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[Odyssey Feedback Request] New Sensor Overlay

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blink alt
Doomheim
#61 - 2013-05-09 00:18:03 UTC
MuraSaki Siki wrote:

what are the factors for the initial signal strength , and the range of signal done by on-board scanner??

For DSP, the signal strength helps us to pre-determined the type of signals.
How the new on board scanner can facilitate this function?


Does the exact same thing but instead of needing astro v to drop a single probe and getting a sortable list you can now do it right out of the box without any character skills by screwing with your camera in space to get the same information by hovering over individual sig ids.
Dr Wernstrom
Tri.City.Trading.Co
#62 - 2013-05-09 00:46:51 UTC
After warping to a scanned down signature (data site) the sensor overlay shows it is 0-7.2 A.U away.

Shouldn't this be removed from view on the overlay while inside the signature?

Without it being updated (really think this should be a priority) or removed from view, it really does leave some confusion.

As an industrialist, I feed your war click after click after click.... 

Regan Rotineque
The Scope
Gallente Federation
#63 - 2013-05-09 00:55:50 UTC
Just got up and running on SiSi again......

First impressions:

1 - How do i turn this off - is it always going to open when i enter a system to scan for anoms? Or can i choose to just use it when I am wanting to do this activity? For example me moving ships about, freighters hauling stuff...i have no desire to have this pop up every time i enter a system all the time

2 - I am not a big fan of the pixilated scanning wave - it leaving the squares to fade off my screen....its a bit annoying if you have it on - would be better to just have the wave with a smaller trail behind it imho.

3 - Does this thing not have any range ? ie: how can i be picking up things at such distances 14 AU for example is it basically an unlimited range scan now?

4 - I take it all former ORE gravs and such are going to be 100% hits all the time now? no more making people work for the special ores and actually have to drop a probe? I really dont like this - mostly because when i was but a wee podling i had to learn how to probe for my rare ores.

5 - Can these anoms be added to overview at all ? instead of just on screen or in the scanner page spreadsheet? Might be an idea then i can have an anom tab for when i decide to do that.

about to head to null and take a peek in the real world how this is gonna work.

So far my impressions are overall positive

~Regan~
Mad Crafter
Peek-A-Boo LTD
#64 - 2013-05-09 02:43:45 UTC
Cross posting cus the features cross...

-Do we have to see the green wave circling our ship at all times while the scanner overlay in visible?
-I can no longer center the camera on celestials by clicking on them in the map view. This makes getting the camera to work they way I want difficult.
-Cosmic signatures are showing up on the overlay at low signal strength. Intended?
-Can we get a list of everything on the overlay somewhere? I found myself panning the camera in every possible direction after entering a system to check if their were any sites. It would be easy to miss one though.
-Can we get the info from the system scanner to show up on the overlay too? Right now it just shows the original scan results
-Can the info from the overlay be put on the system map? This will kinda make the spread formation obsolete for exploration.
-Clicking and dragging anywhere close to the probes spheres will re-size the probes range. This combined with not being able to center the camera makes adjusting the view frustrating.
Z1gy
Vindicator Corporation
#65 - 2013-05-09 03:17:07 UTC
" It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.
It can also be run continuously via the new radial version of the scanner button beside the console at the bottom of your screen. "

if i bridge / cyno in like 100 ships and these scanner thing running automatically wil it cause lag?

should there be option to turn off the auto scanner?

thanks
Jamie Clark
Zeonic Federation
#66 - 2013-05-09 03:51:09 UTC  |  Edited by: Jamie Clark
I kind of want to know why its just Grav(Ore) sites come in at 100%.
I want to know where the hate comes from for miners.

Why not make Gas sties come in at 100% that way i can go kill gassers too.
Oberine Noriepa
#67 - 2013-05-09 04:30:02 UTC  |  Edited by: Oberine Noriepa
Feedback:

*Results need brackets that hover to screen edges when off-screen. This should be co-functional with the on-board system scanner when it scans down sites as well. Right now this new scanner feels far too separated from what's currently existing. Furthermore, results that are picked up by the new scanner should appear on the results list.

*Directional scan: Why hasn't this been touched? Functionally, this scanner can stay the same, but it would be nice it there was some overlay that displays the angle being utilized for the scanner. Maybe some kind of subtle visual/sound effect could be made for when the directional scanner picks something new up?

*There should be a toggle for the new scanner. Having the scanner automatically popping up is somewhat annoying. When the scanner is disabled, sound effects for it should be disabled as well. Right now, the scanner's sound effects will play even though the passive scan has already done its work and no visuals are active for the scan.

Rengerel en Distel
#68 - 2013-05-09 05:01:07 UTC
Mad Crafter wrote:
Cross posting cus the features cross...
-I can no longer center the camera on celestials by clicking on them in the map view. This makes getting the camera to work they way I want difficult.


double clicking them as you do on TQ isn't working for you?

With the increase in shiptoasting, the Report timer needs to be shortened.

Octoven
Stellar Production
#69 - 2013-05-09 05:01:52 UTC
Krell Kroenen wrote:
David Laurentson wrote:
CCP Fozzie wrote:

Gilbaron wrote:

Do I still get a list?

The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.


So, if I'm understanding this right, we'll have to move the camera around to spot all the sites once the old list is removed? That could be a bit awkward, particularly for the all of us who have a screen covered in windows. ;)


I kinda agree that this does sound rather awkward, the list presented info at a single glance. If I have to yaw and pitch my ship camera around to find what I am looking for then, that seems a little daft.

I can only pray that the real reason for removing the list is to hinder bottling, rather than implying that we can't handle both an overlay view and a list view of the same data. Roll


The scanner has not changed as you no it now. You CAN still open your ship scanner and hit analyze and get a list of all anomalies (and if you have probes out) Cosmic signatures too like you can now. The discovery scanner allows people to choose a visual way of doing that instead of a list. You can still do either or though depending on how you like to scan. Nothing is being taken away, only added.
Octoven
Stellar Production
#70 - 2013-05-09 05:04:25 UTC
I love the new discovery scanner and being able to turn continuous scans on and off via the radial interface; however, do you think it would be possible to add in a shortcut key to be able to switch the overlay on or off?
Krell Kroenen
The Devil's Shadow
#71 - 2013-05-09 05:07:57 UTC
Octoven wrote:

The scanner has not changed as you no it now. You CAN still open your ship scanner and hit analyze and get a list of all anomalies (and if you have probes out) Cosmic signatures too like you can now. The discovery scanner allows people to choose a visual way of doing that instead of a list. You can still do either or though depending on how you like to scan. Nothing is being taken away, only added.


That is not what Fozzie said..

CCP Fozzie wrote:

Gilbaron wrote:

Do I still get a list?

The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.


Tlat Ij
Hedion University
Amarr Empire
#72 - 2013-05-09 05:08:50 UTC
CCP Fozzie wrote:
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay.

Most ******** plan in the known universe. A list of signatures is much preferred over waggling my camera around in circles to see where sigs are visually. I quite honestly could not care any less what direction the sig is in I only need to know what it is and whether i can warp to it or not and that info is much more easily shown in a list.
Derdrom Utida
Deep Core Mining Inc.
Caldari State
#73 - 2013-05-09 05:09:18 UTC
I thought it was weird how it was automatic, seeing as it's kind of out-of-character for EVE to do things for you. I fully expected the sweep effect to occur when you actually press the button on the system scanner window.

I'd much prefer it that way, it's less in-your face and it keeps the effect fresh and doesn't beat it like a dead horse.
Derdrom Utida
Deep Core Mining Inc.
Caldari State
#74 - 2013-05-09 05:10:20 UTC
Tlat Ij wrote:
CCP Fozzie wrote:
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay.

Most ******** plan in the known universe. A list of signatures is much preferred over waggling my camera around in circles to see where sigs are visually. I quite honestly could not care any less what direction the sig is in I only need to know what it is and whether i can warp to it or not and that info is much more easily shown in a list.


I agree with this. Please, please, please listen to this, functionality over asthetics makes for a healthier game.
Solanar
Science and Trade Institute
Caldari State
#75 - 2013-05-09 05:35:29 UTC
Why would anyone complain about them removing the list scanner? This is obviously a much faster and easier way to find what you need:

http://i.imgur.com/M0OPipD.png

Good luck finding anyone before they warp out!
Hehaw Jimbojohnson
Dreddit
Test Alliance Please Ignore
#76 - 2013-05-09 05:43:57 UTC
After playing around with this on Sisi for a bit, it seems like another case of CCP choosing aesthetics over actual function. New scanner is pretty, but the auto-sweeps when jumping in will be very annoying when not exploring, and plans to remove the list are unacceptable. The list view is far more functional than the discovery scanner view.
Octoven
Stellar Production
#77 - 2013-05-09 06:29:59 UTC
Krell Kroenen wrote:
Octoven wrote:

The scanner has not changed as you no it now. You CAN still open your ship scanner and hit analyze and get a list of all anomalies (and if you have probes out) Cosmic signatures too like you can now. The discovery scanner allows people to choose a visual way of doing that instead of a list. You can still do either or though depending on how you like to scan. Nothing is being taken away, only added.


That is not what Fozzie said..

CCP Fozzie wrote:

Gilbaron wrote:

Do I still get a list?

The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.




You CAN still use the list view after they remove it, you will just need probes out to do it and anoms and sigs will only show on the list if they are in scan range of a probe. He is talking about removing the anoms from the list view without probes out.
Octoven
Stellar Production
#78 - 2013-05-09 06:36:18 UTC
Solanar wrote:
Why would anyone complain about them removing the list scanner? This is obviously a much faster and easier way to find what you need:

http://i.imgur.com/M0OPipD.png

Good luck finding anyone before they warp out!


Its the same overwhelming amount of information its just being displayed in a 3D way instead of a 2D way. I fail to see how having this information compiled in a list helps you to find who is where any faster.
Faulx
Brother Fox Corp
#79 - 2013-05-09 07:00:11 UTC  |  Edited by: Faulx
Here's a few things you may not have thought of:

From a mathematical perspective, our ships "knowing" the position in the sky of a signature would allow us to pinpoint the position of a signature simply by warping from one side of the solar system to the other (using parallax). Even just dropping one probe and getting a "distance to target" would pinpoint the signature. The whole idea behind probes is that they use Trilateration which uses distance only. Once you have a pair of angles to go with a distance, pinpointing is very easy. Basically, you're breaking "Verisimilitude" by allowing us to see the sigs before we've pinpointed them, because no one in their right mind would use 7 probes do what 1 probe and a ship scanner can.


Furthermore, the "Signal strength" values in the tool-tips are too truncated, you need to show precision out to at least 2 decimal places (the lowest being 1.25%). Also it should be called "Signature Strength". "Signal Strength" is what % your at while scanning.


CCP Fozzie wrote:
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.

If you remove the list view of the scanner window, you will be making it unbelievably difficult to use. The list should still be there, and clicking on an element of the list should cause the "tracking" behavior currently avaible in the directional scanner. Sometimes more things to learn is more ways to learn, which is a good thing, not a bad one.
Octoven
Stellar Production
#80 - 2013-05-09 07:14:56 UTC
Faulx wrote:
Here's a few things you may not have thought of:

From a mathematical perspective, our ships "knowing" the position in the sky of a signature would allow us to pinpoint the position of a signature simply by warping from one side of the solar system to the other (using parallax). Even just dropping one probe and getting a "distance to target" would pinpoint the signature. The whole idea behind probes is that they use Trilateration which uses distance only. Once you have a pair of angles to go with a distance, pinpointing is very easy. Basically, you're breaking "Verisimilitude" by allowing us to see the sigs before we've pinpointed them, because no one in their right mind would use 7 probes do what 1 probe and a ship scanner can.


Furthermore, the "Signal strength" values in the tool-tips are too truncated, you need to show precision out to at least 2 decimal places (the lowest being 1.25%). Also it should be called "Signature Strength". "Signal Strength" is what % your at while scanning.


CCP Fozzie wrote:
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.

If you remove the list view of the scanner window, you will be making it unbelievably difficult to use. The list should still be there, and clicking on an element of the list should cause the "tracking" behavior currently avaible in the directional scanner. Sometimes more things to learn is more ways to learn, which is a good thing, not a bad one.


lol doesnt stop Star Trek ships from scanning the other side of the surface of a planet from the opposite side in low orbit. Im still trying to work out how they can manage to bend their scanning signals around the planet to the other side.