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Talos: 90% webs at every gate?

Author
Tesh Sevateem
Cherry Candy Mountain
#101 - 2011-11-02 11:39:02 UTC
Tenris Anis wrote:
Its a quite insignificant difference. as its just a difference of about 10m/s. Either way, "the ****** won´t make it back". Its kinda the same argument like eft warriors use when they increase dps on missions ships to maximum, and while they really do 50 dps more, they are still need the same amount of volleys to kill their targets.

You need as much web as you need to achieve your goal. And while a 90% web is sleightly better than two 60%, its still just safes you a mid slot.
Will you actually read the numbers I posted above. It's anything but insignificant. Having two webs on a target, using 90% webs will slow the target down by a factor ten compared to the 60% webs.

Ten times slower. I'll let that one sit for a while.

And using just one 90% web compared to using two 60% webs will slow down the ship twice as much. Twice. That's two times the effectiveness, using half the modules. You get an extra mid slot and a single web working twice as good as two webs on a non-bonused ship.

The sentence "just sa[v]es you a mid slot" I don't understand. How much is an extra mid slot worth to you?
Meditril
Hoplite Brigade
Ushra'Khan
#102 - 2011-11-02 11:43:09 UTC  |  Edited by: Meditril
90 Percent Web everywhere is exactly the reason why I think Assault Ships need to be boosted like this:

Proposal: Assault Ships should have limited imunity against Webbing
Onictus
Federal Navy Academy
Gallente Federation
#103 - 2011-11-02 11:44:55 UTC
Aamrr wrote:
Right -- because large blasters don't have a range advantage over their medium counterparts at all. That'd be crazy.


If you are fitting blasters to kite you are doing it wrong.
Hidden Snake
Inglorious-Basterds
#104 - 2011-11-02 13:52:12 UTC  |  Edited by: Hidden Snake
very simple thing will happen ... once these glass cannons will be released ... there will be reballancing. I like all of them and I can fly all of them ;).

CShips have very diferent role as they can tank a lot more.

Tornado and co. will be paper thin (I guess real hp will be 30 -50k). Talos can be good solo platform with it web bonus. But also lack of tracking on large guns might be problematic.

We will see .... I am drooling now :)

BTW zealot looks kinda dead .... look on Oracle stats.
xenodia
Aliastra
Gallente Federation
#105 - 2011-11-02 16:29:06 UTC
Aamrr wrote:
Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.

The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.

One of the common strategies for a gatecamp is burning back to gate and going back the way you came. With an overheated MWD and a bit of momentum, you can often manage to make it back in a decently agile hull. With 90% webs on the field, this changes.

Previously, 90% webs were reserved for nine ships. All of them cost at least 100 million isk and none were insurable in the slightest. The cheapest two were frigates, and therefore difficult to keep alive under lowsec sentry fire. A well-equipped gatecamp might well be expected to have one, but they were the exception rather than the rule.

Is this a good change for the gatecamping ecosystem? I don't know. But it's certainly a significant change from a universe where 90% webs were the exclusive purview of T2 and faction hulls.



Once upon a time (pre web nerf), 90% webs were plentiful. In fact, it wasnt that long ago that they were nerfed, so for most of the last 8+ years of eve history, there have been 90% webs. Somehow the universe managed to survive it so far. I think it will be fine. No reason to panic.

xenodia
Aliastra
Gallente Federation
#106 - 2011-11-02 16:29:11 UTC
Aamrr wrote:
Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.

The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.

One of the common strategies for a gatecamp is burning back to gate and going back the way you came. With an overheated MWD and a bit of momentum, you can often manage to make it back in a decently agile hull. With 90% webs on the field, this changes.

Previously, 90% webs were reserved for nine ships. All of them cost at least 100 million isk and none were insurable in the slightest. The cheapest two were frigates, and therefore difficult to keep alive under lowsec sentry fire. A well-equipped gatecamp might well be expected to have one, but they were the exception rather than the rule.

Is this a good change for the gatecamping ecosystem? I don't know. But it's certainly a significant change from a universe where 90% webs were the exclusive purview of T2 and faction hulls.



Once upon a time (pre web nerf), 90% webs were plentiful. In fact, it wasnt that long ago that they were nerfed, so for most of the last 8+ years of eve history, there have been 90% webs. Somehow the universe managed to survive it so far. I think it will be fine. No reason to panic.

Cambarus
The Baros Syndicate
#107 - 2011-11-02 16:37:59 UTC
Lexmana wrote:
Cambarus wrote:
It damn well BETTER have an absurd bonus for what it can do close range, or else the damn thing will NEVER get used over it's much more survivable-by-virtue-of-range counterparts.


I thought blasters were supposed to have face melting dps. Surely, blasters do more damage at point blank than lasers? I can see blasters with damage bonus rather than trying to mold them into second grade auto cannons or lasers. It makes them situational sure, but thats a good thing since it adds gameplay variety and cater to a different (daredevil) play style.


I love how you completely missed the point of that argument. I'll see if I can further simplify it:
Tier 3 BCs = range kiting ships.
Blasters = No range
No extra bonus to make the talos MUCH better than its counterparts at close range = useless talos

I wasn't suggesting that it get a range increase at all. The argument is that a ship whose shipclass dictates the use of a certain trait, combined with a race that doesn't actually possess said trait, makes a useless ship.

Think of it this way: Remeber when all the stealth bombers that weren't the manticore had 2 launchers instead of 1? (If you don't that's OK, they just legitimately used to be like that). In a time where HACs were over 200mil, the non-caldari bombers costed about 2mil each, because at the end of the day, claiming that the non-caldari ships should have crap SBs, because SBs use missiles and that's caldari's thing, was a terrible idea.

Alternately, again using caldari as an example, consider this: Claiming that the talos shouldn't possess some sort of added bonus, given its current role, is akin to arguing that the chimera should only be able to launch at most 6 fighters. After all, caldari are supposed to be the gimped drone race, so why can their carriers field the same number of fighters as all the others?
Lexmana wrote:

Cambarus wrote:
As for the whole issue of 90% webs in gatecamps, if you've got a bunch of people camping a gate, and you have no scout, and you jump into their gatecamp, you SHOULD die. The idea that damn near any small fast ship can slip by a group of any size with no risk at all is absurd.


Having zero chance of escaping is as absurd as always escaping. It makes the game too predictable and less interesting to play.
Zero chance? Use a cloak, use a scout, use some WCSs. If they actually have a legitimately instalocking talos on the gate, you'll end up warping off most of the time anyway; do you have any idea what a pair of 90% webs does to your align time?

Or hell, bring some friends and just bust the camp; aside from alliances looking to defend/claim space, gatecamps are pretty much the form of pvp of choice by people who can't actually pvp. You know exactly what they have, exactly where they are, and more often than not, you have gateguns on your side. The odds aren't actually stacked against you, assuming you can embrace the whole multiplayer part of MMORPG.

That's 4 perfectly viable ways to deal with a gatecamp, and while nothing will work 100% of the time, that's kind of the idea; nothing should be completely immune to gatecamps, since their whole purpose is catching people.
Tenris Anis
Schattenengel Clan
#108 - 2011-11-02 20:04:13 UTC  |  Edited by: Tenris Anis
Tesh Sevateem wrote:

Ten times slower. I'll let that one sit for a while.


I give you 1 ISK and than I make I give you 1000 times this number, You won´t notice it in your wallet still. With 90% webs vs dual-webs with 60% you are just overachieving your goal. Your target it either way a sitting duck. It may be a ten times slower sitting duck with 90% webs, which is completely irrelevant. Absolute Numbers matters sometimes more than multipliers.


Just to show you WHY it is irrelevant that it may be 10 or even 100 times slower.

100 m/s base speed
10 m/s = 10 times slower , 90% reduction of speed
1 m/ms = 100 times slower, just 9% gain over 90%.
0.1 m/s = 1000 times slower, just 99.9% reduction of speed.

But I will admit, if you are webbing a interceptor, and do not have a scrambler, it may actually make a real impact. This is limited to very few cases of very fast targets when less webbing simply is not enough.


Giving a ship a dedicated web bonus instead of just another mid slots limits this ship in flexibility, which is the same reason tier 3 bc do get reduced pg cost for large guns and not just the pg to fit them.

Remove insurance.

Tesh Sevateem
Cherry Candy Mountain
#109 - 2011-11-03 07:57:43 UTC
Tenris Anis wrote:
I give you 1 ISK and than I make I give you 1000 times this number, You won´t notice it in your wallet still.
I'm sorry, I don't understand what you mean.

Tenris Anis wrote:
With 90% webs vs dual-webs with 60% you are just overachieving your goal. Your target it either way a sitting duck. It may be a ten times slower sitting duck with 90% webs, which is completely irrelevant. Absolute Numbers matters sometimes more than multipliers.


Just to show you WHY it is irrelevant that it may be 10 or even 100 times slower.

100 m/s base speed
10 m/s = 10 times slower , 90% reduction of speed
1 m/ms = 100 times slower, just 9% gain over 90%.
0.1 m/s = 1000 times slower, just 99.9% reduction of speed.
First of all, why use a 100 m/s ship as base? Naturally, it doesn't matter if that ship is going at 5, 10 or 20 m/s. But it does make a difference if the ship is going 50, 100 or 200 m/s. It makes a huge difference. In a Talos, even with tracking bonuses, you're not going to be able to hit a ship going at 200 transversal. Also, the time it takes the ship to reach the gate is a factor. At 200 m/s he may just make it.

I agree it's all a lot of "ifs" and "perhaps". But that said, I wouldn't underestimate 90% webs. I've hit frigates with Tachyons using a single 90% web, simply by aligning to reduce transversal. That could not be done with a 60% web.

Lastly, when you say that 100 times slower is just a 9% gain over 90%, you're missing the point. It's not a 9% gain, it's a 9 percent-point gain. It's the same with resistances. If you have 50% resistance and add a 50% hardener, you reduce incoming damage by 50%, even though your resistance "only" goes up to 75%. It's a 25% difference in the actual resistance value, but it's a 50% difference in damage taken. And that's what matters.
Tenris Anis
Schattenengel Clan
#110 - 2011-11-03 13:29:20 UTC  |  Edited by: Tenris Anis
Tesh Sevateem wrote:
Tenris Anis wrote:
I give you 1 ISK and than I make I give you 1000 times this number, You won´t notice it in your wallet still.
I'm sorry, I don't understand what you mean.

Tenris Anis wrote:
With 90% webs vs dual-webs with 60% you are just overachieving your goal. Your target it either way a sitting duck. It may be a ten times slower sitting duck with 90% webs, which is completely irrelevant. Absolute Numbers matters sometimes more than multipliers.


Just to show you WHY it is irrelevant that it may be 10 or even 100 times slower.

100 m/s base speed
10 m/s = 10 times slower , 90% reduction of speed
1 m/ms = 100 times slower, just 9% gain over 90%.
0.1 m/s = 1000 times slower, just 99.9% reduction of speed.
First of all, why use a 100 m/s ship as base? Naturally, it doesn't matter if that ship is going at 5, 10 or 20 m/s. But it does make a difference if the ship is going 50, 100 or 200 m/s. It makes a huge difference. In a Talos, even with tracking bonuses, you're not going to be able to hit a ship going at 200 transversal. Also, the time it takes the ship to reach the gate is a factor. At 200 m/s he may just make it.

I agree it's all a lot of "ifs" and "perhaps". But that said, I wouldn't underestimate 90% webs. I've hit frigates with Tachyons using a single 90% web, simply by aligning to reduce transversal. That could not be done with a 60% web.

Lastly, when you say that 100 times slower is just a 9% gain over 90%, you're missing the point. It's not a 9% gain, it's a 9 percent-point gain. It's the same with resistances. If you have 50% resistance and add a 50% hardener, you reduce incoming damage by 50%, even though your resistance "only" goes up to 75%. It's a 25% difference in the actual resistance value, but it's a 50% difference in damage taken. And that's what matters.


No, thats the whole point, it IS not like resistance, because absolute numbers matter here. And even at resistance there are diminished returns in practical use, even when they are not as relevant as with webs.

"I agree it's all a lot of "ifs" and "perhaps". But that said, I wouldn't underestimate 90% webs. I've hit frigates with Tachyons using a single 90% web, simply by aligning to reduce transversal. That could not be done with a 60% web." - The question should not be if it can be done with a 60% web, the right question should have been:"Could you have done it with TWO 60% webs? Not a single person in this thread did not agreed that 90% webs are strong, even stronger than two 60% webs (~81%). If someone is flying still over at 200 m/s with two normal webs, he would fly ... oh ... just a bit over 1000m/s, which can be actually really done with just afterburners.

I confess I was wrong, actually the use case is not as rare as I thought. It is still not common, mind you. Now I am even more sad that the 90% web bonus is gone. :(

Remove insurance.

Tenris Anis
Schattenengel Clan
#111 - 2011-11-03 13:34:33 UTC  |  Edited by: Tenris Anis
Found the original post in browser cache.

Remove insurance.

DrDan21
Perkone
Caldari State
#112 - 2011-11-03 19:20:06 UTC  |  Edited by: DrDan21
Talos has lost it's web bonus and drone bay in exchange for a tracking bonus and slight speed increase

https://forums.eveonline.com/default.aspx?g=posts&t=29468
Tesh Sevateem
Cherry Candy Mountain
#113 - 2011-11-04 11:38:11 UTC
DrDan21 wrote:
Talos has lost it's web bonus and drone bay in exchange for a tracking bonus and slight speed increase

https://forums.eveonline.com/default.aspx?g=posts&t=29468
Ah, sad Panda Cry The changes to the Oracle pretty much changes it into a flimsy Harbinger with guns that can't hit. I seriously hope they'll reconsider. The new Tier 3 BCs added some flavor with the ability to use Large guns, but if they end up incapable of applying the damage, then nobody will use them.

I'm sure we'll see more changes before they get released. Ripples in the water.