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Skill Times

Author
LonelyBush Cesaille
The Scope
Gallente Federation
#1 - 2013-05-11 15:29:50 UTC
I first played EVE about three months ago and I found a truly great game with an interesting system and a free open world. Those first days were quite an adventure in itself, and that's what is drawing customers like me to you guys. However, this glitter and glamour quickly turns sour, as many new players find the truth about the game. First of all the learning curve is HUGE, and I mean HUGE. It definitely takes awhile to figure everything out, and even longer to get the ball rolling. *IMPORTANT*. The time
it takes to even get T2 guns is 28 days. 28 Long, boring days of slaving over mining and ratting just to get a gun. People don't want to wait a month to get a better gun, and this really where it hurts. I can see a day or two to fly ships, that makes sense, but some of these qualifications are total bullpuckey (pardon my french). I'm telling you guys, this is the main reason you don't get all the traffic that you could, people want to sit down and play, not wait a month to buy a new type of gun. This is why I suggest and I quote that we should "cut the time completely by at least 75%". That's right, make those Tier II guns buy able in 3 days! People will love the time change, and the learning curve will diminish greatly. Big smile
Caljiav Ocanon
The Holy Rollers
#2 - 2013-05-11 15:32:26 UTC
InB4 someone says to "go biomass yourself".

*ducks*
ExAstra
Echoes of Silence
#3 - 2013-05-11 15:35:41 UTC
Your idea is bullpuckey.

Especially since it takes 6 days, 3 hours, 5 minutes to get Small Blaster Specialization to level 1 (assuming no implants and non-optimized attributes). So yeah. 28 days.



(Minus 22, of course)

Save the drones!

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2013-05-11 15:56:56 UTC
Beyond all that, the game is designed so even if a character is 10 years old, they still have plenty to train, your change would mean a character would max out EVERYTHING in 5 years. thats not good for the game, since it would only fuel the "bigger is better" mentality in noobs because they wouldnt play long enough to realize its not true, and then everyone is trained for dreads and flying a capital becomes pre-requisite to joining a group outside highsec.

so no.
LonelyBush Cesaille
The Scope
Gallente Federation
#5 - 2013-05-11 16:02:09 UTC
ExAstra wrote:
Your idea is bullpuckey.

Especially since it takes 6 days, 3 hours, 5 minutes to get Small Blaster Specialization to level 1 (assuming no implants and non-optimized attributes). So yeah. 28 days.



(Minus 22, of course)



I don't see how it is, I truthfully don't find it fair nor playable to even attempt to pvp. Newbies need a better chance at even attempting.
LonelyBush Cesaille
The Scope
Gallente Federation
#6 - 2013-05-11 16:04:30 UTC
Nariya Kentaya wrote:
Beyond all that, the game is designed so even if a character is 10 years old, they still have plenty to train, your change would mean a character would max out EVERYTHING in 5 years. thats not good for the game, since it would only fuel the "bigger is better" mentality in noobs because they wouldnt play long enough to realize its not true, and then everyone is trained for dreads and flying a capital becomes pre-requisite to joining a group outside highsec.

so no.



I have no problems with the ship times, they all seem reasonable. Its the weapons that seem a little too long. I agree that the game should keep having stuff to do, but is it worth it to wait a month just to try to compete?
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-05-11 16:59:45 UTC
LonelyBush Cesaille wrote:
I first played EVE about three months ago and I found a truly great game with an interesting system and a free open world. Those first days were quite an adventure in itself, and that's what is drawing customers like me to you guys. However, this glitter and glamour quickly turns sour, as many new players find the truth about the game. First of all the learning curve is HUGE, and I mean HUGE. It definitely takes awhile to figure everything out, and even longer to get the ball rolling. *IMPORTANT*. The time
it takes to even get T2 guns is 28 days. 28 Long, boring days of slaving over mining and ratting just to get a gun. People don't want to wait a month to get a better gun, and this really where it hurts. I can see a day or two to fly ships, that makes sense, but some of these qualifications are total bullpuckey (pardon my french). I'm telling you guys, this is the main reason you don't get all the traffic that you could, people want to sit down and play, not wait a month to buy a new type of gun. This is why I suggest and I quote that we should "cut the time completely by at least 75%". That's right, make those Tier II guns buy able in 3 days! People will love the time change, and the learning curve will diminish greatly. Big smile



What, exactly, is forcing you to go mine while you train for T2 guns? pack T1 meta 4 with decent ammo and you're usually fine.
Ruze
Next Stage Initiative
#8 - 2013-05-11 17:20:25 UTC
LonelyBush Cesaille wrote:
ExAstra wrote:
Your idea is bullpuckey.

Especially since it takes 6 days, 3 hours, 5 minutes to get Small Blaster Specialization to level 1 (assuming no implants and non-optimized attributes). So yeah. 28 days.



(Minus 22, of course)



I don't see how it is, I truthfully don't find it fair nor playable to even attempt to pvp. Newbies need a better chance at even attempting.



Newbies can pvp from the first hour they are online. They can actually do well, if they stick to a dedicated specialization for about a month and a half.

CCP doesn't need to change training times in the slightest. Part of the joy of the game is the patience it requires. Sets itself at odds with the rest of popular gaming, and has been very successful that way.

What CCP does need to teach, is how diminishing returns and specialization can make a new player the equal of an old player in the right environs. That in THIS game, levels don't mean uber, and there isn't enough difference between that old player and that new player, a matter of 2 % usually, to count for 'bullpuckey'.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Jason Itiner
Harmless People
#9 - 2013-05-11 17:36:33 UTC
While I'd be happy if I could train ALL the skills really really fast, not just the ones I'm implanted-remapped for, it would take away from the scope and depth of the game. Patience really is a virtue here.

On the other hand, I could live with the Singularity snapshot being set to "All Skills V", given that it's only used for testing and doesn't interact with the Tranquility database in any way. Logging in for the first time yesterday, I noticed a set of titans and supercarriers given as presents, without the skills to fly them...Roll
ExAstra
Echoes of Silence
#10 - 2013-05-11 17:38:53 UTC
LonelyBush Cesaille wrote:
ExAstra wrote:
Your idea is bullpuckey.

Especially since it takes 6 days, 3 hours, 5 minutes to get Small Blaster Specialization to level 1 (assuming no implants and non-optimized attributes). So yeah. 28 days.



(Minus 22, of course)



I don't see how it is, I truthfully don't find it fair nor playable to even attempt to pvp. Newbies need a better chance at even attempting.

Point: It takes 28 days to get T2 guns, which you need for PvP!
My Counter: actually, it takes ~6 days.
Your counter: Noobs need better opportunities for PvP!

Did you run out of arguments already? Oh, and T2 fits aren't required for PvP. Fit up an Incursus with some guns, a single Hob, grab some friends, and go kill a few Thorax and Ruptures in low sec.

Save the drones!

Danni stark
#11 - 2013-05-11 17:51:02 UTC
how many times do you have to repost a bad idea before people give up and not bother pointing out the idea is old, terrible and the op should feel bad for suggesting it?

surely we're close.
ShahFluffers
Ice Fire Warriors
#12 - 2013-05-11 18:08:26 UTC  |  Edited by: ShahFluffers
Danika Princip wrote:
What, exactly, is forcing you to go mine while you train for T2 guns? pack T1 meta 4 with decent ammo and you're usually fine.

^^ Exactly this. I routinely see newbies around the FW warzone in ships fitted with T1 equipment. Granted, most of them die before I do... but that has more to do with the fact that they never focus their fire, fly around like headless chickens, and/or fit their ships in a "sub-optimal" configuration.


LonelyBush Cesaille wrote:
I don't see how it is, I truthfully don't find it fair nor playable to even attempt to pvp. Newbies need a better chance at even attempting.

I remember the "old days" when I was a newbie... flying around in a Thrasher with T1 artillery guns and equipment... my peers in similar ships. We would often meet an enemy that vastly outmatched us... and we would often die... but we'd usually nuke something MUCH bigger and more expensive than all of us combined in the process.

Newbies CAN be effective if they use the right fits (which don't always have to be T2) with the right tactics. Just don't confuse "effective" with "high chances of survival." The latter comes with age and experience... not necessarily better equipment. Better equipment just gives you an edge and nothing more.

And you especially don't need max skills before you try something. Just be mindful of your strengths and weaknesses and try to respectively work with or around them.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#13 - 2013-05-11 20:15:17 UTC
LonelyBush Cesaille wrote:
That's right, make those Tier II guns buy able in 3 days!

I'm pretty much sure you can buy those even on day 1.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Tenris Anis
Schattenengel Clan
#14 - 2013-05-11 21:12:08 UTC
LonelyBush Cesaille wrote:
I first played EVE about three months ago and I found a truly great game with an interesting system and a free open world. Those first days were quite an adventure in itself, and that's what is drawing customers like me to you guys. However, this glitter and glamour quickly turns sour, as many new players find the truth about the game. First of all the learning curve is HUGE, and I mean HUGE. It definitely takes awhile to figure everything out, and even longer to get the ball rolling. *IMPORTANT*. The time
it takes to even get T2 guns is 28 days. 28 Long, boring days of slaving over mining and ratting just to get a gun. People don't want to wait a month to get a better gun, and this really where it hurts. I can see a day or two to fly ships, that makes sense, but some of these qualifications are total bullpuckey (pardon my french). I'm telling you guys, this is the main reason you don't get all the traffic that you could, people want to sit down and play, not wait a month to buy a new type of gun. This is why I suggest and I quote that we should "cut the time completely by at least 75%". That's right, make those Tier II guns buy able in 3 days! People will love the time change, and the learning curve will diminish greatly. Big smile


Wish granted. It now takes less than 7 days to get your first T2 gun. So only a quarter of the time you are speaking off.

And BTW, 25% of 28 days is only 7 days not 3 days, sorry to be the first to tell you, but you should get some help with your math skills.

Remove insurance.

Tenris Anis
Schattenengel Clan
#15 - 2013-05-11 21:23:12 UTC
Jason Itiner wrote:
While I'd be happy if I could train ALL the skills really really fast, not just the ones I'm implanted-remapped for, it would take away from the scope and depth of the game. Patience really is a virtue here.

On the other hand, I could live with the Singularity snapshot being set to "All Skills V", given that it's only used for testing and doesn't interact with the Tranquility database in any way. Logging in for the first time yesterday, I noticed a set of titans and supercarriers given as presents, without the skills to fly them...Roll



I donĀ“t think that attributes add depth to the game, not in the current form and not for eve-online. They are just a annoying exercise of patience. I would like to see them removed and hey I am not alone with this.
( http://jestertrek.blogspot.co.at/2011/10/death-to-attributes.html )

And speaking of Sisi, no need for all V, you get skill points for mass tests, so its "easy" to get the skills for titans, etc
But I would not mind a base set of 10 million skill points for free each time a new mirror goes live, would help with testing.

Remove insurance.

Linkxsc162534
Silent Scourge
#16 - 2013-05-11 21:29:19 UTC
yo man, u can have a nice blaster merlin within 2-3 days of starting. Grab a couple of other nubs, run around lowsec, and gank some wannabie pirate in his stabber or rupture or whatever.
LonelyBush Cesaille
The Scope
Gallente Federation
#17 - 2013-05-11 21:42:20 UTC
ExAstra wrote:
LonelyBush Cesaille wrote:
ExAstra wrote:
Your idea is bullpuckey.

Especially since it takes 6 days, 3 hours, 5 minutes to get Small Blaster Specialization to level 1 (assuming no implants and non-optimized attributes). So yeah. 28 days.



(Minus 22, of course)



I don't see how it is, I truthfully don't find it fair nor playable to even attempt to pvp. Newbies need a better chance at even attempting.

Point: It takes 28 days to get T2 guns, which you need for PvP!
My Counter: actually, it takes ~6 days.
Your counter: Noobs need better opportunities for PvP!

Did you run out of arguments already? Oh, and T2 fits aren't required for PvP. Fit up an Incursus with some guns, a single Hob, grab some friends, and go kill a few Thorax and Ruptures in low sec.



And how does it take 6 days?
LonelyBush Cesaille
The Scope
Gallente Federation
#18 - 2013-05-11 21:43:51 UTC
Tenris Anis wrote:
LonelyBush Cesaille wrote:
I first played EVE about three months ago and I found a truly great game with an interesting system and a free open world. Those first days were quite an adventure in itself, and that's what is drawing customers like me to you guys. However, this glitter and glamour quickly turns sour, as many new players find the truth about the game. First of all the learning curve is HUGE, and I mean HUGE. It definitely takes awhile to figure everything out, and even longer to get the ball rolling. *IMPORTANT*. The time
it takes to even get T2 guns is 28 days. 28 Long, boring days of slaving over mining and ratting just to get a gun. People don't want to wait a month to get a better gun, and this really where it hurts. I can see a day or two to fly ships, that makes sense, but some of these qualifications are total bullpuckey (pardon my french). I'm telling you guys, this is the main reason you don't get all the traffic that you could, people want to sit down and play, not wait a month to buy a new type of gun. This is why I suggest and I quote that we should "cut the time completely by at least 75%". That's right, make those Tier II guns buy able in 3 days! People will love the time change, and the learning curve will diminish greatly. Big smile


Wish granted. It now takes less than 7 days to get your first T2 gun. So only a quarter of the time you are speaking off.

And BTW, 25% of 28 days is only 7 days not 3 days, sorry to be the first to tell you, but you should get some help with your math skills.



It says ATLEAST 75% smart one. Make sure to read before you question.
LonelyBush Cesaille
The Scope
Gallente Federation
#19 - 2013-05-11 21:45:47 UTC
Danni stark wrote:
how many times do you have to repost a bad idea before people give up and not bother pointing out the idea is old, terrible and the op should feel bad for suggesting it?

surely we're close.



Since I've never been on EVE forums I don't know if this was infact a repost
Trii Seo
Goonswarm Federation
#20 - 2013-05-11 22:38:52 UTC
T2 weaponry is not a requirement, it's a path of specialization - it should take time to train them and taking this time should be rewarding. A character can become a jack of all weapon systems in a very short time, gaining access to a wide variety of turret systems/missiles or spend this whole time skilling into Autocannons - earning Barrage ammunition that gives them amazing range control.

That said, T2 isn't always a requirement. Sure, there are plenty of fits that depend on T2 weapons (Minmatar frigates hugely benefit from Barrage bonuses since it fits well with their speed. See mr. former king of frig-on-frig action, Rifter.) but most work well with simply faction ammunition. A good example would be missile systems where faction lies damage and range wise between Javelin and Rage - Javelin sacrificing damage for range and Rage sacrificing range/explosion radius for more punch.

As for the argument about hull training time vs. weapon - it makes no sense. Weapon training isn't a one-time thing that applies only to a single boat. Training T2 Heavy Assault Missiles will enhance your effectiveness with multiple ships - such as the Cyclone, Caracal, Sacrilege, Legion (HAM variant), Tengu (HAM variant), Bellicose, Drake (in the future possibly Navy Drake), Cerberus, Navycal - list goes on.

TL;DR; Bad idea. Specialization is good, generalization is bad, people who take time to train one thing over the other should be rewarded.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

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