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Cyno timer - it's time to revisit

Author
Xiaodown
Caldari Provisions
Caldari State
#1 - 2013-05-09 04:13:18 UTC
Almost all cynos are lit on T1 frigates.

Cynos cycle for ten minutes. It takes about 5 seconds, maximum, to jump to a cyno, after it's lit.

Which means you're sitting there, on some station in low sec, in a defenseless ship, unable to dock or move, waving a big "COME F**K ME" flag.

At the absolute best case scenario, you waste ten minutes of your life that you'll never get back, waiting to dock up your dumb cyno ship. This really serves no purpose other than to simply waste time.

The other alternative is that some low-sec ELITE PVPER comes and blows you up, or you get bombed by a cloaker. This is usually more annoying than it is anything else, especially since noob ships (shut up, amarr, get back on the short bus) can fit cyno gens and liquid ozone now. It's dumb, zero risk PVP; it's meaningless.

Anyway, my point is, can we please change the timer on the cyno generator module? I'm not trying to buy a f*cking engagement ring for my cyno, I'm not making a lifestyle commitment. I'm trying to jump my stuff in/out/around. But I have to deal with waiting for these dumb timers that are twice as long as a siege module to finish cycling before I can move my cyno ship somewhere else, or dock up to trade ozone, or whatever.

When your best case scenario is wasting people's time for no reason, and the worst case is meaningless, zero-risk "pvp", I think there's room for improvement.

And to be honest, I wouldn't care if it cycled in, say, 30 seconds AND used the same amount of fuel as it currently does now for the ten minute timer.

As long as you guys are looking for low-hanging fruit, this is one that's glaringly obvious.
Hopelesshobo
Hoboland
#2 - 2013-05-09 04:23:31 UTC
I could see another skill be implemented that would require cyno 3 or 4, that reduces the duration of normal cynos by 10% per level. You would probably also have to argue to decrease the fuel cost by like 5% per level as well so the people who actually light a cyno and try to use the same cyno for multiple round trips don't complain.

The nice thing about that skill then is if you used a recon ship, you could get the cyno down to 2.5 minutes due to the recon ships hull bonus, which is deserved considering you can use a noob ship to light a cyno instead of a 150 mil isk ship.

Lowering the average to make you look better since 2012.

Xiaodown
Caldari Provisions
Caldari State
#3 - 2013-05-09 04:44:08 UTC
Hopelesshobo wrote:

The nice thing about that skill then is if you used a recon ship, you could get the cyno down to 2.5 minutes due to the recon ships hull bonus, which is deserved considering you can use a noob ship to light a cyno instead of a 150 mil isk ship.


Yeah, but no one does that. Because there's not a recon ship in the game that could stand up against a cheap brutix or anything that can tank station guns in low sec, and you can buy roughly 250 kestrels for the cost of one rapier. 2.5 minutes is still an eternity, and no one is dumb enough to feed recon kills to wanabe pirates.
kyrieee
The Scope
Gallente Federation
#4 - 2013-05-09 08:20:12 UTC
If you think it's such a hassle then just self destruct your ship. The timer is there for situations where you aren't just cynoing your ratting Carrier on a station and it should stay.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#5 - 2013-05-09 08:25:51 UTC
I've been known to pop and pod my own cyno ships on longer trips if podding them gets them to the next jump faster instead of waiting 10 minutes, just saying.

Otherwise I assume all cyno ships are complete throwaways which is why you use things that cost very little or nothing, if they survive great, if not, who cares. Since the fuel almost costs as much as the cyno ship just chalk it up to the cost of business and move on. If someone pops it to make themselves feel better be glad you could help brighten their day. Also I pop cyno frigs on station in low sec with a Corax...LIKE A BOSS.

Reality has an almost infinite capacity to resist oversimplification.

Schmata Bastanold
In Boobiez We Trust
#6 - 2013-05-09 09:08:22 UTC
Geezus, you just safely jumped your shinies without risking them on every gate, just self destruct that cyno frig and GTFO instead crying about ppl coming and popping it while you sit there like a moron.

Invalid signature format

Roime
Mea Culpa.
Shadow Cartel
#7 - 2013-05-09 10:24:35 UTC
Easy fix- make it impossible to train cyno on disposable low SP alts, impossible to fit a cyno on frigates (T2 battleships and capitals only), and suddenly you have meaningful PVP as a result of cynoing.

It's not the timer, it's the throwaway alts.


.

Beaver Retriever
Reality Sequence
#8 - 2013-05-09 11:00:12 UTC  |  Edited by: Beaver Retriever
Roime wrote:
Easy fix- make it impossible to train cyno on disposable low SP alts, impossible to fit a cyno on frigates (T2 battleships and capitals only), and suddenly you have meaningful PVP as a result of cynoing.

It's not the timer, it's the throwaway alts.



Of all things. T2 battleships and capitals?

This is an idiotic idea, by the way, for the slow ones in the crowd. Or someone trolling. I hope it's the last bit, for his sake.
Robert Caldera
Caldera Trading and Investment
#9 - 2013-05-09 11:11:31 UTC
use noob ship for cyno on cyno alt, use it, log off, dont care about timer or ship loss.
Roime
Mea Culpa.
Shadow Cartel
#10 - 2013-05-09 12:08:36 UTC
Beaver Retriever wrote:
Roime wrote:
Easy fix- make it impossible to train cyno on disposable low SP alts, impossible to fit a cyno on frigates (T2 battleships and capitals only), and suddenly you have meaningful PVP as a result of cynoing.

It's not the timer, it's the throwaway alts.



Of all things. T2 battleships and capitals?

This is an idiotic idea, by the way, for the slow ones in the crowd. Or someone trolling. I hope it's the last bit, for his sake.


Yes, it would be a massive change to power projection, for the better.

.

Beaver Retriever
Reality Sequence
#11 - 2013-05-09 12:14:24 UTC  |  Edited by: Beaver Retriever
Roime wrote:
Beaver Retriever wrote:
Roime wrote:
Easy fix- make it impossible to train cyno on disposable low SP alts, impossible to fit a cyno on frigates (T2 battleships and capitals only), and suddenly you have meaningful PVP as a result of cynoing.

It's not the timer, it's the throwaway alts.



Of all things. T2 battleships and capitals?

This is an idiotic idea, by the way, for the slow ones in the crowd. Or someone trolling. I hope it's the last bit, for his sake.


Yes, it would be a massive change to power projection, for the better.


It would prohibit casual use of capitals for logistics, whilst large nullsec groups would laugh all the way to the bank, using carriers and brick-tanked blops as cyno bait until no one even bothers attacking one any more.

I guess if what you meant was 'it would be a Christmas gift to PL and the like and a turd with a bow on it to everyone else in the game', then yea.
Mag's
Azn Empire
#12 - 2013-05-09 13:01:00 UTC
My idea. Leaves us with the option's we have now, but with a more tactical and ship specific nature.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dring Dingle
Viziam
Amarr Empire
#13 - 2013-05-09 13:01:28 UTC  |  Edited by: Dring Dingle
- Keep cyno's how they are/their side effects.
- Introduce a "cyno rig" reducing cyno duration by 80% so a 2 min cyno. or even 90%... ?
- side effect of cyno rig... all resists to 0 upon cyno activation and untill the cyno goes out.

EDIT: Make the rig a large or medium. preventing the use of frigs....


risk vs reward.
Roime
Mea Culpa.
Shadow Cartel
#14 - 2013-05-09 13:05:10 UTC
Beaver Retriever wrote:

It would prohibit casual use of capitals for logistics


You're saying that like it's a bad thing

As what comes to using cyno baits, you think limiting cynos to certain ships would make it worse than currently?

.

monkfish2345
School of Applied Knowledge
Caldari State
#15 - 2013-05-09 13:25:29 UTC
Personally i'd be happy in a situation where only cov ops and recons could cyno.

if your really concerned about losing your cyno ship, there is a fairly simple answer...... defend it.
Domanique Altares
Rifterlings
#16 - 2013-05-09 14:07:54 UTC
monkfish2345 wrote:
Personally i'd be happy in a situation where only cov ops and recons could cyno.

if your really concerned about losing your cyno ship, there is a fairly simple answer...... defend it.


Sounds legit. Guaranteed covops/recon kill at most every cyno you see sounds sweet.
Anthar Thebess
#17 - 2013-05-09 14:12:46 UTC
You can limit cyno to 2 minute timer.
Simply self destruct ship, or ask someone to reduce this time more.

I think whole "jump" mechanic should be changed, and reducing time is not the proper way to do this.
If you want to change something - ad a maximum number ships that can jump to cyno, and you can fix loot of issues in eve ;)
Domanique Altares
Rifterlings
#18 - 2013-05-09 14:25:05 UTC
Anthar Thebess wrote:
You can limit cyno to 2 minute timer.
Simply self destruct ship, or ask someone to reduce this time more.

I think whole "jump" mechanic should be changed, and reducing time is not the proper way to do this.
If you want to change something - ad a maximum number ships that can jump to cyno, and you can fix loot of issues in eve ;)


I think the only thing stopping them from putting some sort of ship/mass limitation on cynos is that the simple, cheap counter to it is just more cynos. Then you're going to have to introduce some other mechanic to limit the number of cynos, etc. It becomes ridiculous after a while, all because some folks can't stand for their paperdoll cyno alt (you folks have one, right?) to sit in a ship for two minutes waiting to self destruct.
Rroff
Antagonistic Tendencies
#19 - 2013-05-09 15:30:07 UTC  |  Edited by: Rroff
Can't say it bothers me (I do have several cyno alts tho so I don't have any downtime waiting on a timer) - even got some fights out of it - tho inevitably end up with the agressor de-aggroing and docking up when they realise they aren't getting an easy kill without significant risk of also losing their own ship.

Infact (probably speaking too soon) I've lit more than 2 dozen cynos in my eve career without so far losing a single cyno ship mostly by somewhat being smart about when and how I do it.
Hopelesshobo
Hoboland
#20 - 2013-05-09 15:48:19 UTC
Xiaodown wrote:
Hopelesshobo wrote:

The nice thing about that skill then is if you used a recon ship, you could get the cyno down to 2.5 minutes due to the recon ships hull bonus, which is deserved considering you can use a noob ship to light a cyno instead of a 150 mil isk ship.


Yeah, but no one does that. Because there's not a recon ship in the game that could stand up against a cheap brutix or anything that can tank station guns in low sec, and you can buy roughly 250 kestrels for the cost of one rapier. 2.5 minutes is still an eternity, and no one is dumb enough to feed recon kills to wanabe pirates.


You are probably right that few people would use recon boats if the timer was 2.5 minutes, 30 seconds for a recon would probably be more realistic. But I still think that implementing a skill to reduce the duration of a cyno wouldn't be a bad idea.

Lowering the average to make you look better since 2012.

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