It's not the carebears or pvprs thst are bad for the game.

Its the poor CEO in empire who hasn't read a dev blog or been on the test server or actually tries and encourages their members to think for themselves and try something new and different, beyond moving to a different agent to spend another year shooting red crosses.

New players join the game after reading our awesome headlines and then they meet rubbish CEOs who convince them to mine or shoot red crosses.

Instead of asking if they've completed the tutorial linked a frig fit asked if they can fly it and if they can't provide skill book and ir ship snd fit. Show them how to set up their overview and get thrm on voice comms.

Take em to low sec snd find something to shoot at. Customs offices grab peoples attention if theres no one else around in belts.

Teach them how to dscan from a safe spot to find the badger picking up pi mats and loot the wreck. Theres or the badgers.

This is the only game that instills a mode of thinking that involves a sense of fair play. Even Dust players arent immune when infiltrated by spies.

Typed on phone (.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

Andski
GoonWaffe
Goonswarm Federation
#49 - 2013-05-21 00:19:43 UTC
Mara Rinn wrote:
The only risk in suicide ganking the 30B ISK officer-fit marauder in a hisec mission hub is that the loot fairy will look upon you unkindly.


So you mean that it's just like market trading where you risk losing your investment and not getting any return?

There are so many holes in the "suicide ganking is risk-free" whine. I thought you'd be smarter than that.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#50 - 2013-05-21 01:47:18 UTC
What exactly is a carebear anyway?

Is this a term for people who avoid any and all PVP at all costs? I think this is a rare player.

If a carebear is someone deemed "risk averse", then it's a player that is found across the board. Let's face it, being in a large fleet is protection. No big deal.


Very often the complaints about carebears appear to come from bored gate campers who want somehow for people to be funneled into their overviews for target practice, but anybody who is involved in the game enough to care about it that much should know better, that it's never so simple.

But to understand the question then is to try to understand what a carebear is not, but then, from the so-called "other side", all that the PVP crowd has demonstrated is stupid ship loss for which refitting takes time, and where does the ISK come from?
(Usually from a highsec carebear alt - like every PVPer has a fat girlfriend they don't want anybody to find out about)

If you want to blur the lines and make more PVP/Emergence happen, you have to change the missions.

Yes the missions.

Missions are from whence everybody starts out you see. If this was a total kill or be killed space fest (guild wars in space, go figure) it would be different - we'd have instead a majority of PVPers and people trying to mine and produce things coming into the forums wondering why there weren't more people in industry.

So that mission, whether you can malign it as "easy loot" or a boring grind that causes bad habits, is the core of the game. There are people who grind missions and have time for little else, and they resent that. There are those for whom PVP creates a demand for ISK and materials and they have to grind or buy plex and they resent that.

(Pro Tip: really good pirates do manage to live off pirating but since 2006 when the game turned into "kill everything that moves for no reason" that has not been so common nor as easy as it used to be. Ransoming is all but dead.)


Change the missions to include PVP from the start, and the game changes.

Why get too deep into the mechanics? Simply put, PVP-based missions where your target is another player that the system can seek out as being equally matched through statistics might be the ticket. Will some people not want to be a part of this? Of course, but as usual, we can write about incentives and all that. Look at what Goonaggedon accomplished. I would imagine that players working for pirate factions can take missions that other players are taking against those same factions. Why not? If such missions existed from day 1, everybody would be used to it.

But then maybe certain high payout missions might have a PVP hybrid to them?

Take the incursions for example. There are Sansha sympathizers out there (some just like being the bad guy, some are into the RP aspect). Would it not have been good to let them play too, helping the bad guys in some manner that there could be PVP in the complexes?

Now look at what I just wrote. Look at what Incursions have become: an elitist (except for the efforts of a few good people) shiney ship ISK grind pageant. To suggest letting other players assist the Incursions and result in PVP would probably get me tarred and feathered at Fanfest now that "things are the way they are" for so long now that what was simply game content is now somebody else's entitlement.

(Sense of entitlement not only infests the game, but the entire world too)

So some missions with PVP elements would suffice to help people across this barrier. Lowsec FW missions have this element already, it should be spread into select high sec missions for all skill ranges. I would even say that this element is "mission only" meaning you are not someone else's mission target unless you are running missions against factions yourself. But I would imagine that eventually the NPC factions vying for control of resources would want to give kill missions to players.

All merely suggestions - but the bottom line here is that as long as the PVe/PVP wall remains so high and thick, this argument and these threads are never going to end. Add in a little touch of people having a sense of entitlement (to ISK or KB stats) and an inability to get over themselves, this is just another thread.

Bring back DEEEEP Space!

Pilot Error Randomize
Playboy Enterprises
Dark Taboo
#51 - 2013-05-21 03:14:51 UTC
These forums are entertaining me more and more lately.

Why is it the griefers are the ones doing all the whining this year?

-You're not a pirate. You're a Griefing Carebear.

Galaxy Pig
New Order Logistics
CODE.
#52 - 2013-05-21 04:55:17 UTC  |  Edited by: Galaxy Pig
Carebears are like pornography, you know it when you see it.

Anyway, what is this guy on about?


Go with the Code
www.minerbumping.com

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Tarryn Nightstorm
Hellstar Towing and Recovery
#53 - 2013-05-21 05:34:41 UTC
Elinarien wrote:
Yawn...

"Emergent Gameplay" is just another of those lazy phrases that serves no other purpose than to allow one to play bullshit bingo on these forums....


^^That.^^

/Thread

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

baltec1
Bat Country
Pandemic Horde
#54 - 2013-05-21 07:21:33 UTC
Pilot Error Randomize wrote:
These forums are entertaining me more and more lately.

Why is it the griefers are the ones doing all the whining this year?


There are no griefers around here and its the bears making almost all the threads.
Mara Rinn
Cosmic Goo Convertor
#55 - 2013-05-21 08:40:04 UTC
Andski wrote:
Mara Rinn wrote:
The only risk in suicide ganking the 30B ISK officer-fit marauder in a hisec mission hub is that the loot fairy will look upon you unkindly.


So you mean that it's just like market trading where you risk losing your investment and not getting any return?

There are so many holes in the "suicide ganking is risk-free" whine. I thought you'd be smarter than that.


Where did I say that suicide ganking was risk-free? The risk of the operation (measured in ISK per attempt) is calculated by the chance that those modules won't drop, multiplied by the ISK value of the modules. So there clearly is risk, but the risk is not the loss of the ganking ships: that is a known cost. There is also the chance that you miscalculated the number of ships required: but if you are after a 30B reward you may as well provide 50% extra firepower just to make sure the piñata goes all splodey.

As for your comment about market trading risk: who takes the chance of losing their entire investment in a market trading operation? The smart operators employ risk management or risk mitigation strategies such as not investing in Oxytopes once the alliance's oxytope profiteering has been discussed in public. Or perhaps engaging in fast turnover rather than high-equity single shot trades.

Other risk management strategies include not hauling stuff worth more than the ships it takes to blow up your hauler, not flying through Uedama, Niarja or Jita on autopilot, not warping to 0 on Jita 4-4 (use a docking ring bookmark instead), not warping directly to gate after undocking (use an undock bookmark instead), not piloting a freighter solo through lowsec (use a scout, use stations), and not cynoing your jump freighter to a station with a very low docking radius.

Risk can be managed. Effort can be channelled into the most profitable endeavours. There are not (and should not be) any game rules which state that risk and effort are commensurate with rewards. It is up to the player to choose the activity and accept the risk associated with the possible reward.

And let's not forget that many of the rewards in this game are not measured in terms of ISK. Some of the rewards in this game are friends, memorable moments, pretty scenery, or simply the satisfaction of having achieved a goal one set for oneself (e.g.: visit every system in known space).
Velicitia
XS Tech
#56 - 2013-05-21 10:34:52 UTC  |  Edited by: Velicitia
Cipher Jones wrote:
Quote:
Emergent game play, like the 'burn jita' events is fan-bloody-tastic for the game.



That's why Hilmar got on stage, cried like a girl, said it almost killed the company, and ditched WoD and Wis.

I was seriously giving you the benefit the doubt till I got that sentence.


uh, shooting the statue (with Incarnarage) was not "Burn Jita".


"Burn Jita" has happened two times, shortly after Fanfest 2012, and just before Fanfest 2013. Their purpose is to (effectively) disrupt trade in Jita for the weekend of the event. Works pretty well too.

Train "Eve History" to L1 before posting again Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Susurrus Synaesthesia
KarmaFleet
Goonswarm Federation
#57 - 2013-05-21 10:59:10 UTC
Velicitia wrote:
Cipher Jones wrote:
Quote:
Emergent game play, like the 'burn jita' events is fan-bloody-tastic for the game.



That's why Hilmar got on stage, cried like a girl, said it almost killed the company, and ditched WoD and Wis.

I was seriously giving you the benefit the doubt till I got that sentence.


uh, shooting the statue (with Incarnarage) was not "Burn Jita".


"Burn Jita" has happened two times, shortly after Fanfest 2012, and just before Fanfest 2013. Their purpose is to (effectively) disrupt trade in Jita for the weekend of the event. Works pretty well too.

Train "Eve History" to L1 before posting again Blink



Thank you. Additionally, thanks to the people contributing ideas to the tread rather than whining at each other. Even if you think I'm full of **** AND have logic behind that opinion you are contributing. Thanks.

I've also got a bet riding on this thread... Which is another story.
Seven Koskanaiken
Shadow Legions.
#58 - 2013-05-21 11:15:18 UTC
Who cares about the profit loss matrix projection. It's supposed to be a game, as in , have fun? Half the people I blow up I warp off and forget to even take the loot. I just want a spaceship fight. Capitalism makes everything boring.
LHA Tarawa
Pator Tech School
Minmatar Republic
#59 - 2013-05-21 15:27:46 UTC
Susurrus Synaesthesia wrote:

EVE is a game based on 'risk vs. reward', without either the game is boring.


You go irrevocably off track right there in the first sentence, rendering the rest of your post moot.

EVE is a game.

Games are intended to be fun. Games that are not fun, will not be played.

People will play the game in a way they find enjoyable, or they won't play.


People that enjoy ship-to-ship PvP, will ship-to-ship PvP regardless of the risk/reward.

People that dislike ship-to-ship PvP, will avoid ship-to-ship PvP, regardless of the risk/reward.


I'll give up 1 billion ISK opportunity cost, to avoid having a ship of mine go boom, while other players will go set up a gate camp in low sec, even if the risk of going boom is much higher than the potential reward from killing a loan straggler.


EVE is not a game of risk/reward. EVE is a game of finding a way of playing it that you enjoy, then play it that way.
LHA Tarawa
Pator Tech School
Minmatar Republic
#60 - 2013-05-21 15:30:11 UTC
Seven Koskanaiken wrote:
Capitalism makes everything boring.



TO YOU!!!!

While to other people, the profit is the fun part while the ship-to-ship PvP is a annoying sub-plot that reduces profitability.

There is no "right" way to play EVE, other than in a way that YOU enjoy. And NO, not everyone enjoys the same things.