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Player Features and Ideas Discussion

 
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MJD Activation timer

Author
Naimas Alvares
Hades and Charon funeral parlour
#1 - 2013-05-14 08:16:39 UTC
How about adding mjd activation timer (or graphical indication)? As i remember something like that was planned alongside with initial MJD release. Clicking activation button to see text window "1 min 34 sec left" isn't a good design :)

Si vis pacem, para bellum.

Dorian Mirror
Glovis Corporation
#2 - 2013-05-14 08:59:40 UTC
+1 Just something like the normal module cycle indicator would be good.
Lagoz
Lagazaria
#3 - 2013-05-14 09:38:17 UTC
+1
Have clicked the module few times to see activation time and accidently activating it :p
Naimas Alvares
Hades and Charon funeral parlour
#4 - 2013-05-16 00:06:07 UTC
I think that other modules with "reactivation" parameter can use such timers too (bomb launchers for example)/

Si vis pacem, para bellum.

Makre
Heodener
#5 - 2013-05-16 00:57:08 UTC
Id + 100 but that would be cheating.
Naimas Alvares
Hades and Charon funeral parlour
#6 - 2013-05-16 03:00:05 UTC
Makre wrote:
Id + 100 but that would be cheating.


No, it's not "cheating" it's "usability"! You can (and must) use stopwatch (or something similar) now, but this ability can (and must) be implemented ingame.

PS: you can open info on such module and you'll see reactivation time - it's not a secret. Then you can activate this module and use something to count seconds, so you'll know when it's ready. Why not to make our life easy?

Si vis pacem, para bellum.

Marlona Sky
State War Academy
Caldari State
#7 - 2013-05-16 03:16:31 UTC
I made the suggestion to use the same cycle circle mechanic. Only instead of it going clockwise and being white, have it go counter clock wise and be red. Also the tool tip telling exactly how long before the module is ready to be used again would be nice.

This could be added to all modules that have a cool down period. MJD's, Interdiction Sphere Launcher and others.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#8 - 2013-05-16 08:01:34 UTC
Naimas Alvares wrote:
Makre wrote:
Id + 100 but that would be cheating.


No, it's not "cheating" it's "usability"! You can (and must) use stopwatch (or something similar) now, but this ability can (and must) be implemented ingame.

PS: you can open info on such module and you'll see reactivation time - it's not a secret. Then you can activate this module and use something to count seconds, so you'll know when it's ready. Why not to make our life easy?

Stopwatch doesnt help during TiDi =\.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Dring Dingle
Viziam
Amarr Empire
#9 - 2013-05-16 15:31:39 UTC
Yep, add bomb launcher and cloak reactivation to that + 1.
Catalina Matias
Hades and Charon funeral parlour
#10 - 2013-05-17 06:02:53 UTC
+1 good idea
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#11 - 2013-05-17 07:44:47 UTC
Also add an Overheat Function that automatically burns the module, but acts as a 1LY Jump Drive that can look onto Cynosural Field Generators, allows skipping a couple systems and interesting game play. Probably a bad idea.

+1 to cooldown times on modules like MJD, Cyno, Bomb Launchers etc...

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

shimiku
Zircron Industries
#12 - 2013-05-17 07:48:16 UTC
it will be so nice to be able to see the timer of the modual
PavlikX
Scan Stakan
HOLD MY PROBS
#13 - 2013-05-17 15:36:51 UTC
Good idea.
Iguess that other reloadable or recharchable modules needs the same
ExAstra
Echoes of Silence
#14 - 2013-05-17 17:50:05 UTC
+1

No idea why it's not already in game.

Save the drones!

Maximus Aerelius
PROPHET OF ENIGMA
#15 - 2013-05-17 20:31:58 UTC
+1. I'm a "Stopwatch Watcher" when I'm using a MJD fit.
Fenix Aldent
Fenix Aldent Corporation
#16 - 2013-05-19 06:16:10 UTC
+1
Dana Hankonen
Vekottimet
#17 - 2013-05-26 00:27:10 UTC
+1
Madlof Chev
GoonWaffe
Goonswarm Federation
#18 - 2013-05-26 00:55:10 UTC
Pretty cool idea.