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"The Cliff"

Author
Rain Tridesdale
Pator Tech School
Minmatar Republic
#1 - 2013-05-11 05:56:34 UTC
So as my 21 day trial is coming to an end, and having done all the career quests, I find myself at the infamous 'cliff."

Now that there are no real 'quests" I find myself with total freedom, almost too much so.

Now I am not going to ask you what I should do, as you are not me and could not possible know what I like and how my mind works.

I will instead ask for/where i can find guidance on picking a path and getting started on it.

Thanks in advance for the help,

Rain
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2013-05-11 06:03:34 UTC  |  Edited by: Tau Cabalander
If I was in your position, I'd start applying to corps, like Brave Newbies or the venerable EVE University and their PvP division.

Faction warfare can also be interesting, and corps like FWeddit come to mind.

http://wiki.eveonline.com/en/wiki/Educational_organizations
Tank Talbot
Imperial Academy
Amarr Empire
#3 - 2013-05-11 06:08:34 UTC
The EVE UNI Wiki provides an overview that can be of help to you. ISK the guide goes into some depth about various professions.
Jonah Gravenstein
Machiavellian Space Bastards
#4 - 2013-05-11 07:11:14 UTC  |  Edited by: Jonah Gravenstein
What to do next covers pretty much everything you can do in Eve, it all depends on your preferences.

Mission running while lucrative gets repetitive and boring after a while, miners are at the bottom of the foodchain, industry and trade can be extremely lucrative, but it takes a certain mindset to be successful at it.

PvP is something I think everybody should try for at least a month, it can be both challenging and fun, even if you don't enjoy it and decide to something else, you'll learn some valuable lessons about avoidance of it and game mechanics. Brave Newbies or Red vs Blue would probably be a good way to dip your toes into it on a small budget.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2013-05-11 07:30:04 UTC
Use all of the above links.

But most important...what do you expect from a game?

Do you expect nice fights against other player?
Do you expect relaxing time?

And in any other game on the market, what is your "playstyle"?

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Nicolai Serkanner
Incredible.
Brave Collective
#6 - 2013-05-11 09:24:57 UTC
Tau Cabalander wrote:
If I was in your position, I'd start applying to corps, like Brave Newbies or the venerable EVE University and their PvP division.

Faction warfare can also be interesting, and corps like FWeddit come to mind.

http://wiki.eveonline.com/en/wiki/Educational_organizations


I second this.
Cipher7
Sebiestor Tribe
Minmatar Republic
#7 - 2013-05-11 12:17:23 UTC
My advice is to get a well-rounded education in EvE.

1. Take 2-3 PvP classes (Agony Unleashed, Brave Newbies, Eve Uni, OUCH, etc)
2. Join 2 big mining ops.
3. Earmark 1 million isk and start trading, see how much you can make (or lose) in 1 week.
4. Do 2-3 hauler contracts in hisec, do 1 in lowsec (if you can find one without a huge collateral)
5. Try planetary interaction in hisec
6. Try exploring in hisec
7. Try ninja salvaging
8. Try living in 0.0 for 3 days (Providence region)
9. Go to amamake in an insured cruiser until you either kill something or lose your ship.

Plenty of ideas for an eve "bucket list" the problem is most people are more focused on money (l4's) than having actual experiences.

To do all of the above (and fail miserably) will cost /maybe/ 50 mil isk.
To do all of the above (and succeed) can actually turn a very nice profit.

Win or lose at least you tried alot of things and had fun.
Shao Huang
University of Caille
Gallente Federation
#8 - 2013-05-11 19:40:30 UTC  |  Edited by: Shao Huang
Noobs eye view...

  • What should I do?
  • What do you want?
  • Distinguish wants from needs. (Hint: in EVE everything is a want until you make it a need. Making something a need through suspension of disbelief makes the game more immersive and evocative, but don't forget that you did that or why.)

  • Distinguishing wants and needs requires that you answer the question:
  • Who am I (in EVE)?
  • Why am I here?

  • You can do this explicitly, or implicitly. I recommend explicitly since implicitly usually means that the answers will be circumstantially dictated, often by other players. You might not like those answers.

    To really answer all this you will either have to generate a narrative (story line) or choose to participate in an already existing narrative. This results in all your individual actions and transactions (such as the inclusive list in the post above this) being contextualized and so having self-generated or shared meaning, including 'fun', purpose, etc. This can take the form of a 'goal', a series of 'goals', an overarching vision or just a story form you like. Often you will need an 'enemy/antagonist'. Take some time in determining who they are and why, if you decide on that form. The missions give you a fixed 'enemy'. Less opportunity for narrative than player interaction. Some people may like that, for whatever reasons. Same with having ISK as the context for your game. Remember that such enmity in the context of something like EVE is actually a collaborative effort. You are the protagonist of your own story. You then have a dance between immersing in the story and remembering that you are authoring, or attemtping to author the story.

    Maybe research 'monomyth' or 'The Hero With a Thousand Faces' for tips. You can find some basic heroic story structures if you look up those things. Application can range from the very humble to the flagrantly grandiose in EVE.

    The only narrative I would steer away from is that of victim, in which you confuse wants and needs and fail to recognize that you are fully in control of your own narrative, within the structure of the EVErse. Some people may like this narrative, but it usually results in the game sucking for them, though it may contribute greatly to some other player's narrative. Usually you can recognize the victim narrative as someone blaming someone else for the quality of their game experience, coupled with no sense of their own agency in that matter or ability to do anything about it. Rage, tears, etc. Unless you are playing in order to have a place to be victimized, enraged and have other people relish your suffering and tears, dont do that narrative. This is distinct from narratives in which you have been wronged or are oppressed and actively participate in that, righting the wrong, etc.

    I have made this a very explicit description. Making it explicit in this way is just un-fun for some people who may just want to play a game wherein the narrative is given to them in some way, or really want to ignore their own participation in the generation of narrative for whatever reason. I don't think EVE is the best game for people with those interests.

    Private sig. Do not read.

    OfBalance
    Caldari State
    #9 - 2013-05-11 21:27:46 UTC
    Rain Tridesdale wrote:
    I find myself with total freedom, almost too much so.


    The side-effects of gaming tradition which dictates hands must be held always.

    EVE won't hold your hand, but you'll find the experience much more enjoyable (relative to a non-sandbox MMO) when you stand on your own. Read guides, forums, and blogs, and join a corp of helpful/like-minded players. You write the story from here on out.
    Rain Tridesdale
    Pator Tech School
    Minmatar Republic
    #10 - 2013-05-12 01:31:16 UTC
    Shao Huang wrote:
    Noobs eye view...

  • What should I do?
  • What do you want?
  • Distinguish wants from needs. (Hint: in EVE everything is a want until you make it a need. Making something a need through suspension of disbelief makes the game more immersive and evocative, but don't forget that you did that or why.)

  • Distinguishing wants and needs requires that you answer the question:
  • Who am I (in EVE)?
  • Why am I here?

  • You can do this explicitly, or implicitly. I recommend explicitly since implicitly usually means that the answers will be circumstantially dictated, often by other players. You might not like those answers.

    To really answer all this you will either have to generate a narrative (story line) or choose to participate in an already existing narrative. This results in all your individual actions and transactions (such as the inclusive list in the post above this) being contextualized and so having self-generated or shared meaning, including 'fun', purpose, etc. This can take the form of a 'goal', a series of 'goals', an overarching vision or just a story form you like. Often you will need an 'enemy/antagonist'. Take some time in determining who they are and why, if you decide on that form. The missions give you a fixed 'enemy'. Less opportunity for narrative than player interaction. Some people may like that, for whatever reasons. Same with having ISK as the context for your game. Remember that such enmity in the context of something like EVE is actually a collaborative effort. You are the protagonist of your own story. You then have a dance between immersing in the story and remembering that you are authoring, or attemtping to author the story.

    Maybe research 'monomyth' or 'The Hero With a Thousand Faces' for tips. You can find some basic heroic story structures if you look up those things. Application can range from the very humble to the flagrantly grandiose in EVE.

    The only narrative I would steer away from is that of victim, in which you confuse wants and needs and fail to recognize that you are fully in control of your own narrative, within the structure of the EVErse. Some people may like this narrative, but it usually results in the game sucking for them, though it may contribute greatly to some other player's narrative. Usually you can recognize the victim narrative as someone blaming someone else for the quality of their game experience, coupled with no sense of their own agency in that matter or ability to do anything about it. Rage, tears, etc. Unless you are playing in order to have a place to be victimized, enraged and have other people relish your suffering and tears, dont do that narrative. This is distinct from narratives in which you have been wronged or are oppressed and actively participate in that, righting the wrong, etc.

    I have made this a very explicit description. Making it explicit in this way is just un-fun for some people who may just want to play a game wherein the narrative is given to them in some way, or really want to ignore their own participation in the generation of narrative for whatever reason. I don't think EVE is the best game for people with those interests.


    "Cipher7" wrote:
    My advice is to get a well-rounded education in EvE.

    1. Take 2-3 PvP classes (Agony Unleashed, Brave Newbies, Eve Uni, OUCH, etc)
    2. Join 2 big mining ops.
    3. Earmark 1 million isk and start trading, see how much you can make (or lose) in 1 week.
    4. Do 2-3 hauler contracts in hisec, do 1 in lowsec (if you can find one without a huge collateral)
    5. Try planetary interaction in hisec
    6. Try exploring in hisec
    7. Try ninja salvaging
    8. Try living in 0.0 for 3 days (Providence region)
    9. Go to amamake in an insured cruiser until you either kill something or lose your ship.

    Plenty of ideas for an eve "bucket list" the problem is most people are more focused on money (l4's) than having actual experiences.

    To do all of the above (and fail miserably) will cost /maybe/ 50 mil isk.
    To do all of the above (and succeed) can actually turn a very nice profit.

    Win or lose at least you tried alot of things and had fun.


    Thank you two, as well as everyone else for your helpful guidance.

    I have a inkling of where I want my characters narrative to take me, now its just a matter of getting there.
    Mallak Azaria
    Caldari Provisions
    Caldari State
    #11 - 2013-05-12 15:49:48 UTC
    Be my mining slave.

    This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

    Shao Huang
    University of Caille
    Gallente Federation
    #12 - 2013-05-12 16:46:59 UTC  |  Edited by: Shao Huang
    Mallak Azaria wrote:
    Be my mining slave.


    I will happily be your mining slave. I will need... Let's see... Fitted ships, probably including an Orca, once i can fly it. Definitely need protection, since I am also just a slave, i.e. property and you can't really expect me to protect myself. I will definitely need more or less constant supervision and direction. "Master, would you prefer that I now mine this Veldspar asteroid or that one?" You can hardly expect me to make such difficult determinations on my own, can you? I won't take any of the ore that I mine... Cuz again... Slave and all. You have to feed and clothe slaves, so the ships are a must. Once you have given me the ships you will need to protect your own interests, since I will not. As a slave if I find that you do not protect your property (me, right?) of course I simply won't work, until I deem it safe or see that you are making some effort to do so. Of course you could attempt to force me to work, though given that i also happen to be an immortal slave that feels no pain, and cant be threatened it would be interesting to see how that would work. I am willing to give it a shot though. Since I am not actually an individual, but just another thing, I will need to be in your corp, so when I am war decced you are war decced. You can't war dec a thing after all...

    True I might actually hunt for gankers... And be generally offensive in your name... That can happen in the whole property-human confusion.

    My bio will probably read:

    SLAVE. PROPERTY OF MALLAK AZARIA. (CORP NAME) ALL TRESSPASSERS WILL BE RELENTLESSLY PROSECUTED.

    I think I will start by tooling around looking for NO Agents and harassing them. After that, before leaving high sec in my enslaved mining efforts I am likely to see if I can get some help from any BU's I can find. After that I might do an assessment of the places most dangerous to you to take your mining ships... Of course, since you or your representatives, foremen and such, will have to always be present when I am mining you could direct me to locations of your choosing. I might get lost though.

    Oh... Of course I am an untrained slave. I have some basic mining and am willing to train up some more, but as a slave and all that might go kinda slowly.

    I think this would be good fun. I am just attempting to start my EVE career and i think Slave would really fill out my long term resume. Please get back to me if you are interested.

    Private sig. Do not read.

    Mallak Azaria
    Caldari Provisions
    Caldari State
    #13 - 2013-05-12 21:57:21 UTC
    Shao Huang wrote:
    Mallak Azaria wrote:
    Be my mining slave.


    I will happily be your mining slave. I will need... Let's see... Fitted ships, probably including an Orca, once i can fly it. Definitely need protection, since I am also just a slave, i.e. property and you can't really expect me to protect myself. I will definitely need more or less constant supervision and direction. "Master, would you prefer that I now mine this Veldspar asteroid or that one?" You can hardly expect me to make such difficult determinations on my own, can you? I won't take any of the ore that I mine... Cuz again... Slave and all. You have to feed and clothe slaves, so the ships are a must. Once you have given me the ships you will need to protect your own interests, since I will not. As a slave if I find that you do not protect your property (me, right?) of course I simply won't work, until I deem it safe or see that you are making some effort to do so. Of course you could attempt to force me to work, though given that i also happen to be an immortal slave that feels no pain, and cant be threatened it would be interesting to see how that would work. I am willing to give it a shot though. Since I am not actually an individual, but just another thing, I will need to be in your corp, so when I am war decced you are war decced. You can't war dec a thing after all...

    True I might actually hunt for gankers... And be generally offensive in your name... That can happen in the whole property-human confusion.

    My bio will probably read:

    SLAVE. PROPERTY OF MALLAK AZARIA. (CORP NAME) ALL TRESSPASSERS WILL BE RELENTLESSLY PROSECUTED.

    I think I will start by tooling around looking for NO Agents and harassing them. After that, before leaving high sec in my enslaved mining efforts I am likely to see if I can get some help from any BU's I can find. After that I might do an assessment of the places most dangerous to you to take your mining ships... Of course, since you or your representatives, foremen and such, will have to always be present when I am mining you could direct me to locations of your choosing. I might get lost though.

    Oh... Of course I am an untrained slave. I have some basic mining and am willing to train up some more, but as a slave and all that might go kinda slowly.

    I think this would be good fun. I am just attempting to start my EVE career and i think Slave would really fill out my long term resume. Please get back to me if you are interested.


    You seem to have mixed up slave with indentured servant.

    This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

    Shao Huang
    University of Caille
    Gallente Federation
    #14 - 2013-05-12 23:28:01 UTC
    Mallak Azaria wrote:

    You seem to have mixed up slave with indentured servant.

    I don't think so, though I understand the confusion. I think it may arise from the term 'mining slave.'

    Indentured servitude implies debt. There is no debt here. I don't need or want anything you own or can give me, the reality or illusion of which is the basis for indentured servitude. Presumably you have some unmet need regarding mining, as well as whatever else might be involved for you. That is a common condition for enslavement.

    There is always a cost associated with slavery, unless you plan on your slave dying from thirst, hunger, or elements within 3 days or so, which I would consider more of a condition of imprisonment, or perhaps the sort of Greek model of execution we see in Antigone. EVE is difficult because of course I am an immortal and judging by the lack of fast food joints surrounding popular gates, apparently I do not eat. I was then just trying to map the equivalent of such demands associated with slavery into the context of a 'mining slave' in EVE. I apparently I don't do so well in the short term when exposed to EVE's version of vacuum, for instance.

    Another way I could have gone is to suggest that you pay my monthly sub, but that seems extravagant. So, short of you having to pay my sub as a proxy for the subsistence requirement, I translated to the 'needs' associated with the activity set you suggested, and I feel I was quite generous. As a slave I will own nothing, except perhaps my pod and basic clone. This would mean, taken seriously, that if you wanted to have me train a skill you would need to buy the skill book, etc. If you did not want me to lose that skill, you would need to upgrade my clone. I tacitly offere to handle those requirements. I merely suggested ships, and that it then might be wise for you to protect your investment, which at that point also includes me to some extent, though of course the ships, ore, etc. are more important. Of course such protection and direction would be up to you, but I would likely not serve my purpose very well, for very long in the absence of those.

    The real difficulty is the immortality bit. Since you can't actually force me to do anything you will have to get creative about the terms of my enslavement. I am wired by the game structure to be a stoic slave as we see in the case of Epictetus.

    If for instance, you were to insist that I provide my own ships, you are then thinking of some sort of business venture, in which I make an investment. With what? As a slave I own nothing. Slavery as an institution in the ancient and modern world are quite different. In the ancient world your status as a slave was considered fate, and was not generally considered a statement having anything at all to do with your 'humanity'', though there are some notable exceptions. Mostly this had to do with 'fortunes' of war, such as we see in the failed Sicilian campaign by the Athenians. The primary distinction had to do with citizenship, not humanity. Slavery in the modern world became something else altogether.

    It would be hard to emulate the ancient version, though possible maybe. Probably easier at the level of factions who have territorial 'subsistence needs' with which they are identified. The modern version is 'easier' to emulate at the level of individual, since it reduces the human being to an object, having market value. Usually a whole host of other attributions are made, presumably to justify the action, though probably believed.

    The slavery meme is already included in the game in the Amarr isn't it? Or maybe... You know, a narrative where noobies join and everything, including purpose is provided for them by some larger more established entity, say an individual or even a coalition, in a way that requires investment from the entity to maintain and serves its interests. It would be possible to build all sorts of rhetoric surrounding such an exchange so the people involved did not realize their enslavement, I suppose, and maybe even fought to keep it that way. Personally I think it would be more fun to just go around branded as slave, generating much enjoyable player content.

    You could probably enslave a PvP pilot to protect your enslaved mining investment, or hire a foreman if you can't be bothered to do it yourself. More risk and investment of course. Maybe greater return, maybe not.

    You said 'miming slave.' I thought, 'what would be needed for that'? I like my proposal and think it would be great fun for everyone involved. I doubt it would be very profitable from an ISK point of view. It might be highly profitable from the standpoint of 'fun'. Certainly for me, anything I might manage to do in EVE I will have started as a lowly slave. Can't beat that for narrative really. Clearly you have a different model in mind. Perhaps you could share your alternative model for how this would work? I am quite serious about the offer, btw, though the details need to be made clear. I should say, I am likely to be a troublesome slave. Might be better to get someone who is not aware of having chosen their condition all in all. I am not trying to argue with you about this. i am taking you up on your offer. Let me know.

    Private sig. Do not read.

    dark heartt
    #15 - 2013-05-13 01:27:57 UTC
    What the hell happened in this thread?
    Tank Talbot
    Imperial Academy
    Amarr Empire
    #16 - 2013-05-13 01:30:42 UTC  |  Edited by: Tank Talbot
    dark heartt wrote:
    What the hell happened in this thread?


    Cocane. It's a helluva drug...
    Shao Huang
    University of Caille
    Gallente Federation
    #17 - 2013-05-13 01:47:46 UTC
    A offer was made. I have responded in the spirit of the thread, though admittedly that may be difficult to see and not something with which everyone would agree. What?

    No substances were used or animals hurt in the generation of these posts.

    Private sig. Do not read.

    Rain Tridesdale
    Pator Tech School
    Minmatar Republic
    #18 - 2013-05-13 01:58:10 UTC
    back to the topic at hand...


    Is it possible, or rather, feasible to play a "Robbin Hood" type character?

    i.e Pirate-ing / taking from the selfish richer players and using it to help out new players?

    Or would it be too difficult to pirate the big boys right up front?
    Vimsy Vortis
    Shoulda Checked Local
    Break-A-Wish Foundation
    #19 - 2013-05-13 03:46:10 UTC
    Rain Tridesdale wrote:
    back to the topic at hand...


    Is it possible, or rather, feasible to play a "Robbin Hood" type character?

    i.e Pirate-ing / taking from the selfish richer players and using it to help out new players?

    Or would it be too difficult to pirate the big boys right up front?


    You know how when you're flying around in highsec you often see people in expensive faction battleships running missions? Or a big fleet of orca boosted exhumers sucking the rocks out from under newbies in ventures? Those folks tend to be just about the most self-interested people in the entire game, they dedicate almost all of their play time to generating wealth for themselves with no other goal than making the number in their wallet increase. If you want to go after some selfish dudes with money they aren't putting to use those are your targets right there.

    The actual part where you blow them up (if explosions is what you're going for) won't be the hard part, these kinds of dudes are typically pretty clueless about PVP and if you fly an appropriate ship you won't have too much trouble (A 2 million SP character in an armor typhoon with torpedoes can do amazing things).

    The two difficult parts are identifying opportunities to either blow people up and steal their expensive loot or rob the ever living crap out of them and then in the case of the latter creating a situation where you can shoot them without being blown up by concord.

    Mission runners are some of the best examples of people that do nothing but generate income for themselves and they often fly incredibly expensive ships that can drop billions in modules. If you're out to blow up a single person those should be your target, you will need an appropriate combat ship for that though. Wormhole corps offer some of the best opportunities for robbery, as they live in POS towers and their members are often afforded the roles to access the extremely expensive assets that tend stored in them, you would of course need a decent knowledge of scanning and wormhole mechanics as well as something to get the goods out in.

    Also never sympathize with the target. Even when you're on teamspeak with them and they're pleading for you to let them go. They should have thought about the consequences before they decided to never do anything for anyone.
    Rain Tridesdale
    Pator Tech School
    Minmatar Republic
    #20 - 2013-05-13 03:57:26 UTC
    Vimsy Vortis wrote:
    Rain Tridesdale wrote:
    back to the topic at hand...


    Is it possible, or rather, feasible to play a "Robbin Hood" type character?

    i.e Pirate-ing / taking from the selfish richer players and using it to help out new players?

    Or would it be too difficult to pirate the big boys right up front?


    You know how when you're flying around in highsec you often see people in expensive faction battleships running missions? Or a big fleet of orca boosted exhumers sucking the rocks out from under newbies in ventures? Those folks tend to be just about the most self-interested people in the entire game, they dedicate almost all of their play time to generating wealth for themselves with no other goal than making the number in their wallet increase. If you want to go after some selfish dudes with money they aren't putting to use those are your targets right there.

    The actual part where you blow them up (if explosions is what you're going for) won't be the hard part, these kinds of dudes are typically pretty clueless about PVP and if you fly an appropriate ship you won't have too much trouble (A 2 million SP character in an armor typhoon with torpedoes can do amazing things).

    The two difficult parts are identifying opportunities to either blow people up and steal their expensive loot or rob the ever living crap out of them and then in the case of the latter creating a situation where you can shoot them without being blown up by concord.

    Mission runners are some of the best examples of people that do nothing but generate income for themselves and they often fly incredibly expensive ships that can drop billions in modules. If you're out to blow up a single person those should be your target, you will need an appropriate combat ship for that though. Wormhole corps offer some of the best opportunities for robbery, as they live in POS towers and their members are often afforded the roles to access the extremely expensive assets that tend stored in them, you would of course need a decent knowledge of scanning and wormhole mechanics as well as something to get the goods out in.

    Also never sympathize with the target. Even when you're on teamspeak with them and they're pleading for you to let them go. They should have thought about the consequences before they decided to never do anything for anyone.

    Thanks, this is pretty much exactly what I had in mind!

    and worry not, I shan't sympathize with the targets.
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