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The fight between PvPers and carebears really is the carebears' fault.

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Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#201 - 2013-05-17 08:21:32 UTC  |  Edited by: Asuka Solo
So dumb PvPers picking fights with people who can legitimately & non-consensually ignore their attempts at pew pew in this cold, harsh universe needs to be blamed on the people doing the non-consensual denial of pew pew?

Stupid is as stupid does I guess.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Garresh
Mackies Raiders
Wild Geese.
#202 - 2013-05-17 08:50:31 UTC
I mostly agree with OP, but I do want to leave this amusing story here.


Highsec is getting less safe, due to professional terrorists. I have the *utmost* respect for them, as living at -10 in highsec takes balls, especially for those who do it without alts. The call of this lifestyle is strong to me, but unfortunately I can't afford to do it *just yet* as I'm teaching IRL friends how to play, and need to coax them out of their carebear mindsets into PvP slowly, using lowsec roams.

Anyways, I have a trade alt with <900,000 SP, and I'd been flipping Gnosis's using regional buy orders, and selling them for like 50% markup while I waited for other orders to go through. Since I set my clone in my main trade station, I would autopilot in a pod while my attention was focused on my lowsec roams.

The alt got podded MULTIPLE times in a short succession. At first I was amused, as I'd lost nothing. Then I was curious...I started setting various routes, and seeing how long it would last without podding. Lo and behold, he got podded like every time. It's actually really damn funny.

Anyways, I just wanted to say to all you highsec terrorists, keep up the good work. I salute you.

This Space Intentionally Left Blank

Lexmana
#203 - 2013-05-17 09:12:11 UTC
If carebears fight other players aren't they actually PvPers?
Aragoni
Black Talon Command
#204 - 2013-05-17 09:38:09 UTC
Honestly I think miners, AKA "carebears" should suck it up. People should be able to influence your game without your consent as this game is a sandbox and an MMO. Why should you be able to sit and earn ISK all day without any risk? If you check your "Local"-chat and use common sense you should be able to avoid most of the pirates. At least I do.


Lexmana wrote:
If carebears fight other players aren't they actually PvPers?


This is "Raptor Jesus"-worthy.
TheGunslinger42
All Web Investigations
#205 - 2013-05-17 09:57:21 UTC
OP isn't exactly breaking new ground, we all know the carebears are dead set against any kind of loss or impairment

The real problem is that those people don't understand the game they're playing. It'd be like playing chess and refusing to accept that certain pieces can only move in certain directions. It's a refusal of core game mechanics. There is no "fix" for this. These players are just playing the wrong game.
Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
#206 - 2013-05-17 10:13:21 UTC  |  Edited by: Leper ofBacon
It amazes me that with the game passing it's 10th anniversay people are STILL making threads like this. How tedious. It is not as simple as those who want to kill the defenceless and those who want to play the safer parts of the game without being harassed.

To contribute to the discussion, against my better judgement, there is only one issue. The game is partitioned by the potential profit to be made in high sec into safe zones (despite the risk of gankers, which is a danger to players personally but not the game economy as a whole) and dangerous zones, being everywhere outside of high sec. Players who do not want to leave high sec are not forced to and don't have their ability to make isk impeded by this.

This, to my mind, squanders the potential of the game's community based content. If I had my way acquiring resources would become more risk based as the reward increased, requiring more diverse player skills. Posters like the OP are clearly attracted by the part of the game in which there is no risk. I have no problem with this, but I think the game would be much richer if more of a 'profit ladder' system were implemented where it was still possible for carebears to play the way they wished, but are given incentives to go out and interact with the more dangerous parts of the game in order to potentially increase their gain.

Luckily I think this is finally being addressed in the next expansion.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#207 - 2013-05-17 10:31:05 UTC  |  Edited by: Destiny Corrupted
A rebalancing of risks and rewards is what we've been pushing for for ages, to no avail. The problem is and always has been that the most profitable area of space is also the safest one. No, wait, let me rephrase that: the area of space in which the highest average isk per hour is made is also the safest one. Areas of lower security have better burst income, but the inherent risks of player violence and difficult transportation lower income over time. Of course, this only applies to the pre-incursion period; that is to say, before you could make 150+ million per hour without any risk whatsoever.

And this problem is exacerbated by the fact that there are so many carebears now, and they're loud. Carebearism breeds carebearism, since carebears share the closest proximity to new players, and have the biggest influence on shaping their early perceptions of the game.

Carebears want all of the money and none of the risk, while pvpers and industrialists make do with a healthy balance of both. I've infiltrated corporations where the bears cried bloody murder that the rest of the members didn't defend them, even though they themselves contributed absolutely nothing to the well-being of their corporations. These people are a pox, and they spread their disease like zombies by sinking their teeth into the newbies who don't know any better. The only proper thing we can do is fight this plague, by eradicating these people manually, by changing game mechanics to properly reflect a balanced risk versus reward system (unlikely, judging by CCP's recent trends), or a mixture of both.

Killing the defenseless has nothing to do with it.

Leper ofBacon wrote:
Luckily I think this is finally being addressed in the next expansion.

No, it really isn't.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ken 1138
State War Academy
Caldari State
#208 - 2013-05-17 10:52:43 UTC
LHA Tarawa wrote:
If carebears were willing to lose a 200 million ISK ship, every time they mine 1 billion ISK in ore or grind up a billion ISK in mission rewards, I think the PvPers would not be so angry with them.

The simple truth is, I am not willing to accept even that level of loss. I would rather lose 1 billion ISK in opportunity cost of not undocking rather than lose even a 50 million ISK ship. I can grind up a billion ISK a week, and if I lose a ship every 3 months, it is too much for me. Way, way too much.

I've lost 0 ships in the last 9 months.... yeah, that's just about the right amount of loss.



And, the other carebears I've played the game with (100s), are pretty much in agreement that absolutely 0 loss is pretty much the correct amount.


I get it why the PvPers are so frustrated by us. I really do.

Problem is, it is my experience, that this is NOT going to go away. ANY attempt to try to get us to accept a higher than "virtually 0" loss is simply going to result in us quitting the game. AND, based on my experience with high sec and null, and the % of players in each of these areas of space, and the play styles in each area, the carebears are a HUGE chunk of teh revenue stream.


War Dec: Industry corp gets war decced. PvPers say, come out and fight. What actually happens? No one logs in, or if they do log in, they do not undock. The players drop to NPC corps, or spin up a temp corp and switch to that. Very, very few ships actually go boom becuase of high sec war dec vs. industry corp.

Low: No one mines, and odds are, that ratter is really bait.

Null cloaky camper: Dito the above industrial corp war dec. No one undocks.

Null roaming gang in the area, upto 3 jumps out? Everyone safe's up, and stays safed up for as long as it takes for the roaming gang to leave.



The simple reality is, the carebears/nullbears are NEVER going to accept even a 10-20% loss in ships as percent of value they mine. It is fundamentally against our nature to play a game where we are easy targets for PvPers.



All i hear is "WAAAAH damn you carebears get out here so i can kill you!"

FFS EVE Online isn't a CoD deathmatch where the goal it to kill everything that moves. There is other **** to do than PVP and no PVP like you want isn't the endgame you think it is. Easiest way to PVP is do a null sec roam. So go freaking do it. Plus you WANT to kill mining ships? Not much of a fight there bro. You can't kill carebears because they don't mine in low. Well quess what it's not worth mining in low if you can mine in Null and if you're worried about you sec status some freaking podding people in low sec.

So people like you need to shut up and stop masturbating to PVP. Play smart and work with the system that has been refined over the 10 goddamn years of this games life. Sheesh.
baltec1
Bat Country
Pandemic Horde
#209 - 2013-05-17 11:03:22 UTC
Ken 1138 wrote:



All i hear is "WAAAAH damn you carebears get out here so i can kill you!"

FFS EVE Online isn't a CoD deathmatch where the goal it to kill everything that moves. There is other **** to do than PVP and no PVP like you want isn't the endgame you think it is. Easiest way to PVP is do a null sec roam. So go freaking do it. Plus you WANT to kill mining ships? Not much of a fight there bro. You can't kill carebears because they don't mine in low. Well quess what it's not worth mining in low if you can mine in Null and if you're worried about you sec status some freaking podding people in low sec.

So people like you need to shut up and stop masturbating to PVP. Play smart and work with the system that has been refined over the 10 goddamn years of this games life. Sheesh.

Yet another scrub who thinks we pvp just to get green killboards.
Mayhaw Morgan
State War Academy
Caldari State
#210 - 2013-05-17 11:18:50 UTC
Shao Huang wrote:
entering play is completely voluntary for a finite game.


I'm trying not to get too philosphical. Suffice it to say that I am just not convinced that EVE fits into the category of "finite game", for many reasons, not least of which is the question of whether it is really a game at all. For instance, how would the events that take place in EVE look if, instead of calling it a game, we called it a virtual playground?

Shao Huang wrote:
In my own view, the conflation of the literal and metaphorical are a great source of suffering in the world. Admittedly it is tough since literality arises from how one determines the boundaries of one's identity and such.

When you say someone is 'causing' you suffering in EVE, could you please lay out exactly how you think that happens? Please refrain, if you can, from making random attributions about the 'other' player and give a shot at unfolding what you feel are the necessary conditions for suffering from your point of view and how that happens exactly in EVE. It seems to be clear to you in some way.


You and many people seem to have this strange idea that life is paused or we are somehow insulated from reality whenever we "enter" EVE Online, that just because our interactions are symbolic or metaphorical that there can be no real consequence, and that is just incorrect. If it were true that EVE or any game had no extrinsic meaning or value, then we wouldn't play them. Organizations like CCP and Blizzard and FIFA would not be able to exist.

You're asking me to lay out for you "how" someone can "suffer" when they lose something of value to them, but if you don't understand how that can be, well, I don't think I can explain it to you. Maybe it's just something you need to experience. Either you are very lucky, very inexperienced, or you have just forgotten what it was like to have something taken from you or ruined. To be fair, a lot of the behavior that takes place online, especially in EVE, really couldn't take place offline. There would be violent confrontation. Try taking a baseball bat to some random person's car and see how they respond.

Now, I know you are going to want to hide behind "Well, that's real life and this is just a game.", but that argument cuts both ways. If it's just a game, then don't blow up other peoples' internet spaceships (or mine internet space rocks or acquire internet space gold, etc.). Afterall, blowing up other peoples' internet spaceships has no meaning and no value in reality, so you lose nothing by abstaining. Right?

Or, maybe the truth is that it is actually fun to blow up other peoples' internet spaceships, but that very real "thrill of victory" comes at the very real cost of someone else's "agony of defeat". Not everyone has the same ability to cope with loss, and not everyone experiences the same amount of loss, not even from losing the exact same thing. Maybe the truth is that losers aren't the only ones who can be poor sports, and sometimes, the winners try to enhance their victory by gloating or trivializing the other person's loss while at the same time reveling in their own "gain". Despite all the big words you are using, the gist of what you are saying still seems to be, "They shouldn't be sad. It's their fault. They consented to the game. They're wrong for feeling anything about this trivial game. And, WOOHOO!!!! WE BLEW UP THEIR SPACESHIPS! YEAH! THAT WAS FUN!". Maybe the truth is that by not undocking their ships, the carebears are actually winning, so, like a good meta-gamer, you are attacking their underlying reasons for staying docked, so that they'll do what you want them to do, which is undock their ships and feed you easy kills.

Shao Huang wrote:
the computer you are using to run and maintain your self identification with your avatar and what it 'owns' likely uses more energy, in a shorter period of time than an entire favela in Brazil has available to it in a month. If you insist on complete conflation, how exactly do you account for this in your world view?


See, there's your problem. The question is not how do I account for it, because the fact does not violate any of my mental models. The question is how do YOU account for it, since it apparently violates yours.

The problem is not: "How do carebears expect to succeed as carebears in EVE when this is a PVP game?". However they do it, they already do succeed.
The problem is: "How do PVPers account for the fact that carebears are successful in EVE when it is supposed to be a PVP game?". I look forward to hearing their answer.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#211 - 2013-05-17 11:27:54 UTC  |  Edited by: Destiny Corrupted
Mayhaw Morgan wrote:
The problem is not: "How do carebears expect to succeed as carebears in EVE when this is a PVP game?". However they do it, they already do succeed.
The problem is: "How do PVPers account for the fact that carebears are successful in EVE when it is supposed to be a PVP game?". I look forward to hearing their answer.

I know this wasn't directed at me, but...

They're not.

Granted there are those who grind pve stuff in such scope and extent that they're amazingly rich, but the majority have at best very modest levels of wealth, with a replacement Hulk or mission Raven constituting a significant portion of one's net worth.

Why?

Because their turnover is very high. Most don't stick around past a year or two, because boredom is a factor that even money can't beat. I have observed this hundreds, if not thousands of times through my high-sec adventures, both during my wars and long-term infiltration jobs. For the most part, carebears are bad at the game, and discouraged easily by their own mistakes. I would hardly call that success.

Mayhaw Morgan wrote:
Now, I know you are going to want to hide behind "Well, that's real life and this is just a game.", but that argument cuts both ways. If it's just a game, then don't blow up other peoples' internet spaceships (or mine internet space rocks or acquire internet space gold, etc.). Afterall, blowing up other peoples' internet spaceships has no meaning and no value in reality, so you lose nothing by abstaining. Right?

It makes my score go up.

Mayhaw Morgan wrote:
Maybe the truth is that by not undocking their ships, the carebears are actually winning, so, like a good meta-gamer, you are attacking their underlying reasons for staying docked, so that they'll do what you want them to do, which is undock their ships and feed you easy kills.

No, they're not winning. They're creating the illusion of winning inside their minds because losing is too unbearable for them. Then after the ordeal is over, they'll selectively retain only these illusory memories, and this will make living life a bit easier for these people.

Think of it like this: you play football,and your team ends up losing. In your mind, you think you clearly won; after all, you played "better" and did all the proper things. But that doesn't change the fact that the other team is getting carried out of the stadium on the shoulders of their fans. But even if the carebears' will to believe they're winning by not undocking is unshakable, we won't despair. After all, like I said above, these people leave the game rather quickly, while we remain.

We're still gonna try to taunt them into making mistakes, though.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jenn aSide
Worthless Carebears
The Initiative.
#212 - 2013-05-17 12:27:03 UTC
TheGunslinger42 wrote:
OP isn't exactly breaking new ground, we all know the carebears are dead set against any kind of loss or impairment

The real problem is that those people don't understand the game they're playing. It'd be like playing chess and refusing to accept that certain pieces can only move in certain directions. It's a refusal of core game mechanics. There is no "fix" for this. These players are just playing the wrong game.


Like i always say, these guys are jumping into the ocean despite the fact that they hate the WET aspect of water lol. I mean seriously, If I had the same complaints some of these people constantly have, I'd copy all my EVE files to a flash drive just so I could physically take it outside, douse it with gas and burn it lol. Why would a SANE person who dislikes loss play a game with a super harsh death penalty and universally available/possible non-consensual pvp?

Answer: They are insane of course.

It's not just gamer behavior though. Every job I've ever had there have been people who didn't like it and seemingly really REALLY didn't want to be there, but would never leave unless you fired them. At the same time, GREAT people would come to the job, work for a bit, then move up or out and every time I'd think "why are we losing geniuses and retaining idiots" lol.

Just the way of humanity I'd guess.
Jenn aSide
Worthless Carebears
The Initiative.
#213 - 2013-05-17 12:37:10 UTC
Leper ofBacon wrote:
It amazes me that with the game passing it's 10th anniversay people are STILL making threads like this. How tedious. It is not as simple as those who want to kill the defenceless and those who want to play the safer parts of the game without being harassed.

To contribute to the discussion, against my better judgement, there is only one issue. The game is partitioned by the potential profit to be made in high sec into safe zones (despite the risk of gankers, which is a danger to players personally but not the game economy as a whole) and dangerous zones, being everywhere outside of high sec. Players who do not want to leave high sec are not forced to and don't have their ability to make isk impeded by this.

This, to my mind, squanders the potential of the game's community based content. If I had my way acquiring resources would become more risk based as the reward increased, requiring more diverse player skills. Posters like the OP are clearly attracted by the part of the game in which there is no risk. I have no problem with this, but I think the game would be much richer if more of a 'profit ladder' system were implemented where it was still possible for carebears to play the way they wished, but are given incentives to go out and interact with the more dangerous parts of the game in order to potentially increase their gain.

Luckily I think this is finally being addressed in the next expansion.



It would only be good and nice for those of us who already take in-game risks for fun and profit. People like the Op are correct when they say NOTHING anyone ever does will make folks like him do something they don't want to.

You could seriously put a can of 10 billion isk in low sec and send a mail to people with active accounts that have never left high sec "here is free billions" and most of them wouldn't risk a fully upgraded, implantless clone in a Shuttle to go get it. Their loss aversion is that (clinically) severe. The only thing a "profit ladder" would do is make people like me richer lol.

Also, i simply don't think the chronic solo/carebear would offer much to the wider community or game experience. It would be like dragging Buzz Killington with you to a strip club, the results are predictable lol.
TheGunslinger42
All Web Investigations
#214 - 2013-05-17 12:45:04 UTC
Ken 1138 wrote:
All i hear is "WAAAAH damn you carebears get out here so i can kill you!"

FFS EVE Online isn't a CoD deathmatch where the goal it to kill everything that moves. There is other **** to do than PVP and no PVP like you want isn't the endgame you think it is. Easiest way to PVP is do a null sec roam. So go freaking do it. Plus you WANT to kill mining ships? Not much of a fight there bro. You can't kill carebears because they don't mine in low. Well quess what it's not worth mining in low if you can mine in Null and if you're worried about you sec status some freaking podding people in low sec.

So people like you need to shut up and stop masturbating to PVP. Play smart and work with the system that has been refined over the 10 goddamn years of this games life. Sheesh.


I hope you realise how massively hypocritical it is to make a post like that, basically instructing others to play the way you want them to while bemoaning the fact that they sometimes make you play the way they want you to.

EVE isn't a CoD deathmatch, but the entirety of EVE is PVP. That's a fact. There is nothing you do in EVE, other than ship spinning in a station, that isn't inherently related to the overall game universe and other players.

Some players want to go after the juicy easy targets, and there is absolutely nothing wrong with that. Since you kind of touched upon an FPS comparison... if you saw a member of the enemy team standing around with low health and without any bullets left... you're going to kill him, just because. It's part of the game mate.

There's a lot of hello kitty and barbies online games out there if you don't like the cut throat nature of EVE.
Bane Veradun
The Scope
Gallente Federation
#215 - 2013-05-17 12:47:46 UTC
LHA Tarawa wrote:
If carebears were willing to lose a 200 million ISK ship, every time they mine 1 billion ISK in ore or grind up a billion ISK in mission rewards, I think the PvPers would not be so angry with them.

The simple truth is, I am not willing to accept even that level of loss. I would rather lose 1 billion ISK in opportunity cost of not undocking rather than lose even a 50 million ISK ship. I can grind up a billion ISK a week, and if I lose a ship every 3 months, it is too much for me. Way, way too much.

I've lost 0 ships in the last 9 months.... yeah, that's just about the right amount of loss.



And, the other carebears I've played the game with (100s), are pretty much in agreement that absolutely 0 loss is pretty much the correct amount.


I get it why the PvPers are so frustrated by us. I really do.

Problem is, it is my experience, that this is NOT going to go away. ANY attempt to try to get us to accept a higher than "virtually 0" loss is simply going to result in us quitting the game. AND, based on my experience with high sec and null, and the % of players in each of these areas of space, and the play styles in each area, the carebears are a HUGE chunk of teh revenue stream.


War Dec: Industry corp gets war decced. PvPers say, come out and fight. What actually happens? No one logs in, or if they do log in, they do not undock. The players drop to NPC corps, or spin up a temp corp and switch to that. Very, very few ships actually go boom becuase of high sec war dec vs. industry corp.

Low: No one mines, and odds are, that ratter is really bait.

Null cloaky camper: Dito the above industrial corp war dec. No one undocks.

Null roaming gang in the area, upto 3 jumps out? Everyone safe's up, and stays safed up for as long as it takes for the roaming gang to leave.



The simple reality is, the carebears/nullbears are NEVER going to accept even a 10-20% loss in ships as percent of value they mine. It is fundamentally against our nature to play a game where we are easy targets for PvPers.


You remind me of those Westboro whack-jobs...hyperbole to the Nth degree. I'd call you a troll, but that might be a compliment so please, go sit down.

Hi.

Minmatar Citizen160812
The LGBT Last Supper
#216 - 2013-05-17 13:21:19 UTC
Garresh wrote:
I mostly agree with OP, but I do want to leave this amusing story here.


Highsec is getting less safe, due to professional terrorists..


Let's welcome the newest clueless goofball to this mess of a manbaby tear thread who hasn't been here for all the changes that made high sec almost as safe as null without the hassle of sov holding and intel channels and...

AH I remember the day when CONCORD wouldn't shut down warping after the first hit and you could bounce around until you decided to die to stay within the rules....when war decs cost pennies...when agent quality made people venture out further than two jumps from the rookie systems to low sec border systems...when mining barges were made of paper ... when...anyone else?

Even after all those changes high sec dingleberries can still be burned easily by any organized group and that will never change. CCP cannot patch stupid.
Helios Aquiness
Perkone
Caldari State
#217 - 2013-05-17 13:40:37 UTC
The only people I have a problem with are the ones who go out of their way to ruin your game but they are few and far between.

Also theres been some debate on what EVE is so I looked it up.

EVE (noun)
1. The end of the day, EVEning.
2. The wife of Adam in the book of genisis
3. An acronym for Everyone Verses Everyone


Ill give you 2 guesses on which definition applys to this game :)
Carebear? Im a brony, motherf***er.
E-2C Hawkeye
HOW to PEG SAFETY
#218 - 2013-05-17 14:01:35 UTC
Andski wrote:
LHA Tarawa wrote:
Sure, there are some stupid mechanics, like having to change corps to get out of a war dec. it would be nice if there were a way to get out of a war dec without changing corps... but that isn't making high sec safer, since I can already change corps to get out of a war dec.... it would just make getting out of a war dec a little less of a hassle.


this is basically carebearism at its finest: you don't want your choices to bring you the slightest bit of inconvenience


Inconvenience? It doesnt get any easier to kill a miner/Indy pilot that isint trained fit or shipped for pvp.

Why is it that any time a carebare uses game mechanics to avoid pvp people scream for change while those same people can exploit broken game mechanics to gain an advantage to kill an opponent already at the disadvantage, its working as intended nothing to fix or part of the sand box?

It’s nothing but hypocrisy at its best and classic NIMBY
Velicitia
XS Tech
#219 - 2013-05-17 14:03:34 UTC
Jenn aSide wrote:
.... I'd copy all my EVE files to a flash drive just so I could physically take it outside, douse it with gas and burn it lol.



Did that once when I did some hilariously stupid things that got me killed. Then I was pissed at myself for ruining the $5 flash drive...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jenn aSide
Worthless Carebears
The Initiative.
#220 - 2013-05-17 14:15:43 UTC
Velicitia wrote:
Jenn aSide wrote:
.... I'd copy all my EVE files to a flash drive just so I could physically take it outside, douse it with gas and burn it lol.



Did that once when I did some hilariously stupid things that got me killed. Then I was pissed at myself for ruining the $5 flash drive...


Believe me, I wanted to the day I did the dumbest thing ever (got drunk and autopiloted a jump freighter to Jita....while wardeced......).

Didn't want that 8 bil of ship pixels and 1.5 bil of cargo pixels anyways so good riddance.