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Player Features and Ideas Discussion

 
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A Requested Skill: Infomorph Recovery

First post
Author
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#1 - 2011-11-01 16:20:00 UTC  |  Edited by: Sentient Blade
Infomorph psychology currently allows you to install one additional jump clone per level where ever you please, subject to standing.

However, once you jump to it you have 24 hours before you are able to jump again - and if you are jumping into an empty clone for combat or the likes, this can result in a not insignificant loss of skill training through lack of implants, or just being stuck in a part of space where you don't really want to spend an extended period, being bored to death on your main character.

How about another skill that decreases the time it takes you to "recover" from using a jump clone - and knocks off 3 hours per level off the time you have to spend?

Or just reduce the timer to 6 / 12 hours. More jump cloning means more people willing to "jump" into combat without having to sit on their arses for 20 hours after the op is done. Which I know is a big turn off for a lot of people when they head into null.

After all - my pod can explode half a dozen times within an hour - and so long as I keep my clone up to date it does me no harm. So why not drastically cut the next-jump timer too.

Thoughts?
Xercodo
Cruor Angelicus
#2 - 2011-11-01 16:21:56 UTC
yay for flexibility ( ' ')-b

The Drake is a Lie

Ana Vyr
Vyral Technologies
#3 - 2011-11-01 16:22:02 UTC
That works for me, but i bet there's a rebuttal coming along any second now that this idea breaks the game somehow.
JTS III
Deep Core Mining Inc.
Caldari State
#4 - 2011-11-01 16:32:30 UTC  |  Edited by: JTS III
Good idea!


+1
MNagy
Yo-Mama
#5 - 2011-11-01 16:46:26 UTC
I like your idea...

I can be the first to point out a negative effect:

I am suspecting that the reason there is a 24 hour counter is so you cannot escape pvp.

Example: (in its simplest terms)....
You gank / pew pew someone and their pod gets away and they get in thier pvp ship and come back to you.
Their corp is closing in too to try to catch you.
However you dock up and jump clone 25 jumps away and wave goodbye.
Now they fly all the way to meet up with you and you jump another 25 away.

At least now - a corp has a chance to catch up to you and chase you down.



RaTTuS
BIG
#6 - 2011-11-01 16:52:21 UTC
the amount of times this has been suggested can be written in a very large book...

the ability to reduce the amount of time by 1hr / level would help - no need to more would help those with 24hr play windows

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Hershman
Creepers Corporation
#7 - 2011-11-01 16:52:50 UTC
That's a very intuitive look at an old dreary mechanic, it's dynamic, I like it Big smile

If it's to be added, however it must be considered the consequences on TimeZone warfare.

Some factions have to travel great distances to reach a POS at the correct cycle time, and this could potentially remove that vital barrier.

Good, but needs discretion and moderation.

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#8 - 2011-11-01 16:58:26 UTC
MNagy wrote:
You gank / pew pew someone and their pod gets away and they get in thier pvp ship and come back to you.
Their corp is closing in too to try to catch you.


I would consider this occurrence to be a rare one.

However, for the sake of being thorough; prevent JCs being used while under an aggression timer.
Tippia
Sunshine and Lollipops
#9 - 2011-11-01 17:03:30 UTC  |  Edited by: Tippia
10k (or, more realistically, 4k) is pretty insignificant…

And anyway, a reduction to 23h to make it an actual once-per-day thing, rather than a silly fence-post error, is enough to make a worth-while change. Cutting the timer down by 12-15h makes it quite a bit too cheap and convenient.
Lord Ryan
True Xero
#10 - 2011-11-01 17:05:38 UTC
+1

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Barakkus
#11 - 2011-11-01 17:11:35 UTC
I would like to be able to jump between appropriate clones for the task at hand more than once every 24 hours personally.

http://youtu.be/yytbDZrw1jc

CCP Phantom
C C P
C C P Alliance
#12 - 2011-11-01 17:22:24 UTC
Moved from General Discussion.

CCP Phantom - Senior Community Developer

Obsidiana
Atrament Inc.
#13 - 2011-11-01 17:53:43 UTC  |  Edited by: Obsidiana
CCP Phantom wrote:
Moved from General Discussion.
I know you know you wanted to give it a +1. >;]

My argument for it is this:

This is a feature that a lot of people want. An hour a day, a percentage of the day, 3 hours a day... the 24hr wait time is a bother. It makes it hard to use clones if your play time is inflexible. Take a 9to5er for example. If they work late one day and get off one time the next, then they are stuck in their clone when they login. Not earth shattering, but annoying. Let’s look at the weekend. If you jumped during the week, you are stuck for a much longer time.

The design of the system overly discourages use of it.

I think a lot of the reason it hasn't been added is that so many other things need to be tweaked and duct-taped. There is a possibility that the clock cycle is linked to down time, but, even if that's the case, it could be worked around. That said, it would be all the more reason to put it off.

Personally, I think the time should be flatly reduced to 23 or 22 hours. That would make it more forgiving.
mxzf
Shovel Bros
#14 - 2011-11-01 18:09:04 UTC
I could definitely go for a skill that reduces the time to jump between clones. My vote would be for a rank 2 skill that reduces the clone jump timer by 2h per level.
Tanya Powers
Doomheim
#15 - 2011-11-01 18:28:04 UTC
+1
Junior Frog
Doomheim
#16 - 2011-11-03 16:30:10 UTC
Jump Frog supports this! Seems like a straightforward solution. I would consider maybe making it top out at 12hrs though.

Jump

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#17 - 2011-11-03 19:31:18 UTC
I would support this if the base timer got changed to 50 hours and the new skill reduced it by 5 hours per level.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#18 - 2011-11-03 22:12:01 UTC
I would support a short timer after the first jump, and then gradually increasing after every next jump you make within a certain time period. Just to illustrate the concept, say, 3h after the first jump, 6h after the second, 12h after the third, etc., and if you do not jump in a 24-hour period, it gets reset to 3h again.

This would allow people to clone jump to do some PvP or save a tower on the other side of the universe, and jump back to their learning clone; but it still wouldn't allow people to jump around as much as they want.
mxzf
Shovel Bros
#19 - 2011-11-03 23:36:13 UTC
Abdiel Kavash wrote:
I would support a short timer after the first jump, and then gradually increasing after every next jump you make within a certain time period. Just to illustrate the concept, say, 3h after the first jump, 6h after the second, 12h after the third, etc., and if you do not jump in a 24-hour period, it gets reset to 3h again.

This would allow people to clone jump to do some PvP or save a tower on the other side of the universe, and jump back to their learning clone; but it still wouldn't allow people to jump around as much as they want.


I like this idea. I think that starting at 3h is a bit short, since it doesn't require pretty much any commitment, but something along those lines would be cool.
Warzon3
Perkone
Caldari State
#20 - 2011-11-03 23:53:22 UTC  |  Edited by: Warzon3
just give people 2 jumps.
You jump to your clone and lose one jump in 24 hours you will have 2 again.
The catch comes when you jump more then twice.
Lets say the op is done after 4 hours (20 hours left) and you jump back with your remaining jump.

Now you have used your second jump and as a penalty for using them both you get 24 hours added to your timer and at the end of your now 44 hour timer you get both 2 jumps again.

This allows you to quickly jump into combat and then back into your pve clone but by doing this you limit yourself to your pve clone for the next 2 days where if you waited one day you could jump to your pve clone and still have one jump to go back to pvp if needed.