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A scanner to match Hulk's range.

Author
Intar Medris
Viziam
Amarr Empire
#21 - 2013-02-12 00:56:15 UTC
Megyn Kendall wrote:
The barge pilot needs to be able to see how ore levels have changed in order to unlock asteroids before they deplete FROM THE SCANNER WINDOW so he unlocks the correct laser. Otherwise he wastes cycle time on empty asteroids. With many asteroids having only 1-2 cycles in them this is a constant process and not doing it can cut your m3/hr by upwards of 40%.

The only way to mine efficiently is for the scanner to be on the barge.


Pro tip: Don't mine multiple rocks at the same time. Focus on one mining at half cycles if necessary. Mining 2-3 rocks ar the same time is over complicating it. But the scanner could still buffed a bit.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

AnJuan Jackson
Kraken Exploration and Janitorial Services
Tactical Supremacy
#22 - 2013-02-12 03:15:19 UTC
Harden up and take it like a man. Teamwork, organization, and communication should be the only tools needed to accomplish effective mining.
Intar Medris
Viziam
Amarr Empire
#23 - 2013-02-12 12:00:22 UTC  |  Edited by: Intar Medris
AnJuan Jackson wrote:
Harden up and take it like a man. Teamwork, organization, and communication should be the only tools needed to accomplish effective mining.


LOL 99% of the mining in EVE is done solo. Even if you an see Orca with a 3-4 Hulks chances are it is the same person.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Michael Loney
Skullspace Industries
#24 - 2013-02-12 14:05:09 UTC
Even with me and one other pilot in a belt together it can be hard simply to determine what rocks the other is mining.

Having a system in place to tag asteroids ( the current system blows )

Best option; Make it so you can see fleet locks in the overview next to the target.
Infinite Force
#25 - 2013-02-12 18:58:27 UTC  |  Edited by: Infinite Force
Completely support this.

A completely decked out hulk - with faction strips, max boosts, can get up to 40km out - if I remember Tau's post on it correctly.

A Survey Scanner II can currently only reach 22km.

Survey Scanner II's should be able to reach out to a Max'd miner's range -- about 29-30 km - with appropriate ship / skill bonuses.

Adding a faction scanner to reach out to that max range around 40km would be perfect - I know I'd use one.

+100 for the OP.

Attention For you "harden up" / use an Orca folks - go troll elsewhere. Let's see you tell 30 Miners what rocks they need to target and how much ore is left in them.

And you'll need to do it sitting in the belt in a Rorqual because the Orca doesn't have the range to reach the farthest rocks in those really big Grav sites.

Learn to understand what you're talking about before make posts that are otherwise non-constructive.

EDIT:
Another good thread here about this in F&I.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Megyn Kendall
Republic University
Minmatar Republic
#26 - 2013-02-13 19:49:59 UTC
AnJuan Jackson wrote:
Harden up and take it like a man. Teamwork, organization, and communication should be the only tools needed to accomplish effective mining.
Sucking it up does not mean putting a scanner on the orca. As the miners here have explained to the non-miners it's impossible to fleet mine efficiently without scanners on the hulks themselves, or otherwise being able to directly lock/unlock directly from the scan result window.

So sucking it up means not utilizing hulk's extended laser range and being limited by the 22km scanner range. This means you suck the meat out of the center of belt and leave the fringes before moving on to a new belt to do the same to it.

This leaves fewer worthwhile belts for other miners, people mine less, ore prices go up, and all you non-miners pay more for everything.

Every Orca/Hulk pilot worth his salt already has a scanner on his Hulks. This proposal just allows these fleet miners to ultilize their laser range bonus.
Laendra
Universalis Imperium
The Bastion
#27 - 2013-02-13 20:01:24 UTC
How about a Modulated Strip Miner III, that has a reduced output compared to Modulated Strip Miner II, but includes a asteroid scanner, that has the same (including boosts) range as the Strip Miner III does, that is accessed via the existing ship scanner interface (which should be where any scanning results should be anyway, imho).
Zifrian
The Pannion Domin
Ghostbirds
#28 - 2013-02-13 22:42:30 UTC  |  Edited by: Zifrian
I support this completely. Those that use the standard/unoriginal reply "use an orca/rorq" are just arguing to argue. I don't think they realize yet that it's not convincing anyone who mines regularly either.

This change is such a non-issue to anyone other than those that mine. It's also stupidly uncontroversial, incredibly easy to change, and completely benign to game balance. The benefits would be very welcome to anyone who mines with orca/rorq boosts.

The two options that work the best:
- Increase the range of the T1 and T2 scanners. It's simple (seriously, this is changing a number right?) and gets the desired effect
- Add a ORE faction scanner with the 30-35km range. This adds a new item, but creates a market for something useful, keeps within the spirit of the game (conflict in Ore Ring, ORE is the provider of the top quality mining gear, etc), and creates a positive incentive to obtain it.

Another option that might work, but is harder to change is to link the range to the survey skill. It's not like the skill is incredibly useful now anyway. Say have a base range, then with each level increase by 5 or 10%.

In any case, this change really is a no-brainer. No over thinking required.

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Kate stark
#29 - 2013-02-13 23:02:52 UTC
i'd rather see them add a "volume" column to the scanner, before they started messing around with the range of the scanner.

volume is the only real piece of information i want from my scanner, not units, not distance, but volume.

get me a column displaying volume, then i'll give a **** about the range.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

TemporalEvent
Confederation Navy Research
#30 - 2013-02-14 01:09:33 UTC
I also completely support this. It should be easy to implement, and does not break any other features. In my opinion, there are no real reasons not to.
Jane Travelstar
Caldari Provisions
Caldari State
#31 - 2013-02-14 01:35:17 UTC
Just increase the Survey Scanner II's range.

Buffing the Hulk even more would just introduce an even bigger incentive to gankers..

We mine well enough in a Retriever or a Mackinaw.
Kate stark
#32 - 2013-02-14 10:47:50 UTC
Intar Medris wrote:
Megyn Kendall wrote:
The barge pilot needs to be able to see how ore levels have changed in order to unlock asteroids before they deplete FROM THE SCANNER WINDOW so he unlocks the correct laser. Otherwise he wastes cycle time on empty asteroids. With many asteroids having only 1-2 cycles in them this is a constant process and not doing it can cut your m3/hr by upwards of 40%.

The only way to mine efficiently is for the scanner to be on the barge.


Pro tip: Don't mine multiple rocks at the same time. Focus on one mining at half cycles if necessary. Mining 2-3 rocks ar the same time is over complicating it. But the scanner could still buffed a bit.


pro tip put 3 lasers on an asteroid that has less than 1 cycle of ore in it.

if that's a pro tip then i must be giving out godlike server hacks.
genuine pro tip: that pro tip is awful.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Vessper
Dark Mason Society
#33 - 2013-02-14 23:13:12 UTC  |  Edited by: Vessper
Another approach I'd prefer to see would be to have the mining laser field enhancement gang module increase your scanner range as well as laser range.

Makes more sense to me that way rather than adding another ship bonus or increasing the base scanner range, when those are perfectly fine as they are for mining when you're not fleeted.
Infinite Force
#34 - 2013-02-15 16:50:37 UTC
Vessper wrote:
Another approach I'd prefer to see would be to have the mining laser field enhancement gang module increase your scanner range as well as laser range.

Makes more sense to me that way rather than adding another ship bonus or increasing the base scanner range, when those are perfectly fine as they are for mining when you're not fleeted.


Good catch. I'd support a gang module increase bonus -- as long as the max scanner range from gang bonuses matches or is slightly more (say .5km?) than the strip miner ranges.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Tonto Auri
Vhero' Multipurpose Corp
#35 - 2013-02-15 20:08:45 UTC
Intar Medris wrote:
Pro tip: Don't mine multiple rocks at the same time.

It wastes capacitor.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Zifrian
The Pannion Domin
Ghostbirds
#36 - 2013-04-27 12:43:52 UTC
Bump...can we get this in Odyssey?

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Infinite Force
#37 - 2013-05-08 15:44:28 UTC
Zifrian wrote:
Bump...can we get this in Odyssey?

Yes, easy update .. Please CCP??

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Nagnor
The Happy Shooters
#38 - 2013-05-10 20:59:44 UTC
While they are at it: Can ships having missile velocity bonus have the same bonus applied to Target Painters? Got a huge gap between my TP range and the >250km achievable with Cruise missiles
durk pitt
We Mostly Come Out at Night. Mostly.
#39 - 2013-05-13 00:17:10 UTC  |  Edited by: durk pitt
Orcas can't help you by calling out roids when you are fleeted but mining in another belt. So I vote yes to this one
Nofearion
Tr0pa de elite.
Test Alliance Please Ignore
#40 - 2013-05-13 17:20:25 UTC
+1
anyway its done, I want my range out to 30K would help with fleet placement in anoms
yes I know I can tab from scanner to overview but overview will not indicate rocks being mined, ok well I could just look
but you know,
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