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CCp-Wis (please open the door)

First post
Author
Andski
Science and Trade Institute
Caldari State
#41 - 2013-05-19 07:58:47 UTC
i get it some people think that it's eminently urgent that CCP finish up WiS content so that you can /dance with your friends in a station but they seem to have priorities re: the actual game

soz

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Grimpak
Aliastra
Gallente Federation
#42 - 2013-05-19 08:12:20 UTC
issue here was not what it was. it had interesting planned features like war-room and corpse display atrium. issue was how CCP dealt with it and that was pretty much sub-par, and that's saying it mildly at most, because in the end what happened was, they were developing that part of the game for 5 years+, had 1001 things designed for it, and they pretty much thrashed them all in the last 6 months, killed the hangar and went back in their word of "you only use it if you want to" since we either loaded up the CQ, or we faced a jpeg of the door, and in the end of all that fanfare, all that boasting and all that "AWESOME STUFF IS AWESOME" and "1000$ pants" speech, together with the leaks that happened right after incarnafail, we all had a single, dirty, somewhat untidy room.

a single room with a microtransaction store for vanity items that nobody would seen besides us, was all that they had to show after nearly half a decade of development.
a development where they had to stop develpmnent on everything that was not related to CQ for 18 months.


were we angry? oh yes we were. froth-inducing rage it was because we were promissed something functional and in the end we got vanity and hot air.


so you see, WiS had interesting concepts, but due to how CCP implemented it, it got so much bad press that it went from the "next big thing" to CCP's horrible, horrible past that nobody wants to talk about.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Jadzia Idaris Devereaux
Perkone
Caldari State
#43 - 2013-05-19 08:13:48 UTC
Really the whole idea behind it is if the assets are still there. Just let the players take control over it like every other aspect of eve that we control. They don't need to script anything for us we do that well enough in game our self's. Yes i know some of you want it some dont some want it to die in a fire. I perfectly respect your opinions on that. Like i said if the assets are already there but just not being used do to lack of NPC etc. Pay the avatar team or a few programmers to at least make it accessible to us to allow us to wis our own stations with our own eco system. Provided they already using assets they spent the money on already developed cause the last pictures i saw of it and footage they had the inside of the stations just not populated. If this has changed then by all means just drop it tell its ready. Just saying if they never removed the assets and its just the door that's locked open it to the community to do with what it seems like they cant do with it.


from the size of the install im going to bet that the assets are still on everyone's hdd. The thing that gets me is if you watch alot of CCP eve lore read the books and watch there videos alot of stuff happens planet side or station side. But alas were still stuck forever more in our ships which is ok But they seem to market eve as a simulation and or a Sandbox sometimes both depending on what there trying to show. I would just like to see them finish an expansion (Technically there patches but still.)


IF the assets are there a team could finish off giving people the ability to run there own shops bars communication rooms or whatever a corp / allience would need in a reasonable amount of time with minimal cost largely do to the fact they spent so much time building it already.)

Jadzia Idaris Devereaux
Perkone
Caldari State
#44 - 2013-05-19 08:15:26 UTC
Grimpak wrote:
issue here was not what it was. it had interesting planned features like war-room and corpse display atrium. issue was how CCP dealt with it and that was pretty much sub-par, and that's saying it mildly at most, because in the end what happened was, they were developing that part of the game for 5 years+, had 1001 things designed for it, and they pretty much thrashed them all in the last 6 months, killed the hangar and went back in their word of "you only use it if you want to" since we either loaded up the CQ, or we faced a jpeg of the door, and in the end of all that fanfare, all that boasting and all that "AWESOME STUFF IS AWESOME" and "1000$ pants" speech, together with the leaks that happened right after incarnafail, we all had a single, dirty, somewhat untidy room.

a single room with a microtransaction store for vanity items that nobody would seen besides us, was all that they had to show after nearly half a decade of development.
a development where they had to stop develpmnent on everything that was not related to CQ for 18 months.


were we angry? oh yes we were. froth-inducing rage it was because we were promissed something functional and in the end we got vanity and hot air.


so you see, WiS had interesting concepts, but due to how CCP implemented it, it got so much bad press that it went from the "next big thing" to CCP's horrible, horrible past that nobody wants to talk about.


unforgettably i do remember that. and i give u that one .
Brainless Bimbo
Pator Tech School
Minmatar Republic
#45 - 2013-05-19 08:40:16 UTC  |  Edited by: Brainless Bimbo
Jadzia Idaris Devereaux wrote:
Normally i would not even write this (prob shouldnt)

Even if you dont know what to do with wis open the door's let players rent offices etc like we do now but in avatar form let there be a intergalactic market. With streaming prices etc Let people alliances corps open there own shops and let us run it... You dont need to do anything or worry about makeing content for it sense eve is a sandbox why not let us run it? Someone wants to log in for 8 hours a day and run a space bar so be it.....
It would be cool if you went to apply to the corp and had to (if you wanted to) sense you can turn off wis. Be able to go to a corps office and apply in person in a sense. So on so forth or browse the market and watch your ship get pulled into doc. Or sit at the Quaffe cafe and Emote stab face to enemies u podded earler.

Thanks in advance.

If you agree or disagree feel free to leave a comment or flame me ....

WiS has one big hurdle to get over...


The amount of stations and the amount of players in those stations.

For WiS to make sense, i.e. with player interaction a.k.a. game play and socialising, certain thresholds will have to be met, otherwise its a ghost station or Jita where you get lagged out as the extra two hardened nodes can not handle the thousand plus people in it doing disreputable things to each other.

That was always the issue with WiS on such a grand scale, too many stations with too few people or the exact opposite.

So WiS would have to be limited to certain stations, maybe new social/trade/pod pilot/freelancer owned outside of the corp standing mechanic or sec status related in high and If CCP can come up with a modular POS design, self assembly stations along T3 construction lines, maybe look at some current modular (mainly matari) station builds for inspiration. That would be a boon to low and null sec morale and possibly provide a tie in / interaction on a corp level of dust and eve characters in avatar form, truly bringing both together.

But that is adding to the depth and breath of game play, not altering existing to the lowest denominator and throwing shiny, shiny at the screen where they think they get the best short term return.

yeah, i´m a cynic, but that´s experience

already dead, just haven´t fallen over yet....

Herzog Wolfhammer
Sigma Special Tactics Group
#46 - 2013-05-19 08:55:41 UTC
mechtech wrote:
Corp meeting rooms, station atriums, and possibly a poker room would be nice,,,



An arcade perhaps - maybe with EVR - side games for those days when it seems like half the fleet is AFK changing diapers or something.

Complete with a jukebox.... oh wait.


Eve radio on the intercom perhaps. Add a nice touch maybe.


Still, there's a certain mindset around here that lives in fear of the game developing in any direction that has nothing to do with ganking miners, so they'll howl the loudest at any suggestion.

(Too bad they have made everybody hate them so much on the forums we now have no insurance for getting concorded, criminal flags, abandoning wrecks, etc)


Bring back DEEEEP Space!

Arduemont
Rotten Legion
#47 - 2013-05-19 09:04:43 UTC  |  Edited by: Arduemont
I love and hate these threads.

First, I love them because I want Avatar based iteration, and these threads popping up and quickly becoming threadnaughts show that the playerbase wants it. It's always someone new asking for it, and there are always new people in here vouching for it.

I hate these threads because there is no logic in the arguments in them. The pro WiS people start asking for content that no one can get behind, and most of them don't understand that releasing more small empty rooms is a complete waste of time. And the anti-WiS crowd feed on these people like vultures. It's easy to pick their ideas apart. The fact of the matter is that CCP have prototyped a model for CONTENT in WiS that involved wreck diving, PvE, exploration, PvP, puzzles and integrated functionality with the rest of the Eve universe. It covers everyone's needs. Even the anti-WiS guys can't argue with it. But the pro guys aren't supporting it... they want more empty rooms.

Don't get me wrong. One day, I want to have corp quarters where I can sit my character down after a roam and chat and laugh with corp mates... I am only going to dock up and do it over TS3 anyway. It would be nice to put down a few bets and play some of that risk style game for ISK whilst we chat. But, the first step has to be meaningful content first.

If you want WiS, then support the exploration prototype. https://forums.eveonline.com/default.aspx?g=posts&t=161511

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Elizabeth Brown
Federal Navy Academy
Gallente Federation
#48 - 2013-05-19 09:11:31 UTC
i dont think anyone doubts that a large part of the playerbase wants wis. ccp just needs to pull their finger out and do it.
Vaju Enki
Secular Wisdom
#49 - 2013-05-19 09:23:47 UTC
No thanks.

The Tears Must Flow

Grimpak
Aliastra
Gallente Federation
#50 - 2013-05-19 09:24:20 UTC
Elizabeth Brown wrote:
i dont think anyone doubts that a large part of the playerbase wants wis. ccp just needs to pull their finger out and do it.

it's not like that. it's more because people are scared of what they would do about it if they tried it again after all that failiure.

in all honesty, CCP should wait a bit longer, do a rain check probs by 2015, and then think about it.

still too soon to do it otherwise.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Xervish Krin
Intaki Fine Stationery Solutions
#51 - 2013-05-19 09:25:16 UTC
Problem is we're throwing the baby out with he bathwater. WIS could have had interesting gameplay and content. They messed up and it didn't, and now these forums start frothing at the mouth at the very mention of it because they can't separate the Incarna failure from the concept of walking outside your ship.

I swear people seem to follow 'Eve is about spaceships' like it's some kind of fundamental religion. Eve is about people cooperating or competing with each other. There's no reason that can't take place outside a ship. Hell, all the scamming and espionage we love so much basically takes place outside of a ship, it takes place on TS and forums and chat and whatever.

CCP REMOVE SCAMMING PLEASE EVE SHOULD BE ABOUT SPACESHIPS ONLY THX.
Grimpak
Aliastra
Gallente Federation
#52 - 2013-05-19 09:37:24 UTC
Xervish Krin wrote:
I swear people seem to follow 'Eve is about spaceships' like it's some kind of fundamental religion. Eve is about people cooperating or competing with each other. There's no reason that can't take place outside a ship.



both sides of the fence are right on this. above I said that CCP decided to simply remove the hangar as it was and force CQ on everyone's throats. that was even after people went on and on and on that the content should be optional, a stance that CCP itself said it was what it would be when they put forth WiS.


CCP went back on that, pissed on everyone instead, so it is with reason that people get their panties in a buch when they hear about it.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Indahmawar Fazmarai
#53 - 2013-05-19 10:09:55 UTC
Andski wrote:
i get it some people think that it's eminently urgent that CCP finish up WiS content so that you can /dance with your friends in a station but they seem to have priorities re: the actual game

soz


No, my goonie, no. Their priorites are developing and releasing two avatar-based videogames while they feed EVE with regurgigated spaceship content. Lol
Liafcipe9000
Critically Preposterous
#54 - 2013-05-19 10:13:04 UTC
Destination SkillQueue wrote:
Why bother? It's dead and CCP currently has no plan to resurrect it in the foreseeable future.

they didn't scrap it. just on hold Cool check your facts bro Blink
Andski
Science and Trade Institute
Caldari State
#55 - 2013-05-19 10:13:34 UTC
Xervish Krin wrote:
Problem is we're throwing the baby out with he bathwater. WIS could have had interesting gameplay and content. They messed up and it didn't, and now these forums start frothing at the mouth at the very mention of it because they can't separate the Incarna failure from the concept of walking outside your ship.

I swear people seem to follow 'Eve is about spaceships' like it's some kind of fundamental religion. Eve is about people cooperating or competing with each other. There's no reason that can't take place outside a ship. Hell, all the scamming and espionage we love so much basically takes place outside of a ship, it takes place on TS and forums and chat and whatever.

CCP REMOVE SCAMMING PLEASE EVE SHOULD BE ABOUT SPACESHIPS ONLY THX.


Please, please enlighten us with what are clearly massive gameplay opportunities opened by shoehorning some cheap clone of Second Life into EVE!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

mr roadkill
Silent but Violent
#56 - 2013-05-19 10:18:37 UTC
I would like to see WIS players used in taking stations not some ps3 dudes on dust.
Andski
Science and Trade Institute
Caldari State
#57 - 2013-05-19 10:21:30 UTC
Indahmawar Fazmarai wrote:
No, my goonie, no. Their priorites are developing and releasing two avatar-based videogames while they feed EVE with regurgigated spaceship content. Lol


Right, the merger with White Wolf didn't mean that the guys keeping their dying vampire franchise on life support were going to drop that and work on spaceships.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Indahmawar Fazmarai
#58 - 2013-05-19 10:32:50 UTC
Arduemont wrote:
I love and hate these threads.

First, I love them because I want Avatar based iteration, and these threads popping up and quickly becoming threadnaughts show that the playerbase wants it. It's always someone new asking for it, and there are always new people in here vouching for it.

I hate these threads because there is no logic in the arguments in them. The pro WiS people start asking for content that no one can get behind, and most of them don't understand that releasing more small empty rooms is a complete waste of time. And the anti-WiS crowd feed on these people like vultures. It's easy to pick their ideas apart. The fact of the matter is that CCP have prototyped a model for CONTENT in WiS that involved wreck diving, PvE, exploration, PvP, puzzles and integrated functionality with the rest of the Eve universe. It covers everyone's needs. Even the anti-WiS guys can't argue with it. But the pro guys aren't supporting it... they want more empty rooms.

Don't get me wrong. One day, I want to have corp quarters where I can sit my character down after a roam and chat and laugh with corp mates... I am only going to dock up and do it over TS3 anyway. It would be nice to put down a few bets and play some of that risk style game for ISK whilst we chat. But, the first step has to be meaningful content first.

If you want WiS, then support the exploration prototype. https://forums.eveonline.com/default.aspx?g=posts&t=161511


Well, it is not surprising (should not be) that there is a split between CCP and players about WiS gameplay.

I can't remember -because it didn't happened- that CCP Bayesian and Team Avatar asked the players what kind of gameplay would they like to get for WiS.

Actually the fact that Team Avatar was prototyping WiS gameplay came out as a surprise, as by all accounts, the dungeon raiding prototype was developed without the players.

So, why should I support a prototype I don't like which was made behind my back without any feedback, and is being handed as the only scarce hope to as much as use my humanoid avatars?

What if i wanted to replay the Chronicles, or create my own?

What if I just wanted a glorified chat?

What if I just had enough to have a cool sci-fi looking avatar?

Nobody asked me, nor us. Frankly, i don't know what people thinks of the Prototype or what do they want for avatar gameplay. What I do know is what drives people to open this threads: they wish to use the avatars to interact other players in ways that ships don't allow.

With ship exploration being revamped, avatar epxloration becomes less than unasked for, it becomes redundant. More of the same for a feature that doesn't even exists.

So what's next? Prototype other gameplay and maybe check with the players before doing it? Or just be honest for once in their cheatful lives and say that EVE is only about spaceships and that will never change?
Ai Shun
#59 - 2013-05-19 10:34:51 UTC
Hessian Arcturus wrote:
If perhaps people (and yes well aware some have, very few though) gave idea as to what content it could add to the game, people and perhaps ccp would possibly be less reluctant to look at it.


Here you go. Moreover, it even has an idea / concept on how to fund it and get it to market.
Indahmawar Fazmarai
#60 - 2013-05-19 10:41:24 UTC
Andski wrote:
Indahmawar Fazmarai wrote:
No, my goonie, no. Their priorites are developing and releasing two avatar-based videogames while they feed EVE with regurgigated spaceship content. Lol


Right, the merger with White Wolf didn't mean that the guys keeping their dying vampire franchise on life support were going to drop that and work on spaceships.


Exactly. Avatars are coming, just not to EVE. Which feels sweet when we're paying CCP, amongst other things -or mainly-, because of avatars. Lol

This is why it would be nice that they made themselves clear. "No cake for you" and so good bye and give your money to somebody else.