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[Odyssey] Navy Battlecruisers

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Ethernal Arafel
Tax EVEaders
#421 - 2013-04-30 15:21:41 UTC
I don't know if this question was already asked, but will there be a cosmos NPC that will give a quest granting a Navy BC BPC 2 runs?

As in here: http://wiki.eveonline.com/en/wiki/COSMOS
Destoya
Habitual Euthanasia
Pandemic Legion
#422 - 2013-05-01 04:48:27 UTC
lollerwaffle wrote:

Drake NI is slightly tankier raw HP wise, BUT has a worse resist profile, and no option to fit 2nd LSE.
Drake NI is slightly faster by about 140m/s with MWD on, and about 13m/s with MWD off.
Drake NI has less kinetic dmg than drake, but more damage in other types, with slightly better missile velocity and exp. radius.

Maybe I fail at fitting the Drake NI, and I'm 'doing it wrong' but it looks like the trade-off isn't really worth the price difference to me. Drake NI is slightly more flexible than drake in terms of damage type and speed, with a very slightly better align time, but not really straight up better than the Drake.

Meh. Anyone point out where I'm wrong, and I'll be happy to change my mind.


Navy drake doesn't really need a second web (or a TP for that matter) in my opinion. It's a good deal faster than the old drake and the dual missile bonus makes it able to hit out a lot farther and do significantly more damage to small targets anyways; even if something that you webbed counterwebs you and starts to pull range, you should be able to kill him before overheated warp disruptor range runs out.

There is also a slight error in your tank calculations, as the drake resist bonus is getting nerfed to 4% per level in Odyssey, which after Level 5 gang bonuses (NOT warfare links, just the passive 10% shield amount; who flies without someone in squad command anywhere?) means:
EHP: 78,708 vs 65,864 with 3 tackle mods each
94,419 vs. 80,857 with 3 tank mods each

I also feel that you're underestimating the ability to change to a perfect damage type whenever, instead of being nearly locked into that kinetic trap the standard drake has. Shooting a 2x EANM Navy Brutix with rage HAM for example, the old drake does a maximum of 203 raw HP/s while the navy drake with explosive ammo is able to manage 248 HP/s. It's a similar story against a Talos or a lot of other T1 shield tankers where navy drake is able to pound into that EM hole without losing damage. It is true that this isn't always the case, but these mostly concern Amarr armor tankers and the obvious T2 minmatar kinetic hole and I think in practice the N Drake should be able to apply more damage to its targets.
lollerwaffle
Perkone
Caldari State
#423 - 2013-05-02 10:12:36 UTC
Destoya wrote:
Navy drake doesn't really need a second web (or a TP for that matter) in my opinion. It's a good deal faster than the old drake and the dual missile bonus makes it able to hit out a lot farther and do significantly more damage to small targets anyways; even if something that you webbed counterwebs you and starts to pull range, you should be able to kill him before overheated warp disruptor range runs out.

There is also a slight error in your tank calculations, as the drake resist bonus is getting nerfed to 4% per level in Odyssey, which after Level 5 gang bonuses (NOT warfare links, just the passive 10% shield amount; who flies without someone in squad command anywhere?) means:
EHP: 78,708 vs 65,864 with 3 tackle mods each
94,419 vs. 80,857 with 3 tank mods each

I also feel that you're underestimating the ability to change to a perfect damage type whenever, instead of being nearly locked into that kinetic trap the standard drake has. Shooting a 2x EANM Navy Brutix with rage HAM for example, the old drake does a maximum of 203 raw HP/s while the navy drake with explosive ammo is able to manage 248 HP/s. It's a similar story against a Talos or a lot of other T1 shield tankers where navy drake is able to pound into that EM hole without losing damage. It is true that this isn't always the case, but these mostly concern Amarr armor tankers and the obvious T2 minmatar kinetic hole and I think in practice the N Drake should be able to apply more damage to its targets.


Hmm, looking at this post, the NI drake does seem to be slightly 'better' in some ways. However, I do have some questions:

1. Speed: 13m/s with no MWD or 100+m/s with doesn't seem that big of a difference to me at the BC level. Going by your statement that 'Navy drake' doesn't really need a second web or TP', assuming I land within web range, a dual web drake would mitigate speed/tracking (explosion) issues though, wouldn't it? Or am I looking at this wrong? I'll admit, haven't flown a drake in a long long time, but I would assume that a dual web drake would apply its damage better than a single web Navy drake, even taking the bonii (lol) into consideration.

2. Resistance/EHP: I did not factor in the new resist bonus in my calculations, my bad. I will concede that the EHP difference does make sense from what you say, have not done any calculations myself. By the way I normally think about these things from a 'true solo' perspective (alts don't count lol). Just going on that alone, the Navy drake still wins. Just won't be as good with a logi present?

3. Damage: I'm revising my original assessment, as the flexibility in damage types does seem a lot better than the kinetic pigeonhole.

Thanks for the insightful response, will see what the prices are when they get stable after the initial rush and see if the price difference is worth it.
Syrias Bizniz
some random local shitlords
#424 - 2013-05-02 19:27:48 UTC  |  Edited by: Syrias Bizniz
Thing is, with decent skills & a target painter for example, your Javelin HAMs are going to toast frigs. From 40km onwards. And as the speed goes, i guess at least I won't fit shield rigs, unless i bring it to a fleet (and even then it's debateable.)


As prices go:

with 100k LP + a BC hull, you're not going to see these ships on the cheap end. More like Tier 2 BS are currently, probably slightly below (120-130m)
Jade III
Sebiestor Tribe
#425 - 2013-05-02 20:15:16 UTC
Yes, now we can kick butt with the hurricane, watch out peeps...

My adventure blog: http://lonewolfadventures.wordpress.com/

Denson022
Brutor Tribe
Minmatar Republic
#426 - 2013-05-02 21:58:12 UTC
1- WHY ?

ISK SINK
Did you saw PLEX price inflation? TO MUCH ISK on the market
Pre-Nerf Cane for 150M no problem for zillion isk players.

I like the iteration of the Harby.

A Blaster myrm would be better, Brutix hull must sell?

Drake .. ??? rage hams better applied DPS.. kiting ... keep in mind rage shorter range..

Cane - micro oven - HNI
Syrias Bizniz
some random local shitlords
#427 - 2013-05-02 22:03:05 UTC
Denson022 wrote:
1- WHY ?

ISK SINK
Did you saw PLEX price inflation? TO MUCH ISK on the market
Pre-Nerf Cane for 150M no problem for zillion isk players.

I like the iteration of the Harby.

A Blaster myrm would be better, Brutix hull must sell?

Drake .. ??? rage hams better applied DPS.. kiting ... keep in mind rage shorter range..

Cane - micro oven - HNI




Regular corporation LP stores, built ship offer: 300,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips

• FW Loyalty Point Stores, built ship offer: 125,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips



No ISK sink.
Bigg Gun
T.I.E. Inc.
#428 - 2013-05-03 22:12:24 UTC
Myrmidon is vertical ! Screw brutix and it's 3 other hulls. Give us a second Myrm hull !!! We demand equality !!!
Soul-on-Ice
Task Force 641
Empyrean Edict
#429 - 2013-05-05 01:10:53 UTC  |  Edited by: Netcat
this might be the appropriate place for this question...

but can someone clarify for me:


If I have bc5 andonly gal cruiser4, min cruiser 5?

Will i be grandfathered into caldari battlecruiser 5 and ammar battlecruiser 5 ? Or will i have to train cal cruiser and ammar cruiser to 3?

This isnt so important for Soul-on-ice but I have an alt currently training bc5 without the cruiser skills. And according to eve mon its gonna be a close call.
Nikuno
Atomic Heroes
#430 - 2013-05-05 07:56:53 UTC
Soul-on-Ice wrote:
this might be the appropriate place for this question...

but can someone clarify for me:


If I have bc5 andonly gal cruiser4, min cruiser 5?

Will i be grandfathered into caldari battlecruiser 5 and ammar battlecruiser 5 ? Or will i have to train cal cruiser and ammar cruiser to 3?

This isnt so important for Soul-on-ice but I have an alt currently training bc5 without the cruiser skills. And according to eve mon its gonna be a close call.


You'll need to train the cruiser skills.
Radius Prime
Tax Evading Ass.
#431 - 2013-05-05 13:44:20 UTC  |  Edited by: Radius Prime
No navy myrm?!? :'((( Why does CCP hate my favorite ship so much? Had been hoping for a myrm based gun/missile boat.. Would have been awesome, a gallente armor tanked missile boat but it seems CCP prefers a fourth ship with the dull brutix hull.

The myrm needs some love.. Please give it some nice weapon bonuses and turn it into a non-drone platform useable in fleets.

Quite the disappointment and a lost chance imo... Hope you will reconsider and make some changes.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Radius Prime
Tax Evading Ass.
#432 - 2013-05-05 13:53:38 UTC
Soul-on-Ice wrote:
this might be the appropriate place for this question...

but can someone clarify for me:


If I have bc5 andonly gal cruiser4, min cruiser 5?

Will i be grandfathered into caldari battlecruiser 5 and ammar battlecruiser 5 ? Or will i have to train cal cruiser and ammar cruiser to 3?

This isnt so important for Soul-on-ice but I have an alt currently training bc5 without the cruiser skills. And according to eve mon its gonna be a close call.


Try reading a dev post. They have made about a hundred of them about this subject explaining in such detail even a mentally disabled person would get it by now...

If you can fly it now, you will get it grandfathered. If you can't fly it, train the prereqs needed and you will get the skills.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Syrias Bizniz
some random local shitlords
#433 - 2013-05-06 15:47:56 UTC
Soul-on-Ice wrote:
this might be the appropriate place for this question...

but can someone clarify for me:


If I have bc5 andonly gal cruiser4, min cruiser 5?

Will i be grandfathered into caldari battlecruiser 5 and ammar battlecruiser 5 ? Or will i have to train cal cruiser and ammar cruiser to 3?

This isnt so important for Soul-on-ice but I have an alt currently training bc5 without the cruiser skills. And according to eve mon its gonna be a close call.



If you're not sure whether or not it will work out to get BC V + Cruisers to 3, better do the cruisers to 3 first, and then train BC V as far as possible. You will then get each racial BC to IV with the same skillpoints already trained into V as the current BattleCruiser skill will have at the time of changes going online.


So if you have BC IV ans are lacking 100k SP until BC V would be through, you will have each racial BC at this exact level and will only need to train 400k sp more.
Gunther Nhilathok
Doomheim
#434 - 2013-05-07 06:15:29 UTC
I have an idea. Scrap the new navy BCs and give us back our canes.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#435 - 2013-05-07 12:37:07 UTC
Navy Issue Myrmidon!!!!!!!!!!!


That is all

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Jerick Ludhowe
Internet Tuff Guys
#436 - 2013-05-07 12:48:14 UTC
Gunther Nhilathok wrote:
I have an idea. Scrap the new navy BCs and give us back our canes.


OP ships are bad for overall game balance... Even morons are capable of understanding thisRoll

Airto TLA
Acorn's Wonder Bars
#437 - 2013-05-07 14:25:23 UTC
Jerick Ludhowe wrote:
Gunther Nhilathok wrote:
I have an idea. Scrap the new navy BCs and give us back our canes.


OP ships are bad for overall game balance... Even morons are capable of understanding thisRoll




No they are not, if they were caple of understanding this point internet forums would be really boring. Shocked
Chessur
Full Broadside
Deepwater Hooligans
#438 - 2013-05-07 15:51:44 UTC
Airto TLA wrote:
Jerick Ludhowe wrote:
Gunther Nhilathok wrote:
I have an idea. Scrap the new navy BCs and give us back our canes.


OP ships are bad for overall game balance... Even morons are capable of understanding thisRoll




No they are not, if they were caple of understanding this point internet forums would be really boring. Shocked


Canes were never OP in the first place. I wish forums would not be filled with idiots who simply spout of talking points, and repeat lines that are not based in fact
Jerick Ludhowe
Internet Tuff Guys
#439 - 2013-05-07 16:31:46 UTC
Chessur wrote:


Canes were never OP in the first place. I wish forums would not be filled with idiots who simply spout of talking points, and repeat lines that are not based in fact


If you think that the original cane was not op, you're bad and you should feel bad.

It had nothing to do with "talking points" it had everything to do with over the top slot numbers, mobility, and fitting potential.
Airto TLA
Acorn's Wonder Bars
#440 - 2013-05-07 17:35:44 UTC
The cane was OP first of since it was a teir 2 battle cruiser they were all good, 2nd it had been desgned to be able to fit artillery which the game designers caused to cost to much fitting, so when cane pilots switched ot autocannons they had ton of fitting left, 3rd it had my 6 guns equal your 7 or eight and take no cap, so it had 2 aux slots with fitting and cap to uses them, 4th it Minnie so it was the quickest, 5th it had the most reliable useful wep system (capless, significant damage projection,even when not the best at a range, and damage selectable) , 6th it had a true flexibility to shield tank or armor tank.

All these added up to to make it the best of the best class in the game (at least until the potentially overpowered teir 3 BC).

The only question will the already nerfed to blanced ship be forced to a lower rung by the TE nerf ?


,