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AFK cloaky ccp sort it out yes/ no

First post
Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#141 - 2013-05-10 20:20:17 UTC
Jenn aSide wrote:

You don't dislike cloaky mechanics because they are"un-eve like, you dislike them because they make Null sec to scary for you to stomach. If you say otherwise you're simply a grown ass man lying on a video game forum LOL.


Aikido
Doc Fury
Furious Enterprises
#142 - 2013-05-10 20:29:15 UTC  |  Edited by: Doc Fury
AFK cloaking tears..

Yessss. Let the butthurt flow through you.


/fires-up a cloaky alt to harvest even more nullbear tears.

There's a million angry citizens looking down their tubes..at me.

Lady Areola Fappington
#143 - 2013-05-10 20:29:56 UTC  |  Edited by: Lady Areola Fappington
LHA Tarawa wrote:

There would not be any tears from pilots losing orcas as you describe above... because


1) the scout would do a dscan
2) the orca would not have been in the prior system, because there without local no miners would be in null anyway. Dscan does not give near enough time to get away before those stealth bombers would land and blow up the exhumers. No exhumers, no need for an orca.



Gives me tons of time, but then again, I stay ATK and mine aligned.

In fact, just the situation you'r whinging about happened to me and corp buddies, while on a mining op. We mine aligned to a safe and spider webbed. Neut bopped into local, comms perked up with "PAY ATTENTION!" Covops landed on grid, decloaked, and started popping cyno....we were off at a safespot before the first ship bridged in.

A cloaked ship cannot do anything to you. It must decloak first. If you're paying attention, you can be in warp well before the first lock lands.

You just want to AFK mine, and you can't overcome that psychological barrier of neuts in local. Personal problems, we call 'em



In fact, here's an easy trick to pull for you singleplayer EVE folks. Feel free to shoot it down if technically impossible. Figure out all the likely approaches to your belt. Drop drag bubbles. Fill them with trash to decloak. Start mining.

At worst, you're going to force a bomber/covops to slowburn around your bubbles. Most would just say "screw it" and find an easier target.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Rayzilla Zaraki
Yin Jian Enterprises
#144 - 2013-05-10 20:30:37 UTC  |  Edited by: Rayzilla Zaraki
LHA Tarawa wrote:
Rayzilla Zaraki wrote:
OK, wait, there is a possibility here.

I like the idea of space depth charges. Wide, low damage explosions meant to de-cloak ships. They could also create a mechanic where cloaked ships need to be scanned down, then the "depth charge" is fired in the area, ship is de-cloaked and can be attacked.

Probably not what the AFK club is looking for as it requires active play, but a fun thought nonetheless.

Oh yeah - Nerf NullSec!



It would be AWESOME. Something, anything that could be done.

And heck, all he'd have to do is bounce safes. But at least it would be work to stay safe.



But the AFK miners still wouldn't be happy since finding the cloaky camper would have to be an ACTIVE process. I see it as a small scale of how exploration is done now - land in an area like an asteroid field, send out specialized probes and scan down for cloaky campers. The best lock you could get would be that the cloaky camper is in a general 50km radius sphere. Fire in the depth charges to see if you can force a decloak. The maximum radius on the probes wouldn't be more than a few hundred kilometers, so it would be a very tedious process.

Also, miners using barges couldn't do this as the probes would require a high slot as would the "depth charges". Miners would still have to join together and hire camper-finding specialists. Miner tears would still flow.

Gate campers are just Carebears with anger issues.

LifeHatesMe
LifeHatesUsAll
#145 - 2013-05-10 20:48:20 UTC
maybe some kind of faction spawn that has the ability to find cloaky ships... that way the camper is rewarded for his efforts and being at there computer.. but if away at work or doing the gf or whatever.. then oh dear ccp don't like you affecting other players away from your computer..
Noir Nana
Say No To Corps
#146 - 2013-05-10 20:49:12 UTC
LHA Tarawa wrote:
BadAssMcKill wrote:
How many threads do we need about this



One an hour, every hour, every day, until CCP fixes the lamest game mechanic in the history of MMOs.

It is rock, paper, scissors, NUKE BOMB.

100 people sit in station or safed up at a POS, all lamenting that there is not a SINGLE F'N thing that can be done about ONE freakin' cloaky camper with a cyno, able to drop an infinite number of ships, with no warning....

A good game should provide a defense for every offense and an offense to every defense. There is no defense to the cloaky camper.


I thought out in nullsec if you have sov, can't you build that thing that prevents cynos from being dropped?
LifeHatesMe
LifeHatesUsAll
#147 - 2013-05-10 21:10:07 UTC
Noir Nana wrote:
LHA Tarawa wrote:
BadAssMcKill wrote:
How many threads do we need about this



One an hour, every hour, every day, until CCP fixes the lamest game mechanic in the history of MMOs.

It is rock, paper, scissors, NUKE BOMB.

100 people sit in station or safed up at a POS, all lamenting that there is not a SINGLE F'N thing that can be done about ONE freakin' cloaky camper with a cyno, able to drop an infinite number of ships, with no warning....

A good game should provide a defense for every offense and an offense to every defense. There is no defense to the cloaky camper.


I thought out in nullsec if you have sov, can't you build that thing that prevents cynos from being dropped?

with his semi afk buddy next door? why don't we cyno block all of null..
LHA Tarawa
Pator Tech School
Minmatar Republic
#148 - 2013-05-10 21:21:49 UTC
Lady Areola Fappington wrote:
Neut bopped into local, comms perked up with "PAY ATTENTION!"



The argument was, cloaked ships don't show up in local after being cloaked for awhile.

The problem with the spider web is that the last ship to warp loses its web before getting into warp.

We're all aligned and at max webbed speed... warp... oh crud, you warped, deactivating the web on me.. and I'm not at max speed any more. Fail.

LHA Tarawa
Pator Tech School
Minmatar Republic
#149 - 2013-05-10 21:23:09 UTC
LifeHatesMe wrote:
Noir Nana wrote:
LHA Tarawa wrote:
BadAssMcKill wrote:
How many threads do we need about this



One an hour, every hour, every day, until CCP fixes the lamest game mechanic in the history of MMOs.

It is rock, paper, scissors, NUKE BOMB.

100 people sit in station or safed up at a POS, all lamenting that there is not a SINGLE F'N thing that can be done about ONE freakin' cloaky camper with a cyno, able to drop an infinite number of ships, with no warning....

A good game should provide a defense for every offense and an offense to every defense. There is no defense to the cloaky camper.


I thought out in nullsec if you have sov, can't you build that thing that prevents cynos from being dropped?

with his semi afk buddy next door? why don't we cyno block all of null..



cyno jammers do not jam covops cyno, only regular cyno
LHA Tarawa
Pator Tech School
Minmatar Republic
#150 - 2013-05-10 21:24:29 UTC
LifeHatesMe wrote:
maybe some kind of faction spawn that has the ability to find cloaky ships... that way the camper is rewarded for his efforts and being at there computer.. but if away at work or doing the gf or whatever.. then oh dear ccp don't like you affecting other players away from your computer..



Fail. Still makes the cloaky perfectly safe. If anyone is perfectly safe, then EVE is not EVE.
Corey Fumimasa
CFM Salvage
#151 - 2013-05-10 21:34:19 UTC
LHA Tarawa wrote:
LifeHatesMe wrote:
maybe some kind of faction spawn that has the ability to find cloaky ships... that way the camper is rewarded for his efforts and being at there computer.. but if away at work or doing the gf or whatever.. then oh dear ccp don't like you affecting other players away from your computer..



Fail. Still makes the cloaky perfectly safe. If anyone is perfectly safe, then EVE is not EVE.


Like sitting in station?
Lady Areola Fappington
#152 - 2013-05-10 21:36:45 UTC  |  Edited by: Lady Areola Fappington
LHA Tarawa wrote:
Lady Areola Fappington wrote:
Neut bopped into local, comms perked up with "PAY ATTENTION!"



The argument was, cloaked ships don't show up in local after being cloaked for awhile.

The problem with the spider web is that the last ship to warp loses its web before getting into warp.

We're all aligned and at max webbed speed... warp... oh crud, you warped, deactivating the web on me.. and I'm not at max speed any more. Fail.



Fleetwarp is an amazing thing. Everyone pointed in the same direction, near everyone, and at max speed...all warp at basically the same time!

It's amazing I know, what happens when you play a multiplayer game with others!


As for your oft repeated "perfectly safe" mantra....explain how. The second a cloaked ship puts itself in a position to influence your game in any way, it is no longer safe. A cloaked ship on grid with you risks getting force-decloaked and popped. A cloaked ship is safer from you, but suffers in many other ways to pay for that safety.

Using this argument, we should be able to force station traders to undock, as they're perfectly safe sitting in station, and impact my game a helluva lot more than some AFk cloakdude sitting in a system I'm working.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

LHA Tarawa
Pator Tech School
Minmatar Republic
#153 - 2013-05-10 21:51:28 UTC
Lady Areola Fappington wrote:
The second a cloaked ship puts itself in a position to influence your game



Fail

He influences the game by being in a ship, in space, in the same solar system that I am in.
LHA Tarawa
Pator Tech School
Minmatar Republic
#154 - 2013-05-10 21:53:45 UTC
Lady Areola Fappington wrote:


Fleetwarp is an amazing thing. Everyone pointed in the same direction, near everyone, and at max speed...all warp at basically the same time!



And shockingly, "basically" is not "exactly". Have you actually ever tried the spider web to mine aligned? I have. Even with fleet warp, someone gets left behind when the ship that was webbing him goes into warp before him.

Makes me think you're just spewing out your stink hole, since you clearly haven't actually done it.
LHA Tarawa
Pator Tech School
Minmatar Republic
#155 - 2013-05-10 21:57:33 UTC
Lady Areola Fappington wrote:
Using this argument, we should be able to force station traders to undock, as they're perfectly safe sitting in station, and impact my game a helluva lot more than some AFk cloakdude sitting in a system I'm working.


Station traders are not perfectly safe. They make losing trades ALL the time.


And, sorry, I was shortening the oft' repeated argument for brevity. NO one in EVE is perfectly safe, if they are in a ship in space.... EXCEPT the cloaky camper that doesn't want to be found.

If anyone in a ship in space, is perfectly safe, then EVE isn't EVE, because the only key factor that makes EVE different from other games is that no one (in a ship in space) is every safe from being attacked.... EVER.... except cloaky campers are.
Domanique Altares
Rifterlings
#156 - 2013-05-10 21:58:22 UTC
Yes, CCP. Please give us the answer to AFK cloaking. Make my cloaky ship able to actually engage weapons and EWAR while under cloak, so that I can actually harm defenseless miners while I'm sitting here, as opposed to not harming them at all while AFK cloaked.
baltec1
Bat Country
Pandemic Horde
#157 - 2013-05-10 22:00:19 UTC
LHA Tarawa wrote:
Seth Mortis wrote:

Completely disallowing cloaky camping isnt the way to go, but it should come with a price or backside.


The cloaky ship must be at risk, or EVE is not EVE.

THE KEY feature of EVE, I am told, is that no one is safe anywhere. So, the cloaky mechanics means EVE is not EVE.


Cloaky ships are among the most fragile ships in EVE.
Some Rando
University of Caille
Gallente Federation
#158 - 2013-05-10 22:06:04 UTC
LHA Tarawa wrote:
He influences the game by being in a ship, in space, in the same solar system that I am in.

Only because you let him influence you. Just minimize local, it'll all work itself out in the end.

CCP has no sense of humour.

SmilingVagrant
Doomheim
#159 - 2013-05-10 22:19:09 UTC
LHA Tarawa wrote:
Lady Areola Fappington wrote:
Using this argument, we should be able to force station traders to undock, as they're perfectly safe sitting in station, and impact my game a helluva lot more than some AFk cloakdude sitting in a system I'm working.


Station traders are not perfectly safe. They make losing trades ALL the time.


And, sorry, I was shortening the oft' repeated argument for brevity. NO one in EVE is perfectly safe, if they are in a ship in space.... EXCEPT the cloaky camper that doesn't want to be found.

If anyone in a ship in space, is perfectly safe, then EVE isn't EVE, because the only key factor that makes EVE different from other games is that no one (in a ship in space) is every safe from being attacked.... EVER.... except cloaky campers are.


AFK cloakers are not perfectly safe. In order to get to the location where they are going afk they must go through gates. It's remarkably easy to kill a bomber or recon on a gate once you know what you are doing.
Wodensun
Caldari Provisions
Caldari State
#160 - 2013-05-10 22:20:12 UTC
Pffft not this again...

people bitching about AFK cloaks since ... since I came here...

Do not give me likes them 101 likes arent a accident...