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Player Features and Ideas Discussion

 
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ECM Modules change to 1 module per enemy ship

Author
MaraudR73
School of Applied Knowledge
Caldari State
#1 - 2011-11-03 17:55:16 UTC  |  Edited by: MaraudR73
CCP Claims to make small gang warfare and solo pvp more viable.
So I have an idea.
I am doing a lot of solo/small gang pvp and the thing is, whenever opponents bring 1 Facon or Blackbird. I am permajammed for the rest of the fight.

I know its chance based but if I am solo in my ship and a Falcon puts like 5 or 6 Modules on me. It has 6x the 80% of jamming me chance.

ECM ships are overpowered when it comes to solo/small gang pvp.

So my suggestion is: make it so that you can put only 1 ECM module on an enemy ship. (Meaning you can still Jam 6 ships, but you can only put 1 jammer on each ships wich still makes the Falcon VERY powerfull)

This way it doesnt make a difference for big gang fights (since you will spread your modules) but it does for solo pvp.
ScarredEye
Aliastra
Gallente Federation
#2 - 2011-11-03 18:00:13 UTC
It could work, of course would change a ton of things, and make the whole of caldari militia pissed. :)
Crazy ki113r
Wolf Pack Aquisition and Consulting
#3 - 2011-11-03 18:13:16 UTC
if this happens i will cry with tears of joy
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#4 - 2011-11-03 18:21:14 UTC
Sooo because you cant adapt and choose to die you want to turn blackbirds,falcons,rooks and widows into worthless ships.

Heres some tips for your iddy biddy pirates that cant adapt so you choose to die and cry.

Fit ECCM (they miss a cycle you burn towards them and either make them warp off or kill them)

Buy those sensor strength implants

WARP OFF if your jammed and you can warp DO IT then remember to come back while you cry about there falcon

Have your gang run with a EOS are astarte with the sensor integrity ganglink (will prolly be very good after the blaster buff)
De'Veldrin
Republic University
Minmatar Republic
#5 - 2011-11-03 18:33:56 UTC
TrollFace TrololMcFluf wrote:
Sooo because you cant adapt and choose to die you want to turn blackbirds,falcons,rooks and widows into worthless ships.

Heres some tips for your iddy biddy pirates that cant adapt so you choose to die and cry.

Fit ECCM (they miss a cycle you burn towards them and either make them warp off or kill them)

Buy those sensor strength implants

WARP OFF if your jammed and you can warp DO IT then remember to come back while you cry about there falcon

Have your gang run with a EOS are astarte with the sensor integrity ganglink (will prolly be very good after the blaster buff)


To this list I will add:

Fly with your own jammer ship. Then they tend to cancel each other out and you can get on with the business of killing the other team.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Callic Veratar
#6 - 2011-11-03 18:38:12 UTC
I agree, if we also only allow 1 gun module, 1 tank module, and 1 cap module.
MaraudR73
School of Applied Knowledge
Caldari State
#7 - 2011-11-03 22:20:49 UTC  |  Edited by: MaraudR73
Callic Veratar wrote:
I agree, if we also only allow 1 gun module, 1 tank module, and 1 cap module.



Did you even READ the post??

It doesnt change ANYTHING for big fleet engagements since the Jamming ship will spread his modules and will put 1 module on each ship anyway :)

The changes will only affect solo players that will have a little bit more chance not getting perma-jammed with 6 jammers on him.

And as the Trolling guy said: "just warp off" thats hard to do when youre engaged in a fight and tackled. and if Falcon then uncloaks you have no chance of getting out. some people in here obviously havent got any pvp experience.
MaraudR73
School of Applied Knowledge
Caldari State
#8 - 2011-11-03 22:32:11 UTC
TrollFace TrololMcFluf wrote:
Sooo because you cant adapt and choose to die you want to turn blackbirds,falcons,rooks and widows into worthless ships.

Heres some tips for your iddy biddy pirates that cant adapt so you choose to die and cry.

Fit ECCM (they miss a cycle you burn towards them and either make them warp off or kill them)

Buy those sensor strength implants

WARP OFF if your jammed and you can warp DO IT then remember to come back while you cry about there falcon

Have your gang run with a EOS are astarte with the sensor integrity ganglink (will prolly be very good after the blaster buff)



You obviously didnt read my post very well....

If I fit ECCM on my ship, ALL 6 of his jammer must miss a cycle before he looses Jam on me. chance that such a thing will happen is ZERO.....

The Jamming ships wont be worthless, as they can still jam MULTIPLE ships, so for Solo Ships its better and for GANGS it doesnt matter at all since Falcons will SPREAD their Modules anyway.

TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#9 - 2011-11-04 00:20:23 UTC  |  Edited by: TrollFace TrololMcFluf
MaraudR73 wrote:
TrollFace TrololMcFluf wrote:
Sooo because you cant adapt and choose to die you want to turn blackbirds,falcons,rooks and widows into worthless ships.

Heres some tips for your iddy biddy pirates that cant adapt so you choose to die and cry.

Fit ECCM (they miss a cycle you burn towards them and either make them warp off or kill them)

Buy those sensor strength implants

WARP OFF if your jammed and you can warp DO IT then remember to come back while you cry about there falcon

Have your gang run with a EOS are astarte with the sensor integrity ganglink (will prolly be very good after the blaster buff)



You obviously didnt read my post very well....

If I fit ECCM on my ship, ALL 6 of his jammer must miss a cycle before he looses Jam on me. chance that such a thing will happen is ZERO.....

The Jamming ships wont be worthless, as they can still jam MULTIPLE ships, so for Solo Ships its better and for GANGS it doesnt matter at all since Falcons will SPREAD their Modules anyway.



so this is either a blob whine because no smart falcon pilot puts 6 ECM mods on a single target or a ECM whine because your too pig headed to adapt

So whine and winge more you pathetic little car....no wait your below a carebear your not even a mining carebear your just a winger

PS. most solo players are smart enough to judge the situation and not engage if they think a falcon/ecm boat is around and they will be blobbed as i said adapt or die and cry
Markarian Aurelius
Caldari Provisions
Caldari State
#10 - 2011-11-04 00:26:37 UTC  |  Edited by: Markarian Aurelius
MaraudR73 wrote:
CCP Claims to make small gang warfare and solo pvp more viable.
So I have an idea.
I am doing a lot of solo/small gang pvp and the thing is, whenever opponents bring 1 Facon or Blackbird. I am permajammed for the rest of the fight.

I know its chance based but if I am solo in my ship and a Falcon puts like 5 or 6 Modules on me. It has 6x the 80% of jamming me chance.

ECM ships are overpowered when it comes to solo/small gang pvp.

So my suggestion is: make it so that you can put only 1 ECM module on an enemy ship. (Meaning you can still Jam 6 ships, but you can only put 1 jammer on each ships wich still makes the Falcon VERY powerfull)

This way it doesnt make a difference for big gang fights (since you will spread your modules) but it does for solo pvp.


Don't ask for ECM nerfs just because it doesn't suit the way you want to play (eg: solo). If it's not ECM's, it's going to be "CCP, make it so that only 1 ship can attack me at a time when I'm flying solo.

Adjust. Be more careful when flying solo and accept the added risk. This isn't "Hello Kitty Online", it's Eve, and it's friggen harsh. Also, carry your own ECM drones so you try to jam out the Falcon, or send your Warrior II's after it immediately when you see it on grid. Easy.
Nezumiiro Noneko
Alternative Enterprises
#11 - 2011-11-04 05:43:20 UTC  |  Edited by: Nezumiiro Noneko
MaraudR73I wrote:
know its chance based but if I am solo in my ship and a Falcon puts like 5 or 6 Modules on me. It has 6x the 80% of jamming me chance..



what falcon pilots have you come across that blast you with 6 ecm at once? Your average falcon is rainbow fit and tmost will have 1 racial and 1 omni (or will double up 1 race, me I like 2 ladar or gravi for drakes and canes since they aren't rare to see flying around))...you'd get 2 ecms. Getting hit by 6 ecm....4 of them aren't doing a damn thing to you.

Which means that falcon probably has a corp that has kb's that track mod use so they are ho'ing mod use points. I cna blast a gallanente jammer at a drake all day long, won't do ****. If that kb feature turned on though and f its that granular.....I earn me gallante jam mod points. This trick is also why I pointed, scrammed and painted everything. even pos mods lol. well that and looking at pos for a bit, may as well get the effects of the stuff to spice up the view lol.
MaraudR73
School of Applied Knowledge
Caldari State
#12 - 2011-11-04 17:52:59 UTC
Ok, so this forum is full of Trolls.
Dont even know why I bothered posting an idea in the Features and Ideas Forum.
Have fun Trolling o7