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Making a Corp a "big deal"

Author
ShahFluffers
Ice Fire Warriors
#1 - 2013-05-15 04:29:59 UTC  |  Edited by: ShahFluffers
... or at least making it such that setting up a corp is not a trivial affair.

With the latest DEV blog stating that one will be able to leave a corporation anytime they wish, regardless of whatever roles they might have, new complaints from the Pro-"War Dec" crowd have bubbled again to the surface... the biggest one being "it's too easy to avoid a war dec."

And it is. But I do not think adding "limitations" to prevent people from leaving a corp is the answer. Neither is having the war dec follow people after they leave a besieged corp.
If people want to avoid combat... let them. But make them pay for it the next time they set up a corp.


The Idea: Setting up a corporation will require a flat 50 million ISK "start up" fee.

The Rationale: Since declaring war against a corporation starts at 50 million ISK people setting up an organization with the ability to set up POSs, communal hangers, shared standings, etc should also pay a bit for their perks. Setting up a corporation should be an "investment."


The Pros:
- it makes setting up a corporation "meaningful" (more so than now) and not just some spur of the moment thing.
- closing a corp and setting up a new one to avoid war decs adds up over time.
- it's an ISK sink.
- I'll catch some flack for this... but it prevents brand new newbies fresh out of the clone bank from setting up a corporation just because the idea "sounds cool" only to end up being devoured by "sharks."

The Cons:
- it won't prevent people from corp hopping to another player corp (but there are only so many "holder" corps war avoiders can flee to before they have to start making new ones).
- The amount of ISK to set up a corp may not be trivial for some.
- it is an arbitrary thing (I won't sugarcoat this, it is... but so is the 50+ mil war dec fee).
- just as it is a pro, it is also a con... it prevents brand new newbies from setting up their own corps right away.
- more people might stay in NPC corps because they don't want to pay that much ISK to just be all alone (however they are being short sighted as that 11% tax in the NPC corps will add up if you run missions or anomalies).


What do you trolls, lurkers, and miscreants think?
sabre906
The Scope
Gallente Federation
#2 - 2013-05-15 05:04:43 UTC
Make wardecs not a trivial affair.Cool
ShahFluffers
Ice Fire Warriors
#3 - 2013-05-15 05:07:24 UTC  |  Edited by: ShahFluffers
sabre906 wrote:
Make wardecs not a trivial affair.Cool

If a 50+ million ISK wardec fee is "trivial" then a 50 million ISK corp "start up" fee is as well.Blink
edit1: ****... misread that. That's what I get for drunk posting. Oops

edit2: wardecs are both a trivial and nontrivial affair... depending on who you ask. For rich players... it's trivial. For poor players... it's a big deal. For attackers/griefers/ransomers/blackmailers... it's trivial. For the defenders/non-combat/pacifistic people... it's a big ******* deal.

All of these groups have to be considered.

- You can't have the war dec system be so cumbersome and expensive that it locks out poorer players from trying it and/or makes suicide ganking cheaper than waging "real" war.
- You can't make it so cheap that everyone and their kids can do it without a second thought. 50+ million ISK might be mere change to most rich players... but its still ISK that could be better spent buying a few cruisers or more.

- You can't make it so easy for people to "opt out"... as that would pretty much negate the point of a war in the first place (to destroy not just the corp per se, but the people inside of it who are supporting it).
- You can't make it so easy for people to just declare hostile intentions and leave you with no options.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#4 - 2013-05-15 05:30:25 UTC
How long would it take to train up an alt to be nothing but a CEO? Get wardeced members drop corp, wardec over members join same corp.

Someone could get even more fancy and have 2 corp CEO's, one for the main corp and one for the emergency wardec corp.

I'm not saying your idea is bad, just that it doesn't solve anything.
ShahFluffers
Ice Fire Warriors
#5 - 2013-05-15 05:40:41 UTC  |  Edited by: ShahFluffers
Ersahi Kir wrote:
How long would it take to train up an alt to be nothing but a CEO? Get wardeced members drop corp, wardec over members join same corp.

For a small corp? Less than a day. For a larger one... a week or so.

And an alt doesn't need skills to be a CEO. After a character creates a corp it can pass off the CEO title to anyone... even if they have no corp skills.

Ersahi Kir wrote:
Someone could get even more fancy and have 2 corp CEO's, one for the main corp and one for the emergency wardec corp.

I'm not saying your idea is bad, just that it doesn't solve anything.

Indeed. All it does is penalize one method of "wardec evasion"... dissolving a corp and creating a new one.

"Wardec evasion" (and the wardec system in general) is a complex issue and has to be balanced properly to give both the people who want war and the people who want to avoid it equal opportunities and penalties.
The fact that alts exist and can be "placeholders" in otherwise empty corps further complicates things (as you can't really balance against alts without also affecting players working in cooperation with one another).
DeLindsay
Galaxies Fall
#6 - 2013-05-15 08:37:22 UTC
Quote:
The Idea: Setting up a corporation will require a flat 50 million ISK "start up" fee.

Not even remotely high enough. It's a billion ISK to form an Alliance, starting a Corp should probably be 1/4 that at least, so 250 million ISK. It should also have the requirement of time on the character (maybe a minimum of 3 months played time), to prevent fresh alts from doing it. That wouldn't' prevent someone from using a 5 yr old alt that has 900k SP from doing it, but still.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Miss Altiana
Federal Navy Academy
Gallente Federation
#7 - 2013-05-15 09:30:29 UTC
ShahFluffers

id go about this a difrent way, allow corps to pay a fee to concord, or tax like npc corps does and get imunity in highsec, before you all start to scream lets look on what it do, first of all, as for stopping pvp it wouldent do anything really, couse those that dont want to fight and knows how to avoid wardec will still avoid wardecs, so it really dont change anything.

What it would do is encourage people to start up new corps, buy them time, gain assets, and members, wich eventually leads to more guilds getting competetive, and can try their wings in low and null, they wouldent have to hazzle with wardecs, dispand, loose members and constantly needing to set things up.

It also actually have a cost for dec evasion. what this boils down to, is low and null is "deserted" low and null people want to fight, they look to high sec, many high sec people dont want to fight those odds, so give them the time, but let them pay for it, and maybe low and null will get more corps in null when corps can grow in high
Heinrich Hoss
Caldari Provisions
Caldari State
#8 - 2013-05-15 13:12:56 UTC
Create 5 corporations. Switch between them as needed if they get wardecced.

Price to wardec you has just become 250 million.

Besides if this change was announced a **** ton of people would make a corporation on every alt before the patch applied and start selling them for way cheaper than the isk to create one anyway.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2013-05-15 13:38:19 UTC
Heinrich Hoss wrote:
Create 5 corporations. Switch between them as needed if they get wardecced.

Price to wardec you has just become 250 million.

Besides if this change was announced a **** ton of people would make a corporation on every alt before the patch applied and start selling them for way cheaper than the isk to create one anyway.


this is doable and cheaper under the current mechanics...

as for putting more ppl in noob corps being a problem, if they avoid decs and only mine or PvE anyways then would we even notice the difference?

they can essentially make friends and behave as a corp by setting up fleets and having common chat channels.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

monkfish2345
School of Applied Knowledge
Caldari State
#10 - 2013-05-15 13:43:32 UTC  |  Edited by: monkfish2345
The way I see it you need to put two things together really, both of which are going to annoy carebears.

1) as suggested a high fee for corp creation, to stop making reforming such a trivial expense.
2) the second being a Fee to maintain the corp, as a set value. this would help encourage players to group up to lower isk wastage rather than the hundreds of 1 man corps currently.

notably for part 2 it would need to be a value that did not make it more valuable just to stay in NPC corps, otherwise you tip things the wrong way and nobody can be war dec'd etc.
StoneCold
Decadence.
RAZOR Alliance
#11 - 2013-05-15 13:51:45 UTC
Daichi Yamato wrote:
Heinrich Hoss wrote:
Create 5 corporations. Switch between them as needed if they get wardecced.

Price to wardec you has just become 250 million.

Besides if this change was announced a **** ton of people would make a corporation on every alt before the patch applied and start selling them for way cheaper than the isk to create one anyway.


this is doable and cheaper under the current mechanics...

as for putting more ppl in noob corps being a problem, if they avoid decs and only mine or PvE anyways then would we even notice the difference?

they can essentially make friends and behave as a corp by setting up fleets and having common chat channels.


Somewhere im my deepest parts of my backhead a bell is ringing.
I think that was called an exploit by ccp - not 100% sure though (and source ofc is not available anymore).
Sheynan
Lighting the blight
#12 - 2013-05-15 13:54:36 UTC
I'd rather make corporations themselves "a big deal", by giving them things actually worth fighting for instead of just making their standard evasion tactic slightly more difficult.
monkfish2345
School of Applied Knowledge
Caldari State
#13 - 2013-05-15 13:59:39 UTC
Sheynan wrote:
I'd rather make corporations themselves "a big deal", by giving them things actually worth fighting for instead of just making their standard evasion tactic slightly more difficult.


keep an eye on the next patch, sounded a lot like that was where we will be headed come xmas.
ShahFluffers
Ice Fire Warriors
#14 - 2013-05-15 19:53:32 UTC  |  Edited by: ShahFluffers
DeLindsay wrote:
Not even remotely high enough. It's a billion ISK to form an Alliance, starting a Corp should probably be 1/4 that at least, so 250 million ISK.

Indeed... but I don't want to outright prevent poorer players from starting their own corp.

The 50 million amount is the baseline cost for a war-dec against a single corp... so I thought it would be a good place to start.

Miss Altiana wrote:
id go about this a difrent way, allow corps to pay a fee to concord, or tax like npc corps does and get imunity in highsec,

This would allow richer corps to have all the perks (POSs, hangers, etc) without any of the risks that should be inherent with being in a corp... meanwhile the poorer corps that won't (or can't) pay would suffer more as the "pool" of potential targets is now smaller (as anyone who could afford the fee would immediately do so).

The general idea of this thread is to discourage war dec evasion without making it too difficult to "opt out" of a war dec.

Miss Altiana wrote:
What it would do is encourage people to start up new corps, buy them time, gain assets, and members, wich eventually leads to more guilds getting competetive, and can try their wings in low and null, they wouldent have to hazzle with wardecs, dispand, loose members and constantly needing to set things up.

Thing is... most war decs are easy to deal with relative to what happens out in low and null-sec. If a corp basically crumbles because someone war decced them at the "wrong time" then chances are they would not have survived outside of high-sec anyways.

Corps that generally survive have a mentality of sorts... that they will just do something despite their weaknesses/flaws, that there is a way around a problem they haven't thought of yet, that there is more to dealing with a other players than just victory or defeat. It has nothing to do with ISK, assets, or size of membership (though, those things do help).

Heinrich Hoss wrote:
Create 5 corporations. Switch between them as needed if they get wardecced.

Price to wardec you has just become 250 million.

And if this change is implemented then the cost for making all those new corps is also 250 million. Sounds pretty fair, eh?

monkfish2345 wrote:
2) the second being a Fee to maintain the corp, as a set value. this would help encourage players to group up to lower isk wastage rather than the hundreds of 1 man corps currently.

I'm a little leery about reoccurring fees for a simple corp. It might further discourage people from leaving NPC corps (I'm expecting serious backlash for the "start-up fee" alone).

Plus... corps do pay "maintenance fees" in other ways... if they so choose.
- corp hangers are not free. You rent them out from a station on a monthly basis and their price fluctuates based on station usage.
- Player owned Starbases (POSs) are very hungry and require a good supply of fuel to keep going. Prices for fuel depends in PI and ice prices.
- war declarations. Not a "fee" per se... but it does require a corp to change their method of operations around a bit... which does cost money if people are miners, mission runners, industrialists, etc.
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2013-05-15 21:18:47 UTC
Might just be me, but I think a player should not be able to leave a defending corporation during a war, and the other side of the coin a player should not be able to join a attacking corporation during a war.
Mutual wars would ignore this.

If you don't follow the rules, neither will I.

Zan Shiro
Doomheim
#16 - 2013-05-15 22:44:40 UTC
ShahFluffers wrote:
sabre906 wrote:
Make wardecs not a trivial affair.Cool

If a 50+ million ISK wardec fee is "trivial" then a 50 million ISK corp "start up" fee is as well.Blink
edit1: ****... misread that. That's what I get for drunk posting. Oops

edit2: wardecs are both a trivial and nontrivial affair... depending on who you ask. For rich players... it's trivial. For poor players... it's a big deal. For attackers/griefers/ransomers/blackmailers... it's trivial. For the defenders/non-combat/pacifistic people... it's a big ******* deal.

All of these groups have to be considered.

- You can't have the war dec system be so cumbersome and expensive that it locks out poorer players from trying it and/or makes suicide ganking cheaper than waging "real" war.
- You can't make it so cheap that everyone and their kids can do it without a second thought. 50+ million ISK might be mere change to most rich players... but its still ISK that could be better spent buying a few cruisers or more.

- You can't make it so easy for people to "opt out"... as that would pretty much negate the point of a war in the first place (to destroy not just the corp per se, but the people inside of it who are supporting it).
- You can't make it so easy for people to just declare hostile intentions and leave you with no options.




not sure what he means by trivial...but I agree with him about it being trivial as to how I see it.

I have number 3 in my head.

fly to system 3
go to station 3
war dec 3rd corp in station.

Here is the flaw I see in the war dec system. That this is possible never sat well with me.

The second flaw is in empire is its heavily used to avoid ganking. ganking I have no issue with....see possibly shiny ship, pop it if you can. All good. Gankers actually get rep points, they have the balls to this.

Then you have the gank avoiders. They want the shiniee, don't want the sec hit. Then even better, they whine about station games or leaving corps. No crap, you have dec'd a bear. They won't be joiining a pvp corp anytime soon that will have issues with 100 corps in history.


I actually like this leave right away with roles. I have been in one pvp corp with role and, time to move on. In my case the next corp was pvp...not avoiding fights, just did not want to roll with the old crew anymore. And there I am sitting, waiting for roles to clear. And one time....leadership said oh, he lost his roles and gave them back. thanks jackass....its another day for this to clear, I am leaving I don't want roles.
ShahFluffers
Ice Fire Warriors
#17 - 2013-05-16 04:58:18 UTC  |  Edited by: ShahFluffers
Zan Shiro wrote:
Then you have the gank avoiders. They want the shiniee, don't want the sec hit. Then even better, they whine about station games or leaving corps. No crap, you have dec'd a bear. They won't be joiining a pvp corp anytime soon that will have issues with 100 corps in history.

I actually like this leave right away with roles. I have been in one pvp corp with role and, time to move on. In my case the next corp was pvp...not avoiding fights, just did not want to roll with the old crew anymore.

And this idea does nothing to hinder such carebears from avoiding war decs. It's their choice and they are entitled to it. What this idea does is simply try to encourage people to defend their corp it as it will require a fair bit of ISK to create in the first place.

Zan Shiro wrote:
I have number 3 in my head.

fly to system 3
go to station 3
war dec 3rd corp in station.

Here is the flaw I see in the war dec system. That this is possible never sat well with me.

I don't see a problem with this. There are plenty of examples where people in EVE perform actions just "because they can" (example: "Burn Jita"). Yes, some people suffer because they are the unwilling and unlucky victims of this kind of behavior... but that's what makes the game so interesting!

Zan Shiro wrote:
The second flaw is in empire is its heavily used to avoid ganking. ganking I have no issue with....see possibly shiny ship, pop it if you can. All good. Gankers actually get rep points, they have the balls to this.

Sweeping generalization aside... why is this a problem? In high security space you have to pay a penalty of some kind to engage someone. War declarations are one method... suicide ganking is another.

I'm also pretty sure that there are people who would want things to be the other way around; that suicide ganking not be allowed and the only way to engage in high-sec is to either duel or declare legal war.
monkfish2345
School of Applied Knowledge
Caldari State
#18 - 2013-05-16 08:57:16 UTC
Quote:


monkfish2345 wrote:
2) the second being a Fee to maintain the corp, as a set value. this would help encourage players to group up to lower isk wastage rather than the hundreds of 1 man corps currently.

I'm a little leery about reoccurring fees for a simple corp. It might further discourage people from leaving NPC corps (I'm expecting serious backlash for the "start-up fee" alone).

Plus... corps do pay "maintenance fees" in other ways... if they so choose.
- corp hangers are not free. You rent them out from a station on a monthly basis and their price fluctuates based on station usage.
- Player owned Starbases (POSs) are very hungry and require a good supply of fuel to keep going. Prices for fuel depends in PI and ice prices.
- war declarations. Not a "fee" per se... but it does require a corp to change their method of operations around a bit... which does cost money if people are miners, mission runners, industrialists, etc.


I guess this depends on your outlook somewhat. these things that do incur additional costs to a corp are only available in a player corp which means their benefit should offset their cost.

As an example Companies out here in RL have to pay their initial fee to form then pay a further recurring fee. If you want to say this is a tax toward Concord for admin or w/e doesn't really matter. but the one off fee to own a corp has always seemed a little out of place to me, especially when you have fees for alliances for basically the same reason.

certainly doesn't stop alliances from forming. because as with the NPC to player corp transition their are benefits available that are worth more than this expense.
ShahFluffers
Ice Fire Warriors
#19 - 2013-05-17 06:42:04 UTC
monkfish2345 wrote:
As an example Companies out here in RL have to pay their initial fee to form then pay a further recurring fee. If you want to say this is a tax toward Concord for admin or w/e doesn't really matter. but the one off fee to own a corp has always seemed a little out of place to me, especially when you have fees for alliances for basically the same reason.

As I stated before... I'm leery of adding on reoccurring costs. The idea is to have a player corp as being more worthwhile than an NPC corp while also making it such that a player corp is not "disposable."

I truly believe that this idea is punitive yet organic enough to reach that goal.
TheGunslinger42
All Web Investigations
#20 - 2013-05-17 08:00:09 UTC
Agreed, it should be much more costly (in terms of isk, effort, etc) to set up a corp, because currently war decs are very close to meaningless because it's so easy to just 'restart' with your corp.

I also do think war decs should follow players who drop corp, but only for say 24 hours while their employers/concord sort out the paperwork.

Yes, it'll result in people just sitting docked for 24 hours, but that's the tradeoff to the benefits of becoming free from war
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