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Player Features and Ideas Discussion

 
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Proposal: F.O.F Missiles -> HARM Missiles

Author
Grymwulf
GoonWaffe
Goonswarm Federation
#1 - 2013-05-17 10:01:25 UTC  |  Edited by: Grymwulf
F.O.F missiles, as they currently stand have the targeting priorities of a LSD tripping blind man. They hit rocks, fleet-mates, neutral structures, and basically anything other than what you want them to hit.

The Fix:

Turn F.O.F. missiles into HARM (high-speed anti-radiation missile) variants. Essentially, if you are the victim of E-War effects (ECM/Tracking DIsruptor/Sensor Damnpener etc) - the new HARM missiles will track onto whichever is the closest ship performing the E-War actions. Essentially it 'follows' the jamming signal back to the broadcasting ship.

If this is technically possible - you now have the opportunity to provide an aggressive method of dealing with e-war, counterbalancing the possible overpowering nature (especially with NPC E-War factors), as well as giving a sense of empowerment to a pilot suffering ECM versus the current sense of powerlessness.

Further development:

Possible turning all the different types of these missiles into EMP (not the damage type) but a counter ecm activity. This can be accomplished in different ways depending on what works best from a balance standpoint.


  1. Pure Damage done - IE launch enough of them to destroy the E-War ship
  2. Some form of target dampening (IE each hit provides a debuff to the targetting range lasting 30s or so)
  3. Some form of ECM - IE each missile has some arbitrary set ECM strength that when hitting the E-War ship disrupts that ship's ability to target.
  4. Module disruption - each missile hit results in some arbitrary delay in the ability to reactivate the E-War module
  5. Neut - Each missile results in some neuting factor on the E-War ship


Any thoughts?

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monkfish2345
School of Applied Knowledge
Caldari State
#2 - 2013-05-17 11:12:59 UTC
and what about everyone that doesn't use missiles?
Velicitia
XS Tech
#3 - 2013-05-17 11:24:26 UTC
Most BS have slots for this, so it's not "bad" in that regard ... but there are numerous ships that don't have any launcher slots (most frigs, dessies, cruisers, and BC, not to mention T2/navy/pirate variants and T3).

It's not a "bad idea" on paper ... but the reality is that it would most likely make a number of ship hulls "useless" again...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Dragonv2
Deep Core Mining Inc.
Caldari State
#4 - 2013-05-17 11:30:03 UTC
they could probably use a similar module to the HARM, like a tracking system that tracks these signatures. putting it int he med slot seems suitable

Otherwise what could also be done is create a new HARM launcher and have it not use up a launcher slot, putting this kind of stuff into your utility highs. However then these things will need to be balanced accordingly where a full rack of normal missiles does more damage to a non e-war ship than the HARM missiles, maybe have it so that a HARM missile can only fire when jammed

over all interesting idea that will certainly work better than the current FoF missiles
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2013-05-17 21:13:40 UTC
Would there be HARM drones too?

I kind of like it, but non-missile ships could use something in the same vein, hence drones.
Rayzilla Zaraki
Yin Jian Enterprises
#6 - 2013-05-17 21:29:28 UTC
HARMs were originally deployed on so-called "Wild Weasel" planes - F-4G Phantoms, A-6E, A-7, E/A-18G...

These were specialized craft that carried special equipment to supplement the HARM Missiles. They also carried a special HARM Targeting System.

These craft were deployed to escort larger craft like B-52s. When enemy AAA Radar lit up the B-52, the Wild Weasel would lock on and launch their HARMs.

So, this actually sounds like the opening for a specialized anti-radiation frigate or destroyer to me.

More ships - almost as cool as wearing a fez.

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Linkxsc162534
Silent Scourge
#7 - 2013-05-17 22:22:13 UTC
Thinking about it. I can't really see it being an "anti Ewar" module, Perhaps if you had numerous missile types, 1 for ECMs, 1 for SDs, 1 for TPs, 1 for TDs (why there would be a TD aimed at a missile boat is beyond me, but maybe it could cause some people to use those extra missile slots on their ships that always have neuts in them)

Really though, that would be rather difficult to balance.
On the other hand I had a thought. Rather then trackign Ewar, they jsut track sensor strengths that are lockign onto you.
See HARM works by riding a radar beam from a SAM site, or radar array, all the way down to its source.
What you could do is have 4 missiles, a gravmetric, radar, ladar, and megnetometric version. When cycled they'll search otu and attack the closest/highest sensor strength that's locking onto you. (perhaps a variant of this would be a dedicated frig or destroyer (and equivalent but larger classed cruiser/BC, and they can instead make them fire at people targeting an ally).

It would balance to an extent because if the highest strength lock that's on you at the time is a logi, the missiles will instead target the logi. Also they could be countered simply by a ship carrying a passive targeter since as far as the game's concerned, those ships don't output a signal that the HARM could follow back to target.


Dodgen Aziri
Eternal Technologies
#8 - 2013-07-06 21:58:11 UTC
i like this proposal.

but i would accept even a way to program what they "don't" hit, like a "for the love of god, don't shoot buildings!"
Ash Katara
Brutor Tribe
Minmatar Republic
#9 - 2013-07-06 22:42:56 UTC  |  Edited by: Ash Katara
Here is a question, since passive targeting modules were mentioned. Since Passive Targeting modules do not alert the target to a target lock, can you achieve a lock on a target with one while jammed? If not should we be able to use them to?

Would this not be the logical counter to an ECM module as the current ECCM, target boosters and auxiliary targeting arrays don't seem to have nearly the strength of a ECM or be able to counter swarm ECM as the NPCs like to do.

Passive targeting systems by their very nature use a targets own emissions against them or other non-emission based means of achieving target lock. It only make since that a Passive Targeting system would be able to lock a target by locking on to the jamming signal itself. Like any choice by using a Passive Targeting module to counter the possibility of ECM, you have to accept not using a potentially more useful module if you don't need it to counter ECM.
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#10 - 2013-07-06 23:16:01 UTC
monkfish2345 wrote:
and what about everyone that doesn't use missiles?

i use missiles since the CNR bonus changes :)
Elizabeth Norn
Nornir Research
Nornir Empire
#11 - 2013-07-06 23:21:09 UTC
Why does every other weapon system need the same bonus missiles do? If you give other weapon systems FOF missiles, then will missiles get instant damage? As it stands FOF missiles are pretty terrible, this could change that.
Vincent Athena
Photosynth
#12 - 2013-07-06 23:30:58 UTC
You can sort of run drones as HARM drones now.
Recall drones.
Launch drones on aggressive.
The next ship that gets a successful EW hit on you get attached by the drones.

Much more useful for PvE than PvP, where you could well be dead first.

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Ehcks Argentus
X LLC
#13 - 2013-07-06 23:52:02 UTC
Dodgen Aziri wrote:
i like this proposal.

but i would accept even a way to program what they "don't" hit, like a "for the love of god, don't shoot buildings!"


I've been flying a drake with a few reloads of F.O.F. / Auto-targeting missiles for near a year, and the one single time they shot at a building was also the one time I needed to destroy that building to finish the mission.
Atum
Eclipse Industrials
Quantum Forge
#14 - 2013-07-07 01:29:46 UTC
Linkxsc162534 wrote:
why there would be a TD aimed at a missile boat is beyond me, but maybe it could cause some people to use those extra missile slots on their ships that always have neuts in them)

You might want to consider asking Sansha Kuvakei... apparently he thinks there's something to it...
Yvantara Dhutta
Imperial Shipment
Amarr Empire
#15 - 2013-07-07 01:46:25 UTC
Rayzilla Zaraki wrote:
HARMs were originally deployed on so-called "Wild Weasel" planes - F-4G Phantoms, A-6E, A-7, E/A-18G...

These were specialized craft that carried special equipment to supplement the HARM Missiles. They also carried a special HARM Targeting System.

These craft were deployed to escort larger craft like B-52s. When enemy AAA Radar lit up the B-52, the Wild Weasel would lock on and launch their HARMs.

So, this actually sounds like the opening for a specialized anti-radiation frigate or destroyer to me.

More ships - almost as cool as wearing a fez.

Anti ECM frigs like these could make Marauders useful for PvP. If they didn't have to worry about their sensors....
Shereza
Center for Advanced Studies
Gallente Federation
#16 - 2013-07-07 03:09:37 UTC
Ehcks Argentus wrote:
Dodgen Aziri wrote:
i like this proposal.

but i would accept even a way to program what they "don't" hit, like a "for the love of god, don't shoot buildings!"


I've been flying a drake with a few reloads of F.O.F. / Auto-targeting missiles for near a year, and the one single time they shot at a building was also the one time I needed to destroy that building to finish the mission.


You're lucky. The first, last, and only time that I've used them in memory was during a level 4 Serpentis Blockade. I was damped to a fare thee well and started launching FoF missiles to try and take out something. I sat there for several minutes while 30+ NPCs shot at my ship and watched my missiles consistently bombard a nearby structure that had absolutely nothing to do with completing the mission. It didn't even have a bright red "WANTED" in its info window like some structures do.

I finally said screw it, docked up my raven, got in my dominix, and let my drones do the work that FoF missiles couldn't do.
Liafcipe9000
Critically Preposterous
#17 - 2013-07-07 07:36:01 UTC
monkfish2345 wrote:
and what about everyone that doesn't use missiles?

tough Pirate
Nevyn Auscent
Broke Sauce
#18 - 2013-07-07 08:30:37 UTC
Ash Katara wrote:
Here is a question, since passive targeting modules were mentioned. Since Passive Targeting modules do not alert the target to a target lock, can you achieve a lock on a target with one while jammed? If not should we be able to use them to?

Would this not be the logical counter to an ECM module as the current ECCM, target boosters and auxiliary targeting arrays don't seem to have nearly the strength of a ECM or be able to counter swarm ECM as the NPCs like to do.

Passive targeting systems by their very nature use a targets own emissions against them or other non-emission based means of achieving target lock. It only make since that a Passive Targeting system would be able to lock a target by locking on to the jamming signal itself. Like any choice by using a Passive Targeting module to counter the possibility of ECM, you have to accept not using a potentially more useful module if you don't need it to counter ECM.


This would actually be a great idea. And ups the use of a not very used module at the same time. Still hurts as you can't passive target everyone, but opens up some way to fight back. HARM missiles also sound interesting in some ways but seem equally hard to program as decent FOF ones