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Stick and Rudder space flying

Author
baltec1
Bat Country
Pandemic Horde
#81 - 2011-11-03 09:21:50 UTC
SilentSkills wrote:
Nova Fox wrote:
Also ships in eve use gravity pull drives, those vents do not contrinbute to ship speed but to ship cooling instead.

cooling with what?


Space is a liquid.
T-Jay Charante
Black Sun Industry and Research
#82 - 2011-11-03 11:09:30 UTC
Only bads play EvE, introduce twitch based play and 90% of the population would quit.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#83 - 2011-11-03 12:14:40 UTC
T-Jay Charante wrote:
Only bads play EvE, introduce twitch based play and 90% of the population would quit.



As if this thread wasn't already ridiculous enough, then someone says that...

FAtard OP is trying to destroy eve with his Wow/fps refugee disciples. The current control method is perfect IMO... Do some fleet pvp and this becomes abundantly clear.

Even if it could be done by CCP I wouldn't want it.
Nova Fox
Novafox Shipyards
#84 - 2011-11-03 12:19:05 UTC
SilentSkills wrote:
Nova Fox wrote:
Also ships in eve use gravity pull drives, those vents do not contrinbute to ship speed but to ship cooling instead.

cooling with what?


Forcible transmission of heat.

All of our reactors does create excess thermics that have to be handeled. Capacitors as well.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#85 - 2011-11-03 12:21:20 UTC
You want the ultimate lore reason why we dont have flight sticks.

Drum roll.....

We use thoughts to control the ship not flight sticks!

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Rodj Blake
PIE Inc.
Khimi Harar
#86 - 2011-11-03 13:15:58 UTC
Teamosil wrote:
Wow, a lot of flametards on this thread...

All the technical reasons people are posting about why it isn't possible are bs. Of course CCP could solve the problem if they wanted to go in that way. They use WASD in WiS for example. It might require changing or supplementing the architecture a bit or maybe not, but it's certainly not impossible.



Yes, and they can't get walking in stations to work properly with more than person.

Dolce et decorum est pro Imperium mori

Rodj Blake
PIE Inc.
Khimi Harar
#87 - 2011-11-03 13:18:10 UTC  |  Edited by: Rodj Blake
T-Jay Charante wrote:
Only bads play EvE, introduce twitch based play and 90% of the population would quit.


Yes, and if you introduced point and click style gameplay into Call of Duty, 90% of its players would quit.

It's a case of horses for courses old chap, and the current control system is the perfect horse for the the Eve course.

Dolce et decorum est pro Imperium mori

Vertisce Soritenshi
The Scope
Gallente Federation
#88 - 2011-11-03 13:35:01 UTC
baltec1 wrote:
SilentSkills wrote:
Nova Fox wrote:
Also ships in eve use gravity pull drives, those vents do not contrinbute to ship speed but to ship cooling instead.

cooling with what?


Space is a liquid.


lol...no...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Di Mulle
#89 - 2011-11-03 14:25:17 UTC  |  Edited by: Di Mulle
Teamosil wrote:


Your argument would only be relevant if they were only serving one client. They have thousands of clients, so you have multiple clients per CPU. Add more CPUs, fewer clients per CPU.


Now your argument would be valid if CPU worked per set number of clients. Alas, it works per set number of solar systems. Are there one pilot, or 2000, it is still the same one CPU. Rewriting that will be way more work than optimizing database you talk so much.



Teamosil wrote:
I don't think you followed what I'm saying. I'm saying the database could be perfectly optimized right now for double click based navigation, but it could be that a different optimization would be better for WASD. Again, that's something there is no way you or I could possibly know without being very deep in the code and database design.


And what exactly changes in a nature of stored data and the way you work with it, be it current system or WASD ? It is all the same essentially, just need to be performed n times more frequent.

Teamosil wrote:
mkint wrote:
The server can handle a maximum of 1 movement command per second. Adding WASD or especially stick/rudder would be throwing hundreds of movement command per second. From thousands of pilots. All on the same CPU. And trying to do the extra collisions and stuff that's generated on top of it.


Hundreds of commands a second would be like a 10% increase in their load. If that. That's my point. They're already doing one set of transactions per second for every pilot in space, and I bet every pilot online.

No, not all on the same CPU... Not sure where you get that idea from. They run a cluster of servers, each with two CPUs. The load is spread across all those. 120 CPUs last update I saw.


Again, all the pilots in one node are on the same one CPU. While I don't think transaction may increase dramatically - there is probably little point to go below 0.1 sec cycle because of an average ping, we still have about 10 times increase in updates sent, and certain calculations probably increase in a square way, making it up to 100 times. That is surely big enough number for a quite little gain.

I am in no way a database expert, but basic logic tells that there will be no specific optimization, because the very nature of processes remain the same - just their numbers increase. Or, in other words, optimization valid for current state is as well good for WASD.

Teamosil wrote:
But presumably most players at any given time aren't in a ship moving around at all at any given time and most of those who are aren't adjusting their steering in any given second. About half of pilots seem to be docked at any given time and most those in space are mining or scanning or in warp or just sitting there chatting or waiting at a gate or whatever. And given that many ships take several seconds just to execute a single turn, you presumably wouldn't need to be making adjustments more than every few seconds even if you are really active about it. So it would actually only be a fraction of a fraction of a fraction of the number of players online at any given time. I think 500 players adjusting their steering per second is probably on the high side.


Heh, for an expert you lacking some basic logic there again. It does not matter whether ship is changing steering or no. In order to "know" it, you still need to check for an input at every cycle.

And, btw, docked pilots do not count at that game. They are on completely different nodes.
<<Insert some waste of screen space here>>
Jenshae Chiroptera
#90 - 2011-11-03 14:41:27 UTC
I don't see the Descent patch hitting live any time soon.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#91 - 2011-11-03 15:05:01 UTC  |  Edited by: Barbelo Valentinian
Hung TuLo wrote:
Is there some reason why EVE does not use stick and rudder space flying? Yes I realize that there is no Air/Oxygen in space but that does not mean the afterburners/Microwarpdrives could not be directional.

To me it would cause a great many more technical battles to occur

Just my thoughts.


Try STO, that has fantastic WASD + up/down manual flying and combat - pity the rest of the game isn't really up to scratch, but the ship-to-ship is hella fun and extremely addictive.

It's really like a 3-d version of naval combat as in POTBS, and tactical maneouvering counts for a lot (e.g. you have weps on front, rear and two sides, with firing arcs).

Nothing like maneouvering at an angle to fire front guns, swinging around majestically to fire a broadside, and then shooting a photon torpedo out of your arse for good measure Lol Also lots of tactical choices to be made in which "officers" and modules to skill for and field too.

For my tastes, the ultimate space-game would have "dogfight"-like mechanics for frigates and cruisers, STO-style ship-to-ship for BCs and BSs, and some sort of as-current EVE-like system for capitals and supercapitals, but where it would require teamwork to fly and fight in a capital or supercapital.
Hung TuLo
Running with Dogs
Out of the Blue.
#92 - 2011-11-03 15:06:06 UTC
CausticS0da wrote:
T-Jay Charante wrote:
Only bads play EvE, introduce twitch based play and 90% of the population would quit.



As if this thread wasn't already ridiculous enough, then someone says that...

FAtard OP is trying to destroy eve with his Wow/fps refugee disciples. The current control method is perfect IMO... Do some fleet pvp and this becomes abundantly clear.

Even if it could be done by CCP I wouldn't want it.



I love it how everyone thinks they know me, or what I have played or have done. The OP had a question to ask. I didn not troll. I didn't not act in any certain way.

The statement that says that its always been this way and that people should just accept that shold make people realize that if its been done this way dont change it. Don't change anything in the game. Don't change the dynamics, the ships, the mechanics, nothings.

Change is always a neccesary thing. It allows the best to come out of the person involved in the change from the developer to the person playing the game. No change no challenge.

I do PVP and in fleets. There are times when it makes sense to not use a stick and rudder. But there are also times when a stick and rudder makes the game more challenging.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Hung TuLo
Running with Dogs
Out of the Blue.
#93 - 2011-11-03 15:13:49 UTC
Everyone ,


Please reread what I asked. I asked why wasn't it in the game. That is all, that is all I asked. I am perfectly fine with it not being, while I think it would be more challenging I am not adovcating it.

I have played STO, and I like it up to a point. The game is very limiting. EVE is truely dynamic. In so many ways that I could not even come close to describing them all.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Jenshae Chiroptera
#94 - 2011-11-03 15:17:59 UTC
I like EVE due to how it moves while flying. I agree that I would not want the twitch or WASD controls in this game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

E man Industries
SeaChell Productions
#95 - 2011-11-03 15:26:21 UTC
how fast would holding down "A" make you turn?

100% speed?
80%
50%

what would eb your orbit radius of holding "A"?
1km, 5, 10, 60?

clicking and the comands offer much more control than holding "a" it just not as simple.
T-Jay Charante
Black Sun Industry and Research
#96 - 2011-11-03 15:35:50 UTC
E man Industries wrote:
how fast would holding down "A" make you turn?

100% speed?
80%
50%

what would eb your orbit radius of holding "A"?
1km, 5, 10, 60?

clicking and the comands offer much more control than holding "a" it just not as simple.


Yep, it's like having stabilizers on space ships. Much more control. It suits the skill level of the player base.
Ciar Meara
PIE Inc.
Khimi Harar
#97 - 2011-11-03 15:38:17 UTC
Ferrenc wrote:
please forgive my ignorance on this one, but why cant ccp just buy a bunch of new hardware? is that not the problem? why cant lag be solved that way? if someone could give me like a really brief explanation of this it would be much appreciated


Yes, you solved the problem. Moar hardware will always solve anything, the way the game is programmed and actually sends commands and processes those commands have no impact on these things. All you need is moar hardware.

WASD movement isn't the way to go, I am not holding down the Z key on my keyboard (azerty) non stop so twitch based players can feel like they have more control. There is plenty of room for speed, precision and piloting when flying frigates with the mouse. (or even cruisers)

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Jekyl Eraser
Pator Tech School
Minmatar Republic
#98 - 2011-11-03 15:50:22 UTC
Good idea. Just like the new shortcut keys. But knowing CCP they will require you to douleclick AND WSAD to turn. Kinda like the new shortcuts require to press key AND click instead of just click.

This thread is an orwellian nightmare.
Chi Ftele
Doomheim
#99 - 2011-11-03 16:02:05 UTC
having that kind of flying in eve would be a massive failure

try playing independence war 2 to get a feeling of how hard it is to fly like that and why autocontrol, as it is implemented in eve is actually a blessing

That is all.

MNagy
Yo-Mama
#100 - 2011-11-03 16:08:17 UTC
Stick and rudder space flying would also put a super hamper on information being sent from you to the client and back and probably add to a bunch of lag.

neat idea, but the double click thing probably reduces a lot of lag as its a 'point - double click - and server does the rest till you double click again.'