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Woot, woot. Now even easier to get out of a war dec.

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#221 - 2013-05-14 23:43:39 UTC
nakinto wrote:
the only problem I have with this is it is so easy for the corp to just quite and reform. I enjoy wardeccing mouthy SOB's and gankers. but then they just close corp and open a new one and my 50mil is worthless

we COULD replace every carebear... but do we WANT to? you have any idea what that would do to the economy? can you say NO ships on market for at least months? of course I would love that... being a PVP main and a secondary industry and having a few bil in ore stockpiled can we remove the entire backbone of eve for a few weeks? :)

On the opposite end of the spectrum we have all pvpers disappearing and then both your ships and your ISK will be entirely meaningless since there's going to be a limitless supply of them.

How many CNRs does a person need in his hangar before he quits out of boredom and lack of goals to work for?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Julius Priscus
#222 - 2013-05-14 23:45:34 UTC
ccp should make it if you leave a war decced corp you cannot re-join any corp or make a corp for one week. take that game mechanic and make it mean something.

otherwise EVE Online will become musical corps...
Corey Fumimasa
CFM Salvage
#223 - 2013-05-14 23:54:10 UTC  |  Edited by: Corey Fumimasa
baltec1 wrote:

We could lose every carebear and carry on just fine. They are entirely replaceable.


Carebears can say the exact same thing about PvPers. And they would also be correct. The fact is that even though we don't get along Eve is more interesting with both types of player.
Miss Altiana
Federal Navy Academy
Gallente Federation
#224 - 2013-05-14 23:55:02 UTC
Andski wrote:
The idea that EVE needs to make substantial changes to the game that risk disillusioning their core players in order to slightly improve the chances of a minority of players continuing to give them their $15/month is shortsided if not laughable

PvP is not unique to EVE, but MMOs like EVE where nobody is truly safe are rare, especially when their player numbers are in the six digits. There are plenty of games where you can mindlessly farm gold while being untouchable, and other games deliver that mindless farming better than EVE does. You can prevent worthless carebears from quitting because they get ganked, but you can't prevent them from saying "this space crap sucks oh well back to WoW"


Andski
reading through this thread, im not really sure, where to start with your reasoning. wich i think is fundamentaly flawed. but oh well, first off, this is a sandbox, its a game, a game that tries to have a realistic working economy, this sandbox is more then shooting things up, ewen i as a noob realices this, what you ask for, is being able to pick and fight your targets like every other brainless MMO out there, with no realistic consequenses thats its done inside a HIGH SECURITY SPACE, im not saying you should be "safe" , but there is a big difrence, to having some kind of security, then non, wich you ask for, there is a reason why Eve is devided into three areas. high, low and null, its one thing thats defined Eve from the start, what you are asking for is Eve with null all ower, no consequence what so ewer. i think you should try use the mind you were gifted with, and think about those three areas and what they should be.

i can agree that profits in low and null should be higher, but i sort of dont think this is the problem. hearing of the profits null sec people can make, there are things that just dont add up, you have loads of big corps down in null, how about fighting them instead of whining on high sec people, many that are trying to form a corp or learn the game.

I for one, hope high sec stays as it is, or get safer, alow people in high sec create corps, build up a wealth and grow. you know eventually that might lead to those guilds will head down in low and null and give you folks down there something to shoot at, isent that what you want ?. so instead you want to shot and kill every effort people invest of trying to form build up a corp, so they have to dispand, wich leads to . honestly what your asking for is like shooting yorself in the foot with a bow and arrow ! Roll there is things that good for you, and there is things thats good for eve
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#225 - 2013-05-14 23:57:59 UTC  |  Edited by: Destiny Corrupted
Corey Fumimasa wrote:
baltec1 wrote:

We could lose every carebear and carry on just fine. They are entirely replaceable.


Carebears can say the exact same thing about PvPers. And they would also be correct. The fact is that even though we don't get along Eve is more interesting with both types of player.

Nope. See my above post.

We can produce stuff just fine without carebears, but carebears can hardly find buyers for their wares when stuff isn't getting blown up.

Miss Altiana wrote:
big post

Because if we don't interfere with high-sec industrial activities, people like Darth over there make four billion per day per character and we need to pay eleven figures just to buy a PLEX and a few Abaddons to shoot each other with.

Wake up.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

OfBalance
Caldari State
#226 - 2013-05-15 00:01:08 UTC
lol we're still pretending risk/reward applies to highsec?
rswfire
#227 - 2013-05-15 00:02:34 UTC  |  Edited by: rswfire
Destiny Corrupted wrote:
We can produce stuff just fine without carebears, but carebears can hardly find buyers for their wares when stuff isn't getting blown up.


I believe you are right about this. There are plenty of pvp'ers that have indy alts to fund their pvp chars. That said, the demand would decrease as you'd have a smaller population of players, and if the demand decreases, the cost of ships go up, and pvp could become rather expensive. I could be wrong; I'm not a market analyst...just seems to me like a plausible outcome.

Edit: I probably said this completely backward. I need sleep.
Montevius Williams
The Scope
Gallente Federation
#228 - 2013-05-15 00:03:12 UTC  |  Edited by: Montevius Williams
Destiny Corrupted wrote:
Corey Fumimasa wrote:
baltec1 wrote:

We could lose every carebear and carry on just fine. They are entirely replaceable.


Carebears can say the exact same thing about PvPers. And they would also be correct. The fact is that even though we don't get along Eve is more interesting with both types of player.

Nope. See my above post.

We can produce stuff just fine without carebears, but carebears can hardly find buyers for their wares when stuff isn't getting blown up.


Thre are more ways to make money in EVE then just building stuff you know.

As long as there are Incursions, exploration and Level 4's, carebears will be fine.

You act like if stuff isnt being built, no one is making isk. Game doest work like that.

Funny thing is, if all the PvP'ers left, people would be running level 5 missions, making even more money, getting caps blown up in the process.

Yes, we need people to blow stuff up the keep the economy going, but there are mechanics in place to make endless streams of money without the need to build stuff.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Iudicium Vastus
Doomheim
#229 - 2013-05-15 00:05:08 UTC  |  Edited by: Iudicium Vastus
You'd think from some of the reaction here, pvp has, and only can exist in the form of attacking hiseccers and new players. As if low doesn't exist. Or Null, or WH, or FW, or Duels, etc.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#230 - 2013-05-15 00:05:12 UTC  |  Edited by: Destiny Corrupted
rswfire wrote:
Destiny Corrupted wrote:
We can produce stuff just fine without carebears, but carebears can hardly find buyers for their wares when stuff isn't getting blown up.


I believe you are right about this. There are plenty of pvp'ers that have indy alts to fund their pvp chars. That said, the demand would decrease as you'd have a smaller population of players, and if the demand decreases, the cost of ships go up, and pvp could become rather expensive. I could be wrong; I'm not a market analyst...just seems to me like a plausible outcome.

The demand would also proportionally increase since there would be less people overall producing things, but either way, we'd manage.

Even if what you say turned out to be true, I remember the days when regular T2 modules cost 10-15 million ISK each and we did pvp just fine.

Montevius Williams wrote:
Funny thing is, if all the PvP'ers left, people would be running level 5 missions, making even more money, getting caps blown up in the process.

Yes, we need people to blow stuff up the keep the economy going, but there are mechanics in place to make endless streams of money without the need to build stuff.

I think it's kind of cute that you think losses from pve even begin to compare with losses from pvp. Reality check: if players like myself weren't blowing stuff up, your CNR would cost sixty billion right now, if ISK still held any value at all; much more likely some kind of barter economy would emerge instead.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

baltec1
Bat Country
Pandemic Horde
#231 - 2013-05-15 00:05:46 UTC  |  Edited by: baltec1
Corey Fumimasa wrote:
baltec1 wrote:

We could lose every carebear and carry on just fine. They are entirely replaceable.


Carebears can say the exact same thing about PvPers. And they would also be correct. The fact is that even though we don't get along Eve is more interesting with both types of player.


Actually they couldn't.

We make up the vast bulk of market sales, with us gone they would find themselves in the same posision as carebears in SWG when the NGE hit. A dead market and no challange, just a grind for more money they wont be spending. Industrialists would quit because they cant sell anything and when they go and the market disintigrates the miners, salvagers and PoCo players have no market to sell to. They also quit. WH players also leave as their market is gone making WH life unsustainable. The probers are the last to go when everyone have officer gear and their market ends up flooded with unsellable loot.

The bears running missions then have a game all to themselves with billions in their wallets and nothing to spend it on.
Andski
GoonWaffe
Goonswarm Federation
#232 - 2013-05-15 00:14:08 UTC
Montevius Williams wrote:
Funny thing is, if all the PvP'ers left, people would be running level 5 missions, making even more money, getting caps blown up in the process.


By what, rats?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Montevius Williams
The Scope
Gallente Federation
#233 - 2013-05-15 00:18:33 UTC  |  Edited by: Montevius Williams
Destiny Corrupted wrote:
rswfire wrote:
Destiny Corrupted wrote:
We can produce stuff just fine without carebears, but carebears can hardly find buyers for their wares when stuff isn't getting blown up.


I believe you are right about this. There are plenty of pvp'ers that have indy alts to fund their pvp chars. That said, the demand would decrease as you'd have a smaller population of players, and if the demand decreases, the cost of ships go up, and pvp could become rather expensive. I could be wrong; I'm not a market analyst...just seems to me like a plausible outcome.

The demand would also proportionally increase since there would be less people overall producing things, but either way, we'd manage.

Even if what you say turned out to be true, I remember the days when regular T2 modules cost 10-15 million ISK each and we did pvp just fine.

Montevius Williams wrote:
Funny thing is, if all the PvP'ers left, people would be running level 5 missions, making even more money, getting caps blown up in the process.

Yes, we need people to blow stuff up the keep the economy going, but there are mechanics in place to make endless streams of money without the need to build stuff.

I think it's kind of cute that you think losses from pve even begin to compare with losses from pvp. Reality check: if players like myself weren't blowing stuff up, your CNR would cost sixty billion right now, if ISK still held any value at all; much more likely some kind of barter economy would emerge instead.


lol that wasnt my argument but ok, carry on.

And no where in my post did I mentioned about the difference between losses in PVE and PvP. You stated that, not I. All I said was that there are ways to make money without the need to build stuff in EVE online.

If my post was unclear to you, let me know and I can clarify.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Andski
GoonWaffe
Goonswarm Federation
#234 - 2013-05-15 00:24:23 UTC
As I've said, PvP outside of suicide ganking (which has been heavily nerfed, with further nerfs being a realistic possibility) has essentially been removed from hisec. Sure, you might say that PvP between consenting entities will be there, but one side will immediately stop consenting when the deck isn't stacked in their favor.

I guess CCP should stop calling EVE a "cold harsh universe" because it's absolutely not. It's rapidly becoming another generic themepark game where players mindlessly grind into boredom, while nobody can touch them, before leaving to a game that simply does it better.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Montevius Williams
The Scope
Gallente Federation
#235 - 2013-05-15 00:24:34 UTC
Andski wrote:
Montevius Williams wrote:
Funny thing is, if all the PvP'ers left, people would be running level 5 missions, making even more money, getting caps blown up in the process.


By what, rats?


By whatever means the game allows.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Andski
GoonWaffe
Goonswarm Federation
#236 - 2013-05-15 00:27:36 UTC
Montevius Williams wrote:
By whatever means the game allows.


I understand that you decided to subscribe to a game labeled as a "cold, harsh universe" and you misinterpreted that as "a game where nobody will touch you, a cuddly carebear land." When you realized you were wrong, why didn't you head off to a game more suited for you than the polar opposite of what you were expecting, instead opting to try to ruin the game for those of us who actually enjoy it the way it is?

EVE can't survive on people like you. It'd be dead within months, just like SWG.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Montevius Williams
The Scope
Gallente Federation
#237 - 2013-05-15 00:34:37 UTC
Andski wrote:
Montevius Williams wrote:
By whatever means the game allows.


I understand that you decided to subscribe to a game labeled as a "cold, harsh universe" and you misinterpreted that as "a game where nobody will touch you, a cuddly carebear land." When you realized you were wrong, why didn't you head off to a game more suited for you than the polar opposite of what you were expecting, instead opting to try to ruin the game for those of us who actually enjoy it the way it is?

EVE can't survive on people like you. It'd be dead within months, just like SWG.


There is Nothing is my statement to be misinterperted as EVE being a "cuddly carebear land". Re-Read my ******* post and try again.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

GreenSeed
#238 - 2013-05-15 00:41:38 UTC
Andski wrote:
As I've said, PvP outside of suicide ganking (which has been heavily nerfed, with further nerfs being a realistic possibility) has essentially been removed from hisec. Sure, you might say that PvP between consenting entities will be there, but one side will immediately stop consenting when the deck isn't stacked in their favor.

I guess CCP should stop calling EVE a "cold harsh universe" because it's absolutely not. It's rapidly becoming another generic themepark game where players mindlessly grind into boredom, while nobody can touch them, before leaving to a game that simply does it better.


did you just drew a "eve is dying" conclusion out of the removal of a waiting time that was nothing but a nuisance?

if a corp got wardecced they just call it a day and drop corp, in the event they decided not to fight. now they can just drop corp and be done with it.

how is that different from before? they still have assets they need to evacuate, and they still have 24 hrs of warning to do so.

how is having to spin ships for 24 hrs, then going back to whatever they were doing is different from not spinning ships for 24 hrs?


is your argument really going to be " well if they don't want to fight, they they must take a 24hr time out", because if it is so, then its really stupid. sorry, i want to be on your side, because i agree that corp hopping sucks, but if they fight is has to be because they want to. not because some overly contrived set of rules forced them to.


Andski
GoonWaffe
Goonswarm Federation
#239 - 2013-05-15 00:43:37 UTC
Well goddamn by that logic I guess we should also eliminate skill training, ISK and minerals from the game and simply get everything we could possibly want through the push of a button, because whether you train a character for two years and grind up 100b ISK to get a titan or simply push a button and get a titan, the end result is still the same!

Really, your logic is infallible

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

OfBalance
Caldari State
#240 - 2013-05-15 00:45:50 UTC
I have to concur. Of all the things to get a hernia over: highsec pvp isnt' what I'd pick. Non-consentual pvp in empire has never required a wardec and that's the cold harsh wonder of EVE. The day you legitimately need a wardec to grief anyone in empire space is the day EVE dies.