These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Buff/nerfmix for piratethings

Author
Hanspeter Meier
Doomheim
#1 - 2013-01-02 16:58:21 UTC
Before reti, it was very easy to do pirate acts in hi-sec. THe player, who you attacked, only earned a killright, when his ship was destroyed. but you loosed more security.

Now, you only lose security status for the attack, not anymore for the destroy of the ship. that is OK. Anoter problem now is the crimewatch, only global flags, no a-b flags. Thats the main problem, why haulerganking died out. You can get attacked by all players, if you loot the wreck. And that is too much, for only stealing loot. A suspectflag should be more awarded for illegal attacks in low-sec. A solution for that is a new flag for looting:

Thief-Flag:
When you take anything from a wreck or a can, you will be only a target for the owner of the loot, the corp(also NPC corps), where the owner is in and his alliance(if the corporation is in one). This system is only a player to corp/alliance flag. means, if you take loot from a player, wich is in an NPC corp, you can get attacked by all members of the NPC corp, not only the owner, as it was before reti. If you are in the same NPC corp of the owner, you can legaly take loot from the can, this is to avoid legal attacks by your own corpmembers. you can also legal take loot from a player, wich is in another corp in the same alliance.

in short to say:
stealyng loot from a player...
...wich is in a NPC corp; you can get attacked by all members of that corp
...wich his corp is in an alliance: All alliance members can freely attack you
...wich is in a fleet with mixed corps: you can get attacked by the owner and his corp/alliance, and from all fleetmembers without theyr corporations and allys. Newly joined members can attck, until the tmer expiries.

Specials about that:
-this flag will be overwrited by suspect and criminal flags
-you also get this flag, if you remote assist someone, what is in another corporation on wardec. ->you can get attacked by all wartargets.
-a thief flag comes together with a pvp flag
- duration: 15 minutes

so and what is, if you steal something from a player, whos in a fleet with rookie players in startercorporations?
that is an exeption from the player to corp/alliance flag; you can get attacked by the owner of the can, including corporation and alliance AND by all other members of that fleet, but not from theyr corporations. If anyone joins that fleet, the newly joined members can attack the thief too.


Another problem, that the gankingscene have is the use of disposable alts:
I know, its a bannable offence, but it was very hard to find out players, who doing that, to avoid killrights and secpenaltys

the solution:

you cannot delete characters, when they have killrights. A player, who lost his hauler with 20bil cargo, maybe want kill that guy. But he cant, if the character gets deleted. So, no more altrecycling, if they have killrights on it.
I know, that will not remove it, but makes it much harder, because you have to wait up to 30 days, till you can delete that alt.Pirate

with the changes on the buddysystems, CCP also removd the plex for plex rewards, to avoid the creating of 51 day throw-away accounts without loosing any isk.

the other reason, why peoples recycle alt is, to avoid sec penaltys.

The solution for that:
Actually, there is the following access roules:

-2 to .2.5 sec, will be attacked by the localpolice in 1.0 systems
-2.5 to -3 sec, will be attacked in 0.9 systems ETC...

That system should be removed from the game, means, you will not get attacked by the navy, when entering a 1.0 system with -4.9 sec
If you have a sec under -5, you can only get attacked by other players, not navy or whatever. (Like a permanent suspectflag)

that would make it more useless to recycle alts, when theyr security rating gets low. And the ganked peoples have now more chance, to take vegeance to these disposable alts.

Killrights nerf:
They work fine, but onething is not ok; you get a SUSPECTFLAG, if someone use it on you. Using a killright on a player should only give them a LE flag and if you activated it, the "Killright carvear" can also attack the activator for 5 minutes.

And... a Killright can't be made free for all maximum to your corporation or alliance(includes NPC corps too)

A little change on the weapontimer:

this timer should prevent you from jumping throught a wormhole. Its not fair, when you engage an explorer there and he shoots back. After that he stil can escype throught the wormhole.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#2 - 2013-01-05 12:41:49 UTC
Thief-flag would be nice, its realy too much, that you can get attacked by all players for only taking loot

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2013-01-05 14:04:36 UTC
lol the system has just been changed from this

before suspect flags were made, ships lost in PvP could be looted by alts friendly to the losers without any ramifications. Similarly when POS's are destroyed in hi-sec a friendly alt can scoop all the modules the moment the bubble is down (rather than having to travel 30km) and there is little the attacking force can do.

Learn to defend urself when ur thieving. if u can't defend urself then learn to thieve when no one is in the area. Failing that, don't thieve.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

nikon56
UnSkilleD Inc.
#4 - 2013-01-07 16:41:16 UTC
Hanspeter Meier wrote:


A little change on the weapontimer:

this timer should prevent you from jumping throught a wormhole. Its not fair, when you engage an explorer there and he shoots back. After that he stil can escype throught the wormhole.

i agree on almost everything, except the quoted part.

as per the game background, the weapon timer is concord enforced, so can only be applyed by concord related system, meaning stations and gates (i don't remember nullsec station behaviour on this, logic would say weapontimer doesn't count since no concord, but i know it does on gate => maybe to be looked at)

back on the topic, WH are, by nature, natural phenomenas so this would not be consistent that, a random natural phenomena, poping at random time and location, being enforced under concord law.

some will say that it is not fair, well maybe, but that's game mechanics and i personnaly think that it is fine as it is



sabre906
The Scope
Gallente Federation
#5 - 2013-01-07 17:16:23 UTC
Your looting alt did not getting shot from everyone for looting, you got shot for ganking. And yes, it is an [correct] assumption.Lol
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#6 - 2013-01-12 12:18:12 UTC
Daichi Yamato wrote:
lol the system has just been changed from this

before suspect flags were made, ships lost in PvP could be looted by alts friendly to the losers without any ramifications. Similarly when POS's are destroyed in hi-sec a friendly alt can scoop all the modules the moment the bubble is down (rather than having to travel 30km) and there is little the attacking force can do.

Learn to defend urself when ur thieving. if u can't defend urself then learn to thieve when no one is in the area. Failing that, don't thieve.



but the alts could get attacked by the owners of the poses and the corps from the lost ships. with the change, wat hanspetet suggest, its like the old thing, but you can also get engaged by all alliance and NPC corp members.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Teri Cox
Doomheim
#7 - 2013-01-19 10:47:29 UTC
you should read the devblogs. It comed out a blog about duells. So, you can camp in jita again with your frig 1v1's
Sedstr
#8 - 2013-01-19 11:51:13 UTC
The new system is awesome, if you know how to use it, you can get some very competitive action, but I'm guessing this is just another - I liked it the way it was, I used to fool so many noobs into aggressing me... thread.

...

Teri Cox
Doomheim
#9 - 2013-02-03 13:56:21 UTC
Sedstr wrote:
The new system is awesome, if you know how to use it, you can get some very competitive action, but I'm guessing this is just another - I liked it the way it was, I used to fool so many noobs into aggressing me... thread.




How you can use it? What, when you are in jita, looting someones wreck and get pwned by a suicide ganker, that hunts suspectflashys down. - NO

Another problem is, you can now also pod flagged players. i find, only criminal flagged players can be legaly podkilled in LOWSEC ONLY.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#10 - 2013-04-21 15:05:51 UTC
what says ccp about that? Why did they just remove the a-b flaggingsystems?

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Teri Cox
Doomheim
#11 - 2013-04-25 12:32:57 UTC
Gustav Mannfred wrote:
what says ccp about that? Why did they just remove the a-b flaggingsystems?



i think, to solve client problems, but its realy sad, that they did it. there werealot of other ways to solve this problem.
Mole Guy
Bob's Bait and Tackle
#12 - 2013-04-25 13:41:19 UTC  |  Edited by: Mole Guy
if you are a freakin P.O.S. thief, you should be shot on sight by anyone able to stand up for the miner.

what i see is you are asking to be able to stay in an npc and can flip for a living since there will be no retaliation allowed.

turn a wrench, shoot a rat...build something. aquire your $$ the old fashoined way..earn it.

to me, there is too much piracy going on. if i cannot launch bombs at a high sec gate camp, or bubble/pod those pieces of crap high sec campers, then u should be shot by everyone.
Absolon Echerie
Roving Guns Inc.
Pandemic Legion
#13 - 2013-04-25 13:42:36 UTC
Teri Cox wrote:
Sedstr wrote:
The new system is awesome, if you know how to use it, you can get some very competitive action, but I'm guessing this is just another - I liked it the way it was, I used to fool so many noobs into aggressing me... thread.




How you can use it? What, when you are in jita, looting someones wreck and get pwned by a suicide ganker, that hunts suspectflashys down. - NO



so what you are saying is that you should be allowed to gank someone and then loot his wreck and then you should be protected from ganking?

even if you did not participate in the killing, looting the wreck impacts the "victim" (if the wreck would be untouched that player can recover some modules) so it should be an offence

i do like some parts of your post though, but the part of the navy not attacking people with a low security status is just BS.
High sec, and especially the 0.9 and 1.0 systems are basicly owned by those NPC's so of course they patrol it, and kill people that are very likely to commit crimes again.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#14 - 2013-05-12 09:16:03 UTC
i liked the old crimemechanick more. Just the new crimewatch was enought.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Luke Hammarskjold
The Scope
Gallente Federation
#15 - 2013-05-12 10:01:33 UTC
I think it is good as it is now. Instead of can flipping noobs you can now duel other good players instead of bashing noobs.