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New T2 modules - high BPO copy times and maybe can't invent issues

First post
Author
Scrapyard Bob
EVE University
Ivy League
#1 - 2011-11-01 20:38:10 UTC
Armored Warfare Link - Damage Control Blueprint
Armored Warfare Link - Passive Defense Blueprint
Armored Warfare Link - Rapid Repair Blueprint
Information Warfare Link - Electronic Superiority Blueprint
Information Warfare Link - Recon Operation Blueprint
Information Warfare Link - Sensor Integrity Blueprint
Mining Foreman Link - Harvester Capacitor Blueprint
Mining Foreman Link - Laser Optimization Blueprint
Mining Foreman Link - Mining Field Laser Enhancement Blueprint
Siege Warfare Link - Active Shielding Blueprint
Siege Warfare Link - Shield Efficiency Blueprint
Siege Warfare Link - Shield Harmonizing Blueprint
Skirmish Warfare Link - Evasive Maneuvers Blueprint
Skirmish Warfare Link - Interdiction Maneuvers Blueprint
Skirmish Warfare Link - Rapid Deployment Blueprint
- Research Copy Time (per single copy) on all of these is 4h 10m, that means about 30-33 days just to make a single max-run BPC (max runs is 300)
- Names on the base blueprints and T1 items need a "I" (letter I) inserted like the other T1 modules
- Either copy time needs lowered drastically (into the 5-10 minute per copy range) or the max runs needs to be lowered drastically

Micro Auxiliary Power Core I Blueprint
Core Probe Launcher I Blueprint
Expanded Core Probe Launcher I Blueprint
- copy time is 1 minute per run (about average for the cheaper T1 module BPOs, so this is fine)

Siege Module I Blueprint
- copy time (per copy) is 1 day 13 hours and 30 minutes
- copy time on these might be already balanced since max-runs is only 10-runs

Triage Module I Blueprint
- copy time is 20 days and 20 hours, max-runs is 10
- probably needs copy time lowered to match the siege module

Capital Remote Hull Repair System I Blueprint
- copy time is 1d 13h 30m, max runs is 10
- matches siege module BPO copy time

Large Remote Hull Repair System I Blueprint
Medium Remote Hull Repair System I Blueprint
Small Remote Hull Repair System I Blueprint
- copy time is 1 minute per run, max runs is 300

Drone Navigation Computer I Blueprint
- Copy time is 1 minute, max runs is 300
- T2 BPO is missing

Drone LInk Augmentor I Blueprint
- Copy time is 1 minute, max runs is 300
- T2 BPO is missing

Omnidirectional Tracking Link I Blueprint
- Copy time is 1 minute, max runs is 300
- T2 BPO is missing

Capital Tractor Beam I Blueprint
- Copy time is 1d 13h 30m, max runs is 10
- In line with the other capital T2 modules

Small Tractor Beam I Blueprint
- Copy time is 2 minutes, max runs is 300
- In line with the other mid-range T2 modules

Bomb Launcher I Blueprint
- Copy time is 1 minute, max runs is 300

Warp Disruption Field Generator I Blueprint
- Copy time is 1 minute, max runs is 300

Summary:
- The leadership links all have either too high of BPO copy times or the max-runs needs to be adjusted downward (or both).
- Names on the leadership links do not have the "I" suffixed for the T1 variant
- Drone Navigation Computer II probably can't be invented due to a missing BPO
- Drone LInk Augmentor II probably can't be invented due to missing BPO
- Omnidirectional Tracking Link II probably can't be invented (no BPO in item database?)
- Triage Module I Blueprint BPO copy time is much higher then other capital modules (like the siege module)
darius mclever
#2 - 2011-11-01 23:43:18 UTC
thanks for starting a thread on the issue.was about to do the same.


The copy times are *worse* than cloaks. cloaks are already insane. can we get a word if the copy times will be reduced to more reasonable levels, now that we get t2 versions of those modules?

Yvan Ratamnim
Republic Military School
Minmatar Republic
#3 - 2011-11-02 02:07:34 UTC
From the leaked change file alot of things are getting the I stripped, so perhaps there doing away with I for basic items... so that you have Salvager and Salvager II which does look better
CCP Habakuk
C C P
C C P Alliance
#4 - 2011-11-02 10:30:50 UTC
Thank you a lot for this very detailed and useful feedback!

While some of the issues are already fixed on our internal server (for example the missing BPOs for the drone mods) we will have another pass on it, for example to fix the copy times.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Lord Drokoth
Hostile.
PURPLE HELMETED WARRIORS
#5 - 2011-11-02 12:18:01 UTC
Does this mean there are tech 2 capital modules now? Strangely I forgot to look after I installed the patch.
Draconus Lofwyr
The Scope
Gallente Federation
#6 - 2011-11-02 18:08:50 UTC
on the bpo's issues, I hope the invention requirements get some massaging before release as well. The capital modules should require the capital ship construction skill to some level as a requirement.

Also, will there be a t2 industrial core implemented?

And can we also finally get a t1 capital hull repairer?
Meltmind2
Amok.
Goonswarm Federation
#7 - 2011-11-02 18:10:34 UTC
Lord Drokoth wrote:
Does this mean there are tech 2 capital modules now? Strangely I forgot to look after I installed the patch.

Yup, T2 triage/siege modules and the T2 capital tractor beam.
bulebolt
Sebiestor Tribe
Minmatar Republic
#8 - 2011-11-20 01:19:47 UTC
I cant seem to patch sisi atm, has the copy time on warfare links been adjusted?