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Warping - finally the "punch" warp?

Author
Singoth
Federal Navy Academy
Gallente Federation
#1 - 2013-05-01 12:56:07 UTC
EVE Universe: Origins trailer shows multiple scenes of ships warping.


At the beginning, of the ships leaving Earth, they accellerate a LOT faster than ships currently do, along with that flash coming from the engines.

And near the end, where the pilot is in warp, then stops and immediately arrives on the battlefield without seeing it from a distance first. I LOVE THAT.



CCP, please make this happen for real in the game.
"Punch" warps are way more awesome than the "slide slowly into grid" warp.

Less yappin', more zappin'!

Velicitia
XS Tech
#2 - 2013-05-01 13:01:21 UTC
F&I is that way -->

50/50 on this one. if they made the tunnel more opaque you'd probably get a similar effect...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Singoth
Federal Navy Academy
Gallente Federation
#3 - 2013-05-01 13:03:48 UTC
Velicitia wrote:
F&I is that way -->

50/50 on this one. if they made the tunnel more opaque you'd probably get a similar effect...


Not intended to be a F&I thread, merely a discussion about something seen in a trailer :)

Less yappin', more zappin'!

Vaju Enki
Secular Wisdom
#4 - 2013-05-01 13:04:55 UTC
No thanks.

The Tears Must Flow

Muad 'dib
State War Academy
Caldari State
#5 - 2013-05-01 13:08:04 UTC  |  Edited by: Muad 'dib
yeah im not sure id like that either. The slide in helps load the stuff graphically if there's alot of player ships and it also gives you ample time to totally soil your self when you realize that group on scanner wasn't friendly.....

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

FFV
Hedion University
Amarr Empire
#6 - 2013-05-01 13:24:39 UTC  |  Edited by: FFV
When I watched the trailer I just thought warping looks so damn boring right now. In the trailer they just "blitz" away, way way faster than it is ingame. +1 for this.

ps: I hate they pimp the graphics in trailers. If you watch a trailer you think "wow that looks so cool", when you are excited after watching a trailer and login you just think "aww that looks bad".
Diesel47
Deep Core Mining Inc.
Caldari State
#7 - 2013-05-01 13:26:30 UTC
Yes please.
Anunzi
Solace Corp
#8 - 2013-05-01 13:28:20 UTC


I would have to go with no on that.

I love the way warping works and looks, the way that as you say, you slide on to the grid... Its just perfect.

More so when warping to a station off a large moon, when the moons stops moving but you are still moving fast then the station swims into focus, gives a real sense of the vastness of space I think.

"It was the way she said it, Rimmer, to rhyme with scum"

Velicitia
XS Tech
#9 - 2013-05-01 13:34:29 UTC
not to mention that most of the warping is from the perspective of "not the pilot of that ship" as it is right now, if you watch someone warp away it works exactly like in the trailers.

they're aligned and at speed, then flash from the engines, and they're gone.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

FFV
Hedion University
Amarr Empire
#10 - 2013-05-01 13:42:55 UTC
Velicitia wrote:
not to mention that most of the warping is from the perspective of "not the pilot of that ship" as it is right now, if you watch someone warp away it works exactly like in the trailers.

they're aligned and at speed, then flash from the engines, and they're gone.

Just in slowmotion. Did you watch the trailer?
Khanh'rhh
Sparkle Motion.
#11 - 2013-05-01 14:02:42 UTC
n.b. if you have brackets off, then when a ship you're looking at warps off, the "punch" effect is already pretty noticeable as they disappear into a single pixel pretty damn fast. If you have brackets on this effect is ruined as they persist at the "horizon" point for a while.

You can see it in all it's glory here: http://www.youtube.com/watch?feature=player_detailpage&v=sGobBjJPJKk#t=104s

If you're fussed, you probably really want to ask for CCP to just auto-remove brackets from a ship going to warp

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Velicitia
XS Tech
#12 - 2013-05-01 14:07:48 UTC
FFV wrote:
Velicitia wrote:
not to mention that most of the warping is from the perspective of "not the pilot of that ship" as it is right now, if you watch someone warp away it works exactly like in the trailers.

they're aligned and at speed, then flash from the engines, and they're gone.

Just in slowmotion. Did you watch the trailer?


yeah, a lot ... there's no "slow motion" from the ships (in the scenes I'm thinking of)

right before the first bit of the eve gate, you see a few ships aligned to "somewhere", just burning in the right direction until their warp drives kick in, then they disappear. That already happens (if you're aligned)

When they get to the eve gate, you see them decelerating for a bit, coming in from off-camera. This also already happens, if you're zoomed in enough.

The last warping scene (the capsuleer) looks more like it was caused by a more opaque warp tunnel than anything..

thing is, for the most part, the trailers are zoomed in close to the camera anchors... it's only in game (where we're zoomed out and looking at the entire grid) that we don't see things like this...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Esharan
State War Academy
Caldari State
#13 - 2013-05-01 14:10:13 UTC
Singoth wrote:
EVE Universe: Origins trailer shows multiple scenes of ships warping.


At the beginning, of the ships leaving Earth, they accellerate a LOT faster than ships currently do, along with that flash coming from the engines.

And near the end, where the pilot is in warp, then stops and immediately arrives on the battlefield without seeing it from a distance first. I LOVE THAT.



CCP, please make this happen for real in the game.
"Punch" warps are way more awesome than the "slide slowly into grid" warp.


Agreed you shouldn't "Slide into grid" you should pop into combat just like the FTL jumps in Battlestar...that'd be so awesome.
Vertisce Soritenshi
The Scope
Gallente Federation
#14 - 2013-05-01 14:19:45 UTC
Singoth wrote:
EVE Universe: Origins trailer shows multiple scenes of ships warping.


At the beginning, of the ships leaving Earth, they accellerate a LOT faster than ships currently do, along with that flash coming from the engines.

And near the end, where the pilot is in warp, then stops and immediately arrives on the battlefield without seeing it from a distance first. I LOVE THAT.



CCP, please make this happen for real in the game.
"Punch" warps are way more awesome than the "slide slowly into grid" warp.


Agreed...theres a lot more shock and awe to it as well.

"Oh look guys! Theres a ship surfing into us. Lets kill it!"

As opposed to...

"****! Where did that guy come from!?"

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Quiby San
#15 - 2013-05-01 15:21:24 UTC
Want.
Haulie Berry
#16 - 2013-05-01 15:24:13 UTC  |  Edited by: Haulie Berry
Muad 'dib wrote:
yeah im not sure id like that either. The slide in helps load the stuff graphically...


Confirming that this is a completely insurmountable problem and there is simply no way the graphics caching could be adjusted to compensate.

This isn't the first trailer where they've taken substantial artistic liberties with the warping visuals, and the reason is pretty obvious:

It just looks SO much cooler. Shocked
Felicity Love
Doomheim
#17 - 2013-05-01 15:58:28 UTC
I'd still like to see giant space slugs folding space... this warp crap is "Old school". P

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Abrazzar
Vardaugas Family
#18 - 2013-05-01 16:16:28 UTC
Punch warp, ship explodes, pod warps off. Balanced.
Elzon1
School of Applied Knowledge
Caldari State
#19 - 2013-05-01 18:21:22 UTC  |  Edited by: Elzon1
The whole speeding up and slowing down from/to full warp speed has been discussed quite a few times. They have said the only real reason they haven't tackled this issue is because of the complexity of the code involved.

Going to and from maximum warp more quickly would make most people's gaming EVE Online gaming life a bit better. Also, ships with faster warp speeds will have a much more pronounced advantage over slower warping ships. I remember times when a ships 3 times faster than me in terns of warp speed would arrive at destination pretty much at the same time as me after warping at the same time.

The trailers always show this ultra fast warping effect, but of course the in-game warp is far slower. If only ships went into and came out of warp that fast!

Hopefully CCP will get around to changing the code to allow for faster acceleration/deceleration from maximum warp. Maybe then things like the hyperspatial velocity rigs will become more useful. Maybe someday....
Serge Slade
Exiles of Chaos
Balcora Gatekeepers
#20 - 2013-05-01 19:27:59 UTC
Felicity Love wrote:
I'd still like to see giant space slugs folding space... this warp crap is "Old school". P


First you need to find a pair of Jump-slugs, some brie, crackers, and some music to set the mood.Lol
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