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Stick and Rudder space flying

Author
Hung TuLo
Running with Dogs
Out of the Blue.
#1 - 2011-11-02 18:16:53 UTC
Is there some reason why EVE does not use stick and rudder space flying? Yes I realize that there is no Air/Oxygen in space but that does not mean the afterburners/Microwarpdrives could not be directional.

To me it would cause a great many more technical battles to occur

Just my thoughts.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Karl Planck
Perkone
Caldari State
#2 - 2011-11-02 18:19:08 UTC
Try doing more frigate fights. Most larger ship battles do not depend on maneuvering well. Do you more frig fights and begin to learn the glory of manual piloting in eve

I has all the eve inactivity

Hung TuLo
Running with Dogs
Out of the Blue.
#3 - 2011-11-02 18:24:20 UTC
Karl Planck wrote:
Try doing more frigate fights. Most larger ship battles do not depend on maneuvering well. Do you more frig fights and begin to learn the glory of manual piloting in eve



Ok but your talking about pointing in space and doing double clicks. I am talking about holding down keys for your movement. the longer you hold down the key the more you move in the direction. Same if you had a key for momentum or speed. The turning radius of your ship would show a slower change due to the size ofthe ship.

The space battles would depend more on the individual than the warp in of the ship.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

XIRUSPHERE
In Bacon We Trust
#4 - 2011-11-02 18:26:02 UTC
The server tick is too slow to handle live input from a stick and it would pretty much make the hamsters commit suicide.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Abrazzar
Vardaugas Family
#5 - 2011-11-02 18:27:48 UTC  |  Edited by: Abrazzar
Real time movement would require a large amount of server updates from and to the client. The resulting traffic would be infeasible to maintain.

Though I would like to see a somewhat better method of manoeuvring in space than double clicking somewhere and the orbit, approach and keep at range commands.

Edit: Maybe make a compromise and allow tick time based keyboard/mouse/joystick movement.
Hung TuLo
Running with Dogs
Out of the Blue.
#6 - 2011-11-02 18:30:25 UTC
XIRUSPHERE wrote:
The server tick is too slow to handle live input from a stick and it would pretty much make the hamsters commit suicide.


But isnt each players position already being calculated so that damage and movement and distance is calculated?

The dialation process that is being discussed should be able to handle the additional input of keystrokes / second or faster.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

mkint
#7 - 2011-11-02 18:30:52 UTC
This idea is, and always has been pants-on-head-ruhtarded. No, your idea is not unique. It's still just as stupid an idea as when everyone else has posted it. Learn the basic game mechanics. Do the tutorials. THEN make stupid suggestions here.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Karl Planck
Perkone
Caldari State
#8 - 2011-11-02 18:30:56 UTC
Hung TuLo wrote:
Karl Planck wrote:
Try doing more frigate fights. Most larger ship battles do not depend on maneuvering well. Do you more frig fights and begin to learn the glory of manual piloting in eve



Ok but your talking about pointing in space and doing double clicks. I am talking about holding down keys for your movement. the longer you hold down the key the more you move in the direction. Same if you had a key for momentum or speed. The turning radius of your ship would show a slower change due to the size ofthe ship.

The space battles would depend more on the individual than the warp in of the ship.


lol, just because you aren't used to it doesn't make it different. If you don't understand what I mean when i say there is a large degree of manual control in frig fights then you obviously haven't done many of them. Point and click is one thing, but range management and adaptability especially when it comes to control while OH'ing is huge. Again, not a huge thing in larger ship fights and even less of a big thing in fleet battles.

I has all the eve inactivity

Ferrenc
State War Academy
Caldari State
#9 - 2011-11-02 18:33:20 UTC
please forgive my ignorance on this one, but why cant ccp just buy a bunch of new hardware? is that not the problem? why cant lag be solved that way? if someone could give me like a really brief explaination of this it would be much appreciated
Hung TuLo
Running with Dogs
Out of the Blue.
#10 - 2011-11-02 18:36:28 UTC
mkint wrote:
This idea is, and always has been pants-on-head-ruhtarded. No, your idea is not unique. It's still just as stupid an idea as when everyone else has posted it. Learn the basic game mechanics. Do the tutorials. THEN make stupid suggestions here.



Mate, Not usre what is up your arse but I ve been playing this game for over a year. I PVP on a constant basis. I'm not going to lower myself to your level. YOu need to learn some manners. There are never stupid questions unless someone is trying to troll.

So be a good boy and leave the adults to answering the questions.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

gfldex
#11 - 2011-11-02 18:37:15 UTC
Hung TuLo wrote:

But isnt each players position already being calculated so that damage and movement and distance is calculated?


Yes it is, once per second. The client is smoothing things out to give you the impression of proper movement.

Hung TuLo wrote:

The dialation process that is being discussed should be able to handle the additional input of keystrokes / second or faster.


It's just a different way to handle all the timers in game in the same manner.

If you take all the sand out of the box, only the cat poo will remain.

Stan Smith
State War Academy
Caldari State
#12 - 2011-11-02 18:38:05 UTC
this was a bad idea back in 2005 when i joined. nothing has changed. and no there is no way to get a bridge view from your ship

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Dinsdale Pirannha
Pirannha Corp
#13 - 2011-11-02 18:39:25 UTC
Ferrenc wrote:
please forgive my ignorance on this one, but why cant ccp just buy a bunch of new hardware? is that not the problem? why cant lag be solved that way? if someone could give me like a really brief explaination of this it would be much appreciated



CCP has a supercomputer class set of processing power. Quite literally, millions of calculations/sec have to be processed when there are hundreds of ships in a system engaged. Every ship's velocity, position, EHP, DPS, cap, etc etc has to be calculated with regard to every other ship on grid.

And that does not even touch on the network bandwidth issues they are facing handling traffic from all over the world to simulate instantaneous fighting.

So no, they can't buy new hardware.
Hung TuLo
Running with Dogs
Out of the Blue.
#14 - 2011-11-02 18:40:47 UTC
gfldex wrote:
Hung TuLo wrote:

But isnt each players position already being calculated so that damage and movement and distance is calculated?


Yes it is, once per second. The client is smoothing things out to give you the impression of proper movement.

Hung TuLo wrote:

The dialation process that is being discussed should be able to handle the additional input of keystrokes / second or faster.


It's just a different way to handle all the timers in game in the same manner.



Thanks mate, I realize there are an additional number of things to think of, was just wondering.



"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Hung TuLo
Running with Dogs
Out of the Blue.
#15 - 2011-11-02 18:42:46 UTC
Karl Planck wrote:
Hung TuLo wrote:
Karl Planck wrote:
Try doing more frigate fights. Most larger ship battles do not depend on maneuvering well. Do you more frig fights and begin to learn the glory of manual piloting in eve



Ok but your talking about pointing in space and doing double clicks. I am talking about holding down keys for your movement. the longer you hold down the key the more you move in the direction. Same if you had a key for momentum or speed. The turning radius of your ship would show a slower change due to the size ofthe ship.

The space battles would depend more on the individual than the warp in of the ship.


lol, just because you aren't used to it doesn't make it different. If you don't understand what I mean when i say there is a large degree of manual control in frig fights then you obviously haven't done many of them. Point and click is one thing, but range management and adaptability especially when it comes to control while OH'ing is huge. Again, not a huge thing in larger ship fights and even less of a big thing in fleet battles.



Hi Karl, I understand exactly what you are saying. With the rifter you are doing alot. I get that, really I do. IT would just seem alot smoother experience with a stick and rudder control system.

"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Vertisce Soritenshi
The Scope
Gallente Federation
#16 - 2011-11-02 18:43:30 UTC
Basically you want control using WASD. I fully support this. Double clicking in space is lame and while doable not better than WASD. Anybody saying that this would cause server lag/issues, whatever...is full of ****. Last time I checked Star Trek online does it and it worked fine. In fact every other space MMO I have ever played has done it. Not to mention it really isn't any different than MMO's that are on the ground doing the same thing. They seem to have no problem. Calling out CCP for being lazy on this one. Make both methods an option at all times...problem solved.

+1

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Syrinx Verrall
Xeno Labs
#17 - 2011-11-02 18:56:25 UTC
You're the captain of the ship, not it's helmsman. The physics engine was built with that in mind, and thus is unsuitable for stick and rudder stuff due to years and years worth of design decisions going in a different direction.

I'm sure they could cram it in there if they really wanted to, but it would end up a half-assed feature that doesn't fit the game.
Nova Fox
Novafox Shipyards
#18 - 2011-11-02 18:57:29 UTC
Also ships in eve use gravity pull drives, those vents do not contrinbute to ship speed but to ship cooling instead.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

mkint
#19 - 2011-11-02 18:59:14 UTC
Because you suck at properly filing stuff (bad ideas should be in F&I, not GD) let's give you a less trolling answer.
Server cycles are 1 Hz. That's 1 tick per second. In other words, EVERYONE always has a minimum of 1 second lag. Stick and rudder controls require there be pretty close to zero lag. Also consider, in a system that often lags out with only a 1hz cycle, what would happen if you added a CONSTANT stream of motion calculations to it? Not only is it a stupid idea from a game mechanics perspective (i.e., do the tutorials before you post stupid ideas in the wrong forums), it is absolutely impossible from a technical perspective. And no, buying new server hardware will not help... CCP has stated that millions of dollars of new hardware will grant almost no improvements (thus they have a whole team who's sole full time job is to optimize software to improve performance.)

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

seany1212
M Y S T
#20 - 2011-11-02 19:06:42 UTC
Vertisce Soritenshi wrote:
Basically you want control using WASD. I fully support this. Double clicking in space is lame and while doable not better than WASD. Anybody saying that this would cause server lag/issues, whatever...is full of ****. Last time I checked Star Trek online does it and it worked fine. In fact every other space MMO I have ever played has done it. Not to mention it really isn't any different than MMO's that are on the ground doing the same thing. They seem to have no problem. Calling out CCP for being lazy on this one. Make both methods an option at all times...problem solved.

+1


EVE is not star trek, and from what i was aware the last star trek MMO i heard of was getting shut down... Roll If you want WASD keys go look for another game.

The server would lag as it would have to measure from the point at which you start turning from one key to the point at which you stopped pressing it, its not the same as a mouse click where all thats sent to the server is the new heading. So for you saying everyone else complaining is full of ****, get a clue first. Roll
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