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Need Some Tips - Improve my Rupture or start working on a Hurricane?

Author
Andrea Griffin
#21 - 2013-05-09 15:50:03 UTC  |  Edited by: Andrea Griffin
Have you considered armor tanking?

[Rupture, Mission Runner]
Medium Armor Repairer I
Damage Control I
Energized Adaptive Nano Membrane I
Gyrostabilizer I
Gyrostabilizer I

10MN Afterburner I
Medium Capacitor Booster I, Cap Booster 400
Tracking Computer I, Optimal Range Script
Stasis Webifier I

220mm Vulcan AutoCannon I, EMP M
220mm Vulcan AutoCannon I, EMP M
220mm Vulcan AutoCannon I, EMP M
220mm Vulcan AutoCannon I, EMP M
Rapid Light Missile Launcher I, Mjolnir Light Missile

Medium Projectile Burst Aerator I
Medium Projectile Collision Accelerator I

A big benefit here is the web, which will allow you to hold things in place when they get close so you can shred them. May want to consider swapping the damage control and EANM for two mission-specific hardeners. The capacitor booster gives you all the cap you need to run the armor rep, afterburner, web, and tracking computer for a long, long time (as long as you have charges).

Lots of fitting room on there if you want to use artillery instead. The web will help you a lot there too, since artillery track poorly and have issues hitting ships that get close.

I long ago learned the power of capacitor boosters in missions instead of worrying about cap stability. One module can replace a lot of cap rechargers, cap control circuits, and cap power relays, freeing up slots for damage and defense.
Lemonkiss
Native Freshfood
Minmatar Republic
#22 - 2013-05-09 17:23:33 UTC
Andrea Griffin wrote:
Have you considered armor tanking?

[Rupture, Mission Runner]
Medium Armor Repairer I
Damage Control I
Energized Adaptive Nano Membrane I
Gyrostabilizer I
Gyrostabilizer I

10MN Afterburner I
Medium Capacitor Booster I, Cap Booster 400
Tracking Computer I, Optimal Range Script
Stasis Webifier I

220mm Vulcan AutoCannon I, EMP M
220mm Vulcan AutoCannon I, EMP M
220mm Vulcan AutoCannon I, EMP M
220mm Vulcan AutoCannon I, EMP M
Rapid Light Missile Launcher I, Mjolnir Light Missile

Medium Projectile Burst Aerator I
Medium Projectile Collision Accelerator I

A big benefit here is the web, which will allow you to hold things in place when they get close so you can shred them. May want to consider swapping the damage control and EANM for two mission-specific hardeners. The capacitor booster gives you all the cap you need to run the armor rep, afterburner, web, and tracking computer for a long, long time (as long as you have charges).

Lots of fitting room on there if you want to use artillery instead. The web will help you a lot there too, since artillery track poorly and have issues hitting ships that get close.

I long ago learned the power of capacitor boosters in missions instead of worrying about cap stability. One module can replace a lot of cap rechargers, cap control circuits, and cap power relays, freeing up slots for damage and defense.


I really liked your ship, but won't I have problems about being close to my targets? The optimal range is 1800m for this setup, and also, Will I have problems to shot those dam fast frigates? I just need like 1d and some hours to be able to use this Fit, and it increased my DPS, and also gave me a stabilized capacitor at 70%, which is nice, but, having to armor tank things will cost me something to repair the ship, or if I repair the armor by myself, I won't have to pay anything for that. Thanks in advice.
Andrea Griffin
#23 - 2013-05-09 17:49:49 UTC  |  Edited by: Andrea Griffin
The afterburner is enough to close range with NPC rats. You could use a MWD instead if you wanted as well. Autocannons do have fairly short optimals, that is true, but they have long falloff ranges. You do about 80% of your DPS when you are at optimal+falloff so the engagement range is not too bad. Autocannons also have great tracking so they will be able to hit smaller, faster things that manage to get close to you.

Or, you can go with artillery. Lots of range, high alpha damage, but they cycle very slowly. They also have difficulty hitting small, fast ships that get close. The web will help a little but you'll have to rely on drones quite a lot.

There's tons of CPU and Power grid left over. for fitting artillery. Totally up to you, give it a try.

Personally I have found close range weapons to be better for L1 and L2 missions. The missions are small and you don't have to travel very much, so the higher DPS and rate of fire of autocannons should help you complete them more quickly. There's a few exceptions (like The Blockade).

As far as armor tanking goes, the armor repairer will repair your armor. It only costs capacitor, so you'll only have to pay for repairs if you get your hull damaged.

Armor and Shield tanking are very different beasts. Armor generally repairs less, but uses much less capacitor, and gives you to the extra buffer of your shield. You don't need to start repairing until your shield is gone which is nice. Active shield tanking (using a shield booster) uses a lot of capacitor but repairs a lot more in a shorter amount of time.

You could also experiment with the ancillary shield booster. You load that with capacitor booster charges and it uses those to recharge your shields. It doesn't use capacitor while it has charges, but once it runs out, it uses a LOT of cap until you reload it.

The Rupture is a very versatile ship and you won't lose anything (except changing rigs) by trying everything out. Mix and match, give it all a try, see what works for you. You'll see that over time, as your skills advance, you may even change your mind.
Caleidascope
Republic Military School
Minmatar Republic
#24 - 2013-05-09 18:13:43 UTC
That is pretty good sniper fit. Your buffer tank is fine, you should be staying at 30-40km from rats, so you don't need shield booster, and one less thing to manage. Upgrade the modules to higher meta as you get isk/loot.

Cruisers and bc share weapons, so train medium weapons for your cruiser and you train them for bc at the same time. The only thing you need to consider is the hurricane tank. If you do shield tank, then your rupture and hurricane are on the same track. If you do armor tank on hurricane, then your shield tank on rupture is waste of training time.

Life is short and dinner time is chancy

Eat dessert first!

Lemonkiss
Native Freshfood
Minmatar Republic
#25 - 2013-05-09 18:48:08 UTC  |  Edited by: Lemonkiss
Caleidascope wrote:
That is pretty good sniper fit. Your buffer tank is fine, you should be staying at 30-40km from rats, so you don't need shield booster, and one less thing to manage. Upgrade the modules to higher meta as you get isk/loot.

Cruisers and bc share weapons, so train medium weapons for your cruiser and you train them for bc at the same time. The only thing you need to consider is the hurricane tank. If you do shield tank, then your rupture and hurricane are on the same track. If you do armor tank on hurricane, then your shield tank on rupture is waste of training time.


Well, now I even more confuse, I have no idea if I will be shield tanking or armor taking on my hurricane =/
Any suggestions?
BTW, the good fit that you mentioned, was that mine or the one suggested by Andrea?

@Andrea Griffin
I got a question, how that Medium capacitor Works? I have no idea.
I will try your setup to see how things goes, it looks good, but I feel safer as a noob atacking from a Long range.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#26 - 2013-05-09 19:05:02 UTC
Andrea Griffin wrote:
The afterburner is enough to close range with NPC rats. You could use a MWD instead if you wanted as well. Autocannons do have fairly short optimals, that is true, but they have long falloff ranges. You do about 80% of your DPS when you are at optimal+falloff so the engagement range is not too bad. Autocannons also have great tracking so they will be able to hit smaller, faster things that manage to get close to you.


Range is almost always going to be your primary concern when you do almost anything in eve. Paper DPS is not very important if it takes you 5-10 seconds to get to every target and you'll also find that sometimes rats like to orbit outside of short AC ranges which means you have to constantly burn towards them and web them down and it's a huge waste of time.

You also have the falloff damage wrong. You do 80% of your damage at optimal +50% of first falloff and you do 50% of your DPS at optimal +100% of first falloff.

AC ruppies tend to be their best at around 8km, it's far too short for PVEing effectively.

Andrea Griffin wrote:
Personally I have found close range weapons to be better for L1 and L2 missions. The missions are small and you don't have to travel very much, so the higher DPS and rate of fire of autocannons should help you complete them more quickly. There's a few exceptions (like The Blockade).


I think you'll find being able to pop ships from the moment you warp in instead of having to fly to them much quicker, I would advise sticking with artillery for the OP.

As for Lemonkiss:

Hurricanes can be shield or armour tanked but for a general level 3 missioning fit you usually see them passive shield tanked since the incoming DPS isn't that high and you can blow things up rather quickly with artillery.

Capacitor boosters work like this: you buy things called cap booster charges which is like ammunition for your guns. These are loaded into the module and then when it's used will give you a certain amount of cap depending on the size of the charge.

For example a cap booster 800 will give you 800 capacitor when used. Medium capacitor booster modules can contain 1 cap 800 charge and it's what you should be using.

However the disadvantage to this is that these cap charges take a LOT of cargo space. You'll most likely be able to fit maybe 10 in your cargo and you have to figure out for yourself whether or not this is enough.

The Ancillary shield boosters work much in the same way, however they repair your shield instead. There are some minor but very important differences however:

1. The cap charge size has no effect on the amount of shield repaired, therefore you want to use the smallest cap charge size that the shield booster allows. For example a medium ASB (ancillary shield booster) can take size 50, 75 and 100. You will want to use size 50.

2. The ASBs take one minute (60 seconds) to reload. This can mean your death if you do not plan accordingly for this. The ASB can run without cap charges but will drain capacitor like a monster when not loaded.

Caleidascope
Republic Military School
Minmatar Republic
#27 - 2013-05-09 22:16:33 UTC
Lemonkiss wrote:
Caleidascope wrote:
That is pretty good sniper fit. Your buffer tank is fine, you should be staying at 30-40km from rats, so you don't need shield booster, and one less thing to manage. Upgrade the modules to higher meta as you get isk/loot.

Cruisers and bc share weapons, so train medium weapons for your cruiser and you train them for bc at the same time. The only thing you need to consider is the hurricane tank. If you do shield tank, then your rupture and hurricane are on the same track. If you do armor tank on hurricane, then your shield tank on rupture is waste of training time.


Well, now I even more confuse, I have no idea if I will be shield tanking or armor taking on my hurricane =/
Any suggestions?
BTW, the good fit that you mentioned, was that mine or the one suggested by Andrea?

@Andrea Griffin
I got a question, how that Medium capacitor Works? I have no idea.
I will try your setup to see how things goes, it looks good, but I feel safer as a noob atacking from a Long range.

Your rupture fit is fine. You got arti to snipe, ab for speed and distance control, shield buffer tank with resists, dps mods on low. Your tactic should be: kite anything smaller than you (rat frigs), orbit anything same size or bigger than you (rat cruisers and rat bc). Often enough you don't even have to orbit bigger rats, but that is situational and based on experience.

Since you are doing pve, the hurricane is fine with a shield tank.

Overall, I use shield tanks in pve. My rifters, thrashers, stabbers and ruptures were shield tanks. My hurricanes were also shield tanks, then I switched to cyclones and started using active shield tank since cyclone has bonus to it. I have tried armor tanks, but shield tanks were less work so in the end i went back to shield tanks. Currently I am doing l4 missions, I fly ravens, navy ravens, navy scorpions, all shield tanks. The only time I use armor tank in pve is when I use my fleet tempest and my typhoon, they are both battleships and I use them in L4 missions. You are not flying battleships and you are not doing L4 missions, so don't worry about armor tank at this point.

Life is short and dinner time is chancy

Eat dessert first!

Lemonkiss
Native Freshfood
Minmatar Republic
#28 - 2013-05-10 00:36:15 UTC  |  Edited by: Lemonkiss
Caleidascope wrote:
Lemonkiss wrote:
Caleidascope wrote:
That is pretty good sniper fit. Your buffer tank is fine, you should be staying at 30-40km from rats, so you don't need shield booster, and one less thing to manage. Upgrade the modules to higher meta as you get isk/loot.

Cruisers and bc share weapons, so train medium weapons for your cruiser and you train them for bc at the same time. The only thing you need to consider is the hurricane tank. If you do shield tank, then your rupture and hurricane are on the same track. If you do armor tank on hurricane, then your shield tank on rupture is waste of training time.


Well, now I even more confuse, I have no idea if I will be shield tanking or armor taking on my hurricane =/
Any suggestions?
BTW, the good fit that you mentioned, was that mine or the one suggested by Andrea?

@Andrea Griffin
I got a question, how that Medium capacitor Works? I have no idea.
I will try your setup to see how things goes, it looks good, but I feel safer as a noob atacking from a Long range.

Your rupture fit is fine. You got arti to snipe, ab for speed and distance control, shield buffer tank with resists, dps mods on low. Your tactic should be: kite anything smaller than you (rat frigs), orbit anything same size or bigger than you (rat cruisers and rat bc). Often enough you don't even have to orbit bigger rats, but that is situational and based on experience.

Since you are doing pve, the hurricane is fine with a shield tank.

Overall, I use shield tanks in pve. My rifters, thrashers, stabbers and ruptures were shield tanks. My hurricanes were also shield tanks, then I switched to cyclones and started using active shield tank since cyclone has bonus to it. I have tried armor tanks, but shield tanks were less work so in the end i went back to shield tanks. Currently I am doing l4 missions, I fly ravens, navy ravens, navy scorpions, all shield tanks. The only time I use armor tank in pve is when I use my fleet tempest and my typhoon, they are both battleships and I use them in L4 missions. You are not flying battleships and you are not doing L4 missions, so don't worry about armor tank at this point.

Thanks for the help!

Anything else that you recommend on my Fitting to increase my dps/defense?

I'm having some problems with defense. On my last two missions, I had to go back like 2 or 3 times or I would had died. L2 missions. I have no idea on what to do to improve my defense now =/
Zor'katar
Matari Recreation
#29 - 2013-05-10 13:59:21 UTC
Lemonkiss wrote:
Thanks for the help!

Anything else that you recommend on my Fitting to increase my dps/defense?

I'm having some problems with defense. On my last two missions, I had to go back like 2 or 3 times or I would had died. L2 missions. I have no idea on what to do to improve my defense now =/

Fit's ok, apart from the aforementioned Anti-EM rig (a field extender would be more all-around useful to your tank). Switching a Damage Control into one of your lows will help out until your skills are up a bit.

As hinted at above, any skill worth training is worth training at least to 3, so get your Cruiser, all gunnery support skills (except Controlled Bursts), and shield tank skills (don't worry about the EM/Explosive/Kinetic/Thermal Shield Comp skills for now) to 3 ASAP. Then start working them to 4 while also working on other support skills (see the Core category of certificates for examples).

The other part of the equation is tactics. If you're having a lot of trouble with small ships getting in close where you can't hit them, make sure you're burning away from the enemies with your AB on to buy yourself time (and distance) immediately when you land in the mission.

Don't be in a rush to get into a Hurricane until you feel more comfortable with fittings and mission tactics. Almost everything you're training for the Rupture will apply to the Cane as well when you decide you're ready to step up.
Deerin
East Trading Co Ltd
#30 - 2013-05-10 14:22:24 UTC
For L2's that setup is NOT good.

You are using Artilleries, which will have trouble tracking the horde of frigs in L2 missions.

I suggest using a thrasher for L2's. It is cheaper and way more effective at killing frigs. Go with a passive shield regen setup and you can easily tank missions too.

If you REALLY want to use a cruiser for l2's go with the aforementioned armor/ac setup, which has a web to make tracking easier and uses ac's which are good at tracking.

...or you could use a bellicose with rapid light missiles and slaughter all L2's without any problems.
Caleidascope
Republic Military School
Minmatar Republic
#31 - 2013-05-10 14:34:19 UTC
Deerin wrote:
For L2's that setup is NOT good.

You are using Artilleries, which will have trouble tracking the horde of frigs in L2 missions.

I suggest using a thrasher for L2's. It is cheaper and way more effective at killing frigs. Go with a passive shield regen setup and you can easily tank missions too.

If you REALLY want to use a cruiser for l2's go with the aforementioned armor/ac setup, which has a web to make tracking easier and uses ac's which are good at tracking.

...or you could use a bellicose with rapid light missiles and slaughter all L2's without any problems.

No problem tracking with arti when using chase/kiting tactics.

I do some high sec exploration in high sec. I just do cosmic anomalies, so no scanning. I have used ac fitted hurricane and cyclone (before they changed cyclone). As you know the high sec cosmic anomalies are usually have a bunch of frigs. 425mm ac had no problem tracking and killing rat frigs, ranges usually 10-20km, of course the rats were burning toward me so minimum tracking was required. So, yes, you can do ac fit with web, if you are one trick pony. Or you can snipe, if you know how to do the other trick.

Life is short and dinner time is chancy

Eat dessert first!

Caleidascope
Republic Military School
Minmatar Republic
#32 - 2013-05-10 14:49:57 UTC
Lemonkiss wrote:
Caleidascope wrote:
Lemonkiss wrote:
Caleidascope wrote:
That is pretty good sniper fit. Your buffer tank is fine, you should be staying at 30-40km from rats, so you don't need shield booster, and one less thing to manage. Upgrade the modules to higher meta as you get isk/loot.

Cruisers and bc share weapons, so train medium weapons for your cruiser and you train them for bc at the same time. The only thing you need to consider is the hurricane tank. If you do shield tank, then your rupture and hurricane are on the same track. If you do armor tank on hurricane, then your shield tank on rupture is waste of training time.


Well, now I even more confuse, I have no idea if I will be shield tanking or armor taking on my hurricane =/
Any suggestions?
BTW, the good fit that you mentioned, was that mine or the one suggested by Andrea?

@Andrea Griffin
I got a question, how that Medium capacitor Works? I have no idea.
I will try your setup to see how things goes, it looks good, but I feel safer as a noob atacking from a Long range.

Your rupture fit is fine. You got arti to snipe, ab for speed and distance control, shield buffer tank with resists, dps mods on low. Your tactic should be: kite anything smaller than you (rat frigs), orbit anything same size or bigger than you (rat cruisers and rat bc). Often enough you don't even have to orbit bigger rats, but that is situational and based on experience.

Since you are doing pve, the hurricane is fine with a shield tank.

Overall, I use shield tanks in pve. My rifters, thrashers, stabbers and ruptures were shield tanks. My hurricanes were also shield tanks, then I switched to cyclones and started using active shield tank since cyclone has bonus to it. I have tried armor tanks, but shield tanks were less work so in the end i went back to shield tanks. Currently I am doing l4 missions, I fly ravens, navy ravens, navy scorpions, all shield tanks. The only time I use armor tank in pve is when I use my fleet tempest and my typhoon, they are both battleships and I use them in L4 missions. You are not flying battleships and you are not doing L4 missions, so don't worry about armor tank at this point.

Thanks for the help!

Anything else that you recommend on my Fitting to increase my dps/defense?

I'm having some problems with defense. On my last two missions, I had to go back like 2 or 3 times or I would had died. L2 missions. I have no idea on what to do to improve my defense now =/

The arti fit relies on distance. You MUST control the distance.

Sort the overview to show closest rat on top so you can clearly see which rat will get to your first and must be killed first.

Use eve survival for the mission info/details, triggers.

I generally use long range ammo: nuclear, proton, etc. Less dps, but my range is longer. It is really an experience thing. If you got easy mission, need to kill 4-8 frigs, you can use whatever. For harder missions you will want to be safer, use long range ammo until you gain more experience.

Get the hobgoblins, full flight of them and an extra or two. At this point I only use two sizes of drones, hobs and sentries. You can not use sentries, so you only get to use hobs. The other sizes of drones are pretty useless at this time.

Like others said, upgrade your modules as better loot or isk become available. You got meta 0 resists for example, you should find some better ones in loot. Same for ab.

Again, like others said, train the skills, gunnery, navigation, engineering, minmatar cruiser 3 for sure, once most of them are at 3 or 4, do some drone skills.

Life is short and dinner time is chancy

Eat dessert first!

Maruan Ibnis
Native Freshfood
Minmatar Republic
#33 - 2013-05-10 15:48:55 UTC
Ei there mate, i run some sites most nights/mornings, if you wanna join just convo me in game
We can shoot stuff and talk ships

Fly safe!
Lemonkiss
Native Freshfood
Minmatar Republic
#34 - 2013-05-10 16:21:30 UTC  |  Edited by: Lemonkiss
The problem on L2 missions is that I have to warp to the location, and once I do, BAM, lots of frigs around me. Then I need to back up to get a good range, and by the time that I do that, they all hit me and I run out of shield, soon armor and almost die.
I've done just a few L2 missons untill now, more like 10-12. In like 3 of them, I had to go back to the station to repair and stuff, more than once, beucase there's just too many ships.

Idk if I'm doing the wrong quests, but those were all hard ones, and I almost died like 2 or 3 times (50% hull hp left once I docked).

I'm thinking about getting Weapon Upgrades to IV, then I will buy Gyros II and Tracker II, then I will drop one Gyro for a Damage Control I to help a little bit.

I'm also worried about my range.
My optimal range is at 13 km, and falloff at 39km. Missiles hits targets in 18 kms. I was thinking to stay at like 30km, shoot them with my 650mm, and use the missiles and drones to hit the ones that gets closer enough. But this will just happens when I don't warp already 10km closer to my enemies, which sucks a lot for me.
Fredfredbug4
The Scope
Gallente Federation
#35 - 2013-05-10 16:26:36 UTC
Honestly, always improve your current ship to the fullest extent before moving onto the next one.

Jump straight to the next big ship is going to leave you lacking in skills that will make that next ship significantly less effective than it should be. Trust me.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Caleidascope
Republic Military School
Minmatar Republic
#36 - 2013-05-10 16:53:09 UTC  |  Edited by: Caleidascope
Lemonkiss wrote:
The problem on L2 missions is that I have to warp to the location, and once I do, BAM, lots of frigs around me. Then I need to back up to get a good range, and by the time that I do that, they all hit me and I run out of shield, soon armor and almost die.
I've done just a few L2 missons untill now, more like 10-12. In like 3 of them, I had to go back to the station to repair and stuff, more than once, beucase there's just too many ships.

Idk if I'm doing the wrong quests, but those were all hard ones, and I almost died like 2 or 3 times (50% hull hp left once I docked).

I'm thinking about getting Weapon Upgrades to IV, then I will buy Gyros II and Tracker II, then I will drop one Gyro for a Damage Control I to help a little bit.

I'm also worried about my range.
My optimal range is at 13 km, and falloff at 39km. Missiles hits targets in 18 kms. I was thinking to stay at like 30km, shoot them with my 650mm, and use the missiles and drones to hit the ones that gets closer enough. But this will just happens when I don't warp already 10km closer to my enemies, which sucks a lot for me.

Read eve survival to learn about the mission ahead of time.

Some missions you can simply blitz. Recon 1/3 is good example, very tough mission to kill all the rats, blitz it and be done in like 5 minutes.

http://eve-survival.org/wikka.php?wakka=MissionReports

Use tactical overlay to see who is where, then head away from them, once you are in your range, either start shooting, or stop and start shooting. That way rats chase you and your guns have to do much less tracking.

Optimal is nice little stat, but not really too useful. It is also modified by the ammo. You say you got 13km optimal, 39km falloff, ok, so the sweet spot is something like 13+½(39)=32km, this is not written in stone, and it is for specific ammo which we don't know which one it is. But you get the idea.

Life is short and dinner time is chancy

Eat dessert first!

Equus
Republic Military School
Minmatar Republic
#37 - 2013-05-10 17:01:29 UTC
Fredfredbug4 wrote:
Honestly, always improve your current ship to the fullest extent before moving onto the next one.

Jump straight to the next big ship is going to leave you lacking in skills that will make that next ship significantly less effective than it should be. Trust me.



This 100x over, I have made this mistake a couple times, I wanted battleships, and I hopped into them and then into level 4's as quickly as I could. I lost a number of ships, and had issues of warping in and out repeatedly. A rupture is a great ship for level 2's and there has been a lot of good advice on fits in this thread so I won't rehash all that.

Since you are arty fit, if you can jump into the mission at range, else just hit that AB/warpdrive and make the NPC's chase you, even if they aren't at range this should still lower their transversal enough that you can blap them. Also, drones, in all missions from level 2 and up, drones are still one of the best ways of dealing with frigs that get under your guns and when you cannot out maneuver them.
Zor'katar
Matari Recreation
#38 - 2013-05-10 17:29:15 UTC
Lemonkiss wrote:
The problem on L2 missions is that I have to warp to the location, and once I do, BAM, lots of frigs around me. Then I need to back up to get a good range, and by the time that I do that, they all hit me and I run out of shield, soon armor and almost die.
I've done just a few L2 missons untill now, more like 10-12. In like 3 of them, I had to go back to the station to repair and stuff, more than once, beucase there's just too many ships.

If your problem with a particular mission is too many ships getting in too close, consider switching to Autocannons for that mission. Your range will be reduced by quite a bit, but you'll track the close small targets much better. Don't be tempted to use longer-range ammo... with ACs, you should be sticking with EMP, PP, or Fusion ammo. (The range bonuses/penalties on projectile ammo only apply to Optimal Range, which ACs have almost none of.)

Lemonkiss wrote:
I'm thinking about getting Weapon Upgrades to IV, then I will buy Gyros II and Tracker II, then I will drop one Gyro for a Damage Control I to help a little bit.

T2 is good stuff, but the fitting requirements are generally higher, so you have to be careful of that before your fitting skills are up. I think you're better off at this point shoring up your gunnery/tank/support skills a bit.

Lemonkiss wrote:
I'm also worried about my range.
My optimal range is at 13 km, and falloff at 39km. Missiles hits targets in 18 kms. I was thinking to stay at like 30km, shoot them with my 650mm, and use the missiles and drones to hit the ones that gets closer enough. But this will just happens when I don't warp already 10km closer to my enemies, which sucks a lot for me.

Good thought. As you step up into bigger ships, using bigger guns with slower tracking, using drones to take out small ships that get too close will become a necessity. Try the ACs first, though. You'll be much more successful at hitting those small ships up close (at the expense of having to close range with the bigger targets to hit them well).
Lemonkiss
Native Freshfood
Minmatar Republic
#39 - 2013-05-10 17:30:03 UTC
Caleidascope wrote:
Lemonkiss wrote:
The problem on L2 missions is that I have to warp to the location, and once I do, BAM, lots of frigs around me. Then I need to back up to get a good range, and by the time that I do that, they all hit me and I run out of shield, soon armor and almost die.
I've done just a few L2 missons untill now, more like 10-12. In like 3 of them, I had to go back to the station to repair and stuff, more than once, beucase there's just too many ships.

Idk if I'm doing the wrong quests, but those were all hard ones, and I almost died like 2 or 3 times (50% hull hp left once I docked).

I'm thinking about getting Weapon Upgrades to IV, then I will buy Gyros II and Tracker II, then I will drop one Gyro for a Damage Control I to help a little bit.

I'm also worried about my range.
My optimal range is at 13 km, and falloff at 39km. Missiles hits targets in 18 kms. I was thinking to stay at like 30km, shoot them with my 650mm, and use the missiles and drones to hit the ones that gets closer enough. But this will just happens when I don't warp already 10km closer to my enemies, which sucks a lot for me.

Read eve survival to learn about the mission ahead of time.

Some missions you can simply blitz. Recon 1/3 is good example, very tough mission to kill all the rats, blitz it and be done in like 5 minutes.

http://eve-survival.org/wikka.php?wakka=MissionReports

Use tactical overlay to see who is where, then head away from them, once you are in your range, either start shooting, or stop and start shooting. That way rats chase you and your guns have to do much less tracking.

Optimal is nice little stat, but not really too useful. It is also modified by the ammo. You say you got 13km optimal, 39km falloff, ok, so the sweet spot is something like 13+½(39)=32km, this is not written in stone, and it is for specific ammo which we don't know which one it is. But you get the idea.

This is one of the missions that I had trouble with, Recon I. Even when I had to just activate the other gate, I almost died due to lots of rats. Now at level 2, same thing, I need to aproach something and there's a LOT of frigs around, once I warp in they already put my shield at like 30% instant, and then I have just a few seconds left or I will die, didn't completed Recon 2/3 yet, had to go back to work.

I will try to set my distance to 32km and see how it goes.

Once again, thanks everyone for all the help!
Caleidascope
Republic Military School
Minmatar Republic
#40 - 2013-05-10 17:57:57 UTC
Lemonkiss wrote:
Caleidascope wrote:
Lemonkiss wrote:
The problem on L2 missions is that I have to warp to the location, and once I do, BAM, lots of frigs around me. Then I need to back up to get a good range, and by the time that I do that, they all hit me and I run out of shield, soon armor and almost die.
I've done just a few L2 missons untill now, more like 10-12. In like 3 of them, I had to go back to the station to repair and stuff, more than once, beucase there's just too many ships.

Idk if I'm doing the wrong quests, but those were all hard ones, and I almost died like 2 or 3 times (50% hull hp left once I docked).

I'm thinking about getting Weapon Upgrades to IV, then I will buy Gyros II and Tracker II, then I will drop one Gyro for a Damage Control I to help a little bit.

I'm also worried about my range.
My optimal range is at 13 km, and falloff at 39km. Missiles hits targets in 18 kms. I was thinking to stay at like 30km, shoot them with my 650mm, and use the missiles and drones to hit the ones that gets closer enough. But this will just happens when I don't warp already 10km closer to my enemies, which sucks a lot for me.

Read eve survival to learn about the mission ahead of time.

Some missions you can simply blitz. Recon 1/3 is good example, very tough mission to kill all the rats, blitz it and be done in like 5 minutes.

http://eve-survival.org/wikka.php?wakka=MissionReports

Use tactical overlay to see who is where, then head away from them, once you are in your range, either start shooting, or stop and start shooting. That way rats chase you and your guns have to do much less tracking.

Optimal is nice little stat, but not really too useful. It is also modified by the ammo. You say you got 13km optimal, 39km falloff, ok, so the sweet spot is something like 13+½(39)=32km, this is not written in stone, and it is for specific ammo which we don't know which one it is. But you get the idea.

This is one of the missions that I had trouble with, Recon I. Even when I had to just activate the other gate, I almost died due to lots of rats. Now at level 2, same thing, I need to aproach something and there's a LOT of frigs around, once I warp in they already put my shield at like 30% instant, and then I have just a few seconds left or I will die, didn't completed Recon 2/3 yet, had to go back to work.

I will try to set my distance to 32km and see how it goes.

Once again, thanks everyone for all the help!

For Recon 1/3, just blitz it. Take a frig, fit mwd and tank, rush to the gate, activate, report back to the agent.

Life is short and dinner time is chancy

Eat dessert first!