These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Fix insurance Rates

Author
Jessica 1
Oberon Retirement Castle
#1 - 2013-05-12 01:51:24 UTC
Riddle me this.
Cyclone costs 45mil to make but only insures for a maximum of 27.5mil.
Procurer costs 21mil to make but only insures for a maximum of 2mil.
Huh?

If you want people to be more serious about using these and the other ships you updated in PVP fix the insurance payouts
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-05-12 02:00:39 UTC
Those insurance rates are based on the old mineral costs. Hooray for "Extra Materials".
General7131
Deep Core Mining Inc.
Caldari State
#3 - 2013-05-17 10:43:34 UTC
Seriously spend over 600 mil on a Raven Navy Issue and get back only like 130 mil? Wth was the point of gettin insurance on faction ships if your only gonna get the plain Raven payout.
Velicitia
XS Tech
#4 - 2013-05-17 11:12:47 UTC  |  Edited by: Velicitia
General7131 wrote:
Seriously spend over 600 mil on a Raven Navy Issue and get back only like 130 mil? Wth was the point of gettin insurance on faction ships if your only gonna get the plain Raven payout.



Navy, Pirate, and T2 ships have their "baseprice" and thus their insurance payout based around the mineral build price, excluding any "Extra Materials". Furthermore, the price is more set by the price of other external things (BPC, "rarity", etc). By the time you're flying navy/faction/T2, the insurance payout isn't that important (because, you're not flying what you can't afford to lose, right). That is, insurance is intended to make sure that you don't end up with 0 ISK and 0 ships when you die (granted there are other ways to make you have 0 ISK and 0 ships when you die ... but that's a totally different situation).

This used to not affect normal T1, since they didn't have any "extra materials"; though since CCP did the tiericide balancing and changed the mineral needs of all the ships, they couldn't just make them normal mineral requirements (else you'd see people stockpile a bunch of everything and melt it down after the patches for free minerals).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jessica 1
Oberon Retirement Castle
#5 - 2013-05-17 23:19:14 UTC
So CCP in an effort to keep speculators from getting rich create a system where the average grunt gets screwed on insurance payments. With CCP and their mindset it makes so much sense. :/
Johnson Oramara
Science and Trade Institute
Caldari State
#6 - 2013-05-17 23:27:32 UTC  |  Edited by: Johnson Oramara
Jessica 1 wrote:
So CCP in an effort to keep speculators from getting rich create a system where the average grunt gets screwed on insurance payments. With CCP and their mindset it makes so much sense. :/

CCP are always looking to make new ISK sinks and as you know, they love them.

Doesn't matter to them if the rich players get richer and poor players poorer as long their averages in pretty graphs show the isk amount in game dropping Twisted
Unsuccessful At Everything
The Troll Bridge
#7 - 2013-05-17 23:42:54 UTC
Heh...just try and get full retail price payout when you total your car..... youll be glad for the rates that you get in game....youll be glad i tell ya!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Caljiav Ocanon
The Holy Rollers
#8 - 2013-05-18 03:10:09 UTC
Or another crazy idea...just because they decide to "rebalance" a ship doesn't mean they need to change what minerals are needed to build it. Hence they also wouldn't break insurance in the process.

Crazy idea I know so I doubt they would get it.

Godhevel I
Deep Core Mining Inc.
Caldari State
#9 - 2013-05-18 03:36:23 UTC
Well, it makes sense that the insurance rate doesn't pay for the complete ship being destroyed.

Whenever your ship gets blown up, you won't immediately have the funds ( Or you hope that you do ) to get a new ship. If this was the case, alliance/corp wars would never run out of money due to this mechanic, the only thing that would happen is that ship prices would probably increase since people would be able to pay since the insurance paid for more of it back anyway.

I could see that wars would increase, but the penalty for them would decrease, you couldn't annihilate the opposing corp/alliance as easily, since everyone could just jump right back into a new ship ( If there were anymore, since this would be the case for everyone ).

TL/DR ; They are fine the way they are.
Godhevel I
Deep Core Mining Inc.
Caldari State
#10 - 2013-05-18 03:38:34 UTC
Johnson Oramara wrote:
Jessica 1 wrote:
So CCP in an effort to keep speculators from getting rich create a system where the average grunt gets screwed on insurance payments. With CCP and their mindset it makes so much sense. :/

CCP are always looking to make new ISK sinks and as you know, they love them.

Doesn't matter to them if the rich players get richer and poor players poorer as long their averages in pretty graphs show the isk amount in game dropping Twisted


Well, I wouldn't blame them, but in all honesty, I don't see anyone not being able to get into the ship they want. And I don't see why people complain about this, if everything was handed to us, we would all be in Titans. Isk sinks are fine.
Barbar
Deep Core Mining Inc.
Caldari State
#11 - 2013-08-06 10:37:10 UTC  |  Edited by: Barbar
Jessica 1 wrote:
Riddle me this.
Cyclone costs 45mil to make but only insures for a maximum of 27.5mil.
Procurer costs 21mil to make but only insures for a maximum of 2mil.
Huh?

If you want people to be more serious about using these and the other ships you updated in PVP fix the insurance payouts



Not only the payout value is incoherent , also the insurance fee makes no sense

example:
best insurance for------------------ payout --------- average market value

Orca : ------- 177M ------------------ 555M -------------- 700M ------------------------>> insurance fee is 1/3 of value payout
Mack : -------- 3M -------------------- 21M -----------------180M ----------------------->> 1/7

Wake up guys at CCP

Cheers

**There are no dumb questions, only intelligent or idiot answers **!!!

AJ Kim
LightningStrikesTwice
Invidia Gloriae Comes
#12 - 2013-08-18 00:16:49 UTC
I 100% agree with Barber and Jessica the insurance is broken needs to reflect the true value of current market values for the premiums being asked for. Yes it only a game but to the folks who enjoy the game the constent bulling and running people down one recieves for asking a fair question is a pretty **** poor . It does spoil the game dymatics so it would interesting to see a full review of the whole insurance app and to include a basic/premium contents insurance for weapons and modules as well and also include a frieghter cargo insurance so the carrier can insure cargo he or she is carrying and a client can also insure their risk of have cargo being transported as well . Looking forward for a good outcome on a reasoniable request with out the smack talk.
Omnathious Deninard
University of Caille
Gallente Federation
#13 - 2013-08-18 00:57:46 UTC
I will 1 up you, remove insurance.

If you don't follow the rules, neither will I.

ShahFluffers
Ice Fire Warriors
#14 - 2013-08-18 01:49:25 UTC  |  Edited by: ShahFluffers
Jessica 1 wrote:
Riddle me this.
Cyclone costs 45mil to make but only insures for a maximum of 27.5mil.
Procurer costs 21mil to make but only insures for a maximum of 2mil.
Huh?

If you want people to be more serious about using these and the other ships you updated in PVP fix the insurance payouts

The reason for this is because right before those ships were rebalanced people stockpiled them in the order of several thousand to tens of thousands... all hoping to reprocess them and get "extra" minerals after their production value was increased.

In order not to upset the market with a glut of [essentially free] minerals, the DEVs decided to make it such that the ships' reprocess values (and thus the insurance rates) would stay the same at the old values.

Wait until the the stockpiles run out and then the amounts will be changed to their "true" values (which can take years as players are an opportunistic bunch).


Navy, Pirate, Tech 2, and Tech 3 ship insurance rates are also based on value of the minerals that went into them... however their actual costs on the market are due to other factors that the market can't exactly gauge... or the DEVs don't want gauged (ex. "special" material needs and limited supply).


edit: as for the idea to keep production costs the same instead of increasing them when they are rebalanced... that puts certain ships which are supposedly "equal" to their their class counterparts as being "better" due to the mindset of "more bang for the buck."