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EVE New Citizens Q&A

 
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Was wondering about the new exploration scanner

Author
Saithos
State War Academy
Caldari State
#1 - 2013-05-16 22:22:37 UTC
Hey, I'm trying to get a few friends of mine into EVE and all three of them seem fairly interested in exploration. I let them watcha s I scanned down a site and went and completed it. However, they didn't seem to fond of the probing system...

So my question is thus:
Will the new exploration scanner let us simply warp to a site or do we still have to probe it down?
Minmatar Citizen160812
The LGBT Last Supper
#2 - 2013-05-17 01:52:13 UTC
You still have to probe stuff out but they redesigned the system. Here's the latest and greatest from the test forum:



Seven probes launched at once
Probe launchers can now only launch a maximum of seven probes. These probes are now launched all together. One click, launches all.

Scan Probe Formations

There are two buttons for the formations in the Scanner window, clicking them will launch probes if they are not already launched, and move them into formation.

Probes are launched in the default "Spread Formation"
This formation is designed to sweep the system for signatures quickly.

There are two formations you can select, as well as making your own formations.
Spread formation
Looks like a flower and is position flat, from the center of the solar system.

Pinpoint formation
Looks like the diamond formation many of you are already familiar with.

Probes by default now move as a formation. To make individual changes to probes, hold shift down.
Holding shift will show the positioning arrows for all probes, instead of the one positioning arrow for the formation.

Resizing
Probes will resize together when in formation, or independently (when holding shift).
The resizing of probes will keep itself centered. This means resizing all probes will not shift their location.

Celestial brackets will also no longer get in the way of trying to use the positioning arrows or the probe spheres.

Probe Scanner window

Probe list:
The probes listed in the window now have the relevant charge icon for the probe launched.
Active, recall and destroy buttons are now placed within one util menu. Right clicking also works for all probes.
Double clicking a probe in the list will center the camera over the probe.

Scan Result list
The scan results are now displayed through a progress bar, instead of a table.
The group / type / name is revealed once you hit the required signal strength.
The progress bar is colored Red to Orange to Green depending on the signal strength.
There is now scan history, which will show the change in acquired signal strength from your last scan.
Once you get a 100% signal strength, a warpable button will appear next to the result.

Probes now instantly recall on system jump or station dock

Deep Space Probe removal
They have been removed from the game. All Deep Space probes will change into core scanner probes.

Survey Probes in their own group & have their own launcher


Salvaging mini profession sites have all been removed.
Hacking and Archaeology sites presence have been increased to compensate the loss.
Archaeology sites have adopted salvage materials, and you can still receive the same amount of salvage from them as you could with the salvaging sites.

Skill Changes
Astrometrics:


This is now a starting skill, all new characters receive this at Level 1
Does not alter ability to launch probes, all players can now launch 7 probes.
Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level



Also:


Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.



New exploration modules
There are Tech I and Tech II variants.


Scan Acquisition Array

Duration Bonus = -10% TI, -20% TII

Scan Rangefinding Array

Scan Strength bonus = 10% TI, 20% TII

Scan Pinpointing Array

Maximum Scan deviation = -20% TI, -40% T II

Additionally Coderbreakers and Analyzers are now called "Data Analyzers" and "Relic Analyzers" respectively.


Exploration site signature changes
Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group.
Signature Types have been changed to:
Combat Sites (from Unknown)
Wormhole (from Unknown)
Data Sites (from Radar)
Relic Sites (from Magnometric)
Gas Sites (from Ladar)
Ore Sites (from Gravimetric)

NPC spawns are removed from mini profession sites
They don't spawn initially, but a trigger can still spawn them...

New Decryptors in hacking sites
Oraac Ensor
#3 - 2013-05-17 02:15:06 UTC
Minmatar Citizen160812 wrote:
Probe launchers can now only launch a maximum of seven probes.

Wtf??? Is that true?

So just as I've mastered the eight-probe method I saw in a video I can no longer use it?

**** and double ****!!!
Saithos
State War Academy
Caldari State
#4 - 2013-05-17 08:13:39 UTC
Thanks alot for the help!
Jonas Staal
Republic Military School
Minmatar Republic
#5 - 2013-05-17 08:32:25 UTC
Quote:
NPC spawns are removed from mini profession sites
They don't spawn initially, but a trigger can still spawn them...


So this in essence means: "you don't need to kill NPC's anymore!", "untill they spawn in the site anyway" ?
Roime
Mea Culpa.
Shadow Cartel
#6 - 2013-05-17 09:13:20 UTC
No, it doesn't mean that. It means that if you fail the hacking, NPCs may spawn.

.

Radius Prime
Tax Evading Ass.
#7 - 2013-05-17 13:47:15 UTC  |  Edited by: Radius Prime
Saithos wrote:
Hey, I'm trying to get a few friends of mine into EVE and all three of them seem fairly interested in exploration. I let them watcha s I scanned down a site and went and completed it. However, they didn't seem to fond of the probing system...

So my question is thus:
Will the new exploration scanner let us simply warp to a site or do we still have to probe it down?


Not sure scanning is the way to pull people in, yes it is a wonderful mechanic but in the end it is kinda boring. Maybe you should show them some of the more exciting things about EVE first.

The new scanner will let you launch probes simultaneously and set fixed patterns for scanning. This will make the whole process much more efficient.

Once your friends are in the game they should find their own preferred ways of making ISK, if that is through exploration fine, but they need to reach that decision themselves.

Nice job on recruiting, we can always use new blood!

Cheers to you o7

Reopen the EVE gate so we can invade Serenity. Goons can go first.