These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

My only issues with EVE so far is skills, I need some help with a small plan to get into PVP.

Author
Thuron Maulerant
The Scope
Gallente Federation
#1 - 2013-05-19 08:33:51 UTC  |  Edited by: Thuron Maulerant
Really enjoying EVE, but the one aspect that is overwhelming is the skill system. Not because I don't understand it, or don't understand how to read what the skills do or the prerequisites needed to train various ones.

It's overwhelming because I have no context for the skills. Sure, X skill sounds good, but is it actually useful in the EVE universe?

I have had older players try and guide me to a few skills, but it's always a rush of jargon I can't grasp yet as a new player.

I am willing to do anything in PVP. Logistics, EWAR, Tackling, anything. Just want to get started. So I can begin learning the game, and developing muscle memory.

I am a Gallente Pilot with Gallente Frigate III, but will have the other frigates at II today, Destroyer I and then tomorrow all other Frigates at III. I have some basic core skills also training, and have kind of been following TEST's 30 day plan, but don't know if it's outdated.

Does anyone have suggestions what I should aim for in the first month? I picked up EVE on Dominion, and I remember way more guides back then, and tons of ship fittings all over. Now when I look for ship fittings it's mainly ships way higher up in the skill chain, and not many are added. It also seems like most skill plans are done by Corps and only given to their members.

Any information, help, reading material, videos would be awesome.
killerkev kevkiller
Darksky Mining and Salvage
#2 - 2013-05-19 08:42:06 UTC
Get evemon install your api to it. Go to the ship browser pick a ship you want to fly add pre requosotes to your skill plan and add all the recomended skills to plan aswell.
Sorry for the short reply I'm on my cell
Thuron Maulerant
The Scope
Gallente Federation
#3 - 2013-05-19 08:45:19 UTC
I have a plan someone gave me to go into EVEMON. It's a 104 day plan. However when I put it in, it's not organized in any specific way. It's just lists all the skills in the plan by category.

Can EVEmon organize pre-made skill plans at all?
Mara Rinn
Cosmic Goo Convertor
#4 - 2013-05-19 08:53:34 UTC
This thread may be of interest to you, specifically Tippia's skill plan which is linked in Tippia's sig and one if the early responses. Note the caveat about ship changes!
voetius
Grundrisse
#5 - 2013-05-19 09:01:38 UTC
post #13 in this thread : https://forums.eveonline.com/default.aspx?g=posts&m=2112891#post2112891

has a link to Tippia 's New Player Skill Plan and in the thread in general there are some good tips. I'd read back in this sub-forum a few pages, your question gets asked quite alot.

In your position I would look at a some ship fits that you like, then train all the relevant skills.

Sticking to a given factions ships and weapon systems at an early stage will allow you to avoid spreading your skillpoints out and give you a better return for the time invested.

Apart from your racial ship and weapons type you need to look at basic skills that apply to all ships. The certicates that you can access in your character sheet will give you some guidance. I would look at getting all the core certificates to a basic level and mix those in with your ship and weapons.

Don't worry too much about wasting skillpoints / time when you are new to the game, you need to explore different things and see what you like.

Without seeing that 104 day plan it's not really possible to say whether it's a good idea or not but I would definately check out Tippia 's plan.

Apart from that Evelopedia has plenty of info for new players and IskTheGuide 2.0 (free 400 page pdf) covers all areas of the game in enough detail for most new players.

Damn it beaten to the punch by Mara :)
Thuron Maulerant
The Scope
Gallente Federation
#6 - 2013-05-19 10:59:38 UTC
I really appreciate the help guys. Although I am gallente, and enjoy their ships, I will follow Tippas guide for my first month and go Minmitar. I assume I just train up the Min frigate and gear out those ships right? No other disadvantage to not being the Minmatar race?
Snaggletooth Slackjaw
Banana Moon Industries
#7 - 2013-05-19 11:11:16 UTC  |  Edited by: Snaggletooth Slackjaw
Lots of good advice so far, so I'll just add a couple of my personal opinions....

Don't rush into training any skill to V, unless you REALLY need a skill for which another skill at V is a pre-requisite. You can train a shipload of skills to 3 in the time it takes to get one things to V.

Don't rush into new hulls too quickly. It's easy to fall into the trap of rushing to be able to fly a Battlecruiser, for example, bit if you can only use small hybrid turrets, and the small versions of various modules, you simply won't be able to fly the ship in any sort of effective way. So get to fly a frigate well, before training up a bigger hull, and then train the support skills to fly that hull well before moving on.

Don't ignore the social skill group, and some of the other less combat-focused stuff. ,All these little bonusues add up, and it doesn't take long to train a couple of skill levels in most things.

It's always handy to have something like a PI planet or two to play with while you're waiting for some pew pew action, if only to relieve the tedium of waiting around for other pilots to get online, or sitting at a gate for 3 hours waiting for your next "client" to jump through.

CEO, Banana Moon Industries. Alliance Diplomat, Rim Worlds Protectorate

Mara Rinn
Cosmic Goo Convertor
#8 - 2013-05-19 11:39:13 UTC
Thuron Maulerant wrote:
I really appreciate the help guys. Although I am gallente, and enjoy their ships, I will follow Tippas guide for my first month and go Minmitar. I assume I just train up the Min frigate and gear out those ships right? No other disadvantage to not being the Minmatar race?


You could quite easily replace all mention of Minmatar with Gallente and projectile with hybrid and get a good translation of that skill plan into the Gallente ship classes :)
Mirel Dystoph
Perkone
Caldari State
#9 - 2013-05-19 12:23:14 UTC
Thuron Maulerant wrote:
I have a plan someone gave me to go into EVEMON. It's a 104 day plan. However when I put it in, it's not organized in any specific way. It's just lists all the skills in the plan by category.

Can EVEmon organize pre-made skill plans at all?

The 30 day and the 104 day skillplans are both pretty good for beginners. They put you in alot of useful things and have most of the core skills included.

Also to your question about the the 30 day skillplan, it just got recently (2 or 3 months ago) updated.

"Nothing essential happens in the absence of noise." 

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2013-05-19 12:52:08 UTC
Snaggletooth Slackjaw wrote:
Lots of good advice so far, so I'll just add a couple of my personal opinions....

Don't rush into training any skill to V, unless you REALLY need a skill for which another skill at V is a pre-requisite. You can train a shipload of skills to 3 in the time it takes to get one things to V.

Don't rush into new hulls too quickly. It's easy to fall into the trap of rushing to be able to fly a Battlecruiser, for example, bit if you can only use small hybrid turrets, and the small versions of various modules, you simply won't be able to fly the ship in any sort of effective way. So get to fly a frigate well, before training up a bigger hull, and then train the support skills to fly that hull well before moving on.

Don't ignore the social skill group, and some of the other less combat-focused stuff. ,All these little bonusues add up, and it doesn't take long to train a couple of skill levels in most things.

It's always handy to have something like a PI planet or two to play with while you're waiting for some pew pew action, if only to relieve the tedium of waiting around for other pilots to get online, or sitting at a gate for 3 hours waiting for your next "client" to jump through.


As good advice as this is I DO recommend getting a few skills to 5, they may seem quite a long time for a new player but really it's very worth it.


engineering
electronics
drones

all of them are 3-4 days train depending on if you have implants and how your abilities are remapped but these skills are ones that EVERY pilot interested in any combat should have. You'll find things just "fit" nicely after you get engineering and electronics to 5

weapon upgrades V and advanced weapon upgrades are also extremely useful but it's not as essential as the other 3 mentioned.
Boe Harknes
The FreeThought Society
#11 - 2013-05-20 15:28:10 UTC
Like most said, use EVEmon to select the ship you want to fly. Then what I did was add the Recomended Certificates to the training queue. Then I trained up everything to about level 3 which takes like a day or 2 pending on how big of a ship you started with. Then start picking and choosing what you need to fit your ships. I like the certs becuase as i was learning how to fit the ships I found most of the skills needed for equipment had been trained to level 3 so very little if any training is require to start pew pewing.
Woeful Animation
Ascendent.
Test Alliance Please Ignore
#12 - 2013-05-20 17:42:32 UTC
I think evemon is your friend.

Its easier to use than the in game descriptions.

It lets you get specific with what you want to do and how you want to do it. Miner? Pick a ship, pick a career. R&D, again pick the career and see what all skills it entails. Pick a T3 BC, again you see the skills needed and recommended and you instantly have months of training planned. Want to switch races or you want to fly a pirate faction and you are one click away from a new set of skills.

I have spent hours playing with the tool. Its a great resource.

Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2013-05-20 19:55:20 UTC  |  Edited by: Tau Cabalander
Do a forum search for Louis's epic skill guide.

I believe it is linked in this forum's resource sticky, which also should be read.