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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Roime
Mea Culpa.
Shadow Cartel
#2341 - 2013-05-10 12:00:23 UTC
Hype is the clear winner, it'll actually be usable for a number of things, Domi has it's strengths at the expense of losing it's versatility, Mega is nerfed.

.

Jill Antaris
Jill's Open Incursion Corp
#2342 - 2013-05-10 12:13:56 UTC
Roime wrote:
Hype is the clear winner, it'll actually be usable for a number of things, Domi has it's strengths at the expense of losing it's versatility, Mega is nerfed.


I don't see the nerf for the mega, since everything the new mega can't do as good as the old one, you can do with the new hype just as good. The extra turret dps and the extra low are a very nice improvement if you look at it as a fleet ship.
ExAstra
Echoes of Silence
#2343 - 2013-05-10 12:18:03 UTC
New Hyperion has been caught power tanking 4+ battleships on Sisi. I mean it didn't win the fight but damn was it hard to kill. New Mega is mostly okay.

Save the drones!

Bigg Gun
T.I.E. Inc.
#2344 - 2013-05-10 12:35:43 UTC
I don't see how the mega was nerfed, yes it lost it's drones but the fact is it probably wasn't carrying heavy drones in the first place since it already had heavy hitters in the form of it's guns and needed protection only from small ships and probably carried ECM and light / medium drones anyway. And the low slot is always handy, now you don't have to wonder, do I put DPS or do I put tank, now you can have both.
Hyperion lost DPS , I think an effective gun worth, but it got heavies and a low slot and an utility high. So it became effectively a mega from before without the tracking and with repping bonus. I would like to hope, that this particular combination will be effective against something other than BS, since we won't be seen a lot of BS's in the coming days, what with the 100 mil versions becoming 200+ and so on...still the guns will now spend less cap and it has an extra low slot... lets say it didn't get shafted.
Domi had it's damage nerfed, now it's only logical use is as an immobile platform, a type of a POS weapon which you don't have to anchor. Ohh and it can loose it's DPS very easily, with low alpha, and not that high EHP. All of eve is trying to be as mobile as possible, domi has become a gate camper...excellent. NOT !
Jerick Ludhowe
Internet Tuff Guys
#2345 - 2013-05-10 12:37:03 UTC
Roime wrote:
Hype is the clear winner, it'll actually be usable for a number of things, Domi has it's strengths at the expense of losing it's versatility, Mega is nerfed.


Hyperion needs a nerf to its drone bay, 125/125 is more than enough.

I don't really see the mega as being nerfed... It gets more dps, a tiny bit less ehp, a modest amount more speed, and much more of its dps weighted in guns rather than drones.

IMO, they should swap the megathron and the domi's roles. Megathron should gain ehp, lose speed, and be resigned as a combat BS. Dome should be granted mobility and be resigned an attack BS. I personally think drones work better in the "attack role" over the "combat" role anyway. A fancy new model that looks somewhat sleek would be the kicker here.
Snyderm
The Scope
Gallente Federation
#2346 - 2013-05-10 13:21:10 UTC
My analysis:

The Megathron is unacceptable. It lacks CPU forcing you to fit Adaptive Nano Plating II instead of EANM IIs. This limits its EHP for Fleet work. Most people are going to simply ignore this ship, as others are just better.

The Hyperion is awesome. It finally has that missing low slot, and might just be a good enough hull to use even when not active armor tanking. Removing the old turrets and adding the extra drone bay and bandwidth makes it versatile without being too overpowered. Hopefully it will be worth the cost to people though.

The Dominix is only for lazy level 4 mission runners, unless CCP introduces changes to drone mechanics. Even Good level 4 mission runners are going to ignore this ship now, as it lost its DPS. As a sentry boat fleet ship, it seems a bit gimmicky to me. The biggest problem is that few other ships will be able to complement its tactics. So is this gimmick good enough for people to train up gallante just to fit in? I rather doubt it. For this ship to be used at all, drone mechanics are gonna need to be changed so that it can play with others.
Jeen Seeker
University of Caille
Gallente Federation
#2347 - 2013-05-10 14:10:50 UTC  |  Edited by: Jeen Seeker
Bigg Gun wrote:
I don't see how the mega was nerfed, !


Damg Changed to RoF = lower alpha and in short fights more rounds needed to deal the damg the old one can do at current. more cap need the drones are the iceing overall long fights can deal slightly more damg But will cost more ammo and cap makeing drawn out fights with it a disadvange. long term use is fail. i did do some off had math (the best kind) in a 7x turret volly the Old mega can deal about 10kmore damg (raw figers) and takes an extra 10 seconds to do it the new mega 3.5 more cycles around to do it works out to 40s(old cycle time) to 30s(new) add in the extra 3 cycles and its anotther 10 seconds (for this Base stats were used and RoF skill was removed) (warning on math it is off hand and im sure some one has just started doing it proper to complain at me)

Bigg Gun wrote:

Hyperion lost DPS , I think an effective gun worth, but it got heavies and a low slot and an utility high. So it became effectively a mega from before without the tracking and with repping bonus.
!


I bleive it sits at 9 efective guns unlike its old 10 effective guns it has lost 2 turret hardpoints and gaind 1 utility and some drones overall its an improvment and I can live with to some dagree i do find it odd how we no longer have an 8 Turret BS thou i still want to know why this is...that and why the 8 Turret T3 BC tenicly can put out more damg >.>...


the Domi is basicly a junkpile in space with 1 real use and a lessing value in PvE (due to drones being ********) and destroyable damg YaY that and the drone bay matches the amarrs one explane how the amarr have better drone tech than the Gal? caz makes no sens to me.

- Seeker
Ninavask
Alexylva Paradox
#2348 - 2013-05-10 15:43:25 UTC  |  Edited by: Ninavask
Doed wrote:
Ninavask wrote:
So yeah when the hyp changes go through I'm just going to go ahead and self destruct it somewhere nice and quiet...


I'f you're gonna post a beyond-stupid comment. atleast give so information as of why you'd self destruct it.


Hype and Domi looks alot better now, not really looked into Mega but does it have any cpu problems ? considering the extra low and barely any extra cpu

The entire reason I fly Hyperion is because of the DPS it can do. I don't need to tank harder I need to kill faster. They are dropping the available DPS enough Imight as well use a domi.

As well I posted about it before in detail but it was buried in walls of text about the mega.

Dr. Ninavask Revan

Colonist

Alexylva Paradox

The views above are the opinions and beliefs of Dr. Ninavask and do in no way reflect on his employeers or associates at the time of posting.

Tom Guhl
The Scope
Gallente Federation
#2349 - 2013-05-10 17:14:29 UTC  |  Edited by: Tom Guhl
ExAstra wrote:
Tom Guhl wrote:
Dr Ted Kaper wrote:
Omnathious Deninard wrote:
So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.

I don't like this change for the domi but that is true, and it might make the rohk obsolete because of this crazy damage projection.

Don't forget to add an extra Sensor Booster to actually let you target out that far. Rokh has 30% more targeting range than Dominix.

You forgot the 4 DLA IIs.

Don't the targets still need to be within locking range of your ship?
[edit: ah wait, never mind if you meant we ALSO need to provide DLAs for the drone control range to match the drone attack range.]
Bigg Gun
T.I.E. Inc.
#2350 - 2013-05-10 18:00:18 UTC
I don't know what you're smoking but lets look at the mega: right now with 3 damage mods it has a 4.33 ROF and 3700 volley with AM t1. The new mega will have 3.25 ROF with 2961 volley. So in 10 volleys or 43 seconds the old mega could do 37k damage, the new mega will do that 37k damage in 40 seconds only. In 43 seconds it would've done 40k damage, unless my math is way off. And lets face it, ships which the mega could be fighting should have more than 40k EHP.
The real nerf for the mega is the price tag which is 50 mil higher than the current.

BTW I think we will be seeing less and less solo and small gang BS's since 90% of the changes are not really buffs at all, just some radical changes, and some are outright nerfs and yet the price tag is higher , in fact for the ex tier 1s it will be 100% increase, and trust me when I say that, the changes for tier 1s and for tier 2s DO NOT IMPROVE THE SHIPS BY 100%. BS is still a fatter less mobile gank bait, which as of summer of 2013 you won't be able to lose with gusto


Why does this fuсking forum keep eating my posts and saves drafts ??? It pissеs me off to no end.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2351 - 2013-05-10 18:20:38 UTC
Tom Guhl wrote:
ExAstra wrote:
Tom Guhl wrote:
Dr Ted Kaper wrote:
Omnathious Deninard wrote:
So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.

I don't like this change for the domi but that is true, and it might make the rohk obsolete because of this crazy damage projection.

Don't forget to add an extra Sensor Booster to actually let you target out that far. Rokh has 30% more targeting range than Dominix.

You forgot the 4 DLA IIs.

Don't the targets still need to be within locking range of your ship?
[edit: ah wait, never mind if you meant we ALSO need to provide DLAs for the drone control range to match the drone attack range.]


I did a lot of testing on Drone Aggression Mechanics for the last alliance tourney:

A sniper drone BS fleet would most likely assign drones to a fleet mate (aka a drone bunny) that has a nice long lock range (like a Recon). The drone bunny will then completely control drone aggro, so your sniping Domi's won't need sensor boosters...

I highly doubt sniping Domi's would replace sniping Rohks because sniping drones have a ton of vulnerabilities, mostly tied to the fact sentry drones don't move, and "recovering them" is non-trivial. Stationary forces are extremely easy to avoid and/or overpower.

Some notes I probably shouldn't make public:
1.) In order for drones to engage a target, the target needs to be within Drone Control Range of your ship. Your lock range is irrelevant. In other words, sniper domi's could simply fleet up with a buddy in a recon (or other 200km lock range ship), and assign drones bypassing the need for a sensor boosters.

2.) To tell a drone to defend or assist an ally, they have to be within drone control range.

3.) Telling them to defend an ally will have them (quasi-randomnly) engage a target that is within drone control range of YOUR ship.

4.) There is a target prioritizing AI for drones. The target priority is dependent on your drone type, on the agressing types of targets, on the range to target, and perhaps something else (order of aggression?). If anyone knows this in detail, it could be useful. To give an example: I think lights drones will typically primary frigates over cruisers, BC's, and BS's, and I believe they'll go after the closest frigate to the drone...

5.) You can only give attack orders to targets within your drone control range, and you obviously need to target someone to tell your drones to attack them. However, if a target travels outside of your drone control range or targetting range after your drones have engaged them, your drones will still engage them. Note: Sometimes the drone AI rechecks drone aggro (I don't know why, but seems to usually be triggered at the same time drones turn on their MWD to "catch up"). When this happens, if the target is beyond your drone control range they will cease their attack. Furthermore, if the drones themselves are far enough away it is possible they will simply disconnect from your ship.

6.) Telling them to assist an ally will have them sit idle, until your ally commits a new act of aggression against a target within your drone control range. It does NOT matter if your ally is already aggressing a target, your drones will sit idle until your ally commits a NEW act of aggression. So, telling your ally you've assisted drones to them means the ally needs to cycle a gun or EWAR mod off, and then turn that gun/EWAR back on for them to engage.

7.) When drones are assisted to you (except in the case of fighters), your drone shortcuts are meaningless. The assisted drones will not obey your drone control commands.
Broxus Maximas
Perkone
Caldari State
#2352 - 2013-05-11 00:22:05 UTC
Bigg Gun wrote:
I don't know what you're smoking but lets look at the mega: right now with 3 damage mods it has a 4.33 ROF and 3700 volley with AM t1. The new mega will have 3.25 ROF with 2961 volley. So in 10 volleys or 43 seconds the old mega could do 37k damage, the new mega will do that 37k damage in 40 seconds only. In 43 seconds it would've done 40k damage, unless my math is way off. And lets face it, ships which the mega could be fighting should have more than 40k EHP.
The real nerf for the mega is the price tag which is 50 mil higher than the current.

BTW I think we will be seeing less and less solo and small gang BS's since 90% of the changes are not really buffs at all, just some radical changes, and some are outright nerfs and yet the price tag is higher , in fact for the ex tier 1s it will be 100% increase, and trust me when I say that, the changes for tier 1s and for tier 2s DO NOT IMPROVE THE SHIPS BY 100%. BS is still a fatter less mobile gank bait, which as of summer of 2013 you won't be able to lose with gusto


Why does this fuсking forum keep eating my posts and saves drafts ??? It pissеs me off to no end.


You also forget the loss of drones and are you forgetting the damage bonus from BS V?

This math does not seem correct at all.
Tauranon
Weeesearch
CAStabouts
#2353 - 2013-05-11 02:00:06 UTC
Snyderm wrote:
My analysis:

The Megathron is unacceptable. It lacks CPU forcing you to fit Adaptive Nano Plating II instead of EANM IIs. This limits its EHP for Fleet work. Most people are going to simply ignore this ship, as others are just better



C-type adaptive nano plates not uncommon on current mega for same reason
Bigg Gun
T.I.E. Inc.
#2354 - 2013-05-11 02:30:33 UTC
Broxus Maximas wrote:


You also forget the loss of drones and are you forgetting the damage bonus from BS V?

This math does not seem correct at all.


I said that if you only had 125 m3 you could be using medium and maybe ECM drones, which you can also use now.
As for the bonus from BS V , after the patch there will be no bonus to damage from BS skill just bonus to ROF.
Roime
Mea Culpa.
Shadow Cartel
#2355 - 2013-05-11 09:06:17 UTC  |  Edited by: Roime
Jill Antaris wrote:
Roime wrote:
Hype is the clear winner, it'll actually be usable for a number of things, Domi has it's strengths at the expense of losing it's versatility, Mega is nerfed.


I don't see the nerf for the mega, since everything the new mega can't do as good as the old one, you can do with the new hype just as good. The extra turret dps and the extra low are a very nice improvement if you look at it as a fleet ship.


Ok, maybe it's more of a role change than a straight nerf. From a balanced small gang battleship to a one-dimensional glass cannon. Competition is tough for the new Mega, class leader in the blaster platform is the Talos with equal dps and better mobility, for fleets it's the Rokh with better range and tank.

It does have midslot-and tank advantage over Talos, and in hybrid tank fit it reaches combat BC mobility, which might cut it some slack.

Cost, however, is a factor.

.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#2356 - 2013-05-11 10:55:31 UTC
*sarcasm* Yay for no viable Gallente fleet BS *sarcasm*

Gun DPS of Hyperion- Nerfed
EHP of Mega - Nerfed
Domi - lol poor domi, the space potato has gone rotten, no more >1000 DPS out of you!
Pattern Clarc
Citeregis
#2357 - 2013-05-11 11:50:59 UTC
I think I've decided. Give the Dominix these bonuses:

Gallente Battleship Skill Bonuses:
+12.5% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Reduce the power grid by 1000.


An now you have a super specialised drone boat that isn't completely eclipsed by the Geddon. Sentry drones are massive pains in the ass, but if I can get gardes to do close to 900 dps, I WILL FIND A WAY TO MAKE THEM WORK. Twisted

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

MeBiatch
GRR GOONS
#2358 - 2013-05-11 15:02:25 UTC
Snyderm wrote:
My analysis:

The Megathron is unacceptable. It lacks CPU forcing you to fit Adaptive Nano Plating II instead of EANM IIs. This limits its EHP for Fleet work. Most people are going to simply ignore this ship, as others are just better.


I havent tried the other ships just yet but i did test the mega... i really liked it... though i did have to put on a cpu rig which reduced my ehp due to a missing 3rd trimark...

other then that its pretty nice ship... though i still would prefer a fall off bonus instead of a tracking one... but i can live with it...

i really like fitting a mjd and mwd combo on the ship... makes it alot of fun to jump into a bunch of ships in a bubble blow some up and jump out... gives it that skirmish feel that attack bs's should have.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#2359 - 2013-05-11 15:03:43 UTC
Pattern Clarc wrote:
I think I've decided. Give the Dominix these bonuses:

Gallente Battleship Skill Bonuses:
+12.5% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Reduce the power grid by 1000.


An now you have a super specialised drone boat that isn't completely eclipsed by the Geddon. Sentry drones are massive pains in the ass, but if I can get gardes to do close to 900 dps, I WILL FIND A WAY TO MAKE THEM WORK. Twisted


man dont you wish all drones had warp drives? that way they would follow you in warp like fighters...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Caljiav Ocanon
The Holy Rollers
#2360 - 2013-05-11 15:18:41 UTC
I like the new Mega, it's a better fleet ship now and it will make for a nice pve ship as well (blasphemy, I know).

Just too bad the cost is going up on it.