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MAKE TIER 2 T2 BATTLECRUISERS, pleas

Author
Etheoma
Brutor Tribe
Minmatar Republic
#1 - 2011-10-14 17:00:16 UTC  |  Edited by: Etheoma
***Before I start I want to say Tier 2 Battlecruisers are the Hurricane, Drake, Myrmidon and Harbinger I suggested it to someone and they said they alread Existed Command Ships they are Tier 1 T2.***

Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.

the biggest reason though for making Tier 2 T2 Battlecruisers from my point of view at any rate would be a T2 Hurricane variant. Yes the Sleipnir is a great solo PVP and also pretty damn good in a fleet with logi, but come on guys it looks like crap. the hurricane already looks awesome and is a pretty damn good disposable ganking ship with like 700 dps and small NOS/Nueting ability. Now imagine a T2 hurricane with double or triple the neuting ability and a half decent tank and the same 700+ dps "with perfect skills" and the ability to shield speed tank it still but better "with perfect skills" that would be frigging awesome. it would also need a little more power grid so you could maybe fit 2 mediums or even 2 heavy's.

Also i think you should give the others abilities like nueting etc not way overpower but just enough to give them an edge because doubling the hurriance's nueting ability would wouldn't be over powered.

say 5% to nuet cap usage and 5% to armor resistances, say it was as a joint effort with gallente as why it gets the 5% to armor and the nuet was after many years of work to gain an advantage over the amarrians.

and the T2 Tier 2 gallente ship would have something made by the minmtar that would help them agaisnt caldari same for Amarr and Caldair T2 Tier 2 ships

PS: also someone said they would should fly differently, well a hurricane with a semi decent neuting and better armor tanking would fly differently, with a huricane your trying to do as much damage as possible before you blow up with this idea you would theoretically be able to stay around for longer because you will be neuting your target enough to take less damage or sort your enemy from repping / boosting as much.
Pollo Rico
Pollo Hermano
#2 - 2011-10-14 17:29:58 UTC
first holmes... it suck.

http://tinyurl.com/Pollo-Approves

Etheoma
Brutor Tribe
Minmatar Republic
#3 - 2011-10-14 17:33:19 UTC  |  Edited by: Etheoma
Pollo Rico wrote:
first holmes... it suck.


dude did you really read the hole post a hurricane 25% boost to armor resistance which would give you around 100k EHP and a fair nueting abiltie which could enable you to survive most ships that rely on cap
Pollo Rico
Pollo Hermano
#4 - 2011-10-14 17:35:31 UTC
Ey holmes, Pollo Rico calls them as he sees them. It suck. Learn to fly the cane.... and get back to the kitchen eh? Pollo wants some burritos.

http://tinyurl.com/Pollo-Approves

Feligast
Brutor Tribe
Minmatar Republic
#5 - 2011-10-14 17:37:12 UTC
I, too, want horribly overpowered, unbalanced solopwnboats.

Or, simplified, no.
Pollo Rico
Pollo Hermano
#6 - 2011-10-14 17:40:02 UTC
Pollo think that you should invest time into asking for hydraulic bounce instead, eh? This would make cane lowrider harder to hit. Pollo still want the burritos, eh ese?

http://tinyurl.com/Pollo-Approves

Etheoma
Brutor Tribe
Minmatar Republic
#7 - 2011-10-14 17:44:22 UTC  |  Edited by: Etheoma
Pollo Rico wrote:
Ey holmes, Pollo Rico calls them as he sees them. It suck. Learn to fly the cane.... and get back to the kitchen eh? Pollo wants some burritos.

actually i love the hurricane think its awesome and i dont know what the big deal is about drakes I can steam role a drake in my cane but that there arnt many ships that can do great dps and have a NUET WEB POINT ECM bonus basically im saying to make recon ships but with all there roles reversed and weakened effects in Tier 2 battlecuriser hulls without cloak but with more dps and tank and 3-4 times the price

and tbh it wouldn't be overpowered for the price in that respect you could say T3s are overpowered but you have to pay through the teeth for them
Etheoma
Brutor Tribe
Minmatar Republic
#8 - 2011-10-14 17:55:20 UTC  |  Edited by: Etheoma
Feligast wrote:
I, too, want horribly overpowered, unbalanced solopwnboats.

Or, simplified, no.


I really dont get how you can call a ship with 2 medium neuts with a 25% reduction in Cap usage at level 5 and 100k EHP with 700 dps over powered at best those neuts are just going to reduce active tanks to a level where you could steam role them but then most people use buffer fits anywhos and for high cap usage ships they usually have cap boosters and the 100k EHP defiantly isn't overpowered compared to t3s I don't know what your problem at least with that ship is the protous can do basically the same thing but has like near 200k EHP but less range and probably dps in fact a protous could steam role a T2 hurricane if it had the bonus's i set out because of its relatively low EHP and bigger sig radius and lower speed,

in fact it would still not = any T3, faction battle shop solo unless its active then it would be a toss up because T3s would have a lower sig and faction battleships would have better tanks and more dps and would be able to hit because of its higher sig radius so really think before you post because you dont have an argument for them being overpower you can say the roles already exists in more specialized ships and i would agree, but there is something to be said for combining some of the attributes into one ship but nuffing them enough so that its not over powered and there is another price point for smaller PVP ships.

maybe the dps could be nuffed a bit as well but pick out the specific points you dont like dont just go in saying its all crap and overpowered without even really thinking it though first

and at a price point of 500 mill + which would make it a little cheaper than faction battleships and a lot cheaper than T3s which are semi decently fitted.
Korg Tronix
Mole Station Nursery
#9 - 2011-10-14 18:21:40 UTC
Rather than new tech 2 BCs I would prefer they just reskinned half of them to the tier 2 skins (i.e. Nighthawk to be Drake skin, Eos to Myrm skin, Slep to Cane and Abso to Harb)

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Jack Carrigan
Order of the Shadow
#10 - 2011-10-14 18:26:45 UTC
I like this concept, but not in the proposed state.

I would prefer to see something along the lines of Deep Space Reconnaissance Ship or something of that nature. Basically to fill the gap between the Recon and the Black Ops.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Etheoma
Brutor Tribe
Minmatar Republic
#11 - 2011-10-14 18:28:51 UTC
Korg Tronix wrote:
Rather than new tech 2 BCs I would prefer they just reskinned half of them to the tier 2 skins (i.e. Nighthawk to be Drake skin, Eos to Myrm skin, Slep to Cane and Abso to Harb)


I do think that's an idea but I don't think would be conducive to immersion
Etheoma
Brutor Tribe
Minmatar Republic
#12 - 2011-10-14 18:38:16 UTC  |  Edited by: Etheoma
Jack Carrigan wrote:
I like this concept, but not in the proposed state.

I would prefer to see something along the lines of Deep Space Reconnaissance Ship or something of that nature. Basically to fill the gap between the Recon and the Black Ops.

thank f*** someone actually made a decent criticism, thank you. and i cant argue with you that's a point, is there any particular thing that you could think of to make it more like that probably a dps nuff like i said and to re-balance a cloak and maybe a covert cynosural field generator and a removal of the 99% reduction for warfare links but na that doesn't seem to go along with what T2 variants are in eve.

but the cyno Field Gen would degrees dps or you would have to remove one of the nuets, OR!!! you add that you can only fit a cyno field gen or a warfare link although that would only decrease the dps 77 need to be decreased by at least double that humm not sure how you would do that in keeping with T2 ships and the similarities between there T1 variants

i suppose you could reduce damage for 1 hour after using the cyno field gen and make it so you can unfit it for at least that long as well so you cant just dock up and change to a warfare link
Jack Carrigan
Order of the Shadow
#13 - 2011-10-14 19:42:16 UTC
Etheoma wrote:
Jack Carrigan wrote:
I like this concept, but not in the proposed state.

I would prefer to see something along the lines of Deep Space Reconnaissance Ship or something of that nature. Basically to fill the gap between the Recon and the Black Ops.

thank f*** someone actually made a decent criticism, thank you. and i cant argue with you that's a point, is there any particular thing that you could think of to make it more like that probably a dps nuff like i said and to re-balance a cloak and maybe a covert cynosural field generator and a removal of the 99% reduction for warfare links but na that doesn't seem to go along with what T2 variants are in eve.

but the cyno Field Gen would degrees dps or you would have to remove one of the nuets, OR!!! you add that you can only fit a cyno field gen or a warfare link although that would only decrease the dps 77 need to be decreased by at least double that humm not sure how you would do that in keeping with T2 ships and the similarities between there T1 variants

i suppose you could reduce damage for 1 hour after using the cyno field gen and make it so you can unfit it for at least that long as well so you cant just dock up and change to a warfare link


Well, I would say play to the existing strengths of the BCs. But, remove the reduction for warfare links to allow for the use of a Covert Ops cloak. Also, keep the Myrm's predisposition to use drones (but give it a range bonus to hybrids), the Drake's ability to shield tank (but drop two launchers to allow for a Cov Ops Cloak and Covert Cyno). As for the 'cane, keep as is or give the tank a buff at reduction of speed, and give the Harbinger a bit of a Cap buff.

But those are just my suggestions.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Tippia
Sunshine and Lollipops
#14 - 2011-10-14 19:43:28 UTC
*cough*Roden Myrmidon*cough*
ShahFluffers
Ice Fire Warriors
#15 - 2011-10-14 20:19:15 UTC
Etheoma wrote:
Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.


From a "theorycrafting" position... I can understand where you're coming from. I too have wet-dreams of a T2 Myrmidon.
But from a "game balance" perspective, "because it'd be cool" is NEVER a good reason to buff, nerf, or introduce new ships or mechanics.

Supercarriers are an excellent example of this. They were buffed almost 2 years ago "because it'd be cool" and they came to almost utterly dominate 0.0 warfare (i.e. basically if you didn't have more Supercarriers than the enemy, you'd lose).

Etheoma wrote:
I really dont get how you can call a ship with 2 medium neuts with a 25% reduction in Cap usage at level 5 and 100k EHP with 700 dps over powered at best


Please read what your wrote there. Now compare those stats to a battleship.

What you have effectively created is a "battleship" that is smaller and has better mobility (and a better tank if you account for the relatively smaller sig radius of BCs to BSs).

Btw... aren't neuts and energy warfare an Amarrian/Amarrian-related thing?

Etheoma wrote:

the 100k EHP defiantly isn't overpowered compared to t3s I don't know what your problem at least with that ship is the protous can do basically the same thing but has like near 200k EHP


The DPS and speed that a Proteus is capable of is somewhat anemic when it has that much EHP. It's also a T3... not a T1 or a T2 ship... it carries SP penalties on top of large ISK loss when destroyed.

Generally, ship current balance seems to be boiled down to being forced to choose between 2 of 4 aspects (or balance between 3 or all 4):

- speed/mobility
- DPS
- Tank
- Ewar

Even T2 ships have this limitation (hell, they sometimes have greater "limitations" in exchange for having higher "specialization").

Etheoma wrote:

but less range and probably dps in fact a protous could steam role a T2 hurricane if it had the bonus's i set out because of its relatively low EHP and bigger sig radius and lower speed


Or the "perma-running" neuts you have your T2 Hurricane would eventually cap out the Proteus, making the guns, prop-mod, and warp scrambler stop functioning.
Now if said Proteus has a cap booster loaded... well... that might allow to continue running it's guns and maybe its scram... but definitely not it's prop-mod. The T2 Hurricane would use its superior base speed and agility this to go outside of blaster range (because remember, the Proteus sacrificed a web for a cap booster and has lower mobility due to its bulky armor tank). and kite until the Proteus it's dead.
Etheoma
Brutor Tribe
Minmatar Republic
#16 - 2011-11-02 16:10:55 UTC  |  Edited by: Etheoma
ShahFluffers wrote:
Etheoma wrote:
Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.


From a "theorycrafting" position... I can understand where you're coming from. I too have wet-dreams of a T2 Myrmidon.
But from a "game balance" perspective, "because it'd be cool" is NEVER a good reason to buff, nerf, or introduce new ships or mechanics.

Supercarriers are an excellent example of this. They were buffed almost 2 years ago "because it'd be cool" and they came to almost utterly dominate 0.0 warfare (i.e. basically if you didn't have more Supercarriers than the enemy, you'd lose).

Etheoma wrote:
I really dont get how you can call a ship with 2 medium neuts with a 25% reduction in Cap usage at level 5 and 100k EHP with 700 dps over powered at best


Please read what your wrote there. Now compare those stats to a battleship.

What you have effectively created is a "battleship" that is smaller and has better mobility (and a better tank if you account for the relatively smaller sig radius of BCs to BSs).

Btw... aren't neuts and energy warfare an Amarrian/Amarrian-related thing?

Etheoma wrote:

the 100k EHP defiantly isn't overpowered compared to t3s I don't know what your problem at least with that ship is the protous can do basically the same thing but has like near 200k EHP


The DPS and speed that a Proteus is capable of is somewhat anemic when it has that much EHP. It's also a T3... not a T1 or a T2 ship... it carries SP penalties on top of large ISK loss when destroyed.

Generally, ship current balance seems to be boiled down to being forced to choose between 2 of 4 aspects (or balance between 3 or all 4):

- speed/mobility
- DPS
- Tank
- Ewar

Even T2 ships have this limitation (hell, they sometimes have greater "limitations" in exchange for having higher "specialization").

Etheoma wrote:

but less range and probably dps in fact a protous could steam role a T2 hurricane if it had the bonus's i set out because of its relatively low EHP and bigger sig radius and lower speed


Or the "perma-running" neuts you have your T2 Hurricane would eventually cap out the Proteus, making the guns, prop-mod, and warp scrambler stop functioning.
Now if said Proteus has a cap booster loaded... well... that might allow to continue running it's guns and maybe its scram... but definitely not it's prop-mod. The T2 Hurricane would use its superior base speed and agility this to go outside of blaster range (because remember, the Proteus sacrificed a web for a cap booster and has lower mobility due to its bulky armor tank). and kite until the Proteus it's dead.


First the sig radius of a BC means that you can normally hit it quiet well and 100k tank was an absolute max where as battle ships can get to 130+ easily and considering I was thinking that 400m - 500m would be a good price point its costs nearly as much as a T3 and only 300 mill faction battleship and I already run my hurricane with 1 medium nuet and 1 small vamp so 2 medium neuts actually wouldn't be a massive upgrade

if you wanted you could reduce speed on the Tier 2 T2 battlecruisers

and yes the nuet is usually amarr but i was as i previously said you could say that gallente and minmtar worked together to make the nutting ability back backwards engineered form the dominix also gallente would get ECM working with minmtar Caldari get Warp range bonus from working with amarr and Amarr get Web bonus working with caldari could be released as
Lord Mandelor
Oruze Cruise
White Stag Exit Bag
#17 - 2011-11-02 17:15:57 UTC
A Drake with an even better tank AND more dps?!?!
TAKE MY MONEY!!!!
Oh wait, there's some balance issues with this . . .
Aesiron
Viziam
Amarr Empire
#18 - 2011-11-02 17:47:35 UTC
Etheoma wrote:
***Before I start I want to say Tier 2 Battlecruisers are the Hurricane, Drake, Myrmidon and Harbinger I suggested it to someone and they said they alread Existed Command Ships they are Tier 1 T2.***

Come on how awesome would Tier 2 T2 battlecruisers be if CCP did them right like your drake **** THAT NOW YOU HAVE A T2 version with decent DPS and a better tank.

the biggest reason though for making Tier 2 T2 Battlecruisers from my point of view at any rate would be a T2 Hurricane variant. Yes the Sleipnir is a great solo PVP and also pretty damn good in a fleet with logi, but come on guys it looks like crap. the hurricane already looks awesome and is a pretty damn good disposable ganking ship with like 700 dps and small NOS/Nueting ability. Now imagine a T2 hurricane with double or triple the neuting ability and a half decent tank and the same 700+ dps "with perfect skills" and the ability to shield speed tank it still but better "with perfect skills" that would be frigging awesome. it would also need a little more power grid so you could maybe fit 2 mediums or even 2 heavy's.

Also i think you should give the others abilities like nueting etc not way overpower but just enough to give them an edge because doubling the hurriance's nueting ability would wouldn't be over powered.

say 5% to nuet cap usage and 5% to armor resistances, say it was as a joint effort with gallente as why it gets the 5% to armor and the nuet was after many years of work to gain an advantage over the amarrians.

and the T2 Tier 2 gallente ship would have something made by the minmtar that would help them agaisnt caldari same for Amarr and Caldair T2 Tier 2 ships

PS: also someone said they would should fly differently, well a hurricane with a semi decent neuting and better armor tanking would fly differently, with a huricane your trying to do as much damage as possible before you blow up with this idea you would theoretically be able to stay around for longer because you will be neuting your target enough to take less damage or sort your enemy from repping / boosting as much.


I, too, want, super, power, unbeatable, death defying, magic, UBER SHIPS!!!

No, next.
Machti Nutako
The Scope
Gallente Federation
#19 - 2011-11-02 23:21:49 UTC
The idea is good, yes. But there are some big problems.
T2 Drake. Why would you ever want a t2 drake? i mean, ya, its cool, have more dps and better tank, like the nighthawlk. But id basically be like a cheaper rattlesnake.

T2 cane. Well, that would be sorta like a slip, or a clyamore. But those are active tank, and a t2 cane would be buffer. Thats a good balance. Either go active or go buffer. That is a good idea.

T2 Myrm. That would be cool. Asarte and Eos are active tank ships. Yet most people buffer fit them. Plus the Eos is nurffed. No more 5 ogres II's :( If the t2 myrm could fit dual LAR or even triple LAR, that would be a tad overpowered, but its basically the same idea as a hyperion, and the hyp would be cheaper than a t2 myrm. So that is the problem with that.

T2 Harb. Amarr is extreme with buffer tanking. So a t2 harb would kinda be pointless.

I like the idea stated before with changing the skin of the Eos, Abso, Claymore, nighthawk. The thing is, they would need to be a bit more balanced. As i said b4, the gallente ships are active tanked. One should be buffer, just like the claymore and the slip. One should be buffer. same with nighthawk. Abso with harb skin would be epic. So i guess the point is just changing the bonuses of some command ships, and changing the skins of some of them. A whole new set of t2 battlecruisers would not be too good. There are certainly things that can be improved, but no more t2 battlecruisers.
PinkKnife
The Cuddlefish
Ethereal Dawn
#20 - 2011-11-03 00:11:23 UTC  |  Edited by: PinkKnife
I think originally that was the plan. If you'll notice the two types of command ships, one is more combat oriented. It makes perfect sense to have the field command ship be the teir 2 version. It would be easier to simply convert the stats over to the new ships. So the Absolution would then be a harbinger hull, instead of a prophecy hull.

Likewise you'd have a myrm and brutix command ship, a t2 hurricane and claymore, etc.

You would need some rebalancing of the bonuses and such, but it makes sense and keeps you from having to redesign/balance a whole new class of ship.
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