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PvP agents: PvP on demand for casuals and carebears

Author
Ishtanchuk Fazmarai
#1 - 2011-11-02 21:46:47 UTC
Concept: the player enrolls in a "PvP league" that allows access to PvP agents and on-demand PvP matches

PvP agents: they provide the player with a single-use key to a deadspace arena. At the deadspace lays another player with her ship, ready to PvP. The deadspace is severely guarded from outside interference (CONCORD spawn 24/7)

Cost: accepting a PvP match requires paying a entry fee, class-based. Half of it is used to pay the winner and the other half is added to the winner's jackpot. Whoever defeats a player, gets the entry fee reimbursed, plus half the loser's entry fee, plus half of the loser's stacked jackpot for that ship class (so defeating a player with a row of victories provides a juicy reward -this is why we call that a "League")

PvP agent mechanics: they match players based on ship class, stacked jackpot & distance from arena. The player is offered 3 matches to pick, if she refuses all, then the player can't talk to that agent for 4 hours. Also must stay into the matches pool for 15 minutes at least; logging off carries a penalty of 24 hours without talking to any PvP agent. Once accepted, the match expires in 15 minutes unless combat has started, and if one of the players is missing from the arena, will lose half the entry fee but the other half won't be added to her jackpot.

Victory: the last ship standing wins. If a player leaves the area within 150 km of the arena's centre beacon for more than 30 seconds, she loses. If a player doesn't shows at the arena, she loses. If both players are at the arena and don't open fire in 15 minutes, both lose. If a non authorised ship enters the arena, it's conkordokken.

The purpose would be to allow an easy entry to PvP and a way to get PvP on demand supplied by other causals looking for PvP, plus the potential to reach legendary matches betweeen high level players owning huge jackpots.

Pricing for matches should be roughly that the entry fee was around 50% the hull cost for that class (say some 50,000 ISK for a T1 frig on T1 frig match).

Roses are red / Violets are blue / I am an Alpha / And so it's you

Mederik
Absolute Order XVI
Absolute Honor
#2 - 2011-11-02 23:44:33 UTC
Thumb up for this one. Nice pvp agent maybe not at all in your way but still pvp agent nice.

Would be whole lot complex tho for rules and fitting allowed to be fair pvp.

Hope they ll agree with this, maybe if enouph money to do for all participants it can easily over come missionning hehe.

Would certainly draw attention of alot of pepole their.




Would be a major improvement to be made, +1.
Rina Asanari
CitadeI
#3 - 2011-11-03 07:22:51 UTC
Call me carebear, that doesn't hurt me because in essence, I am. So why am I posting in a thread dealing with PvP?

Though the "fight club" idea has some merit, I'm thinking about another class of agents as well, more of the kind of "mission agents" where the mission objective puts players of different factions directly against each other.

Before you say "factional warfare"... Yes, it exists. But it's sole purpose is to put fleets against each other for dominance over a certain set of regions.

What I'm thinking are the well-known "capture the flag", "king of the hill" and other scenarios, like the "flag" being some artifact (or fragment of a game-changing superweapon) and the different factions have gotten wind of it and need single capsuleers or small gangs for a "quick in-and-out" mission.

I think that would even put some depth to the gameplay by giving the current engagement some other objective apart from "just shoot them out their ships".
Ishtanchuk Fazmarai
#4 - 2011-11-03 21:21:29 UTC
Rina Asanari wrote:
Call me carebear, that doesn't hurt me because in essence, I am. So why am I posting in a thread dealing with PvP?

Though the "fight club" idea has some merit, I'm thinking about another class of agents as well, more of the kind of "mission agents" where the mission objective puts players of different factions directly against each other.

Before you say "factional warfare"... Yes, it exists. But it's sole purpose is to put fleets against each other for dominance over a certain set of regions.

What I'm thinking are the well-known "capture the flag", "king of the hill" and other scenarios, like the "flag" being some artifact (or fragment of a game-changing superweapon) and the different factions have gotten wind of it and need single capsuleers or small gangs for a "quick in-and-out" mission.

I think that would even put some depth to the gameplay by giving the current engagement some other objective apart from "just shoot them out their ships".



Well, i was thinking more of solo & casual pvP, as opposed to the uber-specialyzed and ultimately self-defeating "alliance tournament" or the mindless blobage of nullsec.

Also PvP agents could provide a way so people learned to PvP in a construcitve manner (being obliterate by a camper blob won't teach anything worth it in PvP) and in a relatively safe environment (hisec).

PvP agents would provide PvP like martial arts as opposed to the bullying of usual PvP. Two players on their own, dueling with their fits and skill...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Nestara Aldent
Citimatics
#5 - 2011-11-04 02:28:34 UTC  |  Edited by: Nestara Aldent
Rina Asanari wrote:
Call me carebear, that doesn't hurt me because in essence, I am. So why am I posting in a thread dealing with PvP?

Though the "fight club" idea has some merit, I'm thinking about another class of agents as well, more of the kind of "mission agents" where the mission objective puts players of different factions directly against each other.

Before you say "factional warfare"... Yes, it exists. But it's sole purpose is to put fleets against each other for dominance over a certain set of regions.

What I'm thinking are the well-known "capture the flag", "king of the hill" and other scenarios, like the "flag" being some artifact (or fragment of a game-changing superweapon) and the different factions have gotten wind of it and need single capsuleers or small gangs for a "quick in-and-out" mission.

I think that would even put some depth to the gameplay by giving the current engagement some other objective apart from "just shoot them out their ships".


No.

What CTF and king of the hill matches have to do with world of Eve?
If you want that you have other games. Eve is supposed to be a serious and dark game, and CTF battlegrounds are completely against the lore and it's spirit. And Eve must remain serious, dark and dystopian, or most of it's playerbase will simply leave (maybe not to WoW maybe to Rift or SWTOR).

And before you say 'WoW has battlegrounds!', bear in mind WoW is completely different game, designed _not to be serious_. And it's in other mmos because they simply copy WoW - that's why they fail at the end.

Does it make sense allies and horde in wow to fight in battlegrounds over some flags? Same too for other mmos (like SWTOR - imagine Yoda and Palpatine fighting in CTF because Jabba the Hutt made a tournament).

Silly? It is. And you'll find in this game, as much pvp as you want. You just have to get out of hisec.

BTW I never played CTF - not even in Quake III. I played FFA only because CTF is silly. It's mechanics is silly. You capture the flag to return it to home base? Ridiculous.
Mederik
Absolute Order XVI
Absolute Honor
#6 - 2011-11-04 04:01:54 UTC
No.

What CTF and king of the hill matches have to do with world of Eve?
If you want that you have other games. Eve is supposed to be a serious and dark game, and CTF battlegrounds are completely against the lore and it's spirit. And Eve must remain serious, dark and dystopian, or most of it's playerbase will simply leave (maybe not to WoW maybe to Rift or SWTOR).

And before you say 'WoW has battlegrounds!', bear in mind WoW is completely different game, designed _not to be serious_. And it's in other mmos because they simply copy WoW - that's why they fail at the end.

Does it make sense allies and horde in wow to fight in battlegrounds over some flags? Same too for other mmos (like SWTOR - imagine Yoda and Palpatine fighting in CTF because Jabba the Hutt made a tournament).

Silly? It is. And you'll find in this game, as much pvp as you want. You just have to get out of hisec.

BTW I never played CTF - not even in Quake III. I played FFA only because CTF is silly. It's mechanics is silly. You capture the flag to return it to home base? Ridiculous.[/quote]



Ha common you didn t see big alliances out there wiping smalls ones just for fun, they love crushing pvp. After the small alliances leave (many times disband) Those alliances move somewhere else forgetting the territory leaving it to anyone else, they don t care at all. Ridicoulous

She never spoke of doing a hudge attack with all connect player common 1 vs 1 isn t like many games but still maybe there shouldn t be any supreme pvp player type ok on that one.
CCP can easily see what s already out there and choose their way as you said, They ll fix rules and system it will work.

Tyme Xandr
Weyl Manufacturing
#7 - 2011-11-04 07:43:26 UTC
Nestara Aldent wrote:


BTW I never played CTF - not even in Quake III. I played FFA only because CTF is silly. It's mechanics is silly. You capture the flag to return it to home base? Ridiculous.


I like CTF in FPSes.
Nezumiiro Noneko
Alternative Enterprises
#8 - 2011-11-04 08:38:41 UTC
2 problems with tihs "arena" (your setup is like most others...you added an agent, but still are going to instances dead space not unlike an arena) and they are linked.

Your ship class only fliter will not be balanced. 2 month noob versus bitter vet implanted, ds fit, and on combat drugs. Same class...hell same ship. Wanna place bets? YOu hyave a jackpot for this. It will attract the people who can pay for edges to make isk pvp'ing and not ratting. Now you could counter filter out this stuff. DS fits ships go in own class, snakes vesrus snakes only, etc. Leads to problem 2....


With a matchmaker flitering out lots of contestants, your arena wait will be bit long worst case. How long depends on server population. Want a working model of this, load WOT, get up to tier 9. I could get 4 minute waits for a match in that game in my t9 tanks. Even better thats with matchmaker scoring matrices that after a few tries looks for any warm bodies close to the tank. Pure t9 or pure t10....be forever (unless they fixed MM, I left because with 2 hours of game time if lucky I jsut could not dig sitting around for 30 minutes of dead time).
Nestara Aldent
Citimatics
#9 - 2011-11-04 10:03:13 UTC  |  Edited by: Nestara Aldent
@Mederik

In any game with sound game mechanics numbers will give you an advantage. If that's not the case, game is broken like WoW is broken. Have you tried to gank someone ten or fifteen levels above you in WoW with your guild mates? Impossible, you'll be owned, unless your victim is AFK. Any such mechanics in Eve would kill PvP.

@Tyme

You like CTF? Great! However, CTF and battlegrounds aren't for this game, so you'll have to play to that other game.

And I'll now add, battlegrounds were invented because that other MMO couldn't handle large open world pvp, like 100 vs 100, in Tarren Mill. That's why they decided to kill open world pvp with battlegrounds, to make it easier on the servers. But Eve is designed with open world pvp in mind!
Ishtanchuk Fazmarai
#10 - 2011-11-04 14:09:48 UTC  |  Edited by: Ishtanchuk Fazmarai
Nezumiiro Noneko wrote:
2 problems with tihs "arena" (your setup is like most others...you added an agent, but still are going to instances dead space not unlike an arena) and they are linked.

Your ship class only fliter will not be balanced. 2 month noob versus bitter vet implanted, ds fit, and on combat drugs. Same class...hell same ship. Wanna place bets? YOu hyave a jackpot for this. It will attract the people who can pay for edges to make isk pvp'ing and not ratting. Now you could counter filter out this stuff. DS fits ships go in own class, snakes vesrus snakes only, etc. Leads to problem 2....


With a matchmaker flitering out lots of contestants, your arena wait will be bit long worst case. How long depends on server population. Want a working model of this, load WOT, get up to tier 9. I could get 4 minute waits for a match in that game in my t9 tanks. Even better thats with matchmaker scoring matrices that after a few tries looks for any warm bodies close to the tank. Pure t9 or pure t10....be forever (unless they fixed MM, I left because with 2 hours of game time if lucky I jsut could not dig sitting around for 30 minutes of dead time).


As I said, the player would be offered several matches based on class, jackpot and distance. It's a PvP League and jackpot is the rank detemining what matches are offered.

So let's say that sbdy builds an uber-pwner in a certain class... the higher the jackpot, the more difficult will be to meet a match, as they won't be offered, and if offered, well, would you face a pilot with a jackpot meaning she won the last 30 matches in a row, unless you thought you really knew what you were doing? Eventually uber-pwners would run out of matches (but then probably they would focus on a single region to match each other). And yes, pilots could live out from PvP, which is a beauty of the system. A pilot could afford to lose 1 of each 4 matches against jackpotless noobs and still break even, loot & salvage not accounted...


Addenda: a pilot can lose a match by leaving the arena battlefield (125 km around the central beacon), thus preserving the ship and lose half jackpot instead could be a tactical possibility when facing the really wrong fight.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Andski
Science and Trade Institute
Caldari State
#11 - 2011-11-04 14:45:38 UTC
fit out a few brutixes and gank ice miners, that's some quality PvP

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tyme Xandr
Weyl Manufacturing
#12 - 2011-11-05 05:52:41 UTC
Nestara Aldent wrote:


@Tyme

You like CTF? Great! However, CTF and battlegrounds aren't for this game, so you'll have to play to that other game.

And I'll now add, battlegrounds were invented because that other MMO couldn't handle large open world pvp, like 100 vs 100, in Tarren Mill. That's why they decided to kill open world pvp with battlegrounds, to make it easier on the servers. But Eve is designed with open world pvp in mind!


Yeah CTF is great. Wanna play some CTF later?
Cpt Fina
Perkone
Caldari State
#13 - 2011-11-05 06:23:17 UTC
The day instanced or arena PvP is introduced is the day we can declare the original Eve-crew powerless / fired / dead.
Arena PvP is a step in a direction direct opposite to what makes Eve great.
Ishtanchuk Fazmarai
#14 - 2011-11-05 09:51:33 UTC
Cpt Fina wrote:
The day instanced or arena PvP is introduced is the day we can declare the original Eve-crew powerless / fired / dead.
Arena PvP is a step in a direction direct opposite to what makes Eve great.



Like ganking defenseless miners, that pinnacle of gaming experience? Roll

Seriously, some people should stop whining about how other people play or suggest to play the game in a way they don't. PvP agents mean MORE pew-pew, not LESS pew-pew.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#15 - 2011-11-05 10:35:19 UTC
Nestara Aldent wrote:
Rina Asanari wrote:
Call me carebear, that doesn't hurt me because in essence, I am. So why am I posting in a thread dealing with PvP?

Though the "fight club" idea has some merit, I'm thinking about another class of agents as well, more of the kind of "mission agents" where the mission objective puts players of different factions directly against each other.

Before you say "factional warfare"... Yes, it exists. But it's sole purpose is to put fleets against each other for dominance over a certain set of regions.

What I'm thinking are the well-known "capture the flag", "king of the hill" and other scenarios, like the "flag" being some artifact (or fragment of a game-changing superweapon) and the different factions have gotten wind of it and need single capsuleers or small gangs for a "quick in-and-out" mission.

I think that would even put some depth to the gameplay by giving the current engagement some other objective apart from "just shoot them out their ships".


No.

What CTF and king of the hill matches have to do with world of Eve?
If you want that you have other games. Eve is supposed to be a serious and dark game, and CTF battlegrounds are completely against the lore and it's spirit. And Eve must remain serious, dark and dystopian, or most of it's playerbase will simply leave (maybe not to WoW maybe to Rift or SWTOR).


Faction warfare buttons/bunkers. They be CTF.

Fail you do. There is no try.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Cpt Fina
Perkone
Caldari State
#16 - 2011-11-05 21:07:14 UTC
Ishtanchuk Fazmarai wrote:
Cpt Fina wrote:
The day instanced or arena PvP is introduced is the day we can declare the original Eve-crew powerless / fired / dead.
Arena PvP is a step in a direction direct opposite to what makes Eve great.



Like ganking defenseless miners, that pinnacle of gaming experience? Roll

Seriously, some people should stop whining about how other people play or suggest to play the game in a way they don't. PvP agents mean MORE pew-pew, not LESS pew-pew.



It's not about the volume of PvP but the nature of PvP.

Arena style PvP is vacuum packaged microwave-food in an elderly home while what we have today is eating a moose raw in the forest and gargle with its brain substance when you're finished. Two different things, if you want the former then there's a world of other MMORPGs out there for you.
Ishtanchuk Fazmarai
#17 - 2011-11-05 21:14:49 UTC
Cpt Fina wrote:
Ishtanchuk Fazmarai wrote:
Cpt Fina wrote:
The day instanced or arena PvP is introduced is the day we can declare the original Eve-crew powerless / fired / dead.
Arena PvP is a step in a direction direct opposite to what makes Eve great.



Like ganking defenseless miners, that pinnacle of gaming experience? Roll

Seriously, some people should stop whining about how other people play or suggest to play the game in a way they don't. PvP agents mean MORE pew-pew, not LESS pew-pew.



It's not about the volume of PvP but the nature of PvP.

Arena style PvP is vacuum packaged microwave-food in an elderly home while what we have today is eating a moose raw in the forest and gargle with its brain substance when you're finished. Two different things, if you want the former then there's a world of other MMORPGs out there for you.


You can keep hunting your moose with your 250 buddies if you want to. PvP agents are intended for people who doesn't haves the time to look for mooses or feel weird about being a moose getting shot at by 250 rednecks.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Nestara Aldent
Citimatics
#18 - 2011-11-05 21:26:05 UTC  |  Edited by: Nestara Aldent
Ishtanchuk Fazmarai wrote:
Cpt Fina wrote:
The day instanced or arena PvP is introduced is the day we can declare the original Eve-crew powerless / fired / dead.
Arena PvP is a step in a direction direct opposite to what makes Eve great.



Like ganking defenseless miners, that pinnacle of gaming experience? Roll

Seriously, some people should stop whining about how other people play or suggest to play the game in a way they don't. PvP agents mean MORE pew-pew, not LESS pew-pew.


Ganking is part of PvP in this game. really, if you don't like it, and you want strictly consensual PvP, you'll be better served playing some other MMO.

That's New Eden with pirates, player run corporations with greedy and power-hungry CEOs and members, in dark, dystopian future. Consensual PvP really have no place here.

Consensual PvP, and feeling of constant danger of attack by pirates and hostile corp members is gone. Eve would be gone then, we'd have WoW with spaceships (though I know WoW pvp servers can be brutal, open world pvp is dead there, just because player can queue easily into BG for gear grinding).

So, while this is too a carebear game with mining and production, it isn't casual game, making it casual friendly would make it alarmingly similar to WoW and it's copies.
Cpt Fina
Perkone
Caldari State
#19 - 2011-11-05 21:27:15 UTC
Ishtanchuk Fazmarai wrote:

You can keep hunting your moose with your 250 buddies if you want to. PvP agents are intended for people who doesn't haves the time to look for mooses or feel weird about being a moose getting shot at by 250 rednecks.



Alot of people fly solo / in small gangs exclusively, me included. Arena PvP turns the dynamic PvP environment of Eve into a more static state. Your lazyness is not a reason to implement gamemechanics that are directly contradicting the underlying values of this game.
Ishtanchuk Fazmarai
#20 - 2011-11-05 22:51:05 UTC
Nestara Aldent wrote:
Ishtanchuk Fazmarai wrote:
Cpt Fina wrote:
The day instanced or arena PvP is introduced is the day we can declare the original Eve-crew powerless / fired / dead.
Arena PvP is a step in a direction direct opposite to what makes Eve great.



Like ganking defenseless miners, that pinnacle of gaming experience? Roll

Seriously, some people should stop whining about how other people play or suggest to play the game in a way they don't. PvP agents mean MORE pew-pew, not LESS pew-pew.


Ganking is part of PvP in this game. really, if you don't like it, and you want strictly consensual PvP, you'll be better served playing some other MMO.

That's New Eden with pirates, player run corporations with greedy and power-hungry CEOs and members, in dark, dystopian future. Consensual PvP really have no place here.

Consensual PvP, and feeling of constant danger of attack by pirates and hostile corp members is gone. Eve would be gone then, we'd have WoW with spaceships (though I know WoW pvp servers can be brutal, open world pvp is dead there, just because player can queue easily into BG for gear grinding).

So, while this is too a carebear game with mining and production, it isn't casual game, making it casual friendly would make it alarmingly similar to WoW and it's copies.



Red Vs Blue.
1v1 boxes.
Factional warfare
And Alliance Tournament.

It pretty much looks as if consensual PvP already was a part of the game. Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

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