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EVE New Citizens Q&A

 
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Algos for exploration

Author
Jin Sarki
University of Caille
Gallente Federation
#1 - 2013-05-16 13:18:05 UTC
Right now I'm using the Algos for running Serpentis Burrows and Refuges without much issues. Since I'm not lucky enough to get some commander frigates, I want to try my hand at exploration. I know that sites like radar have almost no combat at all, how would I fare in combat sites, if I were to come across any?

Current fit:

High: 5x 125mm railguns

Mids: exp. 1mn AB, stasis web

Lows: DCU 1, Drone dmg. amp, armor rep

Drones: 2x Hammerhead I, rest are Hobgoblins
Dyphorus
Inritus Astrum
#2 - 2013-05-16 13:24:47 UTC  |  Edited by: Dyphorus
Jin Sarki wrote:
Right now I'm using the Algos for running Serpentis Burrows and Refuges without much issues. Since I'm not lucky enough to get some commander frigates, I want to try my hand at exploration. I know that sites like radar have almost no combat at all, how would I fare in combat sites, if I were to come across any?

Current fit:

High: 5x 125mm railguns

Mids: exp. 1mn AB, stasis web

Lows: DCU 1, Drone dmg. amp, armor rep

Drones: 2x Hammerhead I, rest are Hobgoblins


Drop the DCU. Go with a rat specific hardener, it will significantly improve your tank. Would also say add one armor resist rig for the secondary damage type of the faction your facing. The other two rigs you could use for more tank, or more damage depending on how you're doing.

You might also try a MWD instead of the AB. If you're going to be drone focused, may as well take advantage of that ability to kite. Once you get your skills up, you should be able to push better than 200 DPS from drones. At that point, kite them at 50 KM or so and you might not have to do much tanking at all.

Edit: Web's and rails together don't make a lot of sense. If you want to get up close, ie web range, then go with blasters to maximize DPS. If you want to kite and focus on drone damage, keep the rails and loose the web for something like a drone speed augmentor or cap recharger to perma run your MWD and extend the amount of time you can use your repper.
Minmatar Citizen160812
The LGBT Last Supper
#3 - 2013-05-16 13:29:51 UTC
Jin Sarki wrote:
Right now I'm using the Algos for running Serpentis Burrows and Refuges without much issues. Since I'm not lucky enough to get some commander frigates, I want to try my hand at exploration. I know that sites like radar have almost no combat at all, how would I fare in combat sites, if I were to come across any?

Current fit:

High: 5x 125mm railguns

Mids: exp. 1mn AB, stasis web

Lows: DCU 1, Drone dmg. amp, armor rep

Drones: 2x Hammerhead I, rest are Hobgoblins


It'll do up to 3/10s just don't try 4s. Dessy can't enter a 1/10. Check unrated plexes and their escalations with google and use a 3/10 as a benchmark for what you can handle. I'd suggest putting some rigs on that thing for damage/tracking or tank and maybe swap the web for a cap booster if you aren't stable with everything on...other than that you're good to go just don't aggro the whole rooms and get blobbed by frigs.

Here's the rated list if you don't know what a 3/10 is:
http://wiki.eveonline.com/en/wiki/DED_Complex_List
Jin Sarki
University of Caille
Gallente Federation
#4 - 2013-05-16 14:22:23 UTC
Thanks for the replies. You've been most helpful.
One more thing: if I leave the site do dock up to replenish drones or repair damage, will the site still be there when I warp back?
Minmatar Citizen160812
The LGBT Last Supper
#5 - 2013-05-16 14:53:10 UTC
Jin Sarki wrote:
Thanks for the replies. You've been most helpful.
One more thing: if I leave the site do dock up to replenish drones or repair damage, will the site still be there when I warp back?


Yes, combat sites don't despawn until the finished condition is met...the boss rat dies or the target structure is destroyed. Some like the 1/10 require room keys and they are used up on one gate activation so those rooms are do or die or buy a new key which isn't worth the time. (at least if they are the same as the old statics? Someone correct me here if I'm wrong please I haven't seen a 1/10 since retribution hit).

Remember to bookmark a wreck in the loot rooms if for some reason you killed the last boss but have to warp out before you grab the good stuff. That will be the only way back. Mark the commander rats in any room they are in and come back to them for tech II salvage...it can sometimes be worth more than the mod drops.

It's best not to leave and just burn out of the rat range to catch a breath when ya need to. Recall drones when they get attacked. The main reason why is in high sec you'll have competition you can't freely shoot unless they steal your loot can (you have to be the top damage dealer to make it your wreck/can). Don't be afriad to pass someone already in there and loot before they do. It's just a race and most high sec exporation ships are like your's and have no warp jammer to stop you. You'll take a 15 minute global suspect flag in these situations so dock asap and at least get the loot out of cargo.
Radius Prime
Tax Evading Ass.
#6 - 2013-05-16 15:09:47 UTC  |  Edited by: Radius Prime
Jin Sarki wrote:
Right now I'm using the Algos for running Serpentis Burrows and Refuges without much issues. Since I'm not lucky enough to get some commander frigates, I want to try my hand at exploration. I know that sites like radar have almost no combat at all, how would I fare in combat sites, if I were to come across any?

Current fit:

High: 5x 125mm railguns

Mids: exp. 1mn AB, stasis web

Lows: DCU 1, Drone dmg. amp, armor rep

Drones: 2x Hammerhead I, rest are Hobgoblins


You gonna need some cap regeneration if you are planning to actively rep with that armor rep. You can get it by losing the stasis web and replacing it with some cap rechargers or charges, the web is not really needed with your guns, they will track well enough and rails should fire from beyond webbing range anyhow.
You could also fit cap regen rigs, up to you but like said before by someone I would use one rig spot for extra resistance for the damage type your facing. One of the lows should fit that purpose as well.

Fly Hard o/

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Yuna Talie-Kuo
Laborantem Societatis
#7 - 2013-05-16 22:39:21 UTC
Jin Sarki wrote:


Current fit:

High: 5x 125mm railguns

Mids: exp. 1mn AB, stasis web

Lows: DCU 1, Drone dmg. amp, armor rep

Drones: 2x Hammerhead I, rest are Hobgoblins


Everyone had the right idea of scraping the web for either a Cap REcharger I (II if you have skills) or a Cap Booster, Running a MWD isn't easy.

Scrapping DCU for rat specific hardener (Thermic or Kinetic) also a good idea.

Change drones to T2 when possible. Damage output is a huge difference (Imagine 250DPS algos on just drones alone.)

I don't always do shit. But when I do, it's usually worth doing.

Octavian Madullier
Federal Navy Academy
Gallente Federation
#8 - 2013-05-16 23:00:33 UTC
Yuna Talie-Kuo wrote:
Jin Sarki wrote:


Current fit:

High: 5x 125mm railguns

Mids: exp. 1mn AB, stasis web

Lows: DCU 1, Drone dmg. amp, armor rep

Drones: 2x Hammerhead I, rest are Hobgoblins


Everyone had the right idea of scraping the web for either a Cap REcharger I (II if you have skills) or a Cap Booster, Running a MWD isn't easy.

Scrapping DCU for rat specific hardener (Thermic or Kinetic) also a good idea.

Change drones to T2 when possible. Damage output is a huge difference (Imagine 250DPS algos on just drones alone.)


off all of the new dessies ... the Algos is the best and very underrated ... with T2 drones you can successfully rat in lowsec and with care take out the battleship bosses ...

In a world where data is coin of the realm,  and transmissions are guarded by no better sentinels than man-made codes and corruptible devices, there is no such thing as a secret. Dr Kio Masada

Jin Sarki
University of Caille
Gallente Federation
#9 - 2013-05-17 00:17:59 UTC
Would it be better to have more kinetic or thermic resists, since I'm fighting Serpentis?
Octavian Madullier
Federal Navy Academy
Gallente Federation
#10 - 2013-05-17 01:19:48 UTC
Jin Sarki wrote:
Would it be better to have more kinetic or thermic resists, since I'm fighting Serpentis?


Serpentis deal out both kinetic and thermic damage ... so plug the holes

defense Shield 800 HP Kin 20 Ther 40
Armour 850 HP Kin 35 Ther 35

if it was me i would put in a rig mod to up the shield KInetic from 20

In a world where data is coin of the realm,  and transmissions are guarded by no better sentinels than man-made codes and corruptible devices, there is no such thing as a secret. Dr Kio Masada

Jin Sarki
University of Caille
Gallente Federation
#11 - 2013-05-17 06:33:37 UTC
Octavian Madullier wrote:
Jin Sarki wrote:
Would it be better to have more kinetic or thermic resists, since I'm fighting Serpentis?


Serpentis deal out both kinetic and thermic damage ... so plug the holes

defense Shield 800 HP Kin 20 Ther 40
Armour 850 HP Kin 35 Ther 35

if it was me i would put in a rig mod to up the shield KInetic from 20


Thanks. I'll be plugging the holes in armor, since I have an extra lowslot for thermic/kinetic hardener, and I'll also use 3 hardeners in the rig slots(if they're not too expensive, 4mill budget here).
Sheena Tzash
Doomheim
#12 - 2013-05-17 07:51:01 UTC
Low sec exploration sites (ie, radar & mag sites) WILL despawn if you leave the system, so just be aware of that. You can leave the site and come back without leaving the system but leaving the system will remove the site (unless someone else is in it).

I use an Algos for low sec radars because its cheap, quick, ammo-less and still packs a decent punch - a single radar site can pay for the ship a few times over so its very expendable.

I usually just kite at range - keep at max distance for your drones; send um out and align to a celestial while your drones do the work. If someone jumps in with the desire to do bad things you can click the warp button and exit the site very quickly (minus your drones unfortunately)

Have fun :D
Minmatar Citizen160812
The LGBT Last Supper
#13 - 2013-05-17 12:49:01 UTC  |  Edited by: Minmatar Citizen160812
Sheena Tzash wrote:
Low sec exploration sites (ie, radar & mag sites) WILL despawn if you leave the system,


Radar and mag sites anywhere will despawn but not by leaving the system. You can warp to them and have a look around at range and warp out without it going away. As soon as you mess with any of the rats or cans and warp out you have a short amount of time to return before it disappears. How short? I don't really remember...minutes.

and if you want to plug a hole for serps use a omni resist armor mod rather than the DC. Anything around 50%+ therm/kin resists should do 3/10s with no problem.