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Should aggression carry over past downtime?

Author
Marlona Sky
State War Academy
Caldari State
#1 - 2013-05-02 16:34:47 UTC
As the title says; should aggression carry over past downtime? Pros and cons?
ErrorRon
Turbo-Encabulator LLC
#2 - 2013-05-02 17:00:26 UTC
Timers should carry through downtime. Not necessarily past it. Depending how long downtime lasts.

http://www.youtube.com/watch?v=UtItWL6GfSM CCP Gargant -  Dev of my heart.

silens vesica
Corsair Cartel
#3 - 2013-05-02 17:02:20 UTC
Meh. Probably. But it's not that big a deal, and only applies in very few instances.

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Mara Rinn
Cosmic Goo Convertor
#4 - 2013-05-02 17:08:48 UTC  |  Edited by: Mara Rinn
Ideally there would be no downtime.

But yes, timers should keep counting down during downtime, rather than being forgotten. My reasoning being that people who log out for 15 minutes to evade consequences shouldn't be rewarded by committing crimes close to DT (which ideally wouldn't exist).
Unsuccessful At Everything
The Troll Bridge
#5 - 2013-05-02 17:29:17 UTC
Ok Marlona,

Show us on the ship doll where the dirty scoundrel touched you right before downtime and got away with it.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Andski
Science and Trade Institute
Caldari State
#6 - 2013-05-02 17:48:46 UTC
did you get your slowcats doomsdayed again

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Eugene Kerner
TunDraGon
Goonswarm Federation
#7 - 2013-05-02 18:10:13 UTC
Marlona Sky wrote:
As the title says; should aggression carry over past downtime? Pros and cons?


Yes.

+1

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Liang Nuren
No Salvation
Divine Damnation
#8 - 2013-05-02 18:18:25 UTC
No, I don't think it's reasonable because it forcibly logs everyone off.

-Liang

I'm an idiot, don't mind me.

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#9 - 2013-05-02 18:20:40 UTC
No.

WAAAAAY too much effort to code for not enough gain.

I'd rather go for not requiring a downtime every day. CCP should look over their codebase / database backend and figure out whether they can slowly modify it so they only need a downtime every other day, or every week...
Mr Epeen
It's All About Me
#10 - 2013-05-02 18:26:52 UTC  |  Edited by: Mr Epeen
Liang Nuren wrote:
No, I don't think it's reasonable because it forcibly logs everyone off.

-Liang


Beat me to it.

But to expand, there is a big difference between intentionally logging off to avoid repercussions/losing connection and CCP saying, "Okay folks, everyone out of the pool!".

To my mind, DT is DT, period. Everything resets. I don't want to go for breakfast and come back to a missing Moros because I misjudged how long the DT that I have no control over, took.

Mr Epeen Cool
Akiyo Mayaki
Perkone
Caldari State
#11 - 2013-05-02 18:31:59 UTC
Someone was shot by a titan?

No

Arronicus
State War Academy
Caldari State
#12 - 2013-05-02 19:16:06 UTC
No, it shouldn't. Downtime isn't a defined and consistant length, plus there would be tons of complications with coding, involving bugs, people having aggression when they shouldn't have, and vice versa. I really can't think of ANY pros to this. People move valuable stuff right before downtime, so that it's really hard to kill them, as they land. There is far more benefit to people evading pirates right before downtime, than there is to gankers and pirates, acting right before downtime. If you want to penalize the criminals even after the system has forced them to log off, you have to punish those trying to evade them, too, or else you are just shifting the system to favour carebears.
Col Arran
Doomheim
#13 - 2013-05-02 19:25:08 UTC
Arronicus wrote:
or else you are just shifting the system to favour carebears.


Hasn't this been what most highseccers have been trying to do?
Cathleia
Caldari Provisions
Caldari State
#14 - 2013-05-02 19:30:41 UTC
Just log on half an hour later and you've avoided the timer so it's pointless really.
PotatoOverdose
School of Applied Knowledge
Caldari State
#15 - 2013-05-02 19:52:25 UTC
Downtime forces a logoff on all players. Furthermore, downtimes are not always consistent in duration, one downtime might be five minutes, another might be half an hour. So no, I don't think aggression should carry over.
Inxentas Ultramar
Ultramar Independent Contracting
#16 - 2013-05-02 21:55:50 UTC
If it is trivial to implement: yes. All timers should carry over. DT should feel like a small pause, not like a reset. If it's hard to code then no: the amount of effort may not weight against the fringe cases where this would make an impact. It may be more wise in the long run to commit that time to removing DT entirely, although that might be a tad optimistic to expect any time soon.
Praetor Meles
Black Mount Industrial
Breakpoint.
#17 - 2013-05-02 23:28:21 UTC
Arronicus wrote:
carebears.


Posting in stealth nerf hi-sec thread.

[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*

  • delete as required to make your point
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2013-05-03 00:03:30 UTC
Cathleia wrote:
Just log on half an hour later and you've avoided the timer so it's pointless really.

I don't think you entirely understand.

Let's say someone has a full PVP timer when downtime happens. Upon downtime the ship will remain in space because it has a PVP timer. If downtime ends 10 minutes later which it sometimes does, then there's a five minute period where you can be scanned down (extremely easy if they knew where you were at downtime) and killed. If you log on half an hour later under these circumstances then chances are you'll find yourself in an alpha clone with an insurance payout.

Enjoying the rain today? ;)

Setaceous
Nexus Prima
#19 - 2013-05-03 00:17:03 UTC
James Amril-Kesh wrote:
Cathleia wrote:
Just log on half an hour later and you've avoided the timer so it's pointless really.

I don't think you entirely understand.

Let's say someone has a full PVP timer when downtime happens. Upon downtime the ship will remain in space because it has a PVP timer. If downtime ends 10 minutes later which it sometimes does, then there's a five minute period where you can be scanned down (extremely easy if they knew where you were at downtime) and killed. If you log on half an hour later under these circumstances then chances are you'll find yourself in an alpha clone with an insurance payout.

So it simply requires people to ensure that they're safely docked before downtime. It's not like they don't have adequate warning that it's coming (unless there's some sort of server fault). Therefore, if they have an aggression timer and they get logged off in space, then it's entirely their own fault.
Liang Nuren
No Salvation
Divine Damnation
#20 - 2013-05-03 00:33:37 UTC
Setaceous wrote:
James Amril-Kesh wrote:
Cathleia wrote:
Just log on half an hour later and you've avoided the timer so it's pointless really.

I don't think you entirely understand.

Let's say someone has a full PVP timer when downtime happens. Upon downtime the ship will remain in space because it has a PVP timer. If downtime ends 10 minutes later which it sometimes does, then there's a five minute period where you can be scanned down (extremely easy if they knew where you were at downtime) and killed. If you log on half an hour later under these circumstances then chances are you'll find yourself in an alpha clone with an insurance payout.

So it simply requires people to ensure that they're safely docked before downtime. It's not like they don't have adequate warning that it's coming (unless there's some sort of server fault). Therefore, if they have an aggression timer and they get logged off in space, then it's entirely their own fault.


So... what about systems without stations?

-Liang

I'm an idiot, don't mind me.

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