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EVE New Citizens Q&A

 
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Turning nomadic

Author
Valerian STA
Republic Military School
Minmatar Republic
#1 - 2013-05-05 13:03:48 UTC
Hi,

I've realized that I'm too much sedentary, always around the same area, and decided to go for a long journey around the Eve universe, in other words, be nomadic. To know the world.... Smile

I don't see too much references to a nomadic style of playing except as referred to wormholes corporations. Making ISK is not my main objective, and I thought that with ratting, exploration and a bit of "suspect" behavior I could spend the next months through space until I decide a different thing to do.

I have two questions.

- What ship should I use. My ideal way would be to take three ships - a Probe for exploration, a Thrasher for pve and a Slasher for pvp situations, but that demands a lot of back and forward to move three ships with me all along the way. Is there such a thing as the perfect homeless ship that you can recommend?


- How to sell stuff frequently - I can't return to Rens everyday.... Are small contracts spread all over the universe a viable thing? No experience at all with contracts.

Thank you for your advice. I'll bring you a nice souvenir... Smile

Sic Transit Gloria Mundi

Cipher7
Sebiestor Tribe
Minmatar Republic
#2 - 2013-05-05 13:48:08 UTC
Hello you smelly vagrant,

1. Skillup a Mammoth, stick cargo expanders on it, you can carry 2-3 packaged frigates + mods + ammo. Not sure about carrying a Thrasher, it might be too much for a Mammoth.

2. There's trade hubs in each empire, that's usually not too far from wherever you happen to be in highsec.

3. Lowsec and nullsec, you need extreme amount of expertise to survive in these areas alone, you could take a covops and wander if you like, but forget about doing much else without the locals hunting you nonstop.

Good luck
NightCrawler 85
Phoibe Enterprises
#3 - 2013-05-05 13:57:37 UTC
The only person i can think about that really lived like this is Innominate nightmare.

Who knows,maybe you can try something similar? Would be interesting to see an "Inno II" and compare how things have changed and how the 0.0 alliances interact with each other now.

Good luck Big smile
Radius Prime
Tax Evading Ass.
#4 - 2013-05-05 14:13:05 UTC  |  Edited by: Radius Prime
Unless you cloak yourself while traveling you will be shot down as soon as you enter low sec. Making new players cry is the favorite hobby of many of the natives. You don't just take 3 ships and go fly where ever you want in EVE. Train for a covups, forget about the 3 ships (it's not like they gonna wait until you switch to your pvp ship before they attack) and go explore in that. Your home will be where you dock your covups for the night that way.

If you ignore this you will just end up losing a ship every time you jump to the next system. Unlike most games, you don't enter a game or volunteer to go pvp in EVE, Pvp comes to you and often at the worst time imaginable.

remember, you are only protected by concord in 0.5 and above, once you enter 0.4 and under it is free for all and you will be singled out in the blink of an eye.

Have fun exploring o/


edit: don't forget, as long as you have isk you will be able to buy clones and ships in low and the npc stations in null as well.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

darmwand
Center for Advanced Studies
Gallente Federation
#5 - 2013-05-05 17:54:52 UTC
For low-sec I would recommend a t1 (possibly faction) frigate, they should be fast enough to get through all but the most dedicated gate camps. If you can somehow fit a probe launcher on them (I honestly don't know) then you should be good to go (just put if offline when you don't need it), otherwise you could just bring along an alt in a probe.

A Thrasher would probably be more fun but also easier to catch on gates, a frigate (Rifter or Slasher if you're Minmatar) would be safer. Or maybe an Assault Frigate (Wolf / Jaguar) if you have the skills (and ISK) for them, they should be able to handle PvE sites that the Rifter can't deal with and are usually fast enough to run from things at gates, albeit a tad slower than t1 frigates.

Anyway, whatever you do, good luck with it and don't let people tell you where you or cannot go.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Maegor Stark
State War Academy
Caldari State
#6 - 2013-05-05 18:05:27 UTC
You cuold live out of an Orca, that's something you see sometimes.

Generally speaking there is no advantage in being nomadic only a lot of disadvantages.
mkint
#7 - 2013-05-05 18:18:59 UTC
Orca is ideal. It can hold a battlecruiser, plus some in it's ship bay. Although regardless, if I were to go nomadic with a hauler, I'd dabble around the highsec borders, leaving the hauler docked safe.

As far as trade, every region has at least a minor hub, and usually several. Ombey maps has possible hubs marked (a google search will turn them up.)

People are talking about lowsec like it's a horrible death trap. it's not. It appears dangerous because so many people make assumptions that get themselves killed. Assumptions like bigger = better, your tank will save you, and SP makes you win. All those assumptions will get you killed. What matters in lowsec is that you are the one who decides how a battle will happen. Easiest way to control that is by being faster and more agile than everyone else.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#8 - 2013-05-05 18:42:07 UTC
A tech 3 ship can carry fittings and subsystems for multiple roles in it;s cargo, and you can refit any time you dock.

Alternately, if you want more then one ship and prefer cheap, a Blockade Runner (example: prorator) can carry 4 frigates plus fittings very easily, and is cloaky and aligns fast as a frigate as well. That would let you swap ships anywhere you find a station. You'll have to carry spare rigs though, since they'll be destroyed everytime you repackage one of your frigs. Any t1 hauler can do the same if you avoid lowsec.
Schmata Bastanold
In Boobiez We Trust
#9 - 2013-05-06 08:38:07 UTC
FloppieTheBanjoClown had quite interesting thread about nomadic wormhole life, even if you are not gonna go into w-space I think you should read it if you didn't yet. Floppie is quite advanced so probably you would have to scale down a little but it still can be a nice adventure. In the end it is all about what you wanna do with your game time.

Invalid signature format

Valerian STA
Republic Military School
Minmatar Republic
#10 - 2013-05-07 10:23:19 UTC
Yep, an Orca would be ideal, but that's not a ship for my championship... yet.
So, a t1 industrial will have to do the job.


So, I'll start the poor man's way. An hauler to carry a couple frigates and that's all. (have to decide about the rigs, either low the fittings so I don't need them, or take the blueprints with me so I can manufacture.)

I'm near Rens and I'll go down (south?) into Amarr territory and plan to enter low sec every time map statistics show me calm, sparsely populated systems. That's something that I use to do and find it thrilling. And rats in low sec pay much more loot and salvaging.

Moving my medical clone each dozen systems or so must be enough.
And that's it... the rest will come with the journey. Smile

Thank you for your insight.

P.S. I received an in game mail from someone who has been doing this for years and gave me a new approach. As in RL, this is the good thing about changing... things starts to happen. Smile

Thank you all.

Sic Transit Gloria Mundi

Apoctasy
GentIeman Bastards
Something Really Pretentious
#11 - 2013-05-07 15:24:30 UTC
Train up a recon ship, such as the Rapier or Pilgrim. More costly covert subsystem T3s can work as well.

You have a covert ops cloak, which enables easy travel through the most dangerous areas of space, particularly lowsec. You can probe out exploration sites and run them, and even pvp in these boats after a small change of modules. Probably the best ships out for a nomadic playstyle.
Indigo Leeloo Nazaire
Ajna XR
#12 - 2013-05-08 11:12:36 UTC
just a newbie reading this and EVE just sounds like the most dangerous Universe feel so paranoid to leave the Station right now Ugh

but just being able to train and work your way up from being the little fish at the bottom of the food chain into a shark is promising
Raiz Nhell
PeregrineXII
#13 - 2013-05-08 12:58:18 UTC
Radius Prime wrote:
Unless you cloak yourself while traveling you will be shot down as soon as you enter low sec



For gods sake do not believe this for a second...

Some of the low sec gates are camped some of the time... It's not the insta kaboom that is portrayed to be...

Yes, sometimes all you have time for is a "Bugger" in local...
Sometimes there is the thrill of beating a camp...
Most of the time it's "where the bloody hell is everyone"

Go out, travel, meet new people, perve on their ships, live a bit, die a lot...
Blowing up is not a negative experience, it's a learning experience...
Keep your clone updated and close by...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Sabriz Adoudel
Move along there is nothing here
#14 - 2013-05-09 02:07:35 UTC
mkint wrote:
Orca is ideal. It can hold a battlecruiser, plus some in it's ship bay. Although regardless, if I were to go nomadic with a hauler, I'd dabble around the highsec borders, leaving the hauler docked safe.

As far as trade, every region has at least a minor hub, and usually several. Ombey maps has possible hubs marked (a google search will turn them up.)

People are talking about lowsec like it's a horrible death trap. it's not. It appears dangerous because so many people make assumptions that get themselves killed. Assumptions like bigger = better, your tank will save you, and SP makes you win. All those assumptions will get you killed. What matters in lowsec is that you are the one who decides how a battle will happen. Easiest way to control that is by being faster and more agile than everyone else.



The entries to lowsec are often 'horrible deathtraps', however. Once you are in you are safe if you remain vigilant.

Other than that I agree.

OP, can you fly an Enyo well? It can't carry much but can win a lot of fights, can dodge most fights it can't win, and is only a 40m loss (including tech 2 fit) if you get popped. Ditto for the Vexor but that is a little more SP intensive and requires you to carry spare ECM drones at least (every time you flee a fight, you probably lose 5 ECM drones)

I support the New Order and CODE. alliance. www.minerbumping.com

Steve WingYip
Doomheim
#15 - 2013-05-09 02:17:25 UTC
Maegor Stark wrote:
You cuold live out of an Orca, that's something you see sometimes.

Generally speaking there is no advantage in being nomadic only a lot of disadvantages.


I actually did that for a while!
Shao Huang
University of Caille
Gallente Federation
#16 - 2013-05-09 05:55:46 UTC
In my profound ignorance might I suggest studying how RW nomads live in hostile environments? This is what occurs to me...

You need to be invisible to any and all institutional structures who cannot benefit from you being a nomad and craft agreements with those that do. This invisibility extends beyond having a cloaked ship.

Being a nomad and a wandering hermit are different. The prior requires association and interdependence, which you have to craft. I am interested in the latter, but what makes a wandering hermit/fool/scholar/artist possible in hostile environments is that you have nothing of value beyond who you are. If you are killed that value is lost. Your utility and survival is based on that you are fundamentally useless and not worth the trouble to anyone. In EVE if you have a pod you have something of value, so its really dicey. I have not worked out how to do it.

Actually Chribba is an interesting example. He is not a nomad, but he has created a remarkable status over many years of apparently remarkable contribution to the game that allows him to communicate across what are otherwise impermeable boundaries. His play transcends the individual player, such that he is an institution.

Something that might be analogous to this in the metaphor of nomad is to try and create a nomadic, gypsy like culture. It would take a lot, but seems to me that it would be an amazing thing to try as a play style for a year or so in EVE. I think there are already some odd sub cultures that play in completely unarmed ships all the time, and I don't mean 'miners'. Pretty sure I read about this. What I am suggesting is that to make your nomadic dream work you will need to create a recognizable narrative over time, in which other people can participate. Very difficult, but incredibly fun if you could pull it off.

I hope you post again about how it goes, whatever you do, since I am really interested.

Private sig. Do not read.

Haulie Berry
#17 - 2013-05-09 06:00:57 UTC
Radius Prime wrote:
Unless you cloak yourself while traveling you will be shot down as soon as you enter low sec. Making new players cry is the favorite hobby of many of the natives. You don't just take 3 ships and go fly where ever you want in EVE. Train for a covups, forget about the 3 ships (it's not like they gonna wait until you switch to your pvp ship before they attack) and go explore in that. Your home will be where you dock your covups for the night that way.

If you ignore this you will just end up losing a ship every time you jump to the next system. Unlike most games, you don't enter a game or volunteer to go pvp in EVE, Pvp comes to you and often at the worst time imaginable.

remember, you are only protected by concord in 0.5 and above, once you enter 0.4 and under it is free for all and you will be singled out in the blink of an eye.

Have fun exploring o/


edit: don't forget, as long as you have isk you will be able to buy clones and ships in low and the npc stations in null as well.



Almost everything this person said is unadulterated bull ****.

Safely moving around low-sec is relatively trivial, with a few simple precautions.