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Player Features and Ideas Discussion

 
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Orca Feature Request

Author
Rogue Aspire
Redemption Road
Affirmative.
#1 - 2013-05-08 11:40:47 UTC
The Orca being the great ship that is is would be awesome if it had one more high slot. The ship is supposed to be a mining fleet support ship that can run 3 warfare links yet is really incapable of doing so unless it slowboats to cans. Most have two links and a tractor beam. The command ships that can by themselves fit 3 command links have 7 highslots dont see why the orca can't have one more.

I would like to see one more high slot for a tractor beam freeing up a slot for the third warfare link.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2013-05-08 17:18:25 UTC
Rogue Aspire wrote:
The Orca being the great ship that is is would be awesome if it had one more high slot. The ship is supposed to be a mining fleet support ship that can run 3 warfare links yet is really incapable of doing so unless it slowboats to cans. Most have two links and a tractor beam. The command ships that can by themselves fit 3 command links have 7 highslots dont see why the orca can't have one more.

I would like to see one more high slot for a tractor beam freeing up a slot for the third warfare link.


If you remove 250-300 PG from the Orca, I'll support the addition of another high slot.

Why remove 250 pg you say? Because removing 250 pg will gimped the Orca's ability to fit a 100MN MWD. While it will still be possible, it will require multiple power enhancements (Mods, Rigs, and/or Implants). You get the extra high slot to tractor in cans, so you no longer need a MWD, right? Well, this would be true if the MWD where simply used to move around the field, but the truth is most Orca's that fit an MWD do so to bypass the ships abysmal agility, thereby enabling Orca's to be very tanky (200k+ EHP), fast (10s align) transport ships that, frankly, treads on roles of t1 Industrials, Deep space transports, and freighters.
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2013-05-08 17:50:31 UTC
Quote:
If you remove 250-300 PG from the Orca, I'll support the addition of another high slot.


much MUCH rather have the extra grid lol.

OP, why must u have a tractor AND 3 boosts? if u really want boosts that badly then have someone else tractor for u while u fit for full boosting.

the compromise of choosing between a tractor and a third boost is a meaningful choice that u take into consideration when deciding ur fit for the day. its a specialisation in a way.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mole Guy
Bob's Bait and Tackle
#4 - 2013-05-08 18:01:40 UTC
Daichi Yamato wrote:
Quote:
If you remove 250-300 PG from the Orca, I'll support the addition of another high slot.


much MUCH rather have the extra grid lol.

OP, why must u have a tractor AND 3 boosts? if u really want boosts that badly then have someone else tractor for u while u fit for full boosting.

the compromise of choosing between a tractor and a third boost is a meaningful choice that u take into consideration when deciding ur fit for the day. its a specialisation in a way.



having someone else tractor? a skiff has 1 hi. lets have a skiff do it. of wait, he cant mine then. a mack has 2, we can saccrifice 1 miners for a tractor...wait, now we gimp the mack 50%.
why have a bonus to links, then a bonus to tractor range and only have enough for 1 or the other?
seriously adding 1 high for tractors would NOT break the game. i would saccrifice some pg..no worries there.

give it a reduction in pg needs for the cap tractor (since it IS a cap ship)...
Loki Feiht
Warcrows
#5 - 2013-05-08 18:12:17 UTC
Shouldn't the miners be emptying the ore straight into the fleet hanger?

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2013-05-08 19:19:20 UTC  |  Edited by: Daichi Yamato
Mole Guy wrote:
Daichi Yamato wrote:
Quote:
If you remove 250-300 PG from the Orca, I'll support the addition of another high slot.


much MUCH rather have the extra grid lol.

OP, why must u have a tractor AND 3 boosts? if u really want boosts that badly then have someone else tractor for u while u fit for full boosting.

the compromise of choosing between a tractor and a third boost is a meaningful choice that u take into consideration when deciding ur fit for the day. its a specialisation in a way.



having someone else tractor? a skiff has 1 hi. lets have a skiff do it. of wait, he cant mine then. a mack has 2, we can saccrifice 1 miners for a tractor...wait, now we gimp the mack 50%.
why have a bonus to links, then a bonus to tractor range and only have enough for 1 or the other?
seriously adding 1 high for tractors would NOT break the game. i would saccrifice some pg..no worries there.

give it a reduction in pg needs for the cap tractor (since it IS a cap ship)...


but i can still fit a tractor and 2 boosts...using all my bonuses. or two tractors and a booster.
why does it have to be a mining barge to take over the tractoring? u could get another person in a Noctis and go mental with 8 tractors RAAWR. or u could use a little as an alt in a noob ship with a tractor beam and a burner to literally haul stuff to the Orca.

there are a lot of options and u cannot tell me i am THAT more creative than u...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Auduin Samson
Sebiestor Tribe
Minmatar Republic
#7 - 2013-05-08 21:15:26 UTC
Loki Feiht wrote:
Shouldn't the miners be emptying the ore straight into the fleet hanger?


^This

3 boosts should be enough to put almost every asteroid in the field in range if you plan and position the fleet properly. No need to tractor anything in.
Velicitia
XS Tech
#8 - 2013-05-08 21:19:42 UTC
though, TBH, when was the last time capacitor was a problem on the barges? Just drop that link if you need tractor...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#9 - 2013-05-08 21:38:37 UTC
one word, NOCTIS!!!!

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Mole Guy
Bob's Bait and Tackle
#10 - 2013-05-08 21:40:23 UTC
or just add a high slot so we wont have to drop any link.
and i dont sit still in my orca. i warp to the end of the field, turn on links and slow boat towards the pos. we get jumped, its insta warp.
so now, i sit 70+k away from the barges before i am full. or, we have some at each end and the orca is pulling in the middle.

and now yer saying i need to have another toon just to tractor when the ship is designed for it?

just add a tractor slot. 3 links, 1 tractor. no extra pg.

the miners can mine, i can boost and pull stuff in till i am full, then go to the pos (deposit in x-large ships assemby array for storage until a later time) or go to the station. i dont want to have to drop mining capabilities just to tractor.

Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2013-05-08 21:40:31 UTC
Velicitia wrote:
though, TBH, when was the last time capacitor was a problem on the barges? Just drop that link if you need tractor...

Mining yield, laser distance, shield harmonizing.
But 3 highs if plenty fine for the orca.

If you don't follow the rules, neither will I.

I Accidentally YourShip
Republic University
Minmatar Republic
#12 - 2013-05-08 21:41:02 UTC
Loki Feiht wrote:
Shouldn't the miners be emptying the ore straight into the fleet hanger?



Not a smart idea in highsec, sounds like delicious discogeddon bait.

Wait... this is a brilliant idea, everyone should cluster their hulks and orcas together, to avoid needing to tractor cans, yeah. Pay no attention to the geddon on scan.
DeLindsay
Galaxies Fall
#13 - 2013-05-08 21:47:58 UTC
Velicitia wrote:
though, TBH, when was the last time capacitor was a problem on the barges? Just drop that link if you need tractor...


This. Who the hell even bothers with the cap reduction link, I mean really?

Quote:
one word, NOCTIS!!!!


And This. If you can't reach those cans with a Noctis you're doing it wrong.

Quote:
Mining yield, laser distance, shield harmonizing.


Agree with This. But that doesn't mean the Orca should have more than 3 high slots. Eve is not meant to be SOLO (although you can do many things solo) so if you want more boosts, get another in fleet with a second Orca or CS or T3 or w/e. Hell in one system I frequent there are 4-5 players with max skilled T2 Orca boosts at any given time.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Gizznitt Malikite
Agony Unleashed
Agony Empire
#14 - 2013-05-08 23:39:06 UTC

I really don't see how giving the Orca another highslot unbalances anything about the orca. To be honest, four highs, 3 for the mining gang links and 1 for the tractor is perfectly reasonable.

My suggestion about reducing it's powergrid to make fitting a 100mn MWD was to address the fact that an orca encroaches on the role of haulers.

The truth is, industrials will be getting a tiericide soon(tm), and when they do the role of the Orca probably should be refined.
Velicitia
XS Tech
#15 - 2013-05-10 09:38:04 UTC
Omnathious Deninard wrote:
Velicitia wrote:
though, TBH, when was the last time capacitor was a problem on the barges? Just drop that link if you need tractor...

Mining yield, laser distance, shield harmonizing.
But 3 highs if plenty fine for the orca.



Oh yeah ... didn't think about the harmonizing link ... but then again, I had that with an OGB Vulture Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Vassal Zeren
University of Caille
Gallente Federation
#16 - 2013-05-10 18:08:03 UTC
Gizznitt Malikite wrote:
Rogue Aspire wrote:
The Orca being the great ship that is is would be awesome if it had one more high slot. The ship is supposed to be a mining fleet support ship that can run 3 warfare links yet is really incapable of doing so unless it slowboats to cans. Most have two links and a tractor beam. The command ships that can by themselves fit 3 command links have 7 highslots dont see why the orca can't have one more.

I would like to see one more high slot for a tractor beam freeing up a slot for the third warfare link.


If you remove 250-300 PG from the Orca, I'll support the addition of another high slot.

Why remove 250 pg you say? Because removing 250 pg will gimped the Orca's ability to fit a 100MN MWD. While it will still be possible, it will require multiple power enhancements (Mods, Rigs, and/or Implants). You get the extra high slot to tractor in cans, so you no longer need a MWD, right? Well, this would be true if the MWD where simply used to move around the field, but the truth is most Orca's that fit an MWD do so to bypass the ships abysmal agility, thereby enabling Orca's to be very tanky (200k+ EHP), fast (10s align) transport ships that, frankly, treads on roles of t1 Industrials, Deep space transports, and freighters.


Deeps Space trasports are underused because their cargo is matched by iteron mk5's and they cost 100x more. If people actually want to safeguard something then they use covert haulers. If the deep space transports are ever to be resonable they need more carrying capacity then the T1 varients and not just by a couple thousand m3. I think ranging from 50 to 70 thousand m3 is good.

A bad analogy is like a leaky screwdriver.