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Post tiercide hyperion and pve

Author
Reldor Silverheart
Garoun Investment Bank
Gallente Federation
#1 - 2013-05-16 11:22:09 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=223610&find=unread

Quote:
GALLENTE

Hyperion:

Here's the new and improved Hyperion. Based off of your feedback, this new version goes from 8 turrets to 6, while doubling its damage bonus from 5% per level to 10%. It also gains a larger drone bandwidth and bay, a utility high, and keeps its much-needed mid slot.

If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve.

Gallente Battleship Skill Bonuses:
+10% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Fittings: 16000 PWG(+250), 600 CPU
Defense (shields / armor / hull): 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 175(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485


Based on the changes to the hyperion, what will it's potential as a pve ship be after the tiercide if it keep theese stats? Personally it looks like it will be a very potent pve battleship with plenty of repping power. On top of that a big chunk of firepower in the form of a brawler using heavies and blasters or as a long range platform using gardes/wardens and rails.

What do you think of it's pve potential with theese stats if they are retained. Also a semi skill question, would it be worth it to get t2 large hybrids and gall bs5 for theese changes?
Shereza
Center for Advanced Studies
Gallente Federation
#2 - 2013-05-16 12:06:23 UTC  |  Edited by: Shereza
It's going to have PvE power close to that of the navy megathron. The navy megathron will have approximately 9.3~ turrets worth of firepower while the hyperion will have 9 when at Gallente BS 5. The extra mid slot the hyperion gets can somewhat offset the lack of the navy megathron's tracking bonus, and the repair bonus can help free up a low slot for damage/application mods, a not inconsiderable point when the hyperion is one low slot short of the navy megathron.

"CCP" wrote:

MEGATHRON NAVY ISSUE
The Navy Thron will be Gallente’s ‘attack’ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+7.5% Large Hybrid Turret tracking speed

Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1)
Fittings: 16275 PWG, 630 CPU(+25)
Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)
Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s)
Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s)
Drones (bandwidth / bay): 125 / 175
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 25 Magnetometric Sensor Strength (-1.25)
Signature radius: 385(-15)


The navy megathron will be faster with more EHP and better targetting stats, but within those constraints the hyperion looks like it'll make for a solid mission runner. Edit: I have no idea where the hell "mim navy mecha" came from. >_>
Daniel Plain
Doomheim
#3 - 2013-05-16 12:07:29 UTC
meh. a navy domi will beat it any day.

I should buy an Ishtar.

Snyderm
The Scope
Gallente Federation
#4 - 2013-05-16 12:54:19 UTC
In my opinion, the Hyperion will make a good missioner. Its repair bonus makes fitting for PVE easier, and despite slightly less turret damage, is better than the mega overall for well trained pilots because of its awesome drone bay. It has 125 drone bandwidth with enough space for a flight of lights as backup. It should also be a good ship for young players because it will fit an amazing tank if you want to focus on survival.

The addition of the 7th lowslot makes this ship able to have the gank and tank that it was meant to have ever since its creation.

Although honestly, I think all other missioning ships are gonna disappear except for Cruise missle boats. They are just better than turret or drone ships after june 5th.
Roime
Mea Culpa.
Shadow Cartel
#5 - 2013-05-16 13:44:01 UTC
Gal BS V and T2 weapons should be a no-brainer, yes you want them for any of the battleships :) T2 large turrets are also needed for the Talos.

I'd probably go for a normal sentry T1 Domi for PVE, but surely the Hype has a lot bear potential as well. I'd fly it with blasters, for ease of fitting, it's nice speed and the fact that at range the Domi is superior.

.

Reldor Silverheart
Garoun Investment Bank
Gallente Federation
#6 - 2013-05-16 13:50:23 UTC  |  Edited by: Reldor Silverheart
Did a quick test doing a few quick missions with the hyperion. Fit was this
Lows
3 magstabs
1 LAR
3 hards (mission specific)

Mids
100mn MWD, 2 cap charchers, 2 TC's

Highs
6 meta 4 425mm's
tractor beam

rigs was x t1 CCC's

The fitting had PG leftover, this was done at gallente BS 4, thought i had 2m free sp from mass test but didn't was going to test with t2. Dps was 700 roughly, 478 (CN antimatter) from guns and 225 from sentries using wardens (for their longer range).

I find it being a fairly good ship overall, survivability was very good, had to warp out due to cap shortage in attack of the drones when i decided to pop all triggers to see how it would do. 5 BS's left.

The fit isn't the best perhaps, it was a quick rudimentary test, but it shows some pretty big potential actually. No t2 turrets or BS 5 as i said, would love to test with that but no free SP. But overall first impressions of the new design is excelent.

Edit: could fit 2 LAR's without runnint out of PG using meta 4 guns.
Hakaimono
Native Freshfood
Minmatar Republic
#7 - 2013-05-16 13:58:17 UTC
You'll do better with a Domi, but the Hyp looks fun.
Reldor Silverheart
Garoun Investment Bank
Gallente Federation
#8 - 2013-05-16 14:01:18 UTC
Compared to what the hyperion was and what it will be this is a massive improvement being able to fit both good gank and good tank without sacrificing one or the other.
Kalihira
Ultramar Independent Contracting
#9 - 2013-05-16 14:31:14 UTC
Reldor Silverheart wrote:
Compared to what the hyperion was and what it will be this is a massive improvement being able to fit both good gank and good tank without sacrificing one or the other.


indeed, that 7th low makes all the difference, brutix big bad brother for pvp now.... and I like it!
Muad 'dib
State War Academy
Caldari State
#10 - 2013-05-16 15:06:48 UTC
I bet the kronos is rethinking its life.....

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Roime
Mea Culpa.
Shadow Cartel
#11 - 2013-05-16 15:12:28 UTC
Yeah, like all the ships that haven't been rebalanced yet, but will be.

.

Snyderm
The Scope
Gallente Federation
#12 - 2013-05-16 15:58:47 UTC
Just looking at a potential setup:

Hyperion, Serpentis Level 4

Low
Large Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium
Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

High
425mm Railgun II, Antimatter
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Drone Link Augmentor I

Rigs
Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

Drones
5x Warden II
5x Hornet II

~630 Dps Serpentis Tank
~600 Turret DPS
~225 Warden II DPS
~825 Total DPS

Looks pretty good to me, with a lot of versatility.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#13 - 2013-05-16 18:11:10 UTC
Daniel Plain wrote:
meh. a navy domi will beat it any day.



Navy Mega if following T1 version changes should get 7H 6M 8L, which means a hell of a dps beast to fear on sight and keep as far as possible before hit warp and gtfo.

Navy Domi relies on drones, 1 smartbomb and your space camo sweet potato is just a loot pinata slowly dying.

removed inappropriate ASCII art signature - CCP Eterne

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-05-16 18:22:35 UTC
remind me what rats smartbomb?

And if you're talking about pvp: navy domi shouldnt be in that situation in the first place.
Liang Nuren
No Salvation
Divine Damnation
#15 - 2013-05-16 18:48:37 UTC
Tsukino Stareine wrote:
And if you're talking about pvp: navy domi shouldnt be in that situation in the first place.


.... uhhhhhhh why not?

-Liang

I'm an idiot, don't mind me.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2013-05-16 19:21:55 UTC
Liang Nuren wrote:
Tsukino Stareine wrote:
And if you're talking about pvp: navy domi shouldnt be in that situation in the first place.


.... uhhhhhhh why not?

-Liang


The situation where it's drones will be smartbombed not pvp in general XD
Shereza
Center for Advanced Studies
Gallente Federation
#17 - 2013-05-16 20:31:11 UTC
Honestly, if I'm going to be packing sentries on a hyperion I'm going to slap in two omni links. With five mid slots the hyperion can handle that with a TC2 and have two slots left over for more tracking, a prop mod, or cap mods. I'd also be tempted to fit the "utility" slot with a launcher for that little bit of extra DPS, but I think based on recent experience I'll put on an SST or MST to rep the sentries.

From my own experiences with my navy megathron I'd probably try this first with my hyperion post-Odyssey.
[Hyperion, L4 - Post Odyssey]
Core X-Type Large Armor Repairer
True Sansha Armor Thermic Hardener
True Sansha Armor Kinetic Hardener
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II

Tracking Computer II
Tracking Computer II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
Medium Shield Transporter II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

It'll be able to fit a fairly respectable tank for most missions, the drones'll spit out about 370 rDPS max at upwards of 52km range, and the guns will contribute roughly another 560 rDPS for 930 total at a minimum of 31-35km (depending on scripts). It should be fun, though a tad expensive for most people.
Dato Koppla
Neuronix
#18 - 2013-05-16 23:34:02 UTC
New hype will be much better than its current iteration, but still far from ideal. New Domi on the other hand is contending for best t1 mission boat around (only new Raven stands a chance). It can project 900dps to 75km with a full t2 fit.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2013-05-16 23:37:44 UTC
raven has no chance

missiles dont crit and are balls against frigates ;D
Dato Koppla
Neuronix
#20 - 2013-05-17 00:57:37 UTC
Tsukino Stareine wrote:
raven has no chance

missiles dont crit and are balls against frigates ;D


Yeah thats definitely true, the ability to pop frigs on the approach is invaluable in missions cause then you don't need to bother with light drones, but if you get everything spawn on top of you then the missiles are more useful as the Domi can't use its sentries or rails effectively and will take a massive dps loss when changing to lights/mediums but the Raven can just pop out lights while still firing its missiles undisturbed.

Raven also has better damage selectability which is a big factor, 100% damage on the rats lowest resist every time pushes up Ravens effective dps higher than it actually is.

Overall it's definitely debatable although I suspect it isn't x is better than y and the Raven and Domi would excel in different missions.
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