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Bigger Stronger

Author
sq0
The Scope
Gallente Federation
#1 - 2013-05-07 11:03:49 UTC
Why is cpp trying so hard to avoid this? Widening game not prolonging it is very unussual for rpg and frankly more boring. They can add incursions, wormholes, planetary interaction, bilion other stuff you can do, this is a mmorpg with spaceships and in the end, no matter how many side jobs they add, you will still be flying he same spaceship. All rpgs are about progress, there is very little of that in eve (maybe just CR vs 10x more expensive HAC and BS vs NAVY version) , you are not fliing better ship, just different one, for different role.

Maybe that's why new player experience is so hard and why this game has 10thousands of subscribers, wow milions. I know ppl are very glad this is different from wow, what i ment is just the progress aspect of it. New expansion, new level cap, whohoooo my war is going to be stronger than ever before. In eve expansion, whohoo i can try flying new ship which isn't stronger, just totally different and i find out i don't like it at all = expansion is 0 for me.

Basicaly in eve, pilots are going sideways (this time i won't do missions, but incursions to buy the same raven for 10th time), instead of moving forward. (doing stuff to buy bigger stronger raven mark XY)

Jureth22
EVE-RO
Goonswarm Federation
#2 - 2013-05-07 11:11:14 UTC
one word : subscription
Draqone an'Alreigh
The Scope
Gallente Federation
#3 - 2013-05-07 11:17:57 UTC  |  Edited by: Draqone an'Alreigh
sq0 wrote:
Maybe that's why new player experience is so hard


As a new player I am really glad no 10 year old vet will be able to have a purple "Shining Frigate of Awesomeness +7" that will alpha any of my frigates. At least right now the fight's more or less even for a while and then I die.

Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013.

sq0
The Scope
Gallente Federation
#4 - 2013-05-07 11:26:14 UTC
Draqone an'Alreigh wrote:
sq0 wrote:
Maybe that's why new player experience is so hard


As a new player I am really glad no 10 year old vet will be able to have a purple "Shining Frigate of Awesomeness +7" that will alpha any of my frigates. At least right now the fight's more or less even for a while and then I die.


problem appears, when you become that 10 year vet and you discover that you kill new players exactly the same as 9 years earlier (besides experience)

lot of people get discouraged by basic fact, whaat my BS isn't going to get any stronger(except officer mods that you don't take to pvp ), I have nothing to fly for. Maybe I don't want new specialised ship, because i don't like that specialisation, i wan't to fly my BS, but get somewhere with it, became more powerfull.
sq0
The Scope
Gallente Federation
#5 - 2013-05-07 11:28:02 UTC
Jureth22 wrote:
one word : subscription


My point was that if it becomes more attractive for wider audience (yes, probably few nolife wow kiddos if they have something to grind for) they will get a lot more of that
Christopher AET
Federal Navy Academy
Gallente Federation
#6 - 2013-05-07 11:34:16 UTC
Get a titan

I drain ducks of their moisture for sustenance.

ExAstra
Echoes of Silence
#7 - 2013-05-07 11:38:35 UTC
Wow this is just a straight horrid idea. Sorry, but you're in the minority here. We don't want power creep.

Save the drones!

Destination SkillQueue
Doomheim
#8 - 2013-05-07 11:39:37 UTC  |  Edited by: Destination SkillQueue
It's largely because people at CCP are competent game designers and are designing features for EVE and not WoW. Since EVE is a player centric sandbox and character progression is real time based, the bigger is better -approach would be suicidal. It would mean most of the content and ships in the game would be largely useless, variation in ships and fits used would be severely reduced, new players would have no real chance to compete against older players and that gap would widen constantly. In WoW such things aren't important, since the game is designed specifically to work with that, which in turn allows it to mitigate/ignore the harm. EVE's core design on the other hand makes it very incompatible with a similar approach.

The type of progression you describe is largely superficial anyway. It's mainly just inflation of numbers and a new cycle of grind where the end result is close to where you started from, since everyone got boosted. Naturally there will be some shakeups in how things work, but that happens in every MMO and EVE isn't an exception. The WoW design is meant for the people who have an obsession in seeing the numbers on their character sheet grow bigger and get new gear with better stats, so they can in turn grind the new content to get higher stats and new gear. That isn't real progress. It's you running in the hamster wheel and thinking you've traveled a great distance, since you've done so much running. If you enjoy that, that's fine, but I'd rather not have to deal with that crap in EVE.
Traidir
Hedion University
Amarr Empire
#9 - 2013-05-07 11:41:03 UTC
Power creep is the death knell of content. The moment you start down that dark path you sign the death warrant of everything you've done before. Molten Core sat empty for years after level cap was raised, same for Naxramus, same for An Qiraj, after a while, most of the game was rendered barren, meaningless wastelands as the server population surged like a tsunami past the older content.

Victory in Eve is about player skill and relationships, not about grinding out the best gear. What makes you "powerful" is the guy standing next to you in battle and how well you can operate as a team.
sabre906
The Scope
Gallente Federation
#10 - 2013-05-07 11:43:47 UTC  |  Edited by: sabre906
CCP is too lazy to design real endgame content, so they take blobbing and call it "emergent" content.Cool

Ever wondered why the average player retention time is 6 months? Roughly how long it takes to get into a BS with passable skill.
sq0
The Scope
Gallente Federation
#11 - 2013-05-07 12:05:42 UTC
sabre906 wrote:
CCP is too lazy to design real endgame content, so they take blobbing and call it "emergent" content.Cool

Ever wondered why the average player retention time is 6 months? Roughly how long it takes to get into a BS with passable skill.



This is around my case, I kept comming back every half year for few weeks, because i really like spaceships and stuff. But then I got bored, because my BS was basically the same.

Yes that would be power creep and hamsterwheel, but evidently that's what is more fun for most (again 10 mil/month subscribers of wow vs 100k of eve).

AND, there is the permanent loss factor in eve, so ppl think about takeing more expensive ship into battle. I personally don't see much harm in mega 200m, navy mega 500m.... adding navy mega 2 for 700m that is +5-10% overall stronger and 3 for 1bil or something simmilar. All new ship expansions were the most popular probably.
sq0
The Scope
Gallente Federation
#12 - 2013-05-07 12:35:15 UTC
Traidir wrote:
Power creep is the death knell of content. The moment you start down that dark path you sign the death warrant of everything you've done before. Molten Core sat empty for years after level cap was raised, same for Naxramus, same for An Qiraj, after a while, most of the game was rendered barren, meaningless wastelands as the server population surged like a tsunami past the older content.

Victory in Eve is about player skill and relationships, not about grinding out the best gear. What makes you "powerful" is the guy standing next to you in battle and how well you can operate as a team.



Well i see no harm in fact that older player maybe won't use that weaker cheaper mark 1 BS, thus making them partially barren.
Alx Warlord
The Scope
Gallente Federation
#13 - 2013-05-07 13:11:04 UTC  |  Edited by: Alx Warlord
sq0 wrote:
sabre906 wrote:
CCP is too lazy to design real endgame content, so they take blobbing and call it "emergent" content.Cool

Ever wondered why the average player retention time is 6 months? Roughly how long it takes to get into a BS with passable skill.



This is around my case, I kept comming back every half year for few weeks, because i really like spaceships and stuff. But then I got bored, because my BS was basically the same.

Yes that would be power creep and hamsterwheel, but evidently that's what is more fun for most (again 10 mil/month subscribers of wow vs 100k of eve).

AND, there is the permanent loss factor in eve, so ppl think about takeing more expensive ship into battle. I personally don't see much harm in mega 200m, navy mega 500m.... adding navy mega 2 for 700m that is +5-10% overall stronger and 3 for 1bil or something simmilar. All new ship expansions were the most popular probably.


eve population is growing... it is ok for it to be 15 times smaller then wow. we are a selective group.

But despite the fact that you should find other game... EVE have some lack of dept of content at the moment.

Something to people build in their own way, to show their power and wealth. The basic Idea of this was the Titan, but everyone have one this days. So the best option for ccp to add to the game is a revamped POS system.

Allowing the players to build their own "castles" in the sandbox would be an ultimate goal for many players. Players that are leaving eve because of lack of goal.
Madlof Chev
GoonWaffe
Goonswarm Federation
#14 - 2013-05-07 13:13:50 UTC
maybe you should just quit, you don't seem to 'get' eve

thanks in advance
sq0
The Scope
Gallente Federation
#15 - 2013-05-07 13:20:54 UTC
Madlof Chev wrote:
maybe you should just quit, you don't seem to 'get' eve

thanks in advance


Yes, i will probably do so in close future. Thanks for very constructive post.

I was only talking about adding some content for players that don't want to build empire, but play simple RPG with spaceships (which eve basically is in it's core), or don't want to go earn money, get ship, loose ship, earn money get exactly the same ship...After while get bored, go for another class of ship (like changing from war to sorc) different one.

This progress thingy is allready implemented in t1,t2 stuff, i just think there should be more.
Alx Warlord
The Scope
Gallente Federation
#16 - 2013-05-07 13:31:13 UTC
sq0 wrote:
Madlof Chev wrote:
maybe you should just quit, you don't seem to 'get' eve

thanks in advance


Yes, i will probably do so in close future. Thanks for very constructive post.

I was only talking about adding some content for players that don't want to build empire, but play simple RPG with spaceships (which eve basically is in it's core), or don't want to go earn money, get ship, loose ship, earn money get exactly the same ship...After while get bored, go for another class of ship (like changing from war to sorc) different one.

This progress thingy is allready implemented in t1,t2 stuff, i just think there should be more.


I think you shoud give EVE a try.... get into a corp... get involved into the game.

The point is not what ship you fly, but the type of thing you do with it. There is allot of content that I bet you haven't tried yet.

Living in WH, Runing incursions, Fighting in 0.0, living in low-sec....
sq0
The Scope
Gallente Federation
#17 - 2013-05-07 13:34:17 UTC
Alx Warlord wrote:
sq0 wrote:
Madlof Chev wrote:
maybe you should just quit, you don't seem to 'get' eve

thanks in advance


Yes, i will probably do so in close future. Thanks for very constructive post.

I was only talking about adding some content for players that don't want to build empire, but play simple RPG with spaceships (which eve basically is in it's core), or don't want to go earn money, get ship, loose ship, earn money get exactly the same ship...After while get bored, go for another class of ship (like changing from war to sorc) different one.

This progress thingy is allready implemented in t1,t2 stuff, i just think there should be more.


I think you shoud give EVE a try.... get into a corp... get involved into the game.

The point is not what ship you fly, but the type of thing you do with it. There is allot of content that I bet you haven't tried yet.

Living in WH, Runing incursions, Fighting in 0.0, living in low-sec....


Yes, i give it i try,i was only trying to tell, that it will be a lot of fun probably for everybody if they add more RPG content.
Velicitia
XS Tech
#18 - 2013-05-07 13:34:42 UTC  |  Edited by: Velicitia
true story -- I fly logistics cruisers and (from time to time) T1 hero tackle.

Haven't touched a BS in forever (since I ground missions), because keeping people alive* = more fun for me.


* well, trying to anyway Smile


EDIT -- big hint here.

RPG = Role Playing Game.

At its core, an RPG is meant to immerse you in your character and you play their role as best you can. I'm going to assume you're pretty young, as you seem to feel that the WOW-style "on rails" game is the core of an RPG (you're wrong).

RPGs of old (e.g. DnD) were built around the story of the characters. Sure, you had the NPC quests and other BS that the GM would take you on, but more importantly than that was developing the story that surrounded your characters...

WOW (and clones) do very little to give you the "RPG" feel. EVE is the only MMORPG that I can think of in recent times that has "gone back" to the "character stories are what matter" style of RPG.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2013-05-07 14:11:49 UTC

There are true RPG corps out there (CVA, et al).... Look them up, where people get in chat/coms and act like their avatar.

Bigger should NEVER simply be better.
Bigger = Different (New Strenghts and new weaknesses.)
and PRICE is a VERY poor balancing factor. They buffed titans & supercarriers to be super strong, only to have 200+ super fleets dropped on 1000 man opponent gangs and obliterate them because their only counter was "more supers". This resulted in very stale and terrible game play, and your power creep (new BS of +100% might) leads exactly to this scenario!

There are plenty of new ships you can fly, and there are new ways you can fly them. There are new tactics that are constantly employed as different ship types become viable in fleets. My guesstimate is you don't take your ships into "new situtations" which means you don't need to change anything. PvE (Missions, et al) rarely has much "new content" which results in you not needing to update tactics/fits). However, PvP is constantly changing, allowing for quite a bit of new content. In case you weren't paying attention, the last year we have seen major changes in all t1 frigates, cruisers, BC's, and next month BS's, too.

Asking for new super-mega +x doesn't improve the game... at ALL. However, rebalancing the Mega, so it may win, or may lose to any other t1 BS depending on fits & tactics is far more interesting.
Ruze
Next Stage Initiative
#20 - 2013-05-07 14:21:57 UTC
Another game had a history of a pvp-centric world with escalating player ability, and regretfully, it proved to be in very bad form. Ultima Online would allow your characters skills and equipment to get stronger and stronger (power creep), but also allowed free-for-all pvp.

Instead of removing the power creep, they removed the pvp-centric focus of the game. Many older players will point to statistics showing that as the years went on, while UO is still around, it has never reached the numbers before that change. No matter the expansions added, etc.

Lets go back to World of Warcraft, your other example. Blizzard recently had a round table to figure out how to bring players back. Despite their expansions and new purple gear and stronger and stronger foes, they are losing numbers at a considerable rate. Mainly because that non-pvp, gear-driven gametype is very common. We've got Star Trek Online, and Star Wars the Old Republic, and a plethora of other startups and options all driven and centered on letting that player become Uber.

Ever try to pvp in WoW or STO at a level lower than max? Your either overrun by twinks, or there's no fight to be had.



So I'm not arguing that the gear-driven gameplay isn't popular. I'm arguing that it doesn't sustain a playerbase. In EvE, there is no cap to your level. EvE is pvp focused, so every ship and module must balance to every other.

And the proof is in the statistics. Whereas WoW is losing subscribers daily, and even the new games are already on their way down, EvE is gaining. (By the way, don't forget to read up on how WoW-China manages to sell new 'account cards' to their current playerbase in order to add another month to their game time, which falsified their number of 'accounts' by a considerable amount). Our paying subscriber base is growing.

You may leave this game, bored with what it has to offer. But the chances are, you'll be back. Because there isn't another game that levels the playing field and doesn't feel like a cheap grind in the end.

I mean, as an rhetorical question, how many level 90's do you have in WoW?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

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