These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Missile and projectile damage types question...

Author
Maximus Andendare
Stimulus
Rote Kapelle
#1 - 2013-05-15 17:57:26 UTC
How the heck did projectiles become explosive and missiles become kinetic damage types? Do physics work differently in Iceland? Surely a bullet striking something is purely kinetic energy and a missile exploding is, uh, explosive. So why, then, did the game ever turn these two common sense, real world damage types around??

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Ryu Ibarazaki
Doomheim
#2 - 2013-05-15 18:00:06 UTC  |  Edited by: Ryu Ibarazaki
Maximus Andendare wrote:
Do physics work differently in Iceland?


Yes, because Odin says so.
Membaris Grim
hirr
Pandemic Horde
#3 - 2013-05-15 18:00:37 UTC
I once heared of a exploding bullet, I kid you not.
BoBoZoBo
MGroup9
#4 - 2013-05-15 18:02:32 UTC
Falcon

Primary Test Subject • SmackTalker Elite

Freya Kaundur
Doomheim
#5 - 2013-05-15 18:11:17 UTC  |  Edited by: Freya Kaundur
First of all don't think of projectiles as small caliber bullets. eve projectiles are more like artillery projectiles. and are able to carry specific loads that allow it to deal different types of damage. the smallest projectile in game is 125mm that is roughly 5 inches in diameter more then capable of carrying different loads.

the same goes for missiles you can have a missile that is like a arrow that has a hardened head that slams into the target causing straight kinetic damage. you can have the missile with a emp generator that explodes right before impact causing emp damage. the thermal could be like modern shaped charge missile that use a explosion to send a jet of molten metal thru the armor causing thermal damage. and then your standard high yield explody missiles


edit PS. explosive is technically not a real damage type it is a damage cause. a explosion would be kinetic and thermal damage. kinetic from the blast wave and thermal from the heat.
Frostys Virpio
State War Academy
Caldari State
#6 - 2013-05-15 18:18:37 UTC
Once upon a time, missile used to strike flying object osed kinetic energy to deal damage in the form of an expanding rod filing the air with fragment impacting on the target.

In another part of time, projectile were built with dfferent content to generate different effect such as exploding shells.
Haulie Berry
#7 - 2013-05-15 18:22:04 UTC
Maximus Andendare wrote:
How the heck did projectiles become explosive and missiles become kinetic damage types? Do physics work differently in Iceland? Surely a bullet striking something is purely kinetic energy and a missile exploding is, uh, explosive. So why, then, did the game ever turn these two common sense, real world damage types around??


Not really sure what you're on about, here. Both have warheads, both do a variety of damage.
Adunh Slavy
#8 - 2013-05-15 18:30:02 UTC
Maximus Andendare wrote:
How the heck did projectiles become explosive and missiles become kinetic damage types? Do physics work differently in Iceland? Surely a bullet striking something is purely kinetic energy and a missile exploding is, uh, explosive. So why, then, did the game ever turn these two common sense, real world damage types around??



Imagine something about the size of a telephone pole, made of solid iron, moving at about 50,000 KPH.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

War Kitten
Panda McLegion
#9 - 2013-05-15 18:31:22 UTC
Maximus Andendare wrote:
How the heck did projectiles become explosive and missiles become kinetic damage types? Do physics work differently in Iceland? Surely a bullet striking something is purely kinetic energy and a missile exploding is, uh, explosive. So why, then, did the game ever turn these two common sense, real world damage types around??


They put explosives in the bullets and bullets in the missiles. Kind of like the chocolate and peanut butter thing. Two great tastes that go great together....

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Unsuccessful At Everything
The Troll Bridge
#10 - 2013-05-15 19:04:36 UTC
In Iceland you can no longer look at internet **** or have relations with your cousin...so messing with physics is really all they have left.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Stan'din
Pandemic Alpha
#11 - 2013-05-15 19:17:39 UTC
Incindiary Rounds, Tracer Rounds, AP rounds ... in 50,000 years who's to say they can't have more choice

Missiles can have have different payloads, Nuclear warheads, Kinetic warheads similar to a tank sabot shell

EM missiles are being tested in the present

Your about as much use as a condom dispenser in the Vatican.

E-2C Hawkeye
HOW to PEG SAFETY
#12 - 2013-05-15 19:24:55 UTC
Maximus Andendare wrote:
How the heck did projectiles become explosive and missiles become kinetic damage types? Do physics work differently in Iceland? Surely a bullet striking something is purely kinetic energy and a missile exploding is, uh, explosive. So why, then, did the game ever turn these two common sense, real world damage types around??


Even in ordinance today the military uses HEPD (high explosive point detonated) rounds in various projectile delivery systems. The Hellfire missile also uses kinetic energy to penetrate the armor before exploding.

So yes at first glance it may not seem correct but is already in use by todays military.
Kult Altol
The Safe Space
#13 - 2013-05-15 19:25:50 UTC
As a former tanker in the US military, we used a round called a sabot which is a depleted uranium projectile. Even though the sabot had no explosives it would create a explosion upon impact, just from the kinetic force alone.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

E-2C Hawkeye
HOW to PEG SAFETY
#14 - 2013-05-15 19:27:56 UTC
Frostys Virpio wrote:
Once upon a time, missile used to strike flying object osed kinetic energy to deal damage in the form of an expanding rod filing the air with fragment impacting on the target.

In another part of time, projectile were built with dfferent content to generate different effect such as exploding shells.


Surface to air missles are designed to explode infront of the target.
Maximus Andendare
Stimulus
Rote Kapelle
#15 - 2013-05-15 20:18:58 UTC
I'm actually quite surprised at the amount of responses! Thanks so much for your inputs. Actually, seeing the actual data on damage types--including current real-world weapons--makes the in-game damage profiles make somewhat more sense now, even if common sense would say otherwise. ;)

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Noddy Comet
Lysdexic Agnostics - Thier is no Dog
#16 - 2013-05-15 21:09:42 UTC
Kult Altol wrote:
As a former tanker in the US military, we used a round called a sabot which is a depleted uranium projectile. Even though the sabot had no explosives it would create a explosion upon impact, just from the kinetic force alone.


We also had a HEAT round (explosive charge that shot forth a thermal jet to cut steel like butter) HEP round (high explosive earth-shattering ka-boom) and going way back old school a Beehive round (anti-personnel flechettes)

Only thing missing was EM rounds :)

[i]"The biggest problem with quotes on the Internet, is that just because it's on the Internet too many believe them to be real" -[/i]Abraham Lincoln's "Berlin Wall" speech at the 1984 Winter Olympics.

Americe Zane
The Lucky Punx
#17 - 2013-05-16 06:07:53 UTC
If you look at it closely, even missiles that explode, do so to do kinetic damage. For instance, the AIM-120, explodes near an aircraft, but that explosion is simply a way to get the steel coil inside to expand and do kinetic damage to the aircraft engines.

I'm not too keen on anti armor rounds, but from what I understand is that most explosive rounds there are intended to cause kinetic damage instead of thermal.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#18 - 2013-05-16 12:47:39 UTC
Maximus Andendare wrote:
How the heck did projectiles become explosive and missiles become kinetic damage types? Do physics work differently in Iceland? Surely a bullet striking something is purely kinetic energy and a missile exploding is, uh, explosive. So why, then, did the game ever turn these two common sense, real world damage types around??



Kinetic -> Thermal -> Explosion this is the right order but just forget about it, it's a game, mkay?

removed inappropriate ASCII art signature - CCP Eterne

Jake Warbird
Republic Military School
Minmatar Republic
#19 - 2013-05-16 13:02:08 UTC
Plays Internet Submarine Spaceships, asks for clarification on physics.
Dyphorus
Inritus Astrum
#20 - 2013-05-16 13:47:49 UTC
Because there's no such thing as a gun that fires an explosive round. Obviously all tank/artillery/ship mounted weapons are nothing but a giant piece of metal.


Because a missile warhead couldn't be rigged with a casing that would utilize shrapnel to deliver kinetic damage. Ever heard of a pipe bomb? Fragmentation grenade? Spoiler alert... it's not the explosion that kills you.
12Next page