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new mining ship suggestion

Author
Ace Warbringer
Slowboats Inc.
#1 - 2013-05-15 17:03:21 UTC
Ok let the flames begin.

Here my idea for a mining battle barge by ORE.

4 high slots with 2 turrets slots (LG guns) but you could fill all the spaces with strips
5 mids
5 lows

dedicated ore bay roughly on par with a hulks but a little bigger.
and around a Battle cruisers EHP possibly a little lower

now first things first, anybody who skips to the bottom of the postings without reading more then the first few lines to cry havoc deserves this. Big smile

Not Allowed In High Sec


also would recommend a new skill with exhumers as a prerequisite.

and it would have to be Expensive as Frap.

some ideas to go with:

A jump drive (might be to much)
A bonus to guns/strips



The basic idea is to have a miners high-end ship which can be in Low/Null with a chance of surviving, plus be useful as a mining vessel.

"Moar DAKKA!!!!"

Haulie Berry
#2 - 2013-05-15 17:09:54 UTC
Ace Warbringer wrote:
Ok let the flames begin.

Here my idea for a mining battle barge by ORE.

4 high slots with 2 turrets slots (LG guns) but you could fill all the spaces with strips
5 mids
5 lows

dedicated ore bay roughly on par with a hulks but a little bigger.
and around a Battle cruisers EHP possibly a little lower

now first things first, anybody who skips to the bottom of the postings without reading more then the first few lines to cry havoc deserves this. Big smile

Not Allowed In High Sec


also would recommend a new skill with exhumers as a prerequisite.

and it would have to be Expensive as Frap.

some ideas to go with:

A jump drive (might be to much)
A bonus to guns/strips



The basic idea is to have a miners high-end ship which can be in Low/Null with a chance of surviving, plus be useful as a mining vessel.



You've never willingly engaged in PvP, have you.
Kynthor Belg
The Scope
Gallente Federation
#3 - 2013-05-15 17:13:59 UTC
I think that mining ships are in a pretty good spot right now.

For the larger and more expensive ships (read: barges/exhumers) you need a fleet to be effective in low or null.

If you want to solo mine in low -- Use a Venture, Otherwise Solo Mining in a Mackinaw in High-sec is where the easy mode is.

Also from a consistency standpoint if the ship isn't allowed in high-sec, it cannot use jump gates, and must be moved via Cyno.
Danni stark
#4 - 2013-05-15 17:23:52 UTC
short answer: no.

long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
Markus Navarro
Osmon Integrated Robotics
#5 - 2013-05-15 18:41:04 UTC
Yeah, no.

I sell drones and drones accessories.

RubyPorto
RubysRhymes
#6 - 2013-05-15 18:54:06 UTC  |  Edited by: RubyPorto
4 Strip, 5 Low mining barge? How about no.


Use warp core stabs. Use a buddy with webs+fleetwarp. Use SA to notice the guy showing up in local.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Haulie Berry
#7 - 2013-05-15 18:54:58 UTC
Personally, I love the idea of an extremely expensive mining ship that comes packaged with the mistaken impression that it is capable of defending itself.
Ace Warbringer
Slowboats Inc.
#8 - 2013-05-15 19:46:54 UTC
well that went about what was expected.



Quote:
You've never willingly engaged in PvP, have you.


I have taken multiple stabbed and cloaked retrevers into low/null, and made it out with full bays. not as difficult as people make it sound.


Quote:
I think that mining ships are in a pretty good spot right now.

For the larger and more expensive ships (read: barges/exhumers) you need a fleet to be effective in low or null.

If you want to solo mine in low -- Use a Venture, Otherwise Solo Mining in a Mackinaw in High-sec is where the easy mode is.

Also from a consistency standpoint if the ship isn't allowed in high-sec, it cannot use jump gates, and must be moved via Cyno.


possibility of a jump drive dude.

plus this is more of a idea to get those high-sec care bares (like me) to move to low null, lets face it no Care-bear miner wants to see they're investment be blown away without any chance of making it out. that's why I suggested big guns. it gives a chance against the Rats and the occasional Capsullear. the requirement to use low/null is the only way to get a care bear out to use this thing.

Any ship that goes out into low null has to be capable of shooting up a lot of targets. this is fact. A mining barge simply does not have the capability to hold its own against anything save light rats.

as to the mining fleet, unless your in a mining corps that regularly goes out into low/null it ain't happen'en. or a one man Hotboxxer.

Without a dedicated heavy mining vessel capable of takeing a beating and giving it back. this notion that CCP has of getting miners out into null, is complete Bull.

"Moar DAKKA!!!!"

Huttan Funaila
Caldari Provisions
Caldari State
#9 - 2013-05-15 19:53:32 UTC
Maybe I'm missing something (I usually am), but it sounds like a rorqual with a few less slots.

Not allowed in highsec? Check.
Jump drive? check.
Expensive? Check.
ORE? Check.
Haulie Berry
#10 - 2013-05-15 19:54:05 UTC  |  Edited by: Haulie Berry
Quote:
I have taken multiple stabbed and cloaked retrevers into low/null, and made it out with full bays. not as difficult as people make it sound.


Right. So, like I said, you've never willingly engaged in PvP, then (and, no, merely venturing out of high sec does not constitute engaging in PvP). The basis for this assumption was your amusing belief that the ship described could defend itself.

Quote:
Without a dedicated heavy mining vessel capable of takeing a beating and giving it back. this notion that CCP has of getting miners out into null, is complete Bull.


The ship you described can neither take a beating, nor give one back.
Quinzel Nikulainen
Kokako Acquisitions
#11 - 2013-05-16 07:38:32 UTC
What you described is an expensive Killmail (won't be able to defense itself against serious attackers, would probably result in amusing kills on low-sec mission runners when piloted by people with a PvP mindset for kicks but that's about it) with a senseless limitation that is inconsistent with other ships of it's type (being unable to enter High-Sec).

Also, four strips and five lows? Oh my.

No, there absolutely never needs to be a ship for this role. It isn't a role that needs to exist, actually. All of your barges can fit a tank and carry a full flight of drones. Band together and possibly mix in a Blackbird or two for good times. If you want to get serious about fighting back with a mining fleet (and why would you ever want to be in that position?) then get buddies in ships intended to PvP competently.

Ex-Kaalakiota citizen. Ex-Hyasyoda citizen. CEO of KŌKAK, a Nugoeihuvi affiliate corporation.

Centurion Dorn
Superluminal Industries
#12 - 2013-05-16 11:11:00 UTC
Huttan Funaila wrote:
Maybe I'm missing something (I usually am), but it sounds like a rorqual with a few less slots.

Not allowed in highsec? Check.
Jump drive? check.
Expensive? Check.
ORE? Check.


This plus Strip Miners is what OP wants.
Tinu Moorhsum
Random Events
#13 - 2013-05-16 12:50:14 UTC
You know....

I've been thinking. Now that we're going to have insta-warp-to mining sites and a lot more people in low/null- sec mining ....

Wouldn't it be interesting to allow a mining ship to mount something like a mini-siege module that only works in low/null- sec.

Something that would be interesting for a miner, like giving a big bonus to mining speed over a period of say... 5 min, like a cyno mod. It should allow miners to make on the order of 100-120mil/hr on high-grades (ie. on par with ratters and about 35% more than they make now).

But just like caps, if they're in siege, they're sitting ducks for 5 min.

That could create some interesting win/wins.

- Miners would make 35% more isk if they were using it
- More minerals from well organized miners means possibly pushing mineral prices (and therefore the prices of everything else) down somewhat (although I don't know how much of an issue this will be after Odyssey).
- For PVP-ers it could create interesting opportunities for ganking instead of getting in a site just in time to see the mining ships high-tailing out to a POS.

I think it's a great idea. it's an addition that will appeal to both miners and those who hunt them. How cool is that?

Danni stark
#14 - 2013-05-16 13:22:59 UTC
Tinu Moorhsum wrote:
pushing mineral prices (and therefore the prices of everything else) down somewhat
[snip]
How cool is that?


yes let's buy an expensive ship to make less isk, cool!
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#15 - 2013-05-16 14:41:24 UTC
So you want a mining ship that can fight back. I think we already have one of those.

1. Strap a couple of mining lasers to a classic neut domi.
2. Put a flight of mining drones in the drone bay along with your combat drones.
3. Go mine in a belt.
4. Collect tears when some guy in a cruiser or BC tries to gank you.
Grigori Annunaki
#16 - 2013-05-16 16:15:28 UTC
Antillie Sa'Kan wrote:
So you want a mining ship that can fight back. I think we already have one of those.

1. Strap a couple of mining lasers to a classic neut domi.
2. Put a flight of mining drones in the drone bay along with your combat drones.
3. Go mine in a belt.
4. Collect tears when some guy in a cruiser or BC tries to gank you.

5. Realize that if you'd been in a Procurer, you would have earned enough in 4 trips to buy another one and been harder to gank.
An C
Doomheim
#17 - 2013-05-16 16:50:36 UTC
How about no?
Sabre Rolf
Doomheim
#18 - 2013-05-16 17:14:42 UTC
CCP could als introduce a barge with 100 strip miners. you STILL wouldnt make any more isk with mining than now. The only way to buff mining-profit is to increase the demand of minerals, simple as that. And those two turrets wouldnt increase the mineral demand a lot, im affraid.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#19 - 2013-05-16 21:11:54 UTC
Ace Warbringer wrote:
Ok let the flames begin.

Here my idea for a mining battle barge by ORE.

4 high slots with 2 turrets slots (LG guns) but you could fill all the spaces with strips
5 mids
5 lows

dedicated ore bay roughly on par with a hulks but a little bigger.
and around a Battle cruisers EHP possibly a little lower

now first things first, anybody who skips to the bottom of the postings without reading more then the first few lines to cry havoc deserves this. Big smile

Not Allowed In High Sec


also would recommend a new skill with exhumers as a prerequisite.

and it would have to be Expensive as Frap.

some ideas to go with:

A jump drive (might be to much)
A bonus to guns/strips



The basic idea is to have a miners high-end ship which can be in Low/Null with a chance of surviving, plus be useful as a mining vessel.


Counter proposal:
Give the skiff a 125/225 drone bay and a longer targeting range. Watch as small gangs disappear when they land on grid with a 20 skiff mining fleet.

Forget mining, fear the skiff gate camp. New domi bonuses on skiffs as well. Watch as the galaxy burns under the sentry guns of mass skiffs.

Oh god please make this happen.
Felicity Love
Doomheim
#20 - 2013-05-16 21:32:46 UTC
Personally, I'm all in favour of that giant planet-sucker from the original "Star Trek" series... it would make AFK mining almost sexy again. Shocked

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

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