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Dev Blog: WantToTrade: Tags for Security Status

First post First post
Author
Mara Tessidar
Perkone
Caldari State
#121 - 2013-05-03 00:39:32 UTC
This is actually a nerf to suicide ganking since regular security status gain is now slower and Tags4Sec will be obnoxiously inconvenient and/or not worth it because CCP felt like adding dumb complexity to it in the form of stupid restrictions on what tags you can use and where you can redeem them.


Thanks, CCP, I was really looking forward to using this new feature. Oh well.
Dyscordia
Super Elite Friendship Club
#122 - 2013-05-03 01:05:20 UTC
Milton Middleson wrote:
Hans Jagerblitzen wrote:

CCP (Masterplan in particular) spent an entire year giving us a knockout system for Crime and Punishment, and yet it goes underutilized because criminals aren't committing frequent enough crime in high sec to begin with. Why? Because we can't operate there! What difference does it make if there's suspect flagging, criminal flagging, etc, if no one who is prone to committing those crimes ventures frequently into highsec space.


Maybe there also needs to be a greater range of 'criminal' activities in highsec.

Criminality in eve is really underdeveloped and could use some work.


Well said! Your actions should have consequences, and also high rewarding opportunities not open to players with ++ sec status - opportunities that also exist in HS. Pirates should be proud of a perfect negative sec status and have real reasons to go to HS.

Tags4Sec feels contrived and doesn't reward you for being a pirate, it rewards you for being having a one click blank slate feature so you can pretend to not be a pirate. The criminal watch system does me no good if you can't shoot at what should be a blinky red player.
stoicfaux
#123 - 2013-05-03 01:05:34 UTC
-1 Eve is about consequences. Throwing isk at a self inflicted behavioral problem is weak game mechanics.


And given the population of low-sec, I don't think we'll miss the subs who can't be bothered to commit to the life of a pirate.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Liz Laser
Blood Tribe Inc
#124 - 2013-05-03 02:09:32 UTC  |  Edited by: Liz Laser
Lowsec gets a product that is useful and timesaving to the customer who purchases it, and it is UNIQUE to lowsec?

I'll let everyone quibble on the details, but this sounds EXCELLENT.

As a very casual player, I hate when my null-sec FCs drag me into low-sec. There are months on end sometimes when I don't have time to rat to regain sec status. Now I can quit b*tching and deal with it.

Of course, the only downside for lowsec is if null industry gets as good as we dream of, players like me might have no need to raise sec status. Hey, we can dream, can't we?

Anyway. as a customer, it will be good to have options.
OldWolf69
EVE-RO
Goonswarm Federation
#125 - 2013-05-03 02:15:15 UTC  |  Edited by: OldWolf69
Holy gods of gank! When was the last time you guys saw a real ganker care about his -10 status? Rofl, another portion of dust in the eyes Lol But some newbs might bite and spend a lot of isk for tags.
***
PS.
OFC they all will run to lowsec to ratt. Just wait and see.Blink
Dalilus
Federal Navy Academy
Gallente Federation
#126 - 2013-05-03 04:11:09 UTC
Griefer's Paradise coming soon to a computer screen near you.
Zostrallis
KA POW POW Inc
#127 - 2013-05-03 05:40:30 UTC
I like what has been proposed, it will probably be reasonably successful once it has been in play for a while and any wrinkles ironed out.



But I would also like to see a parallel system in use that allowed you to remain negative sec status, with the tags only providing you with a temporary pass into hisec.

The tag would only stop you from being attacked by police until such time as you commit a criminal act at which time concord would also warp in and pop you.

The tag would allow you to move about in hisec, but because you have bad sec status you could still be engaged by any player, but anyone engaging you in hisec would pick up a suspect timer which would also allow them to be engaged.



The mechanism to allow you into hisec could be similar to that used to check you for drugs, i.e. you get scanned and providing you have the tag the police don't attack you. You might require a tag for each gate or just one for the whole trip.



I would prefer to stay -10, even though I didn't actually plan on being -10, the circumstances of being in the FW warzone make it very difficult to not end up with a "pirate" sec status regardless of what mechanism there is for recovering it.


This difficulty stems purely from the number of armed neutrals who come into losec looking for fights so waiting for them to aggress is not always an option.



Come to think of it I'd prefer to see negative sec-status in losec only incurred for an "act of piracy" i.e. attacking a non-combat vessel. Any combat ship that comes into the warzone that is not militia or pirate has no business being there and should be a free target.
Udonor
Doomheim
#128 - 2013-05-03 06:19:24 UTC
Good to see CCP is giving pirates some love. A string of poddings really should not delay high sec access more than 15 minutes (length of global criminal status) if you can pay. Currently only a few elite players can wipe that -10 security standing out in less than an hour. Most pirates spend an entire 4 8 hours gaining back status in null sec ratting so that they can gank again tomorrow. Unfair! So many players choosing to be defenseless high sec targets and so few pirates.

Not so sure I like the part where fast status change is moved from merely stacking rat kills across many systems to ISK purchase.

Lol Although I certainly see how this "continuous pirating as long as you can pay" might lead to better PLEX income for CCP.

Anything that increases CCP income is a good thing as it keeps our game provider healthy. Long live EVE.

To those who might complain -- this is just wardec idea on a pay per surprise attack basis.

I am sure CCP will point out that "victims" are just players who are too cheap to participate and pay to shoot first.
Dorn Val
Ministry of War
Amarr Empire
#129 - 2013-05-03 06:21:14 UTC
Hans Jagerblitzen wrote:
*snip*
...Next stop on the train to awesome - separating Factional Navy enforcement of security status and moving them to standings-based enforcement, and allowing a combination of players and CONCORD to work together as the strong arm of the law. I hope this is something that CSM8 will pick up and run with, its the last piece of the puzzle in setting up a robust, easy-to-understand justice system for all of New Eden.


Have I told you lately how much I love you?

IMHO every form of PVP in Eve needs to have some form of risk associated with it, and for far too long high sec griefing was really nothing more than "mission running for gankers" (I consider all high sec griefers to be care bears in their own way). Unfortunately any time you talk about adding risk to high sec PVP the people who engage in it cry "Nerf!", and the same thing is going to happen with what you are proposing Hans. But it has to be done in order to balance out the risks in the game.

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Alicia Maken
School of Applied Knowledge
Caldari State
#130 - 2013-05-03 07:43:06 UTC
Vincent Athena wrote:
Vladimir Tinakin wrote:
mkint wrote:
Farewell to consequences in EVE. :(

At the very least, some of this should be in highsec or something so it's not just a casual stroll in the park. This won't attract players to lowsec on it's own. At least putting the agents in highsec would mean that criminals would have to fly in front of a lot of players' guns before they can "push button receive sec." As it's designed, it's way too easy and low risk.



Two consequences: 1) ISK cost for the tags (likely not too cheap) and the ISK "handling fee" at the concord station itself. So Cost per Gank has to be taken into consideration if you want to do the easy ISK route.

2) These new rats are lowsec belt only. Meaning you have to be in very obvious places in a PVP freefire zone to try and farm these guys, who are probably going to be infrequent at best. Its an Actual Risk, not something I'd expect a mission runner to understand.

Or: The consequence is I open my RL wallet, purchase a PLEX, sell in game for ISK and use the ISK to buy tags and pay CONCORD. In other words an individual can circumvent in game consequences via out of game wealth.



Yeah nice way to go CCP, "some players will actually stop playing due to the grind back to +sec status", what about the players who HAVE stopped playing due to the griefing of these crims? I think you have lost far more new player opportunites than you ever will older players and now you are just opening these offending players wallets further by offering this solution. Makes a mockery of those who have done the grind to get back to a neut/pos sec status too.

Theres plenty other things to fix in this game, do that instead of catering for outlaw chumps
Katja Norolyev
Doomheim
#131 - 2013-05-03 08:02:24 UTC
Alleviating the grind for players to get back to doing what they love, even if what they love is to be a complete sociopath, is a good thing, and I say that as a proud carebear.

Reducing the already paltry consequences for behaving like a homicidal lunatic is a VERY BAD IDEA, not least of all because it serves to dilute the accomplishment of committing a truly grand act of piracy.

The obvious solution is to introduce consequences that neither preclude continued misbehaving, nor simply require the expenditure of additional, meaningless isk. Something irreplaceable must be penalized that does not directly restrict gameplay for the villain. Fortunately, such a commodity exists in Eve.

I propose that any pilot who loses a ship to CONCORD within 30 days of having lost a ship to CONCORD have a percentage-based training speed penalty applied to their account for a short period of time. The severity and length of the penalty should be increased if the loss was due to aggression against a player, based on the victim's security status. (Higher security status means greater penalty for ganker. E.I. - shooting the cop's favorites hurts more)

Furthermore, each infraction after the first should reset the 30 day cooldown, and subsequent penalties should stack. Initial penalties should be very small, little more than a smack on the wrist. Penalties should ramp exponentially, however, to introduce some real consequence for the habitual ganker to consider.
Veshta Yoshida
PIE Inc.
Khimi Harar
#132 - 2013-05-03 08:30:54 UTC
Why nerf sec. ratting in the Deep Blue Sea when you could just remove sec. gain in law-less space wntirely and double tag drops?

You obviously read the thread made by the Veto bloke I can never remember the name of which called for sec.gain in LS only and decided to add a market facet to it, all well and good. But with per-character ticks of five minutes, sec.gain speed when chaining BS in null will decrease quite a lot .. so nuke it completely and do the right thing: Move ALL sec gain to LS!

Or, double tag drop rate in FW areas. Navy tags got nerfed hard when rats stopped spawning (plex NPC changes) and navy markets bottomed out ages ago leaving legitimate fighting men and women with diminished income opportunities, give FW the nod and make people want to have belts on OV again!
Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#133 - 2013-05-03 09:04:36 UTC
CCP Masterplan wrote:
Rhavas wrote:
"CCP Masterplan" wrote:
There will no longer be a way to have multiple ticks in parallel across different solar systems. The tick will now be an explicit 5-minute interval, starting with the first NPC kill that a character makes. We are also rebalancing the security status gains given by some NPCs as part of this change, so you might notice slightly different gains per tick.


So two questions based on this.

1) Will you be giving us a visual 5-minute timer? Please?
2) Are you rebalancing the gain upward (faster recovery) or downward (slower recovery)? Exact amounts are in development of course but general trend?

1) Unfortunately that is unlikely
2) A small number of NPCs that were giving very high rewards are being lowered. Overall everything else will average about the same if you're sampling across a reasonable number of spawns.


Thanks for the clarifications on this point and the other helpful replies.

Just to check, when you refer to a "small number of NPCs that were giving very high rewards", do you refer to rats in the sub-set of rats found in low sec, or all a larger pool including those in Null Sec?

As I understand things, Null Sec rats give the highest Sec gains currently and I wondered where we would find the rats that are having some Sec bonuses reduced.

Thanks in advance,
Sparks

.

Dav Varan
State Protectorate
Caldari State
#134 - 2013-05-03 10:10:02 UTC

Wouldn't it make more sense to have these new spawns at planets rather than asteroid belts.
How many Dust soldiers are out in the belts ?

Why are Concord standing being reset ?
Are concord standing important for mission runners using concord agents ?
Sorry If stupid I don't even look at running for concord, is that even possible ?
Akturous
The Scope
Gallente Federation
#135 - 2013-05-03 11:08:02 UTC
So, still locking pirates out of half the game they pay for without any benefit hey? How about some low sec pirate missions for people with a sec status less than -5?

Buff to low sec non-FW bullsh1t, increased isk sinks (lp), provides some meaning to being flashy.

I'm not happy about the change in sec status ticks, as I most definitely kill more than one bs/5min when ratting sec status on my alt in a bomber.

Vote Item Heck One for CSM8

admiral root
Red Galaxy
#136 - 2013-05-03 11:52:54 UTC
Dalilus wrote:
Griefer's Paradise coming soon to a computer screen near you.


Griefing isn't permitted in this game and GMs quite rightly ban offenders. Would you care to try again?

No, your rights end in optimal+2*falloff

Silver Ott
#137 - 2013-05-03 12:35:46 UTC
when i suggested tags for security here https://forums.eveonline.com/default.aspx?g=posts&m=1112317#post1112317
i got one measly like
wheres my medal?
i also accept donations if all medals are given out already
Dav Varan
State Protectorate
Caldari State
#138 - 2013-05-03 13:13:38 UTC
Silver Ott wrote:
when i suggested tags for security here https://forums.eveonline.com/default.aspx?g=posts&m=1112317#post1112317
i got one measly like
wheres my medal?
i also accept donations if all medals are given out already


Your medal is in Rancer
in a can

Top belt

at 0

Vherana
Native Freshfood
Minmatar Republic
#139 - 2013-05-03 13:17:57 UTC
CCP Masterplan wrote:
CONCORD corp standing will be reset to 0.0

Why 0.0 and not null?
blue dehazon
Stonegard Arrows
#140 - 2013-05-03 13:24:58 UTC
They want to make it better for hi-sec gankers,and must want to hawe more of them ,bacikly rewarding the grifers that more often than not gank solo miners and neew players.And at the same time CCP says that they want more miners and manufactors to low-space.so they ad som more ore yeld .thats fine for those that all redy live and mine whid a bigg corp to protect them ther.the onlye thing that will help to mowe more peopel at enny rate that will be noticed is the oposit of what they want to do her.most hi-sec dvelers live in hi-sec so not to be ganked to often,this is hardly a secret !!!..but maybe to CCP ?