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[Proposal] Remove highsec static 1 and 2/10s.

Author
Prometheus Bird
Doomheim
#1 - 2011-11-04 05:28:43 UTC
Short and sweet;

Both highsec and lowsec both have a number of static 1/10 and 2/10 plexes, which are frequently used for small scale frigate/destroyer PVP (often solo). More and more, these are the only places one can find solo frigate PVP in lowsec.

The 1/10s and 2/10s in highsec are all camped, 23.7/7. There'll be someone in them if you log off on the gate and spam login as soon as the server comes up.

Removing the static 1 and 2/10s from highsec, whilst leaving the lowsec ones in place, would reduce the supply of small c and b type modules (which are EVERYWHERE nowadays), thus forcing the price up, and encouraging solo/small gang/small ship PVP.

I don't think players should be rewarded for camping a highsec complex constantly.

Sylar McIntyr
Perkone
Caldari State
#2 - 2011-11-04 10:22:03 UTC
I too would like to see the problem solved. Not the supply with lowgrade mods but the perma camping. Right now the higsec statics are of no interest to others then the guy camping it.
Karl Planck
Perkone
Caldari State
#3 - 2011-11-04 11:41:43 UTC
supported.

The lowsec ones aren't really camped because of the ability to shoot the person. The high sec DED's were meant to be a way to get noobies into exploration and give them some good isk. Thats not what they are used for anymore, might as well relocate them.

I has all the eve inactivity

De'Veldrin
Republic University
Minmatar Republic
#4 - 2011-11-04 13:13:34 UTC
Karl Planck wrote:
supported.

The lowsec ones aren't really camped because of the ability to shoot the person. The high sec DED's were meant to be a way to get noobies into exploration and give them some good isk. Thats not what they are used for anymore, might as well relocate them.


So your solution to "New players can't use these complexes people permacamp them" is to remove the complexes (or more accurately, move them to a place new players are even less likely to be able to use them)? That's like punishing your kid because the dog pissed on the floor.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Nick Bison
Bison Industrial Inc
Cat Scratch Fevers
#5 - 2011-11-04 14:17:10 UTC
I am not in favor of removing these sites from HiSec space.

They are part of the new player experience (except for the campers who need to feed their epeen on new folk).
I do agree that there is a problem, that of the perma-campers and n00b-hunters, unfortunately, i do not have a fair solution at this time.

Allowing CONCORD in HiSec DED is a bad idea.
Restricting access to players under X time in Eve is an even worse idea.
Making a game mechanic to restrict players (campers) from doing as they want is also a bad idea.

No "simple" solution.

Nothing clever at this time.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2011-11-04 14:58:03 UTC
Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.

Or as Anomlies, rather than signatures.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vultirnus
Hedion University
Amarr Empire
#7 - 2011-11-04 15:47:19 UTC
Steve Ronuken wrote:
Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.

Or as Anomlies, rather than signatures.


That makes a lot of sense to me.

http://voicevvvoid.wordpress.com/

Corina Jarr
en Welle Shipping Inc.
#8 - 2011-11-05 02:26:14 UTC
Vultirnus wrote:
Steve Ronuken wrote:
Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.

Or as Anomlies, rather than signatures.


That makes a lot of sense to me.

Agreed, make them anomaly-like, in that they spawn and can be picked up with the system scanner.

Though, I've been to 6 sites in the past 2 days and none of them were camped.
Prometheus Bird
Doomheim
#9 - 2011-11-06 04:52:08 UTC
Vultirnus wrote:
Steve Ronuken wrote:
Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.

Or as Anomlies, rather than signatures.


That makes a lot of sense to me.



They already are scannable cosmic signatures in highsec. The lowsec statics make lots of sense; frig PVP enthusiasts use them constantly, and they really are last remaining bastion of lowsec frig fighting.

Seylinn and Oicx, in particular, are hotspots for frigate fighting in plexes:

http://eve.battleclinic.com/killboard/recent_activity.php?searchTerms=Seylinn
http://eve.battleclinic.com/killboard/recent_activity.php?searchTerms=Oicx

Ronan Connor
#10 - 2011-11-06 11:26:16 UTC
Sylar McIntyr wrote:
I too would like to see the problem solved. Not the supply with lowgrade mods but the perma camping. Right now the higsec statics are of no interest to others then the guy camping it.

This.

There is no need to remove it. There is a lvl 4 now, where you can enter pocket 2 only with a key.

Make it:
- Bound key to that one gate (not transferable)
- Dont let a keyholder respawn as long there is someone in the whole plex (either staging area or final pocket)
- Dont make the final target respawn in the final pocket as long there is someone
- Escalate the final room, if someone is staying in there for longer then 10 minutes or so (after taking out the final target) - like with 25 cruisers at once
- Make the spawn of keyholder/final pocket random - as it now seems people stay in there on perma running shields, turning on their alarm clock and come back after 90 minutes or so for the final spawn and its good.
Ms Twitch
Brittas Empire
Pandemic Horde
#11 - 2011-11-06 19:27:02 UTC
Since these are mean't to be 'new player' experiences, why can't CCP build in a system that only players under x days old can enter them, make it like the ship restrictions you get in DED plexes?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2011-11-06 21:23:48 UTC  |  Edited by: FloppieTheBanjoClown
One of my fellow explorers has a route that takes him through past six of these places, and he has timers for each so that he knows just when to arrive to get the respawn.

More randomization would be a good thing in Eve.

Founding member of the Belligerent Undesirables movement.

Solo Player
#13 - 2011-11-06 21:33:46 UTC
Steve Ronuken wrote:
Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.

Or as Anomlies, rather than signatures.


Make it so. And ffs, don't make them spawn right after dt - randomize them thoroughly!

OT@Floppie: what happened to your character picture? Shocked