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Two things that would make mining awesome again

Author
Paragon Renegade
Sebiestor Tribe
#1 - 2011-11-02 23:17:19 UTC
Increase the cost in Minerals for every item in the game. and make the drops in missions yield fewer minerals from reprocessing.

Mostly increase how much Megacyte, Nocxium, Zydrine & Morphite is needed dramatically

Make Isogen, Mexallion & Pyerite needs go up a bit.

And make it take less Veldspar

The above would only work if the abundances went unchanged, or no change or change for the worse would occur

The reverse (Good change) would only occur if the amount needed went up, and the accessible amount did not


People will either be forced to pay outrageous sums of cash for the rare ores, due to massive market manipulation from null players, or go get them themselves at massive risk. Perhaps they will choose to mine Veldspar, but because it would be so accessible, and now in reduced demand, the current (Ridiculous) dominance of veldspar will be toppled, and people will be forced to get the rarer stuff.

And of course, there will be people waiting for them and protecting them, and those that want to see their head on a spike.

^In a perfect world

:3

The pie is a tautology

Shalia Ripper
#2 - 2011-11-02 23:19:29 UTC
To make mining awesome again, it would have gad to been awesome in the first place.

Support PvP, increase demand, problem solved.

Sig blah blah blah blah

Paragon Renegade
Sebiestor Tribe
#3 - 2011-11-02 23:20:52 UTC
Shalia Ripper wrote:
To make mining awesome again, it would have gad to been awesome in the first place.

Support PvP, increase demand, problem solved.



Doing both simultaneously would be better; instead of addressing one problem, address two

The pie is a tautology

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#4 - 2011-11-02 23:21:29 UTC  |  Edited by: Jaroslav Unwanted
exhumers with 250k base hp and 90+ percent overall base resistances

16 high slots bonus to fit medium and large turrets and missile launchers. 150 percent bonus to damage of said missiles and turrets.
ability to field 40 medium or 80 small or 20 heavy/sentry drones. max speed 10m/s and immunity to any EW.

also 8 med and at least 12 low slots to add some flavor.

locking range 250km

That would make mining really fun.
Marie Hartinez
Aries Munitions and Defense
#5 - 2011-11-02 23:28:08 UTC
Jaroslav Unwanted wrote:
exhumers with 250k base hp and 90+ percent overall base resistances

16 high slots bonus to fit medium and large turrets and missile launchers. 150 percent bonus to damage of said missiles and turrets.
ability to field 40 medium or 80 small or 20 heavy/sentry drones. max speed 10m/s and immunity to any EW.

also 8 med and at least 12 low slots to add some flavor.

locking range 250km

That would make mining really fun.


This would be a good start to get me "mining" again.

Surrender is still your slightly less painful option.

Paragon Renegade
Sebiestor Tribe
#6 - 2011-11-02 23:28:30 UTC
Jaroslav Unwanted wrote:
exhumers with 250k base hp and 90+ percent overall base resistances

16 high slots bonus to fit medium and large turrets and missile launchers. 150 percent bonus to damage of said missiles and turrets.
ability to field 40 medium or 80 small or 20 heavy/sentry drones. max speed 10m/s and immunity to any EW.

also 8 med and at least 12 low slots to add some flavor.

locking range 250km

That would make mining really fun.


that would be so unfair in so many ways, and it's a terrible, terrible concept to begin with, but god would that be fun.

The pie is a tautology

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#7 - 2011-11-02 23:30:40 UTC
What would make mining better - not awesome (past or presant or future) is:

1. Some ingame tools for Foreman C-in-C ops - such as a mining calculator that actually tracked each players contribution to a fleet and what their exact potions are based on the actual yield, additions of boost and so on - export of the loot log is a start but something with some real function would be a big boost

People would then be more likely to team up rather than have a fleet of alts, and that would make mining a social draw again - not some solitary activity - which imho makes alot of people look at bots as a way to get away form the boring solo box they put themselves in with a main and alts combo...

2. Regional Ore Guilds would be nice - something like an Empire Ore Alliance - or maybe more like a regional OPEC for setting ore and mineral prices - Free-market is fine, but it there was a way for a majority of miners to talk and converse about indexes of the ore/minerals (ice and gas too) that some dialog would lead to some price controls and also more stable markets

3. some buffing to the cpu of the Ore ships, so they can fit a moderate tank and use the upgrades in the lows, being just off 2 max skills is kind of pointless. lets just bit the bullet on that and then there are predictable tanks and fits, gankers can then fit for better suicides and the unaware will be blown up with greater efficiency.... a good thing, less mining = less avaliable = bette margins, I think that most of the active miner's didn't mind Hulkageddon at all - we are all for killing the bots...

The list goes on and on, but I will leave it with these.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#8 - 2011-11-02 23:31:45 UTC
Paragon Renegade wrote:
Jaroslav Unwanted wrote:
exhumers with 250k base hp and 90+ percent overall base resistances

16 high slots bonus to fit medium and large turrets and missile launchers. 150 percent bonus to damage of said missiles and turrets.
ability to field 40 medium or 80 small or 20 heavy/sentry drones. max speed 10m/s and immunity to any EW.

also 8 med and at least 12 low slots to add some flavor.

locking range 250km

That would make mining really fun.


that would be so unfair in so many ways, and it's a terrible, terrible concept to begin with, but god would that be fun.


that was the point... All we would see at that point is that all big alliances will force people to train up exhumers Big smile
Screw titans, screw SCs who give a damn when we have hulks.
Paragon Renegade
Sebiestor Tribe
#9 - 2011-11-02 23:34:18 UTC
Aurelius Valentius wrote:


Good post.

Butthe main issue is that Null & low mining is not as profitable against the risks (Going in solo), and that missioning and melting the loot provides all the minerals you need, essentially making the whole concept of mining somewhat irrelevant.

Strike the core problems before you go for the effects of them.

The pie is a tautology

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#10 - 2011-11-02 23:36:44 UTC
now on the serious note :

If goons and hulkageddon succeed and effectively remove all mining from high sec and if drone region gets their adjustment so no more minerals from rats and if CCP get rid of the bots all of them and if zero alliances crumble down because they will inevitable lose all their assets and if the game starts a new then it could be fun

Since PvPers would become expandable you dont want to defend our miners fine hit the un-sub since you are without ship after you lose those you have.


But since non of the above will ever happen, since some people are just unable to grasp the concept of the game beyond its "PvP" game.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#11 - 2011-11-02 23:38:51 UTC
Paragon Renegade wrote:
Aurelius Valentius wrote:


Good post.

Butthe main issue is that Null & low mining is not as profitable against the risks (Going in solo), and that missioning and melting the loot provides all the minerals you need, essentially making the whole concept of mining somewhat irrelevant.

Strike the core problems before you go for the effects of them.


that does indeed cause a major problem - outside the scope of what I was getting at - IF we could reduce the amounts of minerals or even just get rid of it and only have salavage = components that would be better in my opinion - or just make it so little that it was an little plus and not a source of it... I am for just making salvage = components and NO minerals at all.

that would make all the difference in that part of the prob. Minerals should only come from ore, and ore from mining imho.
Paragon Renegade
Sebiestor Tribe
#12 - 2011-11-02 23:39:03 UTC
Jaroslav Unwanted wrote:
now on the serious note :

If goons and hulkageddon succeed and effectively remove all mining from high sec and if drone region gets their adjustment so no more minerals from rats and if CCP get rid of the bots all of them and if zero alliances crumble down because they will inevitable lose all their assets and if the game starts a new then it could be fun

Since PvPers would become expandable you dont want to defend our miners fine hit the un-sub since you are without ship after you lose those you have.


But since non of the above will ever happen, since some people are just unable to grasp the concept of the game beyond its "PvP" game.


People completely fail to grasp that PvP isn't just restricted to shooting each other -_-

The pie is a tautology

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#13 - 2011-11-02 23:42:22 UTC
People completely fail to grasp that PvP isn't just restricted to shooting each other -_-

depend.. Everything is PvP ..

In the end shooting rats is PvP too, since you earn isk you provide taxes for your corporation and you buy things from market from people who are engaged in other kind of PvP...

In the end if you project it too far the words itself become meaningless..
Paragon Renegade
Sebiestor Tribe
#14 - 2011-11-02 23:43:49 UTC
Jaroslav Unwanted wrote:
People completely fail to grasp that PvP isn't just restricted to shooting each other -_-

depend.. Everything is PvP ..

In the end shooting rats is PvP too, since you earn isk you provide taxes for your corporation and you buy things from market from people who are engaged in other kind of PvP...

In the end if you project it too far the words itself become meaningless..


Market manipulation, interdiction & fighting are the main kinds of PvP

The pie is a tautology

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#15 - 2011-11-02 23:50:37 UTC
What I'd like to see in mining.

1. Astroids become an amalgam of several types of ore and it takes and active skill to maximize the yeaild of the potential ore.
2, Mining lasers able to act like weapons against other ships.
3. Comets! You scan them down, follow them and mine them with your deep core laser. The provide the same minerals that you find in moons in various degrees. Again you actively decide what to harvest and it affects your total yield.
4. Anchorable "mining shacks", similar to POSs to use as bases in systems with no stations. They would use relevant POS modules including guns and hardners and use fuel just like POSs. They would not support labs or silos, just hangars, ship fitting arrays and refining arrays.

That would definitely freshen up mining!

Issler
Gank Award MC
Doomheim
#16 - 2011-11-02 23:54:22 UTC
Jaroslav Unwanted wrote:
exhumers with 250k base hp and 90+ percent overall base resistances

16 high slots bonus to fit medium and large turrets and missile launchers. 150 percent bonus to damage of said missiles and turrets.
ability to field 40 medium or 80 small or 20 heavy/sentry drones. max speed 10m/s and immunity to any EW.

also 8 med and at least 12 low slots to add some flavor.

locking range 250km

That would make mining really fun.

Then the medals for bravery we intend to give out would be even more awesome! Good idea!!!

Related post: https://forums.eveonline.com/default.aspx?g=posts&t=29117

6 BILLION reasons to screw miners. https://forums.eveonline.com/default.aspx?g=posts&m=299031