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Winter release now on Sisi - known issues and general resources thread

First post
Author
Assaj Ventress
Ministry of War
Amarr Empire
#61 - 2011-11-02 15:11:13 UTC
Is it me, or the session change now is 15 or 20 seconds?
DragonHelm III
Native Freshfood
Minmatar Republic
#62 - 2011-11-02 15:31:32 UTC
Sisi updater working fine this end

downloaded new launcher and patched correctly no issues.

Font still presentling issues Screenie needs either an option to allow re-sizing or make the same size as the orignal font.
Astrid Stjerna
Sebiestor Tribe
#63 - 2011-11-02 18:53:37 UTC  |  Edited by: Astrid Stjerna
Aberadon Blackheart wrote:
(Bug report ID 117899)

EVE not remembering full screen/windowed-mode preference.

When I first launch the game (via the SiSi Launcher) it starts up in windowed mode. Checking the ESC menu shows that windowed mode is selected. After pressing ALT-ENTER the game changes to full screen mode (as it should) and the ESC menu shows that full-sceen mode is selected. The problem is that after I finish playing and exit the game, the game always starts up again in windowed mode.

I almost always run in full-screen mode, but I suspect that when the mirror was copied over I was in windowed mode.


When you hit alt-enter, you're not changing the client's settings, you'e just telling the Windows API to 'make this window bigger'. After you quit, the game restarts in windowed mode because that's what it's set to do.

It seems to be an interpretation issue between Windows and SiSi. Since Windows says 'Okay, this is running in fuill-screen mode now' (which Windows thinks is true, according to how it handles the process), SiSi goes along with it and marks itself as 'full-screen' when it's technically not actually so.

I can't get rid of my darn signature!  Oh, wait....

Aberadon Blackheart
Southern Deviance Inc.
#64 - 2011-11-02 19:06:50 UTC
Astrid Stjerna wrote:
Aberadon Blackheart wrote:
(Bug report ID 117899)

EVE not remembering full screen/windowed-mode preference.

When I first launch the game (via the SiSi Launcher) it starts up in windowed mode. Checking the ESC menu shows that windowed mode is selected. After pressing ALT-ENTER the game changes to full screen mode (as it should) and the ESC menu shows that full-sceen mode is selected. The problem is that after I finish playing and exit the game, the game always starts up again in windowed mode.

I almost always run in full-screen mode, but I suspect that when the mirror was copied over I was in windowed mode.


When you hit alt-enter, you're not changing the client's settings, you'e just telling the Windows API to 'make this window bigger'. After you quit, the game restarts in windowed mode because that's what it's set to do.

It seems to be an interpretation issue between Windows and SiSi. Since Windows says 'Okay, this is running in fuill-screen mode now' (which Windows thinks is true, according to how it handles the process), SiSi goes along with it and marks itself as 'full-screen' when it's technically not actually so.


It makes no difference whether or not you change the client setting (in the ESC menu) by hand or let the game do it for you. This worked before but now it does not.
Oberine Noriepa
#65 - 2011-11-02 19:13:45 UTC
Aberadon Blackheart wrote:
It makes no difference whether or not you change the client setting (in the ESC menu) by hand or let the game do it for you. This worked before but now it does not.

I was just going to post this. Either way, the game will boot in windowed mode.

Phantomania
Lonely Trek
#66 - 2011-11-02 21:24:41 UTC

Not sure if any1 else is having this issue, I'm located at a POS in a Wormhole. When the game loads,-

1/ I can't see my Ship.

2/ I am unable to change camera view around space, I'm just stuck in 1 position.

3/ Mouse pointer has a stuttery response.


I can't give any more problems as I'm unable to enter game properly. What?

THX
Oberine Noriepa
#67 - 2011-11-02 21:33:14 UTC
Phantomania wrote:

Not sure if any1 else is having this issue, I'm located at a POS in a Wormhole. When the game loads,-

1/ I can't see my Ship.

2/ I am unable to change camera view around space, I'm just stuck in 1 position.

3/ Mouse pointer has a stuttery response.


I can't give any more problems as I'm unable to enter game properly. What?

THX

Read the OP.

Xynthiar
The Initiative.
#68 - 2011-11-03 00:32:32 UTC  |  Edited by: Xynthiar
CCP Gangleri wrote:
Cedric deBouilard wrote:
CCP Gangleri wrote:
Oberine Noriepa wrote:
Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch.


It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.


I had this issue (stuttering) on my friend's PC, changing interval from "default" to "immediate interval" fixed the issue on his PC. Then I came back home and experienced the same issue, started changing intervals but it didn't help at all for my case.

Something to help you tho; we both have the same PC, same cpu, same motherboard, exact same model rams and even same hdd (I cloned my OS and hdd to his) the only difference is graphics card. below are the pc specs:

AMD Phenom II X4 925
4gbyte DDR3 1600 Kingaston Ram
ASUS M4A87TD Motherboard
Windows 7 x64 Ultimate (latest patch)
VGA Driver: Nvidia Driver 280.26 (yea that's same even)

friend's gpu: ASUS Geforce ENGTX470/2DI/1280MD5
my gpu: ZOTEC GeForce GTX 550 Ti

there's this thing tho: the problem is not really framerate drops for me; during the *stuttering* when I open framerate monitor, it stays steady in 59-60 frames. The real problem is when I move the mouse (camera) around, then the camera movement is stuttering. when I left the camera (mouse) untouched, then the ship moves pretty smoothly. it's only the cam movement that is buggy / laggy / stuttering. And changing present interval value from "default" to "immediate" fixed that problem for my friend, but not me.


Thanks for the detailed post, if anyone else that has this issue could try the workaround described above and post their results please.


Confirming changing to immediate strongly alleviated this issue for me. Can also confirm that if you change your field of view so that you're really zoomed in on your ship, you'll notice that it's not the camera that's lagging (the ship rotates fine), but rather the station background that seemingly has a hard time keeping up. I'd fraps it but for some reason, frapsing makes the issue go away (maybe because it limits fps to 30)
EI Digin
irc.zulusquad.org
#69 - 2011-11-03 03:34:34 UTC
How far done is the player customs office system on SiSi? I have purchased the blueprints, created and was able to anchor the office gantry however I am having difficulty upgrading it into a full fledged customs office. I am able to place the items into the upgrade hold, however the button to upgrade into a full-fledged customs office doesn't work.
Tanya Powers
Doomheim
#70 - 2011-11-03 11:34:00 UTC
CCP Navigator wrote:
Hi guys,

The new battlecruisers are still in development and will not be availabel to test just yet on Singularity.


My pee vee pee toon still haz half of it's full sp (almost), how can I copy/pasta the char in to sisi build?
Xynthiar
The Initiative.
#71 - 2011-11-03 11:52:52 UTC  |  Edited by: Xynthiar
Xynthiar wrote:
CCP Gangleri wrote:
Cedric deBouilard wrote:
CCP Gangleri wrote:
Oberine Noriepa wrote:
Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch.


It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.


I had this issue (stuttering) on my friend's PC, changing interval from "default" to "immediate interval" fixed the issue on his PC. Then I came back home and experienced the same issue, started changing intervals but it didn't help at all for my case.

Something to help you tho; we both have the same PC, same cpu, same motherboard, exact same model rams and even same hdd (I cloned my OS and hdd to his) the only difference is graphics card. below are the pc specs:

AMD Phenom II X4 925
4gbyte DDR3 1600 Kingaston Ram
ASUS M4A87TD Motherboard
Windows 7 x64 Ultimate (latest patch)
VGA Driver: Nvidia Driver 280.26 (yea that's same even)

friend's gpu: ASUS Geforce ENGTX470/2DI/1280MD5
my gpu: ZOTEC GeForce GTX 550 Ti

there's this thing tho: the problem is not really framerate drops for me; during the *stuttering* when I open framerate monitor, it stays steady in 59-60 frames. The real problem is when I move the mouse (camera) around, then the camera movement is stuttering. when I left the camera (mouse) untouched, then the ship moves pretty smoothly. it's only the cam movement that is buggy / laggy / stuttering. And changing present interval value from "default" to "immediate" fixed that problem for my friend, but not me.


Thanks for the detailed post, if anyone else that has this issue could try the workaround described above and post their results please.


Confirming changing to immediate strongly alleviated this issue for me. Can also confirm that if you change your field of view so that you're really zoomed in on your ship, you'll notice that it's not the camera that's lagging (the ship rotates fine), but rather the station background that seemingly has a hard time keeping up. I'd fraps it but for some reason, frapsing makes the issue go away (maybe because it limits fps to 30)


Quoteception! :O I'd like to point out that I recently discovered that setting interval to immediate actually causes stutter to occur for me outside station, instead of inside station. (And vice versa with interval 1); fraps once makes the stutter go away.

Like while docked, your ship does not stutter, only -everything- else does, that includes objects, nebulae, and even chat while typing.

EDIT: Immediate Interval is no longer removing the stutter even while in station.
Praesus Lecti
The Terrifying League Of Dog Fort
Goonswarm Federation
#72 - 2011-11-03 16:39:44 UTC
I noticed my Aeon has lost its entire dronebay. Corpmate confirmed that his Nyx also has no dronebay. I saw no alternate bay (fighter bay, etc) in any of the shortcuts.
Hethor
Sebiestor Tribe
Minmatar Republic
#73 - 2011-11-03 17:59:08 UTC
I experienced horrific graphical corruption both inside the ship spinning hangar, and in space. Things like textures all over the place flickering wildly to the point where I couldn't see my ship because textures were flashing all over the screen.

I'll try and figure out a cause on my end.

OS: Win 7 x64
Graphics cards: Dual 5870s in Crossfire
Display: 5120 x 1600 resolution across two screens, full screen mode.
Phantomania
Lonely Trek
#74 - 2011-11-03 19:44:22 UTC

Hmm, weird, I had stuttering, put all gfx settings to low/off, still stuttery, then did the opposite and used the "optimize settings" tab and set it for "quality" and hey presto, no stutterin. Big smile
Kraig2
DTOR Squad
#75 - 2011-11-03 22:24:24 UTC
I have 2 issues:

1-Client always start in windowed mode even If it's in fullscreen in the option.

2-Objects doesn't load. The miror time is when I was inside a Wormhole and I can only see the background. I can't see my ship, I see an empty overview, I can't click anything and I can't even add a new chat channel to get moved out. It's just..plain nothingness.
Roediger
Imperial Shipment
Amarr Empire
#76 - 2011-11-04 09:23:48 UTC
Yesterday found the following:
- When you land on a station you hear a gun or missile fireing.
- Market is bugged. Can only find sertain items by hotlinking them and search via link in market.
- Jump cloning not possible. On character sheet its empty.
- Other tabs on character sheet also buggy. Some dissapear with only a relog to show up agean.
- FWST-8 crashed --> http://evemaps.dotlan.net/map/Delve/FWST-8
CCP Gangleri
C C P
C C P Alliance
#77 - 2011-11-04 11:45:43 UTC  |  Edited by: CCP Gangleri
We are now updating Sisi with new nebulae, capital ship balancing, new battlecruisers

EVERYTHING IS TO BE CONSIDERED WORK IN PROGRESS!

For feedback on the new nebula tech please read this devblog and then post in the feedback thread created for that blog.

For feedback on capital ship balancing changes please refer to this thread.

Hybrid balancing and related changes are being discussed here.

The new battlecruisers will be discussed in this thread.

New tech2 modules and their balancing feedback will be monitored via this thread.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Selar Nox
#78 - 2011-11-04 11:49:24 UTC
CCP Gangleri wrote:
We are now updating Sisi with new nebulae, capital ship balancing, new battlecruisers

EVERYTHING IS TO BE CONSIDERED WORK IN PROGRESS!

For feedback on the new nebula tech please read this devblog and then post in the feedback thread created for that blog.

For feedback on capital ship balancing changes please refer to this thread.

Hybrid balancing and related changes are being discussed here.

The new battlecruisers will be discussed in this thread.

New tech2 modules and their balancing feedback will be monitored via this thread.

looks like you lost some links here ^^
Lors Dornick
Kallisti Industries
#79 - 2011-11-04 12:03:06 UTC
CCP Gangleri wrote:
We are now updating Sisi with new nebulae, capital ship balancing, new battlecruisers

EVERYTHING IS TO BE CONSIDERED WORK IN PROGRESS!


I'll spend parts of the weekend breaking stuff on SiSi, might even log some miners to test ganking my own alts ;)

And big thanks to the crew working hard to give us a weekend of fun and hopefully some useful feedback.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Cedric deBouilard
The Scope
Gallente Federation
#80 - 2011-11-04 12:09:46 UTC  |  Edited by: Cedric deBouilard
Roediger wrote:

- When you land on a station you hear a gun or missile fireing.

actually you should also hear that when changing ships while docked. it's a new sound effect to indicate the mechanics dropped your currently selected ship into the spinning area (i think)
I honestly hope it's a placeholder sound, it's not characteristic/strong enough for people to link it with ship change.