These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

An idea to fix Titan hotdrops, maintain logistic advantage and boost larger ship use

Author
LadyShu
Press X
#1 - 2013-05-16 07:56:40 UTC  |  Edited by: LadyShu
Hello,

i just reactivated 3 months ago. Being a pirate and living in lowsec the first thing i noticed is that mainly smaller ships are flown. My first guess was this is because of the tiericide initiative, which might be true but is not the only reason people tend to fly smaller ships.

The issue also comes because of so many hot drop artists flying around. As soon as you fly around with a bunch of stuff that is larger then cruisers its a matter of time to get hotdropped. This might be fun for the large entities but is taking alot away of how eve was a while ago. For myself i love flying battlecruisers, commandships and battleships, but thats not so often possible anymore.

Sure i could adapt, which means join the bandwaggon of large alliances with the hotdrop assets, but i dont think thats a viable way.

A effective change could be to apply the following changes to titan jump portals:

A ship who jumped tru a bridge:

- lose 70% capacitor
- cannot activate modules for 60 seconds? (affected by skill?)

BlackOps can receive a bonus to minimise the penalty or get no penalty at all. (which means yeah blackop hotdrops be the new weapon of choice, however it requires more investment in skills in return, and after all that is what blackops are for).

So with a change like this hot dropping enemy fleets with a own superior fleet will become less effective because the enemy can run. But it will maintain the logistic advantage of titans and such. People can stil jump ahead of enemy fleets and so on.

Please be constructive here :) What do you think?


edit:

from reddit another idea that sounds ok:

Quote:
"Hotdrops definitely take the fun out of roaming in anything bigger than T1 cruisers. I don't think I like the solution you've offered though...
I'd rather just have bridging and jump drives take longer. Being able to traverse that much space shouldn't be instantanous. Adding some amount of travel time to a bridge/jump, so that defenders could potentially blow up the cyno and disrupt the jump, would be a more elegant solution in my opinion. Want to use a T1 frigate cyno? Okay, but it won't be as reliable as something with a sturdy tank. Perhaps some of the recon ships could be given a bonus that reduces the jump/bridge time due to superior cyno tech, which will allow for quicker bridges and jumps but at the cost of risking a more valuable ship."
Andski
Science and Trade Institute
Caldari State
#2 - 2013-05-16 08:04:03 UTC
The capacitor idea is reasonable, since it's something capitals already have to deal with, but an inability to activate modules for an entire minute is ridiculous.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-05-16 09:09:20 UTC
Then all anyone would need to do is drop some bombers on your cyno and kill entire fleets of ships with literally no way to defend themselves.

Sounds fair. Roll
Pyrohawk Z
The Raven Initiative
#4 - 2013-05-16 09:35:19 UTC  |  Edited by: Pyrohawk Z
LadyShu wrote:
Hello,
- lose 70% capacitor
- cannot activate modules for 60 seconds? (affected by skill?)


I dont think this is a good idea. it would absolutely KILL null hotdrops ( which play a major part in nullsec capital s*** and giggles).
However, i do support your claims of drops ruining some of the low sec fun.
What if instead of losing cap and being absolutely vulnerable, there was a kind of 'sensor realignment ' period after each jump, and this period would be adjustable by skills/fitting (based on sensor strength?)
For example, say the base time was 15 seconds. During these 15 seconds, capsuleers who have used a titan bridge to jump cannot lock onto enemy targets (this may have to be refined to 'not being able to use weapons', i can already see the smartbombs and dare i say.. FoF missiles? Big smile - however, warp disruption bubbles should still be useable! if they are going to be affected by sensor realignment (they shouldnt) null sec hot dropping would be pointless as capitals and such would just run away) and are therefore rendered mostly harmless but not vulnerable- they can still activate prop modules and tank, but not remote reps or weapons.
Now, sensor strength could reduce the time - this would force serious hotdrop fleets to swap out tank for ECCM, making them vulnerable to attack (or need to armor tank, in which case they do less damage). Maybe there could be a new skill that reduces the sensor alignment time, too.

Now, why i think this would work is, these 15 seconds would give the people being dropped a few minutes to organize and maybe even evacuate some ships. I imagine that if someone where to drop on top of a fleet fight, the 15 seconds of no damage would allow the enemy FC to think and re-evaluate the cards he has been dealt. However, if the person being dropped is a poor lonely Tengu trying to get some ISK, he would have those glorious 15 seconds to get out and maybe even be able to continue along his merry ratting way.

_P
seth Hendar
I love you miners
#5 - 2013-05-16 10:07:38 UTC
easy solution:

at the end of the bridge cycle, whatever happen, the titan jumps in too.

they are MAJOR advantages, thus they have to be commited to the fight, they are already part of it (because without it, well no fight), and everything wich is used as an advantage in a fight shall be put on the field.

CCP is already adressing offgrid boosters, somehow bringing them ongrid, so they need to be put at risk, let's do the same with titans.

indeed applies to black ops as well.

do this, and the ****** drop storm will be reduced in low sec, when you drop, you will have to have a good damn reason, and this put back a bit of balance between the dropper and the dropped, you dropped 5 of us in our system with your 50 man BS gang, sure, well done, but now, your titan is here, and we are pointing it, next time pick a better target
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#6 - 2013-05-16 10:34:03 UTC
Danika Princip wrote:
Then all anyone would need to do is drop some bombers on your cyno and kill entire fleets of ships with literally no way to defend themselves.

Sounds fair. Roll


Sounds like what CCP have nerfed capital ships to so our hobos can fly their frigates... So I'm not seeing a problem here..

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Sigras
Conglomo
#7 - 2013-05-16 12:01:39 UTC
I like this because it answers a problem, but I dislike it because it simply does nothing to encourage fights.

I much more like the idea of a cyno jamming T2 battlecruiser committing you to a fight and discouraging hotdrops.

The other idea is to change the titan from a "push" to a "pull" so instead of clicking on the titan and ending up at the cyno, you click on the cyno and end up near the titan.
seth Hendar
I love you miners
#8 - 2013-05-16 13:23:14 UTC  |  Edited by: seth Hendar
Sigras wrote:
I like this because it answers a problem, but I dislike it because it simply does nothing to encourage fights.

I much more like the idea of a cyno jamming T2 battlecruiser committing you to a fight and discouraging hotdrops.

The other idea is to change the titan from a "push" to a "pull" so instead of clicking on the titan and ending up at the cyno, you click on the cyno and end up near the titan.

the current situation is a deterrent to pvp.

so many cynos everywhere, no kidding, 50% to 60% of the potential target (wether we engage or not) are cyno fitted, and i'm just talking about those who fit the cynos on the main ships, i don't even count those who use a cyno alt somewhere on a spot with a frig / claocky, ready to go in and light it up the second a fight is started.

this as just reached a point where it is ridiculous, when we roam, it's not a matter of if we will get dropped, or of when, it's just a matter of who, who will drop us this time....


for god, we even have a website dedicated with a DB of the known cyno alts, and we can't keep track of them beside being 100+ contributing, just to knwo if the ppl coming by are known cynos or not
Sigras
Conglomo
#9 - 2013-05-16 20:42:42 UTC
while I do know that hot drops are a PvP deterrent, I believe that more can be done than just having this deterrent removed.

instead of just allowing fleets to escape a hot drop, allowing fleets to prevent a hot drop, but then commit to the fight they're currently engaged in. would be better.

IE what if you could put up a cyno jamming field with a ship, but that ship was unable to warp off for the duration of the bubble like a HIC; and say the bubble would last 40 seconds . . . this would prevent the hot drop option, but commit you to your current fight.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#10 - 2013-05-16 21:01:34 UTC
There is a very easy way to stop yourself being dropped by a superior fleet - have a superior fleet.
Sigras
Conglomo
#11 - 2013-05-16 21:55:48 UTC
Cameron Cahill wrote:
There is a very easy way to stop yourself being dropped by a superior fleet - have a superior fleet.

which is a perfect example of why this must be changed.

Just like the speed nerf before it, there was a way to beat a fast ship way back in the day; bring a faster ship, but this is the opposite of balance.

Balance means you have several ways to solve a problem not just one.
Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2013-05-17 05:01:38 UTC
The incredible proliferation of capitals and supercapitals.

Somehow I have a feeling that when capship balancing comes around, the "Extra Materials" will be staggering.
Felsusguy
Panopticon Engineering
#13 - 2013-05-17 05:22:30 UTC
Alvatore DiMarco wrote:
Somehow I have a feeling that when capship balancing comes around, the "Extra Materials" will be staggering.

Such only occurs during a tiericide rebalancing, and capital ships do not have tiers.

The Caldari put business before pleasure. The Gallente put business in pleasure.