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Sentry drone graphics and animations Retribution 1.2.1

Author
Tokenar
Federal Navy Academy
Gallente Federation
#1 - 2013-05-07 19:00:24 UTC
I think that all the new drone textures are great, but - and maybe I'm wrong in this - it seems something went wrong with the sentry drone animations.

I looked around the forum, but I didn't notice anyone writing about this...I guess I'm one of the rare people that zooms in on drones in action.

Before the patch, sentries were animated as a big gun with 4 antennas, and no exhaust. They would point the 'gun' end to the target and fire, and when idle, they would just point straight on the same plane as the ship.

After the patch, the 'gun' part appears to be the 'engine', with flaming exhausts always on, and they fire from the other end, that does not really look like a gun - more like a rear end of the drone. The exhaust is always on, and it seems a bit redundant to see a sentry drone flaming its engines constantly while standing still. Also, when idle, the drones point towards the ship that launched them, rather than just rest.

Summary: sentry drones have exhaust coming out of their guns and they shoot from their bottoms now in Retribution 1.2.1
Charlie Jacobson
#2 - 2013-05-07 23:06:53 UTC
Man, I sure hope this in an indicator that sentries will be able to move in the future. They wouldn't have to move fast. Just fast enough that you didn't have to sit still to use them.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2013-05-07 23:09:34 UTC
Charlie Jacobson wrote:
Man, I sure hope this in an indicator that sentries will be able to move in the future. They wouldn't have to move fast. Just fast enough that you didn't have to sit still to use them.


I read in some dev post they are thinking about making them move. It wasn't official, they are just thinking about it.
Novah Soul
#4 - 2013-05-08 01:21:46 UTC
Tsukino Stareine wrote:
Charlie Jacobson wrote:
Man, I sure hope this in an indicator that sentries will be able to move in the future. They wouldn't have to move fast. Just fast enough that you didn't have to sit still to use them.


I read in some dev post they are thinking about making them move. It wasn't official, they are just thinking about it.

Yeah I recall that. Something about being a minor fix to make them more usable until the drone mechanics can be reworked entirely.

A man is known by the quality of his friends. - Lex Luthor

Jake Warbird
Republic Military School
Minmatar Republic
#5 - 2013-05-08 12:57:54 UTC
If they made them move it would make them OP. They put out 700+ dps and have decent tank.
March rabbit
Aliastra
Gallente Federation
#6 - 2013-05-08 13:07:36 UTC
Tokenar wrote:
Summary: sentry drones have exhaust coming out of their guns and they shoot from their bottoms now in Retribution 1.2.1

will check it. thanks!

looks like CCP occasionally drones Shocked

The Mittani: "the inappropriate drunked joke"

Kasutra
No Vacancies
No Vacancies.
#7 - 2013-05-08 13:36:15 UTC
Jake Warbird wrote:
If they made them move it would make them OP. They put out 700+ dps and have decent tank.


Meh. Sentries are rather good in the situations where they can be applied right now, hardly the best ever. Increasing the number of situations in which they can be applied shouldn't break them.

I'd be more worried about them just becoming turrets than them becoming OP.
Tokenar
Federal Navy Academy
Gallente Federation
#8 - 2013-05-08 14:13:31 UTC
On the topic of moving drones:

I think it would be interesting to be able to use tractor beams on sentries. This would open up some interesting strategies, where you could give up fitting guns/neuts on a Dominix (or other drone boats) for a utility of being able to drag your sentries with you as you move around.

On original topic:

Regardless of sentries being able to move or not, I think that the engines in the current models should be on the opposite side than they are in this patch. It's not a bug perse, I just think that models are not being used ideally the way they are animated now.

This was the situation before the patch:
http://www.youtube.com/watch?feature=player_embedded&v=OsCt5f5g2xU

This is where I think the sentry drone engines logically should go (it's a really old video, but the sentry drones have exhausts in it):
http://www.youtube.com/watch?v=-QLAgzc19O0&t=3m22s

For the current animation I don't have a video - but just fly out, deploy sentries and have them shoot at something and let us know what you think...
Kueyen
Angharradh's Aegis
#9 - 2013-05-08 16:55:11 UTC  |  Edited by: Kueyen
Oh, they move alright. A grand total of 1 m/s Big smile

A tiny bit faster please, CCP? Try adding two extra zeros (i.e. 100m/s). In return, give heavies a few extra hp to balance them out.

Making them tractorable is good too. But then all your drones have to be able to be affected by targetted modules without having to actually be targetted. I.e. select drone in drone window, press F1 for tractor beam (or F2 for remote shield/armour repper).

Until all are free...

Lulu Ormand
The Scope
Gallente Federation
#10 - 2013-05-08 17:47:32 UTC
The new texture is gorgeous *-*
But... indeed, that engine where was supposed to be their cannon is kinda weird and out of place...Ugh
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2013-05-13 03:02:07 UTC
I filed a bug report (157860). I suggest others do the same.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#12 - 2013-05-13 03:06:22 UTC
I believe they said at fanfest that they wanted to give sentries a recall function.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#13 - 2013-05-13 04:05:51 UTC
am i the only one going to address the other elephant?

sentries are fugly. and they all look the same. PLEASE give them a new model when you re-do drones ccp.

That's a Templar, an Amarr fighter used by carriers.