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[Suggestion] New Weapon Tec, Splitting Hibrids, Caldari and Galente

Author
SmarncaV2
Doomheim
#21 - 2013-04-30 13:15:14 UTC
This is a very good idea.

I support this
Michael Loney
Skullspace Industries
#22 - 2013-04-30 13:49:12 UTC
I am also in full support!

There are enough real world scientists and engineers that you could even get the details to be real world! ( even if theoretical )

Also imagine having Officer meta weapons named after real world scientists that help design them!!
mine mi
Garoun Investment Bank
Gallente Federation
#23 - 2013-04-30 14:04:34 UTC
I think that after 200 years, it is time that the two races, separate their technologies.
I support this
Alx Warlord
The Scope
Gallente Federation
#24 - 2013-04-30 16:23:26 UTC  |  Edited by: Alx Warlord
StrongSmartSexy wrote:

I endorse this idea of finally setting Caldari and Gallente apart with their own unique and respective turret weapon systems.
What's your engineering specialty if you don't mind me asking?

thanks for your support!

My formation is mainly Mechanical Engineering, but most of my thesis are related to Aeronautics or Thermal Radiation Heat Transfer Physics (Applied Mostly as Renewable Energy).
Ruze
Next Stage Initiative
#25 - 2013-04-30 16:42:06 UTC
I'm thinking on the scale of Gallente and Caldari lore, so forgive me if it don't make practical sense ...

But it seems as if the primary weapon system of the Caldari is missiles. Capable of delivering any payload and damage type, focusing on shields or armor, and able to track and follow a target on it's own. Quite hi tech.

Gallente, on the other hand, have a primary weapon system of drones. Completely autonomous and devastating at close range.

The idea of a two races sharing the ethnic alternative of hybrid technology, while Caldari focus on long range implementation of railguns, the Gallente focus on the short range use of the technology for blasters.

I guess what I'm saying is that, from an outsiders perspective, both races have unique weapon systems. The biggest flaw in this logic is that for some reason, those weapon systems are shared amongst all four races. To me, this adds a bit more uniqueness to the whole thing.



Here's my point: Instead of each race being completely 'unique', and thus ending up identical in design by having their own primary weapons and shared secondary (missiles, drones), the races each have their own mixture. Amarr are primary lasers, which suck on other boats, but have borrowed drone and missile tech. Minmatar have their projectile weapons, but have borrowed drone and missile tech.

Gallente have hybrids and drones, and Caldari have hybrids and missiles. There are similarities between Amarr/Minmatar and Gallente/Caldari. But no race is a complete 'clone of a different color' to any other.

If you made each race completely unique with primary and shared secondary, they'd all stop being unique on basic design principle.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Hagika
Standard Corp 123
#26 - 2013-04-30 16:57:50 UTC  |  Edited by: Hagika
Ruze wrote:
I'm thinking on the scale of Gallente and Caldari lore, so forgive me if it don't make practical sense ...

But it seems as if the primary weapon system of the Caldari is missiles. Capable of delivering any payload and damage type, focusing on shields or armor, and able to track and follow a target on it's own. Quite hi tech.

Gallente, on the other hand, have a primary weapon system of drones. Completely autonomous and devastating at close range.

The idea of a two races sharing the ethnic alternative of hybrid technology, while Caldari focus on long range implementation of railguns, the Gallente focus on the short range use of the technology for blasters.

I guess what I'm saying is that, from an outsiders perspective, both races have unique weapon systems. The biggest flaw in this logic is that for some reason, those weapon systems are shared amongst all four races. To me, this adds a bit more uniqueness to the whole thing.



Here's my point: Instead of each race being completely 'unique', and thus ending up identical in design by having their own primary weapons and shared secondary (missiles, drones), the races each have their own mixture. Amarr are primary lasers, which suck on other boats, but have borrowed drone and missile tech. Minmatar have their projectile weapons, but have borrowed drone and missile tech.

Gallente have hybrids and drones, and Caldari have hybrids and missiles. There are similarities between Amarr/Minmatar and Gallente/Caldari. But no race is a complete 'clone of a different color' to any other.

If you made each race completely unique with primary and shared secondary, they'd all stop being unique on basic design principle.


Missile tech is kind of a flop and getting a balance that makes missile users happy and keeps turret users from screaming over powered the moment they actually die to a missile ship is almost impossible.

So we would all be on equal footing and the arguments will stop.
KuroVolt
Federal Navy Academy
Gallente Federation
#27 - 2013-04-30 17:12:47 UTC
This isnt that bad of an idea.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Hagika
Standard Corp 123
#28 - 2013-04-30 17:39:35 UTC
KuroVolt wrote:
This isnt that bad of an idea.



I dont think its a bad idea at all. Would be nice to get some feedback from devs.

As much as I want missiles to be viable and actually on equal footing with other weapons, realistically, it just wont happen.
Ruze
Next Stage Initiative
#29 - 2013-04-30 17:45:48 UTC
Hagika wrote:
KuroVolt wrote:
This isnt that bad of an idea.



I dont think its a bad idea at all. Would be nice to get some feedback from devs.

As much as I want missiles to be viable and actually on equal footing with other weapons, realistically, it just wont happen.


While it may be nice, if you haven't learned this here's some assistance: don't ever expect dev feedback on ideas posts. Bug fixes, maybe, but content boosters?

Only feedback you'll get is seeing it hit the planning tables in a year or so, it they like it. Otherwise, there's no way to tell if they read it, like it, have seen it, or what.

But as a very old poster in the F&I forums, I promise you that they DO read these things.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Hagika
Standard Corp 123
#30 - 2013-04-30 19:05:55 UTC
Ruze wrote:
Hagika wrote:
KuroVolt wrote:
This isnt that bad of an idea.



I dont think its a bad idea at all. Would be nice to get some feedback from devs.

As much as I want missiles to be viable and actually on equal footing with other weapons, realistically, it just wont happen.


While it may be nice, if you haven't learned this here's some assistance: don't ever expect dev feedback on ideas posts. Bug fixes, maybe, but content boosters?

Only feedback you'll get is seeing it hit the planning tables in a year or so, it they like it. Otherwise, there's no way to tell if they read it, like it, have seen it, or what.

But as a very old poster in the F&I forums, I promise you that they DO read these things.


A little reassuring but, guess we have to wait and see.
William R Blake
We Did A Thing
#31 - 2013-05-01 12:22:51 UTC
Wow man, just WOW. This is really good. I fully support of this!

1. It goes well with the lore
2. Easier to balance bonuses in the future
3. Make the game richer in content ( variety)

Hopefully this will go thru in the near future!
Van Mathias
Dead Space Continuum
#32 - 2013-05-01 13:24:06 UTC
I don't like it, it would mean that half the SP I invested in Rail and Blaster spec would be wasted. I think that we should both get rails and blasters, but have the faction versions of the turrets and ammo be different in stats, like the Gallente version having higher rof and better tracking, and the Caldari version having better base damage and more range.
ExAstra
Echoes of Silence
#33 - 2013-05-01 14:33:58 UTC
Van Mathias wrote:
I don't like it, it would mean that half the SP I invested in Rail and Blaster spec would be wasted. I think that we should both get rails and blasters, but have the faction versions of the turrets and ammo be different in stats, like the Gallente version having higher rof and better tracking, and the Caldari version having better base damage and more range.

I'd say there's probably a good chance that if CCP was going to revamp hybrids there'd be an SP refund and skill change-up.

And I'd prefer split weapon systems to modified navy charges any day of the week. Because maybe then Caldari ships would have a more viable short range weapon and Gallente a more viable long range one. Because as it stands, there's (usually) little point in putting blasters on a Caldari ship when Gallente do it better, and vice versa with Railguns.

(Note: This isn't an end all be all rule. Save your time and don't type about how awesome you think your blaster Rokh is)

Save the drones!

Liltha
Lost My Way Enterprises
#34 - 2013-05-01 22:33:04 UTC
Alx Warlord wrote:
Despite the fact that both, caldari and gallente share the same weapon system, there is something really odd about Hybrids:

The technology from Rail-guns and from blasters are completely different from each other, they shoot completely different things, and from engineering point of View they should even shoot different types of t1 ammo for damage.

So, I'm gonna give some explanation on How this weapon systems works and what would be the long/close range variation of them should be like.


Your idea is really neat especially from a more modern lore perspective. However I have to say the issue you highlighted there could easily be applied to any of the short versus long range systems. There is no reason the same crystal should be able to focus both a short and a long range laser. Nor should the same projectile round be able to fire both from a large bore high damage artillery piece and a small bore fast firing autocannon. You see this recognized in the tech 2 ammo but not in the Tech 1 ammo, and missiles always have been seperated ammo-wise.

The in-game explination for the Railgun/Blaster thing is in the very name hybrid gun. The ammo they fire is supposed to be a metallic casing around a suspended plasma charge, so lead ammo is a steel encased lead plasma or something like that. In the case of a railgun it fires the whole charge and the blaster cracks the case open and just fires the plasma using a magnetic field to contain it until it reaches the target. Basically it's like saying a railgun is a rifle that shoots a shotgun cartridge out whole and a blaster rips the case open to just fire the pellets (you know like a real shotgun does). Never made a great deal of sense but there it is.
Alx Warlord
The Scope
Gallente Federation
#35 - 2013-05-02 04:20:05 UTC  |  Edited by: Alx Warlord
ExAstra wrote:
Van Mathias wrote:
I don't like it, it would mean that half the SP I invested in Rail and Blaster spec would be wasted. I think that we should both get rails and blasters, but have the faction versions of the turrets and ammo be different in stats, like the Gallente version having higher rof and better tracking, and the Caldari version having better base damage and more range.

I'd say there's probably a good chance that if CCP was going to revamp hybrids there'd be an SP refund and skill change-up.

And I'd prefer split weapon systems to modified navy charges any day of the week. Because maybe then Caldari ships would have a more viable short range weapon and Gallente a more viable long range one. Because as it stands, there's (usually) little point in putting blasters on a Caldari ship when Gallente do it better, and vice versa with Railguns.

(Note: This isn't an end all be all rule. Save your time and don't type about how awesome you think your blaster Rokh is)


Good point,

As CCP have a skill "golden rule" for the upgrades, that is: "If you could use it before you will still be able to use it now", Probably if you have "Large Hybrid Turrets 5" you will get "Large Pasma Turets 5" and "Large Magnectic Turrets 5" from it, for example.

Also, Since Blasters have a really poor range and a good tracking, a 20% range bonus that Caldari ships give is a wasted bonus, compared to the tracking bonus that gallente ships give to this weapon that takes the tracking to awesome levels.
And the same Is valid for the Rail guns, giving it tracking speed don't change its usefulness as much as giving it more range and shooting from further. Distant targets have almost no angular velocity anyway.

So for example, a Rokh with Blasters sound as awkward as a Rokh with Auto-canons. As it is optimized to use rails.

If you compare, there will be a really low amount of people that uses Caldari with blasters that will dislike this Idea. Especially because the Mass driver will suit the caldari ships better then the blaster, and the Streamer will suit the gallente better then the rails.

But yes, as this would probably be added as a new tech! It sounds logical that people would have to train for these new weapons, as people trained for every new ship and module added in expansions.
Dragonv2
Deep Core Mining Inc.
Caldari State
#36 - 2013-05-02 10:04:16 UTC
as a student at taking an engineering course i fully support this and would love to see this added

love the idea of the mass driver, its like a machine gun, but with magnets!
Alx Warlord
The Scope
Gallente Federation
#37 - 2013-05-03 23:03:39 UTC
http://www.eveonline.com/odyssey/

THE WAR MACHINES
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly.



We could have this in Oddysey... it would be interesting....but 30 days is not enough time for a feature anymore...

But I'm really Glad! It looks like part of one of my suggestions got added in Oddysey : [Eye Candy] 3 seconds to see the Explosions!!!!!
I can't wait to see this expansion! It can be one of the best expansions ever!
Detes cald
Deep Core Mining Inc.
Caldari State
#38 - 2013-05-04 01:00:24 UTC
I like the idea i concur seems solid! Cool , it would add some intresting back story on the lore

since u are a scientific based look at :

I would like to point out my knowledge and understanding since i have studied physics Smile
RailGuns are researched currently with some good experiments. now lets see, first when we talk about eve we must always think about the conditions that the eve universe applied ! Think that most technology works and applied on space

Railguns behave differently on atmosphere than at space, check some info at http://en.wikipedia.org/wiki/Railgun

btw the projectile that could be used accordingly, probably must "not" have the current shape of "charges" that are on eve! In order to be precise !

as for blasters well totaly diferent mechanics than rails taking the ccp desc on blaster
Quote:
Blasters fire magnetically contained balls of subatomic particles.


subatomic somehow means charged particles of matter ions if u want , different behavior, models etct ..
though rails and blasters share the same principle !


hope all those, didn't make your head spinning Blink
Alx Warlord
The Scope
Gallente Federation
#39 - 2013-05-08 16:43:43 UTC  |  Edited by: Alx Warlord
Hagika wrote:
Ruze wrote:
Hagika wrote:
KuroVolt wrote:
This isnt that bad of an idea.



I dont think its a bad idea at all. Would be nice to get some feedback from devs.

As much as I want missiles to be viable and actually on equal footing with other weapons, realistically, it just wont happen.


While it may be nice, if you haven't learned this here's some assistance: don't ever expect dev feedback on ideas posts. Bug fixes, maybe, but content boosters?

Only feedback you'll get is seeing it hit the planning tables in a year or so, it they like it. Otherwise, there's no way to tell if they read it, like it, have seen it, or what.

But as a very old poster in the F&I forums, I promise you that they DO read these things.


A little reassuring but, guess we have to wait and see.


i think that in most cases the "Developers rule of conduct" prevent them from posting on normal treads, and probably they also have a limited number of posts on their own treads. I think that it could be productive if they sometimes try to develop some ideas along with the community. But in most cases I think that they don't interfere... or don't care...

Althoug if everyone gives a like in this and comment and this tread reaches 50 pages maybe they post...
Hagika
Standard Corp 123
#40 - 2013-05-08 16:53:00 UTC
Alx Warlord wrote:
Hagika wrote:
Ruze wrote:
Hagika wrote:
KuroVolt wrote:
This isnt that bad of an idea.



I dont think its a bad idea at all. Would be nice to get some feedback from devs.

As much as I want missiles to be viable and actually on equal footing with other weapons, realistically, it just wont happen.


While it may be nice, if you haven't learned this here's some assistance: don't ever expect dev feedback on ideas posts. Bug fixes, maybe, but content boosters?

Only feedback you'll get is seeing it hit the planning tables in a year or so, it they like it. Otherwise, there's no way to tell if they read it, like it, have seen it, or what.

But as a very old poster in the F&I forums, I promise you that they DO read these things.


A little reassuring but, guess we have to wait and see.


i think that in most cases the "Developers rule of conduct" prevent them from posting on normal treads, and probably they also have a limited number of posts on their own treads. I think that it could be productive if they sometimes try to develop some ideas along with the community. But in most cases I think that they don't interfere... or don't care...

Althoug if everyone gives a like in this and comment and this tread reaches 50 pages maybe they post...


We will just have to get the word out.
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