These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Disabling the clouds in anomalies/signatures/missions

Author
Radhe Amatin
Federal Navy Academy
Gallente Federation
#81 - 2013-03-08 07:36:00 UTC
V3+ and dx11 very bad idea at least for now...... and besides eve graphics looks great.

If anyone plays eve for the graphic there's seriously something very wrong with him. They should focus on improving gameplay and fixing the things the are not working in game.

Changing the graphics won't make eve a better game..it will only make them lose subscribers that won`t want to spend 300 400 bucks to upgrade they`re pc just for 1 game.
Bojanglezzz
Caldari Provisions
Caldari State
#82 - 2013-03-28 20:24:16 UTC
Give the people an option to get rid of the gas clouds. It would greatly improve gameplay for FW as well, because there are a few sites where you warp in and the whole site is a cluster **** of gas clouds, not allowing for optimal play. The people that PAY for this game should have more of a say the goddamn art department. Pull your ******* heads out of your asses and get it done already.
Bojanglezzz
Caldari Provisions
Caldari State
#83 - 2013-03-28 20:29:48 UTC
Really brings up the question of if CCP gives a **** what their customers think or not. Every game since I can remember (on the computer) has had an option to remove effects such as these dust clouds. They make the areas difficult to operate in due to the major fps lag. Makes you wonder if the art team even plays the game.
Tonto Auri
Vhero' Multipurpose Corp
#84 - 2013-03-28 20:36:16 UTC
They gave you an option to tweak settings to the acceptable performance levels. If you gonna dump **** at CCP's shoulders for your inability to find and adjust them accordingly - well, that explains much about your mental stability.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Sen Fey
Native Freshfood
Minmatar Republic
#85 - 2013-04-02 08:34:19 UTC  |  Edited by: Sen Fey
Hi there, i am new to this game and if i did realize this Cloud-Issues during my 14day trial, i wouldn't have subscribed to this game, because it's ridiculous that many games with far better graphics perform better on my machine. As an Amateur-Astronomer i can attest, that in real space if you're in a gas cloud or nebula in most cases you wouldn't even realize that you're in one, because the gas is spread loose over billions of km.

The famous pictures from Hubble and other big Telescopes are photographicaly exposed over many minutes, even hours and made in combination with narrowband optical filters. Our eyes would never see real space like in the Eve-Comic-Style-Universe. Beside of this, physical behavior of ships are also completely unreal, but hey, it's a game...

To make long things short: Would be nice to get rid of these damn Clouds and an "Realistic Space"- Option would be great. Please fix this issue CCP or leave at least a concrete Statement.


P.S. Sorry for my english, i am not a native speaker
seth Hendar
I love you miners
#86 - 2013-04-02 13:00:59 UTC  |  Edited by: seth Hendar
Tonto Auri wrote:
They gave you an option to tweak settings to the acceptable performance levels. If you gonna dump **** at CCP's shoulders for your inability to find and adjust them accordingly - well, that explains much about your mental stability.

no

i run a pretty powerfull rig, except in those dust clouds, i can dual box with 2 char all full settings, + have a few other games running behind, and it works.

now, if i happen, to go in such an area with one of those clouds, even with minimal graphics, and just one eve account runing, i got low fps (even in interval immediate)


my rig: i7 2600k @ 4.2ghz, gtx 670o/c gtx 560 ti (physx dedicated), Crucial M4 SSD, 16Gb DDR3.

a poor dust cloud shall not give me this result, it is a sh** piece of bad code, so either rewrite it so it doesn't result like this, or give an option to not display it.

i don't play for graphics quality, but i appreciate the effort to make eve look pretty, but this shall not be done if performances are impacted!
Cypress Masters
Center for Advanced Studies
Gallente Federation
#87 - 2013-04-05 08:57:56 UTC
/bump
/signed
/etc


Those clouds are killers, and completely useless.
Please add an option to disable just the clouds. They are game killers.
El Geo
Warcrows
THE OLD SCHOOL
#88 - 2013-04-05 09:08:17 UTC
+1

To be honest I would support more options for altering the graphics content, clouds being one of the few things that lag out my systems.

While im at it why the hell is eve so dark now, if I have all my graphics up the ships look black?
seth Hendar
I love you miners
#89 - 2013-04-05 12:49:37 UTC  |  Edited by: seth Hendar
El Geo wrote:
+1

To be honest I would support more options for altering the graphics content, clouds being one of the few things that lag out my systems.

While im at it why the hell is eve so dark now, if I have all my graphics up the ships look black?

cause it depends on which system you are in.

if i recall correctly what was brought up a few updates ago, they stated that the dominant color of a system, due to it's sun type, would reflect on shaders, thus on ships making it glows different colours according to system

another thing impacting this is the dominant nebulae around specific area of the 4 main empires, and when you go far from them, the brightness is diminished, so low is darker than high, and null even darker, since farther from said nebulae.

this is also true for the eve music, which is supposed to go "darker" as you decrease system SS.

in a word, high sec is happy-happy ville(aka carebear land filled with flyin unicorns), bright with happy music, and null is dark dangerous oppressive forest were bad guys live, at least according to CCP view when revamping the ambiant beaviour of systems, and anything between is gradiant to that
RavenTesio
Liandri Corporation
#90 - 2013-04-05 13:33:14 UTC
It isn't that the "Clouds" aren't optimised, but rather they still heavily rely on DirectX 9 Fixed-Function Pipeline for the Alpha operations... something that ironically a 2005 Graphics Card Is better designed to handle than a modern card that has to emulate it which is incredibly slow.

They are probably one of the few legacy systems that haven't changed since release.
This is not the same as GPU Particles (which you can turn off) that are still not ideal performance wise, again because the engine uses DirectX 9 instead of DirectX 11.

What I would probably suggest would be that the Clouds were redeveloped as a Shader, but with the graphics level they could enhance it with Volumetric (which is easy enough to fake actually for performance means, but they could due Soft Particle Volumetric) still point is if they worked on it they could be far better performance wise and utilise them for more than just cloud pockets but also ship explosions and nebulae.
Jonathan Malcom
Center for Advanced Studies
Gallente Federation
#91 - 2013-04-05 15:48:41 UTC
Signed.

Not only do they hurt performance, but they're also kind of dumb.

It's space. You're not going to find free-floating pockets of gasses isolated in the middle of nothing.

Remove the clouds. In the name of science.
Little Dragon Khamez
Guardians of the Underworld
#92 - 2013-04-05 23:11:20 UTC
Or as previously mentioned at least make them invisible when you switch to tactical. Ship's sensors can see right through them.

As for the nebulae I always thought that capsuleers had an enhanced view of the universe as we can see all wave lengths of light. In real life nebulas would dim as you got closer to them as the light fills a greater portion of tbe sky, so I am ok with seeing the distant ones.

Dumbing down of Eve Online will result in it's destruction...

Danee Fedorov
The Scope
Gallente Federation
#93 - 2013-04-06 19:41:09 UTC
/signed
Evil
Ryikan
Purple Panty Posse
#94 - 2013-04-12 21:00:37 UTC  |  Edited by: Ryikan
Signed.

The SIGNIFICANT FPS drop that I receive when loading on grid with these legacy clouds is absurd and unreasonable. The clouds are too bright, look outdated, are an obvious nuisance to many players, AND they have absolutely ZERO purpose other than to annoy everyone.

An EVGA 670 should be able to power through a graphic that has been in the game since practically launch day. No, it's not the rig, it's the code/graphic image.

Get rid of the clouds, CCP. Or at least rework them to where the FPS doesn't turn to ****. Thanks. Straight
Havegun Willtravel
Mobile Alcohol Processing Units
#95 - 2013-04-12 22:43:15 UTC
+1 Please.

Anoms, sigs, and quite a few missions have very blinding effects that overall degrade from, instead of enhance our experience.

Please let us play eve without sunglasses.
AllSavage
X Industrial
#96 - 2013-05-05 11:19:28 UTC
Bump.

Only time I ever have lag issues is in clouds. Makes exploration and some missions problematic.

I like that I have the ability to tweak settings so that things look good but perform well (I'm on a 2008 Macbook, so by no means a powerful machine!) - however the clouds just kill the FPS.

Just the ability to turn them off would be enough - I know I wouldn't mind them if I had the performance, so I'm not personally gunning for them to be removed.
NekoKitten
Neko Industry 'n' PvE
#97 - 2013-05-06 08:04:25 UTC
Yes, clouds can be a pain.
Lisbett
Faceless Navy Corporation
#98 - 2013-05-06 08:47:42 UTC
Bump.

The clouds in missions and sites should either be removed or reworked.
Aria Jimbojohnson
University of Caille
Gallente Federation
#99 - 2013-05-06 09:20:33 UTC
I can run THREE clients on full settings and keep 60 FPS when not in clouds. ONE client on low settings in a cloud heavy mission/anom/plex (last pocket in Recon 1 is one of the worst due to density) and I drop to 20-30 FPS and my GTX 570 spins up to 99% utilization. 2 or more characters in a cloud pocket is completely unplayable. It isn't my system, it is the clouds. Fix it CCP, let us disable them or stop ignoring the damned issue that has been complained about for years.
Andiedeath
We Aim To MisBehave
Wild Geese.
#100 - 2013-05-06 10:22:35 UTC  |  Edited by: Andiedeath
Signed. +1.. etc

Yup I can report the same issue. 2 Clients anywhere else in the game runs perfectly on full graphics but as soon as I'm in a Grav site etc with clouds I drop to 10 frames per second.... At least give us the option to turn them off.... I'll admit that they look spectacular. Although WH combat anoms seem to be fine even with the more spectacular looking clouds and floating stars/small gas clouds.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public