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[UI] Remove selecting first target on default

Author
Thorian Crystal
Viziam
Amarr Empire
#1 - 2013-05-18 10:03:09 UTC  |  Edited by: Thorian Crystal
When I have many targets to shoot, it is very annoying that if the target dies just before I activate my weapons, then it autoselects the first target and shoots that one. I mean, I just might not want to shoot the first target. This is especially the case when I am shooting mobs in pve and have one friendly ship eg. cap chained. Every time the mob dies when I am activating my weapons, it starts shooting the friendly ship. Sure there is this safety button, but that is not the point. The point is that I don't want to shoot targets that I don't select. Or separate friendly targets to different target queue.

Oh yeah, there is this greying out feature in overview. If I click on a mob to shoot it, but the mob dies just before I click, the mob gets greyed out and nothing gets shot at. That is cool, because it removes selecting / shooting wrong targets. So likewise in the target queue, if I activate my weapons and a mob dies just before, then the mob should become greyed out, weapons shoot nothing.

I would like that the target queue continues from where it is left from. So I have selected 1 friendly, 1 hard target and 3 soft targets. I select the first soft target, but it dies just before I activate my weapons. Now, the first soft target should get greyed out and my weapons shoot nothing. Then the second soft target should get selected, not the first target (the friendly) in the queue, and I activate my weapons and shoot the second soft target. When that dies, the third soft target should get selected. Then the hard target and finally the first in the queue.

Of course if I keep adding more targets, then the first (friendly) target will never be reached, until all other mobs are finished.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-05-18 10:18:48 UTC
Your problem has less to do with how the game works and more how the server and internet work.
Thorian Crystal
Viziam
Amarr Empire
#3 - 2013-05-18 18:43:38 UTC
Alvatore DiMarco wrote:
Your problem has less to do with how the game works and more how the server and internet work.


No, because even if the target dropped immediately, I would still like it to get greyed out so that I don't accidentally click the wrong target instead. And I still would like to have the game to select the next target, not the first in queue, if the target drops.
Mike Voidstar
Voidstar Free Flight Foundation
#4 - 2013-05-18 19:02:51 UTC
Actually, it has less to do with how the game works, and his apparent distaste for using the tools already made available to manage the very problem he is having...

Just drag your friendlies to the second line and they won't be auto-selected until you run out of hostiles in exactly the manner you are asking for. If you don't want to do that, I don't know that you can be helped. The tool is there to deal with the issue, you choose not to make use of it.

I agree about the auto selecting being annoying, and would prefer nothing be selected, and even a way to clear the selected target so that I can have targets locked but nothing being acted upon. That would be handy for salvage drones too, as I often from sheer habit lock everything and start dragging them in before I release drones, and wind up having to unlock everything, telling the drones to go, and then relock them again.
Thorian Crystal
Viziam
Amarr Empire
#5 - 2013-05-18 19:57:07 UTC
But how do I set it up so, that the second line is above the first line?
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-05-18 20:03:38 UTC
Thorian Crystal wrote:
But how do I set it up so, that the second line is above the first line?

rotate you monitor 180 degrees.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Thorian Crystal
Viziam
Amarr Empire
#7 - 2013-05-18 21:03:34 UTC
Kirimeena D'Zbrkesbris wrote:
Thorian Crystal wrote:
But how do I set it up so, that the second line is above the first line?

rotate you monitor 180 degrees.


Wrong answer.
Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2013-05-18 23:00:22 UTC
It's not the wrong answer if that's the only way.
Mike Voidstar
Voidstar Free Flight Foundation
#9 - 2013-05-19 00:06:50 UTC
Thorian Crystal wrote:
But how do I set it up so, that the second line is above the first line?



I am not sure I understand the question. Or at least the point of the question.


The first, topmost line of targets is where it defaults. You have 3 lines that you can drag targets to. Drag your friendly that you do not want to shoot to a lower line, and your targeting will no longer auto-select them unless you have no other targets.

In some missions there are multiple triggers, and I generally drag these to the middle line, and my fleetmates to the bottom line. The targets locked in the top line are free game. You can even drag and rearrange the targets to different positions on the same bar if you like, place them in the order you would like them shot and all you have to do is hit function keys.

I understand and agree that the auto selection of locked targets can be annoying, but the rest of the target management that you asked for in the OP is in game. If you want it to work in a different manner than what already exists... Well... adapt I guess.
Thorian Crystal
Viziam
Amarr Empire
#10 - 2013-05-19 08:09:19 UTC  |  Edited by: Thorian Crystal
Alvatore DiMarco wrote:
It's not the wrong answer if that's the only way.


This is suggestions forum, so there is an another way if it is changed.

Mike Voidstar wrote:

The first, topmost line of targets is where it defaults. You have 3 lines that you can drag targets to. Drag your friendly that you do not want to shoot to a lower line, and your targeting will no longer auto-select them unless you have no other targets.


Right. But the lower lines are closer to the weapons activation, so it would be better if the mobs were at the lowest line by default.

I noticed that I can set friendly targets to top line, but it still keeps selecting them when the mobs at lower line are dead. I don't want to constantly move the selection from the friendly target to the lower line.

Mike Voidstar wrote:

In some missions there are multiple triggers, and I generally drag these to the middle line, and my fleetmates to the bottom line. The targets locked in the top line are free game. You can even drag and rearrange the targets to different positions on the same bar if you like, place them in the order you would like them shot and all you have to do is hit function keys.


I don't have time rearranging targets when there is tons of mobs. And if I change some mob position, it still defaults to the first unit. I don't want to have three lines of targets, so the next selected mob should be the next one, not the first one. And there should be greying out on disappeared targets.

Also the target spheres are large as a house. I would like to be able to scale them smaller.

Mike Voidstar wrote:

I understand and agree that the auto selection of locked targets can be annoying, but the rest of the target management that you asked for in the OP is in game. If you want it to work in a different manner than what already exists... Well... adapt I guess.


Thanks for all the helpful advice, as you need to find features in Eve before you can use them. But, I still have my suggestions.
Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2013-05-19 20:39:15 UTC
My point is that everything you asked for is already manageable.

You want to quibble over if it should default to Bottom left instead of top right, assuming it must default to a selection at all.

It's very simple... don't leave your friendlies on the top row. The only reason to even target them is to activate logistics and support modules on them, so if they are lower on the screen they are closer to your module buttons as well. If you are not flying support or logistics, just add them to your fleet watch list and you can see their health bars displayed like drones.

Also... I am pretty sure there is a way to put the ship controls on the top of the screen, which would also fix your problem in a way.

I don't have a problem with something like this being configureable, but if changes like you are asking for went in you would mess me up horrendously, as I find the control layout to be fairly intuitive, and have never heard anyone else complain about it except for your initial issue of the auto-selection causing them to shoot their fleetmates. I actually once had a flight of Ogres nearly kill a friends Vengeance because I had targeted him to boost his armor with maintenance drones early in the fight when he got caught on some structure in a mission and then it defaulted to him later on and I hit the drone attack key out of habit after a new target locked.
Thorian Crystal
Viziam
Amarr Empire
#12 - 2013-05-20 21:28:56 UTC  |  Edited by: Thorian Crystal
Please don't try to tell me what to do. I know what I am doing.

So, it is still annoying when the friendly unit on the top row gets selected every time I run out of mobs. It is very stupid to get a friendly unit auto selected all the time when you are shooting the enemy. Also the next selected mob should be the next one, not someone else.

And greying out would be a nice feature. There might already be non-visual greying out based on lag, but that doesn't cut it.

Also I have noticed that dragging and dropping doesn't work the first time most of the times. So I start dragging, but the sphere doesn't get dragged until I try again. That is clearly a bug.

See, even you almost shot your friend, because the auto selecting selects targets that doesn't make sense.

If other people don't complain about annoyances, it is not my problem.
Mike Voidstar
Voidstar Free Flight Foundation
#13 - 2013-05-22 17:32:33 UTC
Thorian Crystal wrote:
So, it is still annoying when the friendly unit on the top row gets selected every time I run out of mobs. It is very stupid to get a friendly unit auto selected all the time when you are shooting the enemy. Also the next selected mob should be the next one, not someone else


I'm not telling you what to do. I'm pointing out that your failure to work with the system has resulted in your problem.


The problem you describe, auto-selecting friendlies even while firing on enemies, is easily solvable by maintaining enemy targets on the top row, and friendlies elsewhere. You can even put them on the top row so long as you keep enemies to the right, though you will have to keep moving them to maintain the effect.

What you appear to want is to have the default select targets on a lower line, and from the left---if it must select anything at all. This would make probably 90% of the EVE population go bug-eyed after working with the current system for years. Rather than change a functioning system that works well for nearly everyone to suit you, I am suggesting you change your habits to suit the system as it currently functions.

Some people did have some issues with how things worked, and they gave us multiple lines we can drag targets to, and the ability to rearrange them as we like. That's about as good as it gets without a much more powerful and configurable system. I am not telling you what to do, but I am suggesting a method of working with what you have.